作弊码

From Team Fortress Wiki
Jump to: navigation, search
不要将这些指令和开挂行为混淆,开挂是指使用第三方程序获得不公平优势的游戏术语
作弊到头来,只会让你失败而已。
狙击手

在设置了sv_cheats 1的服务器上,有一些作弊码(cheats)可供玩家使用。作弊码有多种用途。

与被严令禁止的开挂(hacking)作弊(cheating)不同的是,作弊码在获得了服务器操作员的允许下,所有玩家都可以按照自己的意愿使用。在开启了作弊码的服务器游玩不会影响玩家的游戏统计数据,也不能获得成就。即使服务器设置了sv_cheats 1,仍可以获得随机物品掉落

sv_cheats 1指令不是任何形式的外挂或作弊。使用sv_cheats 1指令不会让你被VAC封禁

作弊码列表

addcond

使用addcond指令会让玩家获得特定状态。addcond指令后必须添加一个数字,例如addcond 5。在这个数字之后再输入一个数字可以设置状态的有效时长,例如addcond 5 10,这里的 10 表示秒为单位的持续时间。通常使用removecond加对应的数字可以移除对应的状态,且使用bot_commandaddcond指令也可以使电脑玩家获得状态。不同数字代表的效果列在下表:

ID 描述 内部名称
0 减速效果(例如转轮机枪预热或狙击步枪开镜瞄准)。使玩家进入对应职业的开镜/预热姿势(对于没有对应动画的职业,会使用参考姿势)。 TF_COND_AIMING
1 狙击步枪的开镜/瞄准镜效果。如果你在第三人称模式下使用,玩家模型会消失。在此效果生效期间切换到另一把无法开镜的武器会导致游戏崩溃。 TF_COND_ZOOMED
2 伪装时的烟雾效果。 TF_COND_DISGUISING
3 获得伪装的效果。 TF_COND_DISGUISED
4 隐形效果。间谍获得该状态会开始隐形,但没有隐身音效(而是播放选中的PDA的切换动画)。其他职业获得该状态后会立即无声解除隐形。 TF_COND_STEALTHED
5 医疗枪无敌效果。在获得补给器推车模式的推车医生副武器治疗枪的持续治疗后会消失。也会在医生激活或结束他自己的ÜberCharge时立刻消失。医生的自我治疗不会影响这个状态。 TF_COND_INVULNERABLE
6 传送装置烟雾粒子效果。 TF_COND_TELEPORTED
7 尝试嘲讽。通过addcond使用没有效果,但可使用removecond立刻结束嘲讽。 TF_COND_TAUNTING
8 ÜberCharge 即将耗尽时的闪动效果(如果一名玩家有ÜberCharge效果)。 TF_COND_INVULNERABLE_WEARINGOFF
9 应为隐身时的闪动效果,使用后效果会被立即移除。 TF_COND_STEALTHED_BLINK
10 应为传送时的条件。阻止你做平时传送时不能做的事(例如:捡起情报)。 TF_COND_SELECTED_TO_TELEPORT
11 暴击增益(闪电战医疗枪,复仇暴击)。与条件 5 的结束条件相同。 TF_COND_CRITBOOSTED
12 应为临时伤害增益。没有效果。 TF_COND_TMPDAMAGEBONUS
13 死亡之铃隐身的防御效果,可在任何间谍的隐身手表上生效。自动添加条件 4。 TF_COND_FEIGN_DEATH
14 玩家不会受到伤害(除了秒杀),不能攻击且强制进入第三人称。受到任何伤害时会在玩家的头顶显示“MISS!”。由原子能饮料使用。 TF_COND_PHASE
15 应为击晕效果,但只是在用户界面添加减速效果图标而不真正改变速度。可使用removecond移除击晕效果。 TF_COND_STUNNED
16 战旗的迷你暴击增益效果。 TF_COND_OFFENSEBUFF
17 冲锋效果。像冲锋一样使任何职业向前移动并限制转弯,且会发出爆破手的冲锋怒吼(爆破手的速度增加到 750 HU/秒,且对于爆破手而言,这个状态会在冲锋能量耗尽时结束)。 TF_COND_SHIELD_CHARGE
18 应为与苏格兰长剑猎头能力相关的眼睛发光效果。可使用removecond移除这个效果。 TF_COND_DEMO_BUFF
19 爆击可乐水牛排三明治扫荡者卡宾的效果。 TF_COND_ENERGY_BUFF
20 治疗旋律的效果(没有治疗效果,只是在玩家脚部添加光环;嘲讽结束后光环被移除,而这个效果没有被移除)。 TF_COND_RADIUSHEAL
21 Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect. TF_COND_HEALTH_BUFF
22 Ignite reaction (sound and speech,but no fire). Can be used with removecond to remove afterburn. TF_COND_BURNING
23 Intended to indicate Overhealing. Does nothing. TF_COND_HEALTH_OVERHEALED
24 All damage taken is Mini-Crits. The player's vision is distorted and tinted yellow. Used for Jarate. TF_COND_URINE
25 Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding. TF_COND_BLEEDING
26 Player takes 35% less damage (50% less from Sentry Guns) and gains team-colored buff rings. Used for the Battalion's Backup. TF_COND_DEFENSEBUFF
27 Enemy players heal 60% of damage done to the player. Used for Mad Milk. TF_COND_MAD_MILK
28 Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5. TF_COND_MEGAHEAL
29 Player is healed for 35% of damage done. Used for the Concheror. TF_COND_REGENONDAMAGEBUFF
30 Marked for Death effect (all damage taken is Mini-Crits.) TF_COND_MARKEDFORDEATH
31 All attacks are Mini-Crits (no Mini-Crit glow occurs, but Mini-Crit hit sounds and effects occur). Player cannot be healed in any way. TF_COND_NOHEALINGDAMAGEBUFF
32 Player gains faster movement speed and "speed" particles around their vision. Used for various speed boosts. TF_COND_SPEED_BOOST
33 万圣节南瓜的爆击加成效果。 TF_COND_CRITBOOSTED_PUMPKIN
34 增益水壶的完全爆击效果。提供暴击增益并使步哨枪射速翻倍。 TF_COND_CRITBOOSTED_USER_BUFF
35 Player's weapon gains Crit glow and emits Crit sound cues as if charging (but does not gain a Crit boost). Automatically added by condition 17 when the player's charge meter drops below 75%. TF_COND_CRITBOOSTED_DEMO_CHARGE
36 苏打炮手的多段跳跃效果。侦察兵以外的兵种使用会使武器发出紫色光芒,但没有多段跳跃效果(注释:可能仍存在)。 TF_COND_SODAPOPPER_HYPE
37 第一滴血爆击增益效果 TF_COND_CRITBOOSTED_FIRST_BLOOD
38 胜利团队的爆击效果 TF_COND_CRITBOOSTED_BONUS_TIME
39 夺取敌方情报后的爆击增益效果。 TF_COND_CRITBOOSTED_CTF_CAPTURE
40 Crit boost from Crit-on-kill weapons (Killing Gloves of Boxing). TF_COND_CRITBOOSTED_ON_KILL
41 不能从近战武器切换到别的武器。由水牛排三明治使用。 TF_COND_CANNOT_SWITCH_FROM_MELEE
42 Player takes 35% less damage (50% less from Sentry Guns),gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26,though without the icon above the health bar in the HUD. TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK
43 "Reprogrammed". This condition no longer functions. Used to swap the player from BLU to RED for the duration of the condition. Removal of this condition caused the player to swap from RED to BLU. Added sparks to player's head. Automatically added condition 15 and slowed the player for 5 seconds. Intended for the scrapped Spy Trap weapon. TF_COND_REPROGRAMMED
44 Mmmph Crit boost. TF_COND_CRITBOOSTED_RAGE_BUFF
45 Mmmph activation defense buff. TF_COND_DEFENSEBUFF_HIGH
46 Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however. TF_COND_SNIPERCHARGE_RAGE_BUFF
47 Causes the Enforcer to lose its 20% damage bonus,as when firing it to remove a disguise. TF_COND_DISGUISE_WEARINGOFF
48 Self marked for death (as with Rescue Ranger hauling). TF_COND_MARKEDFORDEATH_SILENT
49 Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player's speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped. TF_COND_DISGUISED_AS_DISPENSER
50 Adds a sparking effect to the player's head (associated with sapping a Robot in Mann vs. Machine). Applying to a BLU player in Mann vs. Machine allows them to be backstabbed from any angle unless they are a giant. TF_COND_SAPPED
51 "Hidden" ÜberCharge (player sees their viewmodel as ÜberCharged,but their appearance is not ÜberCharged unless they are hit by a source of damage,after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena). TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED
52 Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection. TF_COND_INVULNERABLE_USER_BUFF
53 Player is forced into thirdperson and hears the Bombinomicon's lines as if their head were turned into a bomb. If Merasmus is active on the map,a bomb appears on the player's head. This condition may cause users to crash if added on a map other than Ghost Fort. TF_COND_HALLOWEEN_BOMB_HEAD
54 Player cannot move and hears the Ghost Fort dancing music. Any taunts performed are the Thriller taunt. TF_COND_HALLOWEEN_THRILLER
55 Automatically adds condition 20 and 21 and causes the player and every nearby teammate to begin gaining health as if being healed by the Amputator. The player gets the credit for any healing that occurs. Conditions 20 and 21 are automatically removed when the player ends any taunt,but condition 55 remains active (though it does nothing after this point). TF_COND_RADIUSHEAL_ON_DAMAGE
56 Miscellaneous Crit boost. Likely used for the Wheel of Fate Critical hits effect. TF_COND_CRITBOOSTED_CARD_EFFECT
57 Miscellaneous ÜberCharge. Likely used for the Wheel of Fate ÜberCharge effect. TF_COND_INVULNERABLE_CARD_EFFECT
58 疫苗注射枪 Über 的子弹抗性效果。 TF_COND_MEDIGUN_UBER_BULLET_RESIST
59 疫苗注射枪 Über 的爆炸抗性效果 TF_COND_MEDIGUN_UBER_BLAST_RESIST
60 疫苗注射枪 Über 的火焰抗性效果 TF_COND_MEDIGUN_UBER_FIRE_RESIST
61 疫苗注射枪 子弹抗性效果 TF_COND_MEDIGUN_SMALL_BULLET_RESIST
62 疫苗注射枪 爆炸抗性效果 TF_COND_MEDIGUN_SMALL_BLAST_RESIST
63 疫苗注射枪 火焰抗性效果 TF_COND_MEDIGUN_SMALL_FIRE_RESIST
64 Player cloaks immediately regardless of class. Used for the Invisibility Magic spell. TF_COND_STEALTHED_USER_BUFF
65 未知。有可能与医疗枪有关。 TF_COND_MEDIGUN_DEBUFF
66 Player is ignored by enemy bots and Sentry Guns,and fades to Invisibility. Attacking makes the player visible,but the player rapidly fades out again,during which the player is unable to attack. Player gains a shadowed-border "Stealth" overlay. Used when the Invisibility Magic spell is fading. TF_COND_STEALTHED_USER_BUFF_FADING
67 免疫子弹伤害。 TF_COND_BULLET_IMMUNE
68 免疫爆炸伤害。 TF_COND_BLAST_IMMUNE
69 免疫火焰伤害。 TF_COND_FIRE_IMMUNE
70 Player survives all damage until their health reaches 1,after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player's head to the attacker. TF_COND_PREVENT_DEATH
71 MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads,but has no effect on human players). TF_COND_MVM_BOT_STUN_RADIOWAVE
72 Player gains speed boost,firing rate boost,reload speed boost,and infinite air jumps. Used for the Power Up Magic spell. TF_COND_HALLOWEEN_SPEED_BOOST
73 Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect,as well as condition 28 for a brief period. Used for the Healing Aura Magic spell. TF_COND_HALLOWEEN_QUICK_HEAL
74 Player is doubled in size,but movement speed,melee range,and damage remain unchanged. The player's max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view. TF_COND_HALLOWEEN_GIANT
75 Player is halved in size,although head size,movement speed,melee range,and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone. TF_COND_HALLOWEEN_TINY
76 Player gains condition 77 upon death,used for when the player is in Hell. TF_COND_HALLOWEEN_IN_HELL
77 Player becomes a Ghost; can be reverted with removecond. TF_COND_HALLOWEEN_GHOST_MODE
78 Unknown. Intended to be Mini-Crit boost from Mini-Crit-on-kill weapons (like the Cleaner's Carbine before the 2015年12月17日补丁),but is unused. TF_COND_MINICRITBOOSTED_ON_KILL
79 玩家每次受到伤害时有 75% 概率闪避(闪避时会有条件 14 的MISS!效果出现)。 TF_COND_OBSCURED_SMOKE
80 如果玩家在空中则获得极限降落伞的降落伞。落地时移除。 TF_COND_PARACHUTE_ACTIVE
81 Player gains fire rate bonus on the Air Strike. Applied whenever the player is launched by blast damage. TF_COND_BLASTJUMPING
82 Player gains Bumper Car movement,controls and bumper car model. Associated HUD is not visible. TF_COND_HALLOWEEN_KART
83 Player's Field of View increases,with their world model playing the Bumper Car boosting animation,and if the player has condition 82,the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player. TF_COND_HALLOWEEN_KART_DASH
84 玩家脑袋更大,重力降低。 TF_COND_BALLOON_HEAD
85 与条件 41 相同,但在添加时自动添加条件 32 和 75。 TF_COND_MELEE_ONLY
86 Player can swim in air,and gains vision effects as if underwater or covered in Jarate. TF_COND_SWIMMING_CURSE
87 Player is locked in place and cannot turn,attack,or switch weapons. The player can still taunt,however. TF_COND_FREEZE_INPUT
88 Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars. TF_COND_HALLOWEEN_KART_CAGE
89 Player is considered as holding a Mannpower powerup. Using the dropitem command (默认按键L) drops a powerup pickup (usually Strength) and removes this condition. TF_COND_DONOTUSE_0
90 Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode. TF_COND_RUNE_STRENGTH
91 Player gains double firing rate,reload rate,clip size,and max ammo count. Movement speed is also increased by 30%. Used for the "Haste" powerup in Mannpower mode. TF_COND_RUNE_HASTE
92 Player periodically regenerates ammo,health,and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode. TF_COND_RUNE_REGEN
93 Player gains a 50% resistance to all incoming damage,as well as an immunity to all Critical hits. Used for the "Resistance" powerup in Mannpower mode. TF_COND_RUNE_RESIST
94 Player gains the ability to receive HP based on damage dealt,a 25% damage resistance,and a 40% increase in maximum HP. Used for the "Vampire" powerup in Mannpower mode. TF_COND_RUNE_VAMPIRE
95 Player gains the ability to reflect damage dealt to them back at the attacker,although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the "Reflect" powerup in Mannpower mode. TF_COND_RUNE_REFLECT
96 Player gains a drastic decrease in bullet spread,as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage,gain faster damage ramp-up,and re-zooms quicker after firing. Used for the "Precision" powerup in Mannpower mode. TF_COND_RUNE_PRECISION
97 Player gains an increase in movement speed,grapple speed,and jump height. The player can instantly switch between their weapons. Used for the "Agility" powerup in Mannpower mode. TF_COND_RUNE_AGILITY
98 Added when a player fires the Grappling Hook. Addition or removal via commands has no effect. TF_COND_GRAPPLINGHOOK
99 Added when a player's Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect. TF_COND_GRAPPLINGHOOK_SAFEFALL
100 Added when a player's Grappling Hook latches to a wall,and removed when player disengages the Grappling Hook. Addition of this condition causes the player's world model to play the Grappling Hook shoot animation briefly,then does nothing. TF_COND_GRAPPLINGHOOK_LATCHED
101 Added when a player is latched by another player's Grappling Hook. Adding this condition does not initiate bleeding,but does show the icon in the HUD. TF_COND_GRAPPLINGHOOK_BLEEDING
102 Added when a player activates their Dead Ringer,giving them immunity to afterburn. TF_COND_AFTERBURN_IMMUNE
103 Player is restricted to Melee and their Grappling Hook,has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the "Knockout" powerup in Mannpower mode. TF_COND_RUNE_KNOCKOUT
104 Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups. TF_COND_RUNE_IMBALANCE
105 Mannpower Crit powerup. TF_COND_CRITBOOSTED_RUNE_TEMP
106 Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added,displays the distortion effect. TF_COND_PASSTIME_INTERCEPTION
107 Player can swim in air,similar to condition 86,but without swimming animations,forced third-person perspective,and underwater overlay. TF_COND_SWIMMING_NO_EFFECTS
108 "Purgatory", used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays "<playername> has escaped the underworld!", additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used. TF_COND_PURGATORY
109 Player gains an increase in max health,health regen,fire rate,and reload rate. Used for the "King" powerup in Mannpower mode. TF_COND_RUNE_KING
110 The Plague powerup from Mannpower. TF_COND_RUNE_PLAGUE
111 The Supernova powerup from Mannpower. TF_COND_RUNE_SUPERNOVA
112 Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit,touch a Resupply locker,or die. Blocks the health regen and team buff from the King powerup. TF_COND_PLAGUE
113 The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen,fire rate,and reload rate. TF_COND_KING_BUFFED
114 Enables glow outlines on friendly players and buildings. Used when player respawns. TF_COND_TEAM_GLOWS
115 Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground. TF_COND_KNOCKED_INTO_AIR
116 Applied when the player is on the competitive winner's podium. TF_COND_COMPETITIVE_WINNER
117 Applied when the player is on the loser team in competitive match summary. Prevents taunting. TF_COND_COMPETITIVE_LOSER
118 Player gains reduced efficiency when healing targets and 20% reduced Vaccinator ubercharge effects. Added by afterburn on the Pyro's Flame Thrower. TF_COND_HEALING_DEBUFF
119 Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death. TF_COND_PASSTIME_PENALTY_DEBUFF
120 Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic. TF_COND_GRAPPLED_TO_PLAYER
121 Unknown. Checked when attempting to set the target for a grappling hook. TF_COND_GRAPPLED_BY_PLAYER
122 Added when deploying the B.A.S.E. Jumper. While active with the cvar tf_parachute_deploy_toggle_allowed 0, the player cannot deploy the B.A.S.E. Jumper again. Removed when the player presses JUMP again after landing. TF_COND_PARACHUTE_DEPLOYED
123 All damage taken applies afterburn (including on the Pyro). Used for the Gas Passer. TF_COND_GAS
124 Afterburn effect applied to Pyros when hit by the Dragon's Fury projectile. TF_COND_BURNING_PYRO
125 Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground. TF_COND_ROCKETPACK
126 When added while moving,decreases the player's friction,causing them to slide around. Removed when the player stops moving. TF_COND_LOST_FOOTING
127 Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction. TF_COND_AIR_CURRENT
128 用于玩家被传送到地狱。使用时没有任何效果,但移除时会停止传送器来的逐渐治疗效果。 TF_COND_HALLOWEEN_HELL_HEAL
129 在曼恩之力中,当某个玩家的击杀数比游戏中其他玩家高时使用。会降低当前强化道具的效果。 TF_COND_POWERUPMODE_DOMINANT
130 Does nothing by itself, but when a player also has condition 51, they will become immune to all forms of knockback (including self-blast jumping). Used in Mann vs. Machine to prevent robots from being endlessly knocked back into spawn. TF_COND_IMMUNE_TO_PUSHBACK

Pictogram comment.png 若不设置持续时间,状态会持续永久,不过在玩家输入removecond后,死亡后或换职业后会消失,部分状态(例如5和11)会在接受治疗后消失。

Pictogram comment.png 如果你输入无效的ID,会获得最邻近的ID提供的状态

bot

另见电脑玩家

你可以通过指令生成Bot并给予Bot特定指令效果

buddha

使用后使用者不会死亡 (使用者仍然会受到伤害,但当生命值等于1时,不会受到任何伤害)。该指令为触发型(Toggle)指令

但仍然有极少数的方法可以杀死你,例如kill指令

Debug指令

Debug指令一般是用于测试游戏机制的,属于作弊指令,需要sv_cheats 1

  • tf_debug_damage: 每次有玩家受到伤害时,会在控制台输出一系列关于此次伤害的信息,例如伤害值,伤害类型,攻击者等
  • tf_debug_flamethrower: 输入后可以看到火焰喷射器的火焰粒子的判定盒,蓝色的盒子是真实的判定盒,红色的盒子是玩家看到的火焰粒子的位置

hurtme

使用后使用者会受到伤害。输入hurtme后必须输入数字,例如hurtme 50会让你失去50点生命值。玩家可以通过输入负值来获得超量治疗。但如果你输入的数值太小,则会死亡。

impulse

impulse指令有一部分是作弊指令,另一部分不是作弊指令(你们熟悉的喷漆其实就是impulse 201指令)。输入impulse后必须再输入一个数字,例如impulse 101。不同的数字会给你提供不同的效果。

ID 效果
101 生命值与弹药回满,有充能的武器能量充满(疯狂的牛奶战旗等,但不包括黏弹发射器的蓄力)
102 脚底下产生骷髅头
106 在控制台输出玩家准星指着的物品的属性
107 在控制台输出玩家准星指着的物品的材质名称
200 播放玩家掏出武器的动画,第一次使用时第三人称的武器会消失
201 喷漆
202 给在控制台使用 cl_customsounds 1 的玩家播放自定义声音,配置声音使用 cl_soundfile filename.wav.
203 删除玩家准星指着的物品。类似于ent_removeent_fire xxx kill,但不会在控制台输出被删除物品的属性。
221-239 如果玩家是一名间谍,使用后会进行伪装。221-229会伪装成红队,231-239会伪装成蓝队,230是无效ID。221-红队侦察兵,222-红队狙击手,223-红队士兵,224-红队爆破手,225-红队医生,226-红队机枪手,227-红队火焰兵,228-红队间谍,229-红队工程师。231-蓝队侦察兵,232-蓝队狙击手,233-蓝队士兵,234-蓝队爆破手,235-蓝队医生,236-蓝队机枪手,237-蓝队火焰兵,238-蓝队间谍,239-蓝队工程师。

noclip

使用后使用者可以飞行,任意穿过任何墙体。该指令为触发型(Toggle)指令。但使用者仍然会被地图杀杀死,例如地图mvm_mannhattan中的绞肉机。

thirdperson

使用该指令后会进入第三人称模式,如果在第三人称模式下取消嘲讽,则会切换回第一人称模式。

firstperson

使用该指令后会进入第一人称模式。

currency_give

使用后会给予使用者在曼恩 vs. 机器模式中使用的金钱,例如,输入currency_give 3000会给予你$3000。正常情况下,MvM中最多允许携带$30000,所以输入currency_give 3000000只会给予你$30000。如果你输入一个负值,则会扣钱。

ent_create

参见: Team Fortress 2 的实体列表
ent_create entity_soldier_statue - 生成向致敬士兵雕像
ent_create merasmus - 生成马拉莫斯
ent_create eyeball_boss - 生成蓝队颜色的魔眼就像从 Helltower spell 召唤出来的一样。
ent_create headless_hatman - 生成 脱缰的无头骑士
ent_create tf_zombie - 生成骷髅。 在尖叫要塞第五届年度万圣节活动之前,这会生成一个含有巫毒诅咒的灵魂的随机兵种,并装备有一把隐形的近战武器。 使用teamnum参数更改骷髅的兵种。
附加的实体键值(万圣节Boss):
teamnum <0/2/3> - 团队编号(任意/红队/蓝队)如果设置为 0,骷髅将会无差别攻击两支队伍。
modelscale <float> - 设置Boss大小.
示例
ent_create eyeball_boss teamnum 2 modelscale 5 - 在红队生成一个巨大的魔眼,使用红队皮肤并且只攻击蓝队成员。
ent_create eyeball_boss teamnum 5 - 生成默认的魔眼Boss。
ent_create tf_spell_pickup - 生成一本万圣节魔法书,玩家拾取后会获得一个随机魔咒,参见魔咒.
附加的实体键值(tf_spell_pickup):
tier <0/1> - 魔法书类型 0 - 普通,1 - 稀有
示例
ent_create tf_spell_pickup tier 1 - 生成一个稀有的魔法书玩家拾取后会获得一个随机稀有魔咒,参见稀有魔咒.
ent_create tf_halloween_pickup - 生成一只来自Carnival of Carnage的鸭子。鸭子在被捡起后10秒会重新生成。
ent_create tf_pumpkin_bomb - 生成一个南瓜炸弹.
ent_create tank_boss - 生成一个曼恩 Vs 机器机器坦克。在推车地图上,坦克会沿着路径被推动。 如果坦克和推车的人发生碰撞,那么会爆炸并且掉落金钱。
附加的实体键值 (tank_boss):
speed <number> - 设置坦克移动速度。
modelscale <float> - 设置坦克大小。
health <number> - 设置坦克血量。
示例
ent_create tank_boss speed 1 - 生成一个移动极慢的MvM坦克。
ent_create tank_boss modelscale 5 - 生成一个巨大的Mvm坦克。
ent_create tank_boss health 100 - 生成一个 100 血量的MvM坦克。
ent_create tank_boss speed 999 modelscale 2 health 100000 - 生成一个跑的特别快的高血量MvM坦克。
ent_create ghost - 生成一个幽灵。它通常会消失或穿过地图掉落,这取决于位置。
ent_create item_powerup_rune - 生成一个增益道具,参见增益.
ent_create npc_handgrenade - 生成一个立即爆炸的手雷,造成范围伤害。
ent_create hightower_teleport_vortex teamnum 2 lifetime 5 - 生成一个红队的魔眼的紫色漩涡,并且吸入任何接近漩涡的玩家。
ent_create item_teamflag GameType 1 TeamNum 3 flag_model models/props_td/atom_bomb.mdl - 生成一个曼恩 Vs 机器的机器炸弹。
附加的实体键值 (item_teamflag):
gametype <0/1/2/3/4/5/6> - 游戏模式 1 - 夺旗,2 - MvM,3 - 异形入侵,4 - 速递(SD),5 - 毁灭机器人(RD),6 - 毁灭玩家(PD)。
teamnum <0/2/3> - 团队编号(任意/红队/蓝队)如果设置为0,将生成白色旗帜,可以被两支队伍捡起来。
model <string> - 设置旗帜模型路径
ent_create prop_dynamic solid 6 model models/player/Engineer.mdl defaultanim taunt01 - 生成一个使用默认散弹枪循环嘲讽动画的工程师模型。
动态物体可用的键值:
solid <0/2/6> - 物体的碰撞:0 - 无碰撞,2 - 使用边界碰撞箱,6 - 使用物理引擎系统碰撞箱。
model <string> - 设置物体模型的路径。
modelscale <float> - 设置模型大小。
defaultanim <string> - 设置物体的动画路径。
ent_create ambient_generic message ui/gamestartup18.mp3 health 10 - 播放Rise of the Living Bread音乐或者游戏内的任何声音。
附加的实体键值 (ambient_generic):
message <string> - 设置声音路径。
health <float> - 声音音量。
pitch <float> - 声音音调。
ent_create obj_sentrygun - 在玩家瞄准的地方生成等级1的步哨枪
ent_create obj_dispenser - 在玩家瞄准的地方生成等级1的补给器
ent_create obj_teleporter - 在玩家瞄准的地方生成等级1的传送装置
附加的实体键值 (Engineer Buildings):
modelscale <float> - 设置模型大小。
teamnum <2/3> - 团队编号(红队/蓝队)如果编号为0,会生成一个同时攻击两支队伍的未分配步哨枪。
defaultupgrade <0/1/2> - 建筑物等级 (1/2/3)。
spawnflags <number> - 例如使用spawnflags 2使建筑物无敌,4让建筑物可升级,8给予步哨枪无限子弹。 将spawnflags的编号相加可用叠加多种效果,例如,14会让建筑无敌,可升级,和无限弹药。这也适用于其他有spawnflags生成选项的实体。
示例
ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8 - 生成一个无限子弹的三级红队步哨。
ent_create info_particle_system start_active 1 effect_name cinefx_goldrush - 生成无声音无伤害的推车爆炸特效。
附加的实体键值 (info_particle_system):
effect_name <string> - 设置粒子效果,参见TF2的粒子效果列表(VDC粒子列表)
ent_create light_dynamic - 生成动态光源。
附加的实体键值 (light_dynamic):
_light (<Red> <Green> <Blue> <Alpha>) - 设置动态光源颜色。
brightness <float> - 设置光源亮度。
distance <float> - 设置光源距离。
style <float> - 设置光源类型,参见VDC列出的光源样式
示例
ent_create light_dynamic distance 256 brightness 10 style 2 _light "255 255 255 255" - 生成一个满亮度,照射距离较短的白色强脉冲光。

Pictogram comment.png 尝试创建不存在的实体会生成错误模型(Error Model),或者什么也不生成。

Pictogram comment.png 生成 Certain 实体有可能会崩掉游戏。

ent_remove

ent_remove可以直接使用以移除准心指向的实体,例如一个机器人或者生成的模型。 也可以使用ent_remove_all 移除所有匹配特定类型的实体,例如ent_remove_all merasmus 移除所有 Merasmus 实体。

ent_fire

ent_fire team_round_timer addtime <seconds>,添加或者移除从/到秒表计时器的指定时间。 例如,ent_fire team_round_timer addtime -60计时器减少 60 秒。
ent_fire team_round_timer pause/resume,暂停/恢复计时器。
ent_fire team_round_timer disable/enable,禁用或者启用计时器,如果禁用,计时器暂停并且从HUD中移除
ent_fire !picker setbuilder !self,当玩家看着一个未命名的建筑物使用命令时,就变成该建筑的建造者。
ent_fire player SpeakResponseConcept HalloweenLongFall,强制所有玩家转为惊吓状态。

Power Play


罗宾 沃克使用V社火箭发射器屠杀玩家的视频

Power play 是只有V社员工才可以使用的指令,即使服务器不允许使用作弊指令,他们仍然可以使用该指令。使用condump_oncondump_off可以开启或关闭Power Play模式。如果在指令后输入数字,则会产生不同的效果,例如condump_on 1可以让开发者所在团队的每一个玩家都会获得Power Play效果。激活Power Play时,会获得所有医疗枪ÜberCharge效果,并获得高速射击武器的能力,而且经常会发出邪恶的笑声与嘲讽的声音。

Power Play的更新曾造成了很多医疗枪的BUG。

目前只有以下九名员工可以使用该指令:

姓名 Steam主页
Robin Walker 76561197960435530
Erik Johnson 76561197960265731
Eric Smith 76561197960265749
Matt Boone 76561197962783665
Dhabih Eng 76561197991390878
StupidRatCreature 76561197979187556
driller 76561197960269040
Tony Paloma 76561197968459473
Jill 76561197989728462

其他关于PowerPlay的内容: SourceMod实现PowerPlayVsript实现PowerPlay

相关链接