Difference between revisions of "TF2Tightrope"

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({{botignore|Default mods}}: Formatting fixes.)
(Project Beta Update post Jungle Inferno #1)
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{{buff|On wearer: deals fatal damage to the player you land on}}
 
{{buff|On wearer: deals fatal damage to the player you land on}}
{{nerf|On wearer: no reduction in push force taken from enemy damage}}
 
 
|
 
|
{{buff|–75% reduction in push force taken from enemy damage}}
+
{{buff|-75% reduction in push force taken from damage and airblasts}}
 
{{buff|On wearer: deals 3x falling damage to the player you land on}}
 
{{buff|On wearer: deals 3x falling damage to the player you land on}}
 +
{{buff|200% increased air control when blast jumping}}
 
|-
 
|-
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]]
+
! rowspan="3" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]]
 
! {{Table icon|Sharpened Volcano Fragment}}
 
! {{Table icon|Sharpened Volcano Fragment}}
 
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{{buff|Damage transfers to all players connected by Medic beams}}
 
{{buff|Damage transfers to all players connected by Medic beams}}
 
|-
 
|-
! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]]
+
! {{Table icon|Thermal Thruster}}
! {{Table icon|Claidheamh Mòr}}
+
|  
|
+
{{buff|On wearer: deals fatal damage to the player you land on}}
{{buff|1 Second increase in charge duration}}
+
|  
{{nerf|No added damage vulnerability}}
+
{{buff|Deals 3x falling damage to the player you land on}}
{{nerf|Melee kills no longer refill your charge meter}}
+
{{buff|Push enemies back when you land (force and radius based on velocity)}}
{{nerf|No health is restored on kill}}
 
{{nerf|-20% firing speed}}
 
|
 
{{buff|+37% melee range}}
 
{{buff|+25% of your charge meter on melee kills}}
 
{{buff|+25 health restored on kill while active}}
 
{{nerf|Slower deploy and holster time}}
 
{{nerf|No random critical hits}}
 
{{nerf|+15% damage vulnerability while active}}
 
 
|-
 
|-
 
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
 
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
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{{note|Doesn't unscope between shots}}
 
{{note|Doesn't unscope between shots}}
 
{{info|Charged shots will gib victims}}
 
{{info|Charged shots will gib victims}}
|-
 
! rowspan="1" | [[File:Leaderboard_class_spy.png|62px]] <br/><br/> [[Spy]]
 
! {{Table icon|Dead Ringer}}
 
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{{nerf|On wearer: -25 max hp}}
 
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{{info|Cloaks Spy for 7 seconds upon receiving damage, dropping a fake corpse}}
 
{{buff|Reduces initial damage by 75%, then upcoming damage by 65% to 20% after 3 seconds}}
 
{{buff|50% faster cloak recharge rate}}
 
{{buff|+40% cloak duration}}
 
{{buff|Grants a 3 second speed boost upon receiving damage}}
 
{{buff|Feign Death stealth has no bump shimmer for 3 seconds}}
 
{{nerf|Cloak meter can not be be refilled from ammo sources when invisible}}
 
{{nerf|Has a loud, distinctive decloak sound}}
 
{{nerf|Triggering feign death will lower the cloak meter to 50%}}
 
{{nerf|Large and medium ammo boxes restore 35% cloak (instead of 100% and 50% respectively)}}
 
{{nerf|Cloak meter must be fully charged to use}}
 
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Revision as of 05:38, 26 October 2017

TightropeLogo.png
That's what I'm talking about!.
The Scout on weapon balance.

TF2Tightrope is a collection of three server mods and additions that vary greatly between each-other. They are referred to as "projects", and there are exactly three: Beta, Ghost and Trade.

Project Beta

Project Beta is TF2Tightrope's main venture and is the only active project out of a total of three. It aims to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality will automatically be in effect. The same model is used for seamless integration and to eliminate custom file downloading. Project Beta does not apply new functionalities to skinned weapons.

New Weapons

Class Weapon Replaced / Used Functionality
Leaderboard class soldier.png

Soldier
Equalizer
The Battle Plan

Pictogram plus.png On wearer: 33% faster move speed
Pictogram minus.png On wearer: Move speed is decreased as user is injured
Pictogram minus.png User can not be overhealed
Pictogram comment.png Move speed will stop decreasing at 100hp and 240HU/s
Pictogram comment.png Move speed will stop increasing at 180hp and 300HU/s
Pictogram comment.png Speed changes as 3.75Hu/s at 5hp intervals

Original
The Doom Bringer

Pictogram plus.png +25% damage dealt
Pictogram plus.png +400% max ammo
Pictogram plus.png On Kill: next rocket is crit boosted
Pictogram minus.png -75% clip size
Pictogram minus.png While active: fires continuously
Pictogram minus.png No random crits

Leaderboard class pyro.png

Pyro
Manmelter
The Intensifier

Pictogram plus.png On hit: target is marked for death for 15 seconds
Pictogram plus.png Does not require ammo
Pictogram plus.png +50% fire rate
Pictogram plus.png +50% afterburn duration
Pictogram minus.png If the target is extinguished the mark is removed
Pictogram minus.png Cannot be crit boosted
Pictogram comment.png This weapon cannot mark for death another Pyro

Degreaser
The Underburner

Pictogram plus.png Reflected projectiles sets opponents on fire
Pictogram plus.png +35 building damage dealt by reflected projectiles
Pictogram plus.png +20 health restored when extinguishing a teammate
Pictogram plus.png +100% increased horizontal push back force
Pictogram plus.png +25% increased vertical push back force
Pictogram plus.png -75% airblast cost
Pictogram minus.png -50% max primary ammo
Pictogram info.png Reflected projectiles gain a small fire particle effect

Detonator
The Flare Jumper

Pictogram plus.png +100% self damage force
Pictogram plus.png -100% explosion self-damage vulnerability
Pictogram minus.png -100% damage dealt
Pictogram minus.png Cannot ignite enemy players
Pictogram minus.png Unable to carry the intelligence and the PASS Time JACK
Pictogram comment.png This weapon will reload automatically when not active

Leaderboard class heavy.png

Heavy
Huo-Long Heater
The Heavy Lifter

Pictogram plus.png While deployed: lifts user upwards
Pictogram plus.png While deployed: sustains a ring of flames
Pictogram plus.png On wearer: deals fatal damage to the player you land on
Pictogram plus.png -90% spin up time
Pictogram minus.png User is marked for death while spun up, and for 3 second after
Pictogram minus.png 3 ammo consumed per second while spun up
Pictogram minus.png Deals no bullet damage
Pictogram minus.png -75% ammo

Leaderboard class engineer.png

Engineer
Jag
The Overclocker

Pictogram plus.png +50% faster sentry gun fire rate
Pictogram plus.png +900% dispenser radius
Pictogram plus.png +35% move speed to teleported players for 10 seconds
Pictogram plus.png +50% attack speed
Pictogram plus.png +7% move speed on wearer
Pictogram minus.png +50% building damage vulnerability
Pictogram minus.png -50% damage vs players
Pictogram minus.png -50% damage vs buildings
Pictogram minus.png -50% damage vs sappers
Pictogram minus.png -25 max health on wearer
Pictogram info.png Overclocked buildings can be identified by a particle effect

Leaderboard class medic.png

Medic
Vita-saw
The Blinken Säge

Pictogram plus.png On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge
Pictogram plus.png On use: Relocate to a new position at the cost of 10% ÜberCharge
Pictogram minus.png -10% firing speed

Other Weapon Changes

Class Modified Weapon Changed Functionality Original Functionality
Leaderboard class soldier.png

Soldier
Mantreads
Mantreads

Pictogram plus.png On wearer: deals fatal damage to the player you land on

Pictogram plus.png -75% reduction in push force taken from damage and airblasts
Pictogram plus.png On wearer: deals 3x falling damage to the player you land on
Pictogram plus.png 200% increased air control when blast jumping

Leaderboard class pyro.png

Pyro
Sharpened Volcano Fragment
Sharpened Volcano Fragment

Pictogram plus.png No longer deals less damage
Pictogram plus.png On wearer: 40% of fire damage dealt is received as healing
Pictogram minus.png -50 max health
Pictogram comment.png Cannot self-heal beyond max health
Pictogram info.png Healing is unaffected by crit or minicrit multipliers

Pictogram plus.png On hit: target is engulfed in flames
Pictogram minus.png -20% damage dealt

Third Degree
Third Degree

Pictogram plus.png +25% damage vs players being healed
Pictogram plus.png +25% damage to all other players directly connected via healing
Pictogram minus.png No random crits
Pictogram minus.png -25% damage vs players not being healed

Pictogram plus.png Damage transfers to all players connected by Medic beams

Thermal Thruster
Thermal Thruster

Pictogram plus.png On wearer: deals fatal damage to the player you land on

Pictogram plus.png Deals 3x falling damage to the player you land on
Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Leaderboard class engineer.png

Engineer
Eureka Effect
Eureka Effect

Pictogram plus.png No construction hit speed boost reduction
Pictogram plus.png No metal pickup reduction
Pictogram plus.png Take no damage from rocket jumping
Pictogram plus.png +4 health gain per second for each level of an active dispenser
Pictogram plus.png +5% move speed for each level of an active teleporter
Pictogram minus.png No metal cost reduction
Pictogram minus.png Cannot be granted health from healers
Pictogram minus.png Cannot pickup health kits
Pictogram info.png Electric sparks appear on wearer's feet

Pictogram plus.png Press your reload key to teleport to your spawn or your exit teleporter
Pictogram plus.png -50% metal cost when constructing or upgrading teleporters
Pictogram minus.png -50% construction hit speed boost
Pictogram minus.png -20% metal from dispensers and pickups

Leaderboard class medic.png

Medic
Solemn Vow
Solemn Vow

Pictogram plus.png On wearer: reveals locations and health of team players
Pictogram plus.png On wearer: reveals locations and health of team buildings

Pictogram plus.png Allows you to see an enemy's health
Pictogram minus.png -10% firing speed

Leaderboard class sniper.png

Sniper
Classic
Classic

Pictogram plus.png +25% charge rate

Pictogram plus.png Critical hits are guaranteed for headshots
Pictogram plus.png Can charge without zooming
Pictogram minus.png Cannot headshot unless fully charged
Pictogram minus.png -10% damage penalty on body shot
Pictogram minus.png Shots leave a dim, clear line behind them
Pictogram minus.png No random critical hits
Pictogram comment.png Hold down fire button to charge, release to fire
Pictogram comment.png Does not automatically start charging when zoomed
Pictogram comment.png Doesn't unscope between shots
Pictogram info.png Charged shots will gib victims

Class Changes

Class Modification
Leaderboard class engineer.png

Engineer

Pictogram plus.png Teleporters are now bidirectional

Project Ghost

Project Ghost (also known as "Equally Randomised") is a game mode by TF2Tightrope very unlike Project Beta. It is an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's Sudden Death) where all players begin to lose health. Each class and weapon combination (referred to as a "mod") is thematic, and these combinations are determined by the server running the game mode. Some mods bear more resemblance to Class Warfare, as in each team is treated separately. [citation needed]

Default mods

Mod Classes Weapons Notes
Eyelander w/ Charge Leaderboard class demoman.png
Demoman
Item icon Eyelander.png
Eyelander

Pictogram info.png 200 health on round start, depletes to maximum

Caber w/ Sticky Jumper Leaderboard class demoman.png
Demoman
Item icon Sticky Jumper.pngItem icon Ullapool Caber.png
Sticky Jumper and Ullapool Caber

Pictogram info.png 200 health on round start, depletes to maximum

K.G.B. w/ 1-clip Shotty Leaderboard class heavy.png
Heavy
Item icon Shotgun.png Item icon Killing Gloves of Boxing.png
Shotgun and Killer Gloves of Boxing

Pictogram minus.png Shotgun only contains one clip
Pictogram minus.png Cannot collect ammo pickups

Cleaver w/ Sandman Leaderboard class scout.png
Scout
Item icon Flying Guillotine.png Item icon Sandman.png
Flying Guillotine and Sandman

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram plus.png Flying Guillotine has increased charge rate

Hunting Wabbits Leaderboard class scout.png
Scout
Item icon Ambassador.png Item icon Fan O'War.png
Ambassador and Fan O'War
Needlegun Battle Leaderboard class medic.png
Medic
Item icon Syringe Gun.png Item icon Solemn Vow.png
Syringe Gun and Solemn Vow

Pictogram info.png 200 health on round start, depletes to maximum
Pictogram plus.png Syringe Gun inflicts bleed damage on target

M1+M2+Combo Leaderboard class engineer.png
Engineer
Item icon Degreaser.png Item icon Reserve Shooter.png Item icon Axtinguisher.png
Degreaser, Reserve Shooter and Axtinguisher

Pictogram info.png 200 health on round start, depletes to maximum

Katana Battle w/ Jumpers Leaderboard class soldier.png Leaderboard class demoman.png
RED Soldier and BLU Demoman
Item icon Half-Zatoichi.png + Item icon Rocket Jumper.png or Item icon Sticky Jumper.png
Half-Zatoichi + Rocket Jumper or Sticky Jumper

Pictogram info.png 200 health on round start, depletes to maximum

Engiman with the Golden Wrench Leaderboard class engineer.png
Engineer
Item icon Golden Wrench.png Backpack PDA.png
Golden Wrench and PDA

Pictogram info.png 200 health on round start, depletes to maximum

Pyromaniac Spies Leaderboard class spy.png
Spy
Item icon Sharpened Volcano Fragment.png Item icon Invis Watch.png
Sharpened Volcano Fragment and Invis Watch

Pictogram info.png 200 health on round start, depletes to maximum

Fat Mario Leaderboard class heavy.png
Heavy
Item icon Scorch Shot.png Item icon Fists.png
Scorch Shot and Fists
[citation needed] [citation needed] [citation needed] [citation needed]

Project Trade

Project Trade is not a mod, but is rather a map (Trade Pool Party) being advertised on the TF2Tightrope website in the downloads section.

External links