Difference between revisions of "Jungle Inferno Update/da"
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− | {{ | + | {{DISPLAYTITLE:Jungle Inferno-opdateringen}} |
− | + | {{patch info|10|20|2017}} | |
[[File:Jungle Inferno Update.jpg|frameless|right|290px|link=http://www.teamfortress.com/jungleinferno/]] | [[File:Jungle Inferno Update.jpg|frameless|right|290px|link=http://www.teamfortress.com/jungleinferno/]] | ||
− | {{Quotation|'''TF2 Officielle Webside'''|Hvis Jurassic Park har lært os én ting, så er det, at livet finder en vej. Hvis Jurassic Park har lært os to ting, så er det, at livet finder en vej og ''Jurassic Park'' er et godt koncept at stjæle til en opdatering. Og hvis Valve's juridiske afdeling har lært os én ting, så omhandler det at skrige højlydt af os om ikke at fortælle jer den anden ting Jurassic Park lærte os. | + | {{Quotation|'''TF2 Officielle Webside'''|Hvis Jurassic Park har lært os én ting, så er det, at livet finder en vej. Hvis Jurassic Park har lært os to ting, så er det, at livet finder en vej og ''Jurassic Park'' er et godt koncept at stjæle til en opdatering. Og hvis Valve's juridiske afdeling har lært os én ting, så omhandler det at skrige højlydt af os om ikke at fortælle jer den anden ting Jurassic Park lærte os. <br><br> Hvis folk, der skriger af os har lært os én ting, så er det at høje lyde gør os så nervøse, at vi glemmer hvor backspace-knappen er, så vi fortsætter bare uforstyrret frem, og er glade for at kunne annoncere vores fuldstændig originale opdatering om dødbringende dyr, der flygter fra en temapark. Fordi livet finder en vej, som er den eneste ting vi <s>stjal</s> lærte fra Jurassic Park.}} |
− | Hvis folk, der skriger af os har lært os én ting, så er det at høje lyde gør os så nervøse, at vi glemmer hvor backspace-knappen er, så vi fortsætter bare uforstyrret frem, og er glade for at kunne annoncere vores fuldstændig originale opdatering om | ||
− | '''{{update name|Jungle Inferno Update}}''' | + | '''{{update name|Jungle Inferno Update}}''' var en [[Patches/da#Major updates|stor opdatering]] til ''[[Team Fortress 2/da|Team Fortress 2]]'', der startede den 16. oktober, 2017, og blev udgivet 4 dage efter den 20. oktober, 2017, efter en dags forsinkelse. Den introducerede 5 nye våben, 5 nye fællesskabsskabte baner, 1 ny Valve-skabt bane, 7 nye hån, 1 nyt drabshån, over 40 nye kosmetiske genstande og mange rebalanceringer til allerede-eksisterende våben, såvel som Pyro-klassen. Den introducerede også en overhaul til kontraktsystemet ved brug af den nye [[ConTracker/da|ConTracker]], og introducerede {{item link|War Paint}} i stedet for våben-skins. |
− | |||
== Video == | == Video == | ||
Line 15: | Line 13: | ||
{{update name|Jungle Inferno Update}}-siden startede officielt den 16. oktober, 2017, som annonceret på [[TF2 Official Blog/da|TF2's Officielle Blog]]-post "[http://www.teamfortress.com/post.php?id=33662 Velkommen til... Lejesoldatpark! {{lang icon|en}}]" | {{update name|Jungle Inferno Update}}-siden startede officielt den 16. oktober, 2017, som annonceret på [[TF2 Official Blog/da|TF2's Officielle Blog]]-post "[http://www.teamfortress.com/post.php?id=33662 Velkommen til... Lejesoldatpark! {{lang icon|en}}]" | ||
− | == Dag 1 == | + | == Opdateringsfremskridt == |
+ | {{update name|Jungle Inferno Update}} blev udgivet over en periode svarende til 4 dage. | ||
+ | |||
+ | * Dag 1 inkluderede 7 nye hån, 6 nye baner og en kort SFM-trailer. | ||
+ | * Dag 2 introducerede Krigsmaling og en ny kontrakt-PDA med både gratis og betalte kontrakter. De frie kontrakter ville give de nye våben, mens de betalte ville give Blodpenge og Krigsmaling. | ||
+ | * Dag 3 viste de nye våben: {{item name|Dragon's Fury}} (et primært våben/flammekaster), {{item name|Thermal Thruster}} (et sekundært våben/jetpack med et unikt [[Gas Blast/da|drabshån]]), {{item name|Gas Passer}} (et sekundært våben/giftig gas), {{item name|Hot Hand}} (et nærkampsvåben/handske), og det eneste ikke-Pyro-relaterede våben, {{item name|Second Banana}} (et sekundært madkassevåben til [[Heavy/da|Heavy]]). | ||
+ | * Dag 4 var den sidste dag, akkompagneret af en blog post med alle patch notes og en udgivelsesdato, som var én dag væk. | ||
+ | |||
+ | === Dag 1 === | ||
{{update name|Jungle Inferno Update}} afslørede 1 ny officiel [[map/da|bane]] og 5 nye [[Steam Workshop/da|fællesskabsskabte]] baner, sammen med 2 nye officielle [[taunt/da|hån]] og 5 nye fællesskabsskabte hån. | {{update name|Jungle Inferno Update}} afslørede 1 ny officiel [[map/da|bane]] og 5 nye [[Steam Workshop/da|fællesskabsskabte]] baner, sammen med 2 nye officielle [[taunt/da|hån]] og 5 nye fællesskabsskabte hån. | ||
− | === Baner === | + | ==== Baner ==== |
+ | {{main|List of maps/da|l1={{common string|List of maps}}}} | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#748c41;color:white;" |{{common string|Name}} |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#748c41;color:white;" |{{common string|Picture}} |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#748c41;color:white;" |{{common string|Game mode}} |
− | ! class="header" style="background-color:# | + | ! class="header" style="background-color:#748c41;color:white;" |{{common string|File name}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''[[Banana Bay | + | | style="background-color:#b5b85c;" | '''''[[Banana Bay{{if lang}}|<span style="color:#000;">Banana Bay</span>]]''''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Bananabay_main.jpg|160px|link=Banana Bay{{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload Race}}]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race{{if lang}}]][[File:BLU Bombcart.png|30px|link=Payload Race]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|plr_bananabay}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''[[Brazil | + | | style="background-color:#b5b85c;" | '''''[[Brazil{{if lang}}|<span style="color:#000;">Brazil</span>]]''''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Brazil_main.jpg|160px|link=Brazil{{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|koth_brazil}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''[[Enclosure | + | | style="background-color:#b5b85c;" | '''''[[Enclosure{{if lang}}|<span style="color:#000;">Enclosure</span>]]''''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Enclosure_main.jpg|160px|link=Enclosure{{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|pl_enclosure_final}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''[[Lazarus | + | | style="background-color:#b5b85c;" | '''''[[Lazarus{{if lang}}|<span style="color:#000;">Lazarus</span>]]''''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Lazarus_main.jpg|160px|link=Lazarus{{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|koth_lazarus}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''[[Mercenary Park | + | | style="background-color:#b5b85c;" | '''[[Mercenary Park{{if lang}}|<span style="color:#000;">Mercenary Park</span>]]''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Yetipark 5.png|160px|link=Mercenary Park (map){{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|cp_mercenarypark}} |
|- | |- | ||
− | | style="background-color:#b5b85c;" |'''[[Mossrock | + | | style="background-color:#b5b85c;" | '''''[[Mossrock{{if lang}}|<span style="color:#000;">Mossrock</span>]]''''' |
− | | style="background-color:#f8d28c;" | + | | style="background-color:#f8d28c;" | [[File:Mossrock_main.jpg|160px|link=Mossrock{{if lang}}]] |
− | | style="background-color:#f8d28c; | + | | style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] |
− | | style="background-color:#f8e2a1;" | + | | style="background-color:#f8e2a1;" | {{code|cp_mossrock}} |
|} | |} | ||
− | === Hån === | + | ==== Hån ==== |
+ | {{main|Taunts/da|l1=Hån}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
|- | |- | ||
− | | style="background: #b5b85c | + | | width="90px" style="background:#b5b85c;" rowspan="1" | '''{{class link|Pyro|br=yes|color=black}}''' |
− | | | + | | style="background:#f8d28c;" | {{Icon item|Headcase|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Headcase}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Headcase}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="2" | '''{{class link|Heavy|br=yes|color=black}}''' |
− | | | + | | style="background:#f8d28c;" | {{Icon item|Russian Arms Race|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Russian Arms Race}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Russian Arms Race}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Soviet Strongarm|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Soviet Strongarm}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Soviet Strongarm}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}''' |
− | | | + | | style="background:#f8d28c;" | {{Icon item|Dueling Banjo|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Dueling Banjo}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Dueling Banjo}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Jumping Jack|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Jumping Jack}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Jumping Jack}}''' |
|- | |- | ||
− | | style="background: #b5b85c | + | | style="background:#b5b85c;" rowspan="2" | '''{{class link|All Classes|br=yes|color=black}}''' |
− | | | + | | style="background:#f8d28c;" | {{Icon item|Yeti Punch|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Yeti Punch}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Yeti Punch}}''' |
|- | |- | ||
− | | | + | | style="background:#f8d28c;" | {{Icon item|Yeti Smash|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Yeti Smash}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Yeti Smash}}''' |
|} | |} | ||
− | == Dag 2 == | + | === Dag 2 === |
+ | Dag 2 afslørede [[Jungle Inferno Campaign/da|Jungle Inferno-kampagnen]] og [[War Paint/da|Krigsmalings]]-kasser, som vil erstatte kampagne-våbenfund og -våbenkasser, 2 nye kosmetikkasser og det nye kampagnesystem. Denne kampagne indeholder 36 nye kontrakter, som kan færdiggøres igennem co-op. Gennem fuldførelsen af en kontrakt kan man enten tilegne sig en kampagne-specifik genstand eller "blodpenge", som kan bruges til at købe Krigsmaling og kasser. | ||
− | + | ==== Kampagne ==== | |
+ | Jungle Inferno-kampagnen påkræver, at man køber et {{item link|Jungle Inferno Campaign Pass}}. [[ConTracker/da|ConTrackeren]], en PDA, er også blevet introduceret, som tillader selvvalgt kontraktprogression og adgang til Lejesoldatparkens Gavebutik. Venlig ild er også en mulighed nu med det nye kampagne- og gruppesystem; det tillader spillere at spille mod/med deres venner, og hjælpe hinanden med at fuldføre kontrakter, hvis de er i den samme gruppe. | ||
− | === | + | ==== {{common string|Cosmetic items}} ==== |
− | {{main|Cosmetic items | + | {{main|Cosmetic items{{if lang}}|l1={{common string|Cosmetic items}}}} |
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Scout|br=yes|color=black}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Forest Footwear|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Forest Footwear}}''' | ||
+ | |- | ||
+ | | style="background:#D32CE6;" | {{Icon item|Jungle Jersey|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Jungle Jersey}}''' | ||
+ | |- | ||
+ | | style="background:#8847FF;" | {{Icon item|Transparent Trousers|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Transparent Trousers}}''' | ||
+ | |- | ||
+ | | style="background:#b5b85c;" rowspan="4" | '''{{class link|Soldier|br=yes|color=black}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Attack Packs|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Attack Packs}}''' | ||
+ | |- | ||
+ | | style="background:#8847FF;" | {{Icon item|Crit Cloak|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Crit Cloak}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background:#4B69FF;" | {{Icon item|Sharp Chest Pain|75px}} |
− | + | | style="background:#f8e2a1;" | '''{{item link|Sharp Chest Pain}}''' | |
− | | style="background: #f8e2a1 "| '''{{item link| | ||
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Shellmet|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Shellmet}}''' |
|- | |- | ||
− | | | + | | style="background:#b5b85c;" rowspan="6" | '''{{class link|Pyro|br=yes|color=black}}''' |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#4B69FF;" | {{Icon item|Deity's Dress|75px}} |
+ | | style="background:#f8e2a1;" | '''{{item link|Deity's Dress}}''' | ||
|- | |- | ||
− | | style="background: # | + | | style="background:#8847FF;" | {{Icon item|D-eye-monds|75px}} |
− | + | | style="background:#f8e2a1;" | '''{{item link|D-eye-monds}}''' | |
− | | style="background: #f8e2a1 "| '''{{item link| | ||
|- | |- | ||
− | | align=" | + | | style="background:#8847FF;" | {{Icon item|Feathered Fiend|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link| | + | | style="background:#f8e2a1;" | '''{{item link|Feathered Fiend}}''' |
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Fireman's Essentials|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Fireman's Essentials}}''' | ||
+ | |- | ||
+ | | style="background:#8847FF;" | {{Icon item|Hot Huaraches|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Hot Huaraches}}''' | ||
+ | |- | ||
+ | | style="background:#D32CE6;" | {{Icon item|Sacrificial Stone|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Sacrificial Stone}}''' | ||
+ | |- | ||
+ | | style="background:#b5b85c;" rowspan="5" | '''{{class link|Heavy|br=yes|color=black}} | ||
+ | | style="background:#D32CE6;" | {{Icon item|Aztec Aggressor|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Aztec Aggressor}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Commando Elite|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Commando Elite}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Fat Man's Field Cap|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Fat Man's Field Cap}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Heavy Harness|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Heavy Harness}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Siberian Tigerstripe|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Siberian Tigerstripe}}''' | ||
+ | |- | ||
+ | | style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Conaghers' Utility Idol|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Conaghers' Utility Idol}}''' | ||
+ | |- | ||
+ | | style="background:#D32CE6;" | {{Icon item|Tropical Toad|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Tropical Toad}}''' | ||
+ | |- | ||
+ | | style="background:#b5b85c;" rowspan="2" | '''{{class link|Medic|br=yes|color=black}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Battle Boonie|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Battle Boonie}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Vitals Vest|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Vitals Vest}}''' | ||
+ | |- | ||
+ | | style="background:#b5b85c;" rowspan="6" | '''{{class link|Sniper|br=yes|color=black}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Bait and Bite|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Bait and Bite}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Cammy Jammies|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Cammy Jammies}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Classy Capper|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Classy Capper}}''' | ||
+ | |- | ||
+ | | style="background:#8847FF;" | {{Icon item|Conspicuous Camouflage|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Conspicuous Camouflage}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Most Dangerous Mane|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Most Dangerous Mane}}''' | ||
+ | |- | ||
+ | | style="background:#8847FF;" | {{Icon item|Rifleman's Regalia|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Rifleman's Regalia}}''' | ||
+ | |- | ||
+ | | align="left" style="background:#b5b85c;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Aloha Apparel|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Aloha Apparel}}''' | ||
+ | |- | ||
+ | | align="left" style="background:#b5b85c;"| '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}''' | ||
+ | | style="background:#D32CE6;" | {{Icon item|Bananades|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Bananades}}''' | ||
+ | |- | ||
+ | | align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}''' | ||
+ | | style="background:#EB4B4B;" | {{Icon item|War Eagle|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|War Eagle}}''' | ||
+ | |- | ||
+ | | align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}''' | ||
+ | | style="background:#4B69FF;" | {{Icon item|Nuke|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Nuke}}''' | ||
+ | |- | ||
+ | | style="background:#b5b85c;" rowspan="14" | '''{{class link|All Classes|br=yes|color=black}}''' | ||
+ | | style="background:#EB4B4B;" | {{Icon item|Aztec Warrior|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Aztec Warrior}}''' | ||
+ | |- | ||
+ | | style="background:#8847FF;" | {{Icon item|Croaking Hazard|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Croaking Hazard}}''' | ||
+ | |- | ||
+ | | style="background:#8847FF;" | {{Icon item|Hunter in Darkness|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Hunter in Darkness}}''' | ||
+ | |- | ||
+ | | style="background:#D32CE6;" | {{Icon item|Jungle Wreath|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Jungle Wreath}}''' | ||
+ | |- | ||
+ | | style="background:#FFD700;" | {{Icon item|Mannanas Hat|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Mannanas Hat}}''' | ||
+ | |- | ||
+ | | style="background:#FFD700;" | {{Icon item|Mercenary Park|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Mercenary Park (hat)}}''' | ||
+ | |- | ||
+ | | style="background:#FFD700;" | {{Icon item|Monstrous Memento|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Monstrous Memento}}''' | ||
+ | |- | ||
+ | | style="background:#FFD700;" | {{Icon item|Never Forget Hat|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Never Forget Hat}}''' | ||
+ | |- | ||
+ | | style="background:#4B69FF;" | {{Icon item|Pithy Professional|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Pithy Professional}}''' | ||
+ | |- | ||
+ | | style="background:#8847FF;" | {{Icon item|Pocket Saxton|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Pocket Saxton}}''' | ||
+ | |- | ||
+ | | style="background:#EB4B4B;" | {{Icon item|Quizzical Quetzal|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Quizzical Quetzal}}''' | ||
+ | |- | ||
+ | | style="background:#FFD700;" | {{Icon item|Saxton|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Saxton}}''' | ||
+ | |- | ||
+ | | style="background:#EB4B4B;" | {{Icon item|Slithering Scarf|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Slithering Scarf}}''' | ||
+ | |- | ||
+ | | style="background:#FFD700;" | {{Icon item|Yeti Park Hardhat|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Yeti Park Hardhat}}''' | ||
+ | |} | ||
+ | |||
+ | ==== Sæt ==== | ||
+ | {{main|Item sets/da|l1=Genstandssæt}} | ||
+ | {| class="wikitable collapsible" cellpadding="2" style="text-align:center;" | ||
+ | | width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Heavy|br=yes|color=black}}''' | ||
+ | | style="background:#f8e2a1;" rowspan="3" | '''{{item link|Monster Mash-Up Pack}}'''<br/> | ||
+ | | style="background:#f8d28c;" | {{icon item|Kathman-Hairdo|80px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Kathman-Hairdo}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{item icon|Abominable Snow Pants|80px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Abominable Snow Pants}}''' | ||
|} | |} | ||
− | === Værktøj === | + | ==== {{item name|War Paints}} ==== |
+ | {{main|War Paint{{if lang}}|l1={{item name|War Paint}}}} | ||
+ | |||
+ | ===== {{decorated name|Jungle Jackpot Collection}} ===== | ||
+ | <gallery> | ||
+ | File:Backpack Park Pigmented War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|park pigmented}}</div> | ||
+ | File:Backpack Sax Waxed War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|sax waxed}}</div> | ||
+ | File:Backpack Yeti Coated War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|yeti coated}}</div> | ||
+ | File:Backpack Croc Dusted War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|croc dusted}}</div> | ||
+ | File:Backpack Macaw Masked War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|macaw masked}}</div> | ||
+ | File:Backpack Piña Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|piña polished}}</div> | ||
+ | File:Backpack Anodized Aloha War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|anodized aloha}}</div> | ||
+ | File:Backpack Bamboo Brushed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bamboo brushed}}</div> | ||
+ | File:Backpack Leopard Printed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|leopard printed}}</div> | ||
+ | File:Backpack Mannana Peeled War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|mannana peeled}}</div> | ||
+ | File:Backpack Tiger Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|tiger buffed}}</div> | ||
+ | </gallery> | ||
+ | |||
+ | ===== {{decorated name|Infernal Reward Collection}} ===== | ||
+ | <gallery> | ||
+ | File:Backpack Fire Glazed War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|fire glazed}}</div> | ||
+ | File:Backpack Bonk Varnished War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|bonk varnished}}</div> | ||
+ | File:Backpack Dream Piped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|dream piped}}</div> | ||
+ | File:Backpack Freedom Wrapped War Paint Factory New.png|<div class="warpaint item-grade assassin">{{Decorated name|freedom wrapped}}</div> | ||
+ | File:Backpack Bank Rolled War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bank rolled}}</div> | ||
+ | File:Backpack Clover Camo'd War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|clover camo'd}}</div> | ||
+ | File:Backpack Kill Covered War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|kill covered}}</div> | ||
+ | File:Backpack Pizza Polished War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|pizza polished}}</div> | ||
+ | File:Backpack Bloom Buffed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|bloom buffed}}</div> | ||
+ | File:Backpack Cardboard Boxed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|cardboard boxed}}</div> | ||
+ | File:Backpack Merc Stained War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|merc stained}}</div> | ||
+ | File:Backpack Quack Canvassed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|quack canvassed}}</div> | ||
+ | File:Backpack Star Crossed War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|star crossed}}</div> | ||
+ | </gallery> | ||
+ | |||
+ | ===== {{decorated name|Decorated War Hero Collection}} ===== | ||
+ | <gallery> | ||
+ | File:Backpack Carpet Bomber Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|carpet bomber mk.ii}}</div> | ||
+ | File:Backpack Woodland Warrior Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|woodland warrior mk.ii}}</div> | ||
+ | File:Backpack Wrapped Reviver Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|wrapped reviver mk.ii}}</div> | ||
+ | File:Backpack Forest Fire Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|forest fire mk.ii}}</div> | ||
+ | File:Backpack Night Owl Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|night owl mk.ii}}</div> | ||
+ | File:Backpack Woodsy Widowmaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|woodsy widowmaker mk.ii}}</div> | ||
+ | File:Backpack Autumn Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|autumn mk.ii}}</div> | ||
+ | File:Backpack Plaid Potshotter Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|plaid potshotter mk.ii}}</div> | ||
+ | File:Backpack Civil Servant Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civil servant mk.ii}}</div> | ||
+ | File:Backpack Civic Duty Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|civic duty mk.ii}}</div> | ||
+ | </gallery> | ||
+ | |||
+ | ===== {{decorated name|Contract Campaigner Collection}} ===== | ||
+ | <gallery> | ||
+ | File:Backpack Bovine Blazemaker Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|bovine blazemaker mk.ii}}</div> | ||
+ | File:Backpack Dead Reckoner Mk.II War Paint Factory New.png|<div class="warpaint item-grade commando">{{Decorated name|dead reckoner mk.ii}}</div> | ||
+ | File:Backpack Backwoods Boomstick Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|backwoods boomstick mk.ii}}</div> | ||
+ | File:Backpack Masked Mender Mk.II War Paint Factory New.png|<div class="warpaint item-grade mercenary">{{Decorated name|masked mender mk.ii}}</div> | ||
+ | File:Backpack Iron Wood Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|iron wood mk.ii}}</div> | ||
+ | File:Backpack Macabre Web Mk.II War Paint Factory New.png|<div class="warpaint item-grade freelance">{{Decorated name|macabre web mk.ii}}</div> | ||
+ | File:Backpack Nutcracker Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|nutcracker mk.ii}}</div> | ||
+ | File:Backpack Smalltown Bringdown Mk.II War Paint Factory New.png|<div class="warpaint item-grade civilian">{{Decorated name|smalltown bringdown mk.ii}}</div> | ||
+ | </gallery> | ||
+ | |||
+ | ===== {{decorated name|Saxton Select Collection}} ===== | ||
+ | <gallery> | ||
+ | File:Backpack Dragon Slayer War Paint Factory New.png|<div class="warpaint item-grade elite">{{Decorated name|dragon slayer}}</div> | ||
+ | </gallery> | ||
+ | |||
+ | ==== Værktøj ==== | ||
{{main|Tools/da|l1=Værktøj}} | {{main|Tools/da|l1=Værktøj}} | ||
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
− | | | + | | width="90px" style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Case|75px}} |
− | | style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Case}}''' | + | | style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Case}}''' |
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Key|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Key}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Case|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Case}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Key|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Key}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Jungle Inferno Campaign Pass|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Jungle Inferno Campaign Pass}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Case|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Case}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Key|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Key}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Case|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Case}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Key|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Key}}''' | ||
+ | |} | ||
+ | |||
+ | ==== Handlingsgenstande ==== | ||
+ | {{main|Action items/da|l1=Handlingsgenstande}} | ||
+ | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
+ | | width="90px" style="background:#f8d28c;" | {{Icon item|Jungle Inferno ConTracker|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Jungle Inferno ConTracker}}''' | ||
+ | |} | ||
+ | |||
+ | === Dag 3 === | ||
+ | Dag 3 afslørede 4 nye våben til Pyro, et drabshån til en af Pyros nye våben ({{item link|Thermal Thruster}}), en madkassegenstand til Heavy og ændringerne til Flammekasterne. | ||
+ | |||
+ | ==== våben ==== | ||
+ | {{main|Weapons/da|l1=våben}} | ||
+ | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="90px" style="background:#b5b85c;" rowspan="4" | '''{{class link|Pyro|br=yes|color=black}}''' | ||
+ | | style="background:#f8d28c;" | {{Icon item|Dragon's Fury|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Dragon's Fury}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Gas Passer|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Gas Passer}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Hot Hand|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Hot Hand}}''' | ||
+ | |- | ||
+ | | style="background:#f8d28c;" | {{Icon item|Thermal Thruster|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Thermal Thruster}}''' | ||
+ | |- | ||
+ | | style="background:#b5b85c;" rowspan="1" | '''{{class link|Heavy|br=yes|color=black}}''' | ||
+ | | style="background:#f8d28c;" | {{Icon item|Second Banana|75px}} | ||
+ | | style="background:#f8e2a1;" | '''{{item link|Second Banana}}''' | ||
+ | |} | ||
+ | |||
+ | ==== Ændret Klasser ==== | ||
+ | {| class="wikitable" | ||
+ | ! style="background:#748c41;" class="header" | <span style="color: white;"> Klasse | ||
+ | ! style="background:#748c41;" class="header" | <span style="color: white;"> Ændringer | ||
+ | |- | ||
+ | ! width="90px" style="background:#b5b85c;" rowspan="6" | {{class link|Pyro|br=yes|color=black}} | ||
+ | | style="background:#f8e2a1" | {{c|+|Ændret:}} Trykluftstøds-detektering for begge spillere og projektiler er nu en stabil kegle | ||
+ | |- | ||
+ | | style="background:#f8e2a1" | {{c|+|Ændret:}} Forøget trykluftstødsstyrke | ||
+ | |- | ||
+ | | style="background:#f8e2a1" | {{c|-|Ændret:}} En fjende ramt af et trykluftstød vil nu have reduceret fodfæste og bevægelseskontrol i luften i en kort tidsperiode, i stedet for at miste alt kontrol | ||
+ | |- | ||
+ | | style="background:#f8e2a1" | {{c|=|Ændret:}} Trykluftstød bruger nu både Pyroens og målets impuls i sin udregning, som giver begge mere kontrol over interaktionen | ||
+ | |- | ||
+ | | style="background:#f8e2a1" | {{c|=|Ændret:}} Trykluftstød indregner nu den opadrettede vinkel du bruger den ved, i stedet for at have en fikseret opadgående kraft. | ||
+ | |- | ||
+ | | style="background:#f8e2a1" | {{c|=|Ændret:}} Efterbrændingens varighed er nu baseret på, hvor lang tid flammekasteren aktivt ramte fjenden. | ||
+ | |} | ||
+ | |||
+ | ==== Ændret Våben ==== | ||
+ | {| class="wikitable" | ||
+ | ! style="background:#748c41;" class="header" | <span style="color: white;"> Klasse | ||
+ | ! style="background:#748c41;" class="header" | <span style="color: white;"> Våben | ||
+ | ! style="background:#748c41;" class="header" | <span style="color: white;"> Ændringer | ||
+ | |- | ||
+ | ! width="90px" style="background:#b5b85c;" rowspan=7 | {{class link|Pyro|br=yes|color=black}} | ||
+ | ! style="background:#f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Varianter | ||
+ | | style="background:#f8e2a1;" | {{c|=|Ændret:}} Bedre visuel sync, mere konsistent (ingen visuel/skade forvirring) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Ændret:}} Nye partikeleffekter | ||
+ | |} | ||
+ | |||
+ | === Dag 4 === | ||
+ | {{trans}} | ||
+ | |||
+ | Dag 4 udgav {{update name|Jungle Inferno Update}}s patch notes, som inkluderede adskillige våbenændringer, information om de nye våben, mange fejludbedringer og ændringerne til matchmaking-systemet. Den introducerede også våbeninspektion i førsteperson til alle våben. | ||
+ | |||
+ | ==== Ændret Klasser ==== | ||
+ | {| class="wikitable" | ||
+ | ! style="background: #748c41;" class="header" | <span style="color: white;"> Klasse | ||
+ | ! style="background: #748c41;" class="header" | <span style="color: white;"> Ændringer | ||
|- | |- | ||
− | + | ! width="90px" style="background:#b5b85c;" rowspan="2" | {{class link|Heavy|br=yes|color=black}} | |
− | | style="background: #f8e2a1 "| | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing. |
|- | |- | ||
− | | | + | | style="background:#f8e2a1;" | {{c|+|Changed:}} Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%. |
− | |||
|- | |- | ||
− | + | ! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}} | |
− | | style="background: #f8e2a1 "| | + | | style="background:#f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per {{botignore|wrench}} hit) when upgrading buildings during the "Setup" period |
|- | |- | ||
− | |||
− | |||
|} | |} | ||
− | === | + | ==== Ændret Våben ==== |
− | + | {| class="wikitable" | |
+ | ! style="background:#748c41;" class="header" | <span style="color: white;"> Klasse | ||
+ | ! style="background:#748c41;" class="header" colspan=2 | <span style="color: white;"> Våben | ||
+ | ! style="background:#748c41;" class="header" | <span style="color: white;"> Ændringer | ||
+ | |- | ||
+ | ! width="90px" style="background:#b5b85c;" rowspan=25 | {{class link|Scout|br=yes|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}} | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} +10% damage taken penalty | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} Increased max health on hit to +7 (from +5) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} -25% clip size penalty | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge time (by 1.5 seconds) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20% | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Melee attacks done while airborne mini-crit | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when performing a triple jump | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} Attack speed penalty | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} 50% slower deploy speed penalty | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed | ||
+ | |- | ||
+ | ! style="background:#b5b85c;" rowspan=8 | {{class link|Soldier|br=yes|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot be crit boosted | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} Granted/earned crits will converted to mini-crits instead | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}} | ||
+ | | style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number of times they can hit the same target(s) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200hu (from 840hu) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced damage per tick to 20 (from 45) | ||
+ | |- | ||
+ | ! style="background:#b5b85c;" rowspan=3 | {{class link|Demoman|br=yes|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} | ||
+ | | style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Removed:}} +25 health on kill | ||
+ | |- | ||
+ | ! style="background:#b5b85c;" rowspan=11 | {{class link|Heavy|br=yes|color=black}} | ||
+ | ! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}} | ||
+ | ! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} 25% damage penalty | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}} | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | ||
+ | |- | ||
+ | ! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio) | ||
+ | |- | ||
+ | ! style="background:#b5b85c;" rowspan=5 | {{class link|Medic|br=yes|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}} | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%. | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained | ||
+ | |- | ||
+ | ! style="background:#b5b85c;" rowspan=7 | {{class link|Sniper|br=yes|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} -100% overheal penalty | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Afterburn immunity on wearer | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} +50% fire resistance on wearer | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer | ||
+ | |- | ||
+ | ! style="background:#b5b85c;" rowspan=8 | {{class link|Spy|br=yes|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}} | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}} | ||
+ | ! style="background:#f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} +33% faster cloak drain rate | ||
+ | |- | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} Ammo kits and Dispensers no longer refill the Spy's cloak meter | ||
+ | |- | ||
+ | ! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit | ||
+ | |- | ||
+ | ! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Demoman|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}} | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced amount of air control while deployed by 50% | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) | ||
+ | |- | ||
+ | ! style="background:#b5b85c; text-align:left;" rowspan=8 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}}<br />{{class link|Heavy|color=black}}<br />{{class link|Engineer|color=black}} | ||
+ | ! style="background:#f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} +50% more pellets per shot | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Removed:}} 50% faster reload speed | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Added:}} -30% damage penalty | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|-|Removed:}} Fire rate increases as health decreases | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased) | ||
+ | |- | ||
+ | | style="background:#f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells | ||
+ | |} | ||
− | == | + | ==== Opdateringsforsinkelse ==== |
− | {{update | + | På den forventet opdateringsdag, Dag 4, fortalte en [http://www.teamfortress.com/post.php?id=33776 blog post {{lang icon|en}}], at TF-holdet skulle bruge en ekstra dag for yderligere stresstesting. |
+ | |||
+ | == Paratviden == | ||
+ | * Den sidste opdatering, der havde fire dages indholdsforhåndsvisning var {{update link|Über Update}} helt tilbage i 2011. | ||
+ | * Dette var den hidtil længste ventetid mellem to store opdateringer i TF2's historie, med en ventetid på i alt 10 måneder og 29 dage (272 dage i alt) siden {{update link|Smissmas 2016}}. <!-- is time based off first blog post or date of update dropping for real? --> | ||
+ | * En del af de nye våben blev fremvist i dagene op til deres officielle afsløring: | ||
+ | ** I bunden af Dag 1's Opdateringsside er der en {{item link|Gas Passer}} liggende på jorden, og i baggrunden kan man se Pyroen flyve ved hjælp af {{item link|Thermal Thruster}}. | ||
+ | ** På Dag 2's Opdtaeringsside, i bunken hvor man kan se hvilke våben [[War Paint/da|Krigsmaling]] virker på, er der en {{item link|Dragon's Fury}} i baggrunden. Derudover, kan man se Pyroen holde {{item name|Dragon's Fury}} og Heavy holde {{item link|Second Banana}} på rækken der fremviser de nye kosmetiske genstande. | ||
+ | * I bunden af Dag 2's Opdtaeringsside kan man se [[Saxton Hale/da|Saxton Hale]] holde en [[ConTracker/da|ConTracker]]. På skærmen der er to navne: "Mercenary Park" og "Pyroland". Det blev senere afsløret, at spillere ville kunne tilegne sig alle de nye våben ved at fuldføre seks frie kontrakter i "Pyroland"-delen. Derudover, er der en papegøje på Saxton Hales skulder. Når man klikker eller holder musen over dens hoved, så eksploderer det. | ||
== Galleri == | == Galleri == | ||
<gallery> | <gallery> | ||
+ | File:News item 2017-10-21 Jungle Inferno Update.png|Notifikation fra spillet om opdateringens udgivelse. | ||
File:Jungle Inferno Update_Day_1.jpg|Skærmbillede af [http://www.teamfortress.com/jungleinferno/ dag 1's opdateringsside]. | File:Jungle Inferno Update_Day_1.jpg|Skærmbillede af [http://www.teamfortress.com/jungleinferno/ dag 1's opdateringsside]. | ||
+ | File:Jungle Inferno Update_Day_2.jpg|Skærmbillede af [http://www.teamfortress.com/jungleinferno/campaign.php dag 2's opdateringsside]. | ||
+ | File:Jungle Inferno Update_Day_3.jpg|'''Dag 3.''' [http://www.teamfortress.com/jungleinferno/pyro.php Pyros nye klassepakke og underkampagne]. | ||
+ | File:Jungle Inferno Update_Day_4.jpg|'''Dag 4.''' [http://www.teamfortress.com/jungleinferno/notes.php Sidste Patch-notes]. | ||
+ | File:Scream_Fortress_IX.jpg|Jungle Inferno-startsmenuen under Halloween-begivenheden. | ||
</gallery> | </gallery> | ||
− | == | + | == {{common string|See also}} == |
− | * | + | * {{item link|Jungle Inferno Contracts Pass}} |
== Eksterne links == | == Eksterne links == | ||
* [http://www.teamfortress.com/post.php?id=33662 Velkommen til... Lejesoldatpark! {{lang icon|en}}] | * [http://www.teamfortress.com/post.php?id=33662 Velkommen til... Lejesoldatpark! {{lang icon|en}}] | ||
* [http://www.teamfortress.com/jungleinferno/ {{update name|Jungle Inferno Update}} Dag 1 {{lang icon|en}}] | * [http://www.teamfortress.com/jungleinferno/ {{update name|Jungle Inferno Update}} Dag 1 {{lang icon|en}}] | ||
+ | * [http://www.teamfortress.com/post.php?id=33689 På Kampagnesporet! {{lang icon|en}}] | ||
* [http://www.teamfortress.com/jungleinferno/campaign.php {{update name|Jungle Inferno Update}} Dag 2 {{lang icon|en}}] | * [http://www.teamfortress.com/jungleinferno/campaign.php {{update name|Jungle Inferno Update}} Dag 2 {{lang icon|en}}] | ||
+ | * [http://www.teamfortress.com/post.php?id=33731 Varme Ting! {{lang icon|en}}] | ||
+ | * [http://www.teamfortress.com/jungleinferno/pyro.php Dag 3 {{lang icon|en}}] | ||
+ | * [http://www.teamfortress.com/post.php?id=33776 Vi er næsten parate! {{lang icon|en}}] | ||
+ | * [http://www.teamfortress.com/jungleinferno/notes.php Dag 4 {{lang icon|en}}] | ||
+ | * [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno er Klar! {{lang icon|en}}] | ||
{{Jungle Inferno Update Nav}} | {{Jungle Inferno Update Nav}} | ||
{{Major updates nav}} | {{Major updates nav}} | ||
+ | {{Pyro Nav}} | ||
[[Category:Events/da]] | [[Category:Events/da]] | ||
[[Category:Major updates/da]] | [[Category:Major updates/da]] |
Latest revision as of 05:52, 13 March 2022
“ | Hvis Jurassic Park har lært os én ting, så er det, at livet finder en vej. Hvis Jurassic Park har lært os to ting, så er det, at livet finder en vej og Jurassic Park er et godt koncept at stjæle til en opdatering. Og hvis Valve's juridiske afdeling har lært os én ting, så omhandler det at skrige højlydt af os om ikke at fortælle jer den anden ting Jurassic Park lærte os.
Hvis folk, der skriger af os har lært os én ting, så er det at høje lyde gør os så nervøse, at vi glemmer hvor backspace-knappen er, så vi fortsætter bare uforstyrret frem, og er glade for at kunne annoncere vores fuldstændig originale opdatering om dødbringende dyr, der flygter fra en temapark. Fordi livet finder en vej, som er den eneste ting vi — TF2 Officielle Webside
|
” |
Jungle Inferno-opdateringen var en stor opdatering til Team Fortress 2, der startede den 16. oktober, 2017, og blev udgivet 4 dage efter den 20. oktober, 2017, efter en dags forsinkelse. Den introducerede 5 nye våben, 5 nye fællesskabsskabte baner, 1 ny Valve-skabt bane, 7 nye hån, 1 nyt drabshån, over 40 nye kosmetiske genstande og mange rebalanceringer til allerede-eksisterende våben, såvel som Pyro-klassen. Den introducerede også en overhaul til kontraktsystemet ved brug af den nye ConTracker, og introducerede Krigsmaling i stedet for våben-skins.
Indholdsfortegnelse
Video
Annonceringer
Jungle Inferno-opdateringen-siden startede officielt den 16. oktober, 2017, som annonceret på TF2's Officielle Blog-post "Velkommen til... Lejesoldatpark! (Engelsk)"
Opdateringsfremskridt
Jungle Inferno-opdateringen blev udgivet over en periode svarende til 4 dage.
- Dag 1 inkluderede 7 nye hån, 6 nye baner og en kort SFM-trailer.
- Dag 2 introducerede Krigsmaling og en ny kontrakt-PDA med både gratis og betalte kontrakter. De frie kontrakter ville give de nye våben, mens de betalte ville give Blodpenge og Krigsmaling.
- Dag 3 viste de nye våben: Dragens Vrede (et primært våben/flammekaster), Termiske Trykmotor (et sekundært våben/jetpack med et unikt drabshån), Benzindunken (et sekundært våben/giftig gas), Varme Hånd (et nærkampsvåben/handske), og det eneste ikke-Pyro-relaterede våben, Anden Banan (et sekundært madkassevåben til Heavy).
- Dag 4 var den sidste dag, akkompagneret af en blog post med alle patch notes og en udgivelsesdato, som var én dag væk.
Dag 1
Jungle Inferno-opdateringen afslørede 1 ny officiel bane og 5 nye fællesskabsskabte baner, sammen med 2 nye officielle hån og 5 nye fællesskabsskabte hån.
Baner
Navn | Billede | Spiltilstand | Filnavn |
---|---|---|---|
Banana Bay | Payload Race |
plr_bananabay
| |
Brazil | Konge af bakken |
koth_brazil
| |
Enclosure | Payload |
pl_enclosure_final
| |
Lazarus | Konge af bakken |
koth_lazarus
| |
Mercenary Park | Angrib/forsvar |
cp_mercenarypark
| |
Mossrock | Angrib/forsvar |
cp_mossrock
|
Hån
Galskabens Gourmetmiddag | ||
Russiske Armering | ||
Sovjetiske Styrke | ||
Duellerende Banjo | ||
Trykluftstransporten | ||
Yeti-slag | ||
Yeti-brag |
Dag 2
Dag 2 afslørede Jungle Inferno-kampagnen og Krigsmalings-kasser, som vil erstatte kampagne-våbenfund og -våbenkasser, 2 nye kosmetikkasser og det nye kampagnesystem. Denne kampagne indeholder 36 nye kontrakter, som kan færdiggøres igennem co-op. Gennem fuldførelsen af en kontrakt kan man enten tilegne sig en kampagne-specifik genstand eller "blodpenge", som kan bruges til at købe Krigsmaling og kasser.
Kampagne
Jungle Inferno-kampagnen påkræver, at man køber et Jungle Inferno-kampagnepas. ConTrackeren, en PDA, er også blevet introduceret, som tillader selvvalgt kontraktprogression og adgang til Lejesoldatparkens Gavebutik. Venlig ild er også en mulighed nu med det nye kampagne- og gruppesystem; det tillader spillere at spille mod/med deres venner, og hjælpe hinanden med at fuldføre kontrakter, hvis de er i den samme gruppe.
Kosmetikgenstande
Sæt
Monstermiks-pakken |
Kathman-hårstilen | ||
Himalayiske Hårtrøje | |||
Afskyelige Snebukser |
Krigsmalinger
Junglejackpot-samlingen
Infernalsk Belønning-samlingen
Dekoreret Krigshelt-samlingen
Kontraktforkæmper-samlingen
Saxtons Udvalgte-samlingen
Værktøj
Handlingsgenstande
Jungle Inferno-KonSporer |
Dag 3
Dag 3 afslørede 4 nye våben til Pyro, et drabshån til en af Pyros nye våben (Termiske Trykmotor), en madkassegenstand til Heavy og ændringerne til Flammekasterne.
våben
Dragens Vrede | ||
Benzindunken | ||
Varme Hånd | ||
Termiske Trykmotor | ||
Anden Banan |
Ændret Klasser
Klasse | Ændringer |
---|---|
Ændret: Trykluftstøds-detektering for begge spillere og projektiler er nu en stabil kegle | |
Ændret: Forøget trykluftstødsstyrke | |
Ændret: En fjende ramt af et trykluftstød vil nu have reduceret fodfæste og bevægelseskontrol i luften i en kort tidsperiode, i stedet for at miste alt kontrol | |
Ændret: Trykluftstød bruger nu både Pyroens og målets impuls i sin udregning, som giver begge mere kontrol over interaktionen | |
Ændret: Trykluftstød indregner nu den opadrettede vinkel du bruger den ved, i stedet for at have en fikseret opadgående kraft. | |
Ændret: Efterbrændingens varighed er nu baseret på, hvor lang tid flammekasteren aktivt ramte fjenden. |
Ændret Våben
Klasse | Våben | Ændringer |
---|---|---|
Flammekaster + Varianter |
Ændret: Bedre visuel sync, mere konsistent (ingen visuel/skade forvirring) | |
Ændret: Nye partikeleffekter |
Dag 4
Denne side er i færd med at blive oversat til dansk. Hvis du kan snakke dansk, så skriv på diskussionssiden eller snak med dem, som har bidraget til siden (ved at se sidens historik). |
Dag 4 udgav Jungle Inferno-opdateringens patch notes, som inkluderede adskillige våbenændringer, information om de nye våben, mange fejludbedringer og ændringerne til matchmaking-systemet. Den introducerede også våbeninspektion i førsteperson til alle våben.
Ændret Klasser
Klasse | Ændringer |
---|---|
Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing. | |
Changed: Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%. | |
Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period |
Ændret Våben
Klasse | Våben | Ændringer | |
---|---|---|---|
Bonk!-Atompunch |
Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. | ||
Note: The slow effect lasts 5 seconds | |||
Krit-a-Cola |
Removed: Marked-For-Death when effect expires | ||
Removed: +10% damage taken penalty | |||
Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack) | |||
Removed: +25% move speed bonus | |||
Lækkerbiskens Lommepistol |
Changed: +15% firing speed (from 25% slower firing speed) | ||
Changed: Increased max health on hit to +7 (from +5) | |||
Removed: 20% damage vulnerability on wearer | |||
Removed: Wearer never takes falling damage | |||
Added: -25% clip size penalty | |||
Flyvende Guillotine |
Added: Long range hits reduce recharge time (by 1.5 seconds) | ||
Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits | |||
Removed: Crit vs stunned players | |||
Removed: Mini-crits at long range | |||
Ole Lukøje |
Changed: Max range balls now do 50% increased damage (from a base of 15) | ||
Changed: The flight time required to trigger the "max" effect has been reduced by 20% | |||
Changed: Ball regeneration time reduced to 10 seconds (from 15) | |||
Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | |||
Atombattet |
Added: Melee attacks done while airborne mini-crit | ||
Changed: Reduce damage penalty vs players to -15% (from -20%) | |||
Removed: Self-inflicted damage when performing a triple jump | |||
Removed: Attack speed penalty | |||
Added: 50% slower deploy speed penalty | |||
Changed: Triple-jump is now only possible while the bat is deployed | |||
Kokvæster 5000 |
Removed: Cannot be crit boosted | ||
Added: Granted/earned crits will converted to mini-crits instead | |||
Mandetræderne |
Added: +200% air control when blast jumping | ||
Changed: +75% push-force reduction now includes airblast | |||
Retskafne Bison |
Note: This weapon has been reverted to its previous design | ||
Changed: Projectiles are no longer limited on the number of times they can hit the same target(s) | |||
Changed: Projectile velocity increased to 1200hu (from 840hu) | |||
Changed: Reduced damage per tick to 20 (from 45) | |||
Claidheamh Mòr |
Note: This weapon has been reverted to its previous design | ||
Added: 0.5 second increase in charge duration | |||
Removed: +25 health on kill | |||
Gevaldigt Rapfodede Unionshandsker |
Brødbiddet |
Removed: Marked-For-Death effect while active | |
Removed: 25% damage penalty | |||
Added: Max health is drained while item is active (-10/sec), and regenerated while holstered | |||
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Stålnæverne |
Added: 40% overheal reduction while active | ||
Added: 40% healing rate penalty while active | |||
Udsættelsesvarslet |
Removed: 20% damage vulnerability | ||
Added: Max health is drained while item is active (-5/sec), and regenerated while holstered | |||
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Afstandsredder |
Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio) | ||
Korsridderens Armbrøst |
Changed: ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat | ||
Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds | |||
Vita-saven |
Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | ||
Added: On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%. | |||
Removed: On death up to 20% of your stored ÜberCharge is retained | |||
Stikskjoldet |
Added: Shield regenerated after 30 seconds | ||
Added: -100% overheal penalty | |||
Darwins Fareskjold |
Added: Afterburn immunity on wearer | ||
Added: +50% fire resistance on wearer | |||
Removed: 20% explosive damage vulnerability on wearer | |||
Removed: +25 max health on wearer | |||
Removed: +15% bullet damage resistance on wearer | |||
Ambassadøren |
Changed: Headshot damage is now subjected to distance falloff effects | ||
Changed: Headshots beyond 1200 world units do normal (non-crit) damage | |||
Din Evige Belønning |
Voodoo-prikket |
Removed: Cannot disguise penalty | |
Added: Non-kill disguises require (and consume) a full cloak meter | |||
Added: +33% faster cloak drain rate | |||
Gengangeren |
Removed: No cloak meter from ammo boxes when invisible | ||
Removed: -35% cloak meter from ammo boxes | |||
Added: Ammo kits and Dispensers no longer refill the Spy's cloak meter | |||
Soldier Pyro |
Baghåndsgeværet |
Added: Attacks on targets flying via the Thermal Thruster mini-crit | |
Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit | |||
Soldier Demoman |
B.A.S.E.-hopperen |
Changed: Reduced amount of air control while deployed by 50% | |
Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) | |||
Soldier Pyro Heavy Engineer |
Panikanfaldet |
Added: +50% more pellets per shot | |
Added: Fires a wide, fixed shot pattern (regardless of server settings) | |||
Removed: 50% faster reload speed | |||
Added: -30% damage penalty | |||
Removed: Fire rate increases as health decreases | |||
Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased) | |||
Removed: Hold fire to load up to 4 shells |
Opdateringsforsinkelse
På den forventet opdateringsdag, Dag 4, fortalte en blog post (Engelsk), at TF-holdet skulle bruge en ekstra dag for yderligere stresstesting.
Paratviden
- Den sidste opdatering, der havde fire dages indholdsforhåndsvisning var Über-opdateringen helt tilbage i 2011.
- Dette var den hidtil længste ventetid mellem to store opdateringer i TF2's historie, med en ventetid på i alt 10 måneder og 29 dage (272 dage i alt) siden Smissmas 2016.
- En del af de nye våben blev fremvist i dagene op til deres officielle afsløring:
- I bunden af Dag 1's Opdateringsside er der en Benzindunken liggende på jorden, og i baggrunden kan man se Pyroen flyve ved hjælp af Termiske Trykmotor.
- På Dag 2's Opdtaeringsside, i bunken hvor man kan se hvilke våben Krigsmaling virker på, er der en Dragens Vrede i baggrunden. Derudover, kan man se Pyroen holde Dragens Vrede og Heavy holde Anden Banan på rækken der fremviser de nye kosmetiske genstande.
- I bunden af Dag 2's Opdtaeringsside kan man se Saxton Hale holde en ConTracker. På skærmen der er to navne: "Mercenary Park" og "Pyroland". Det blev senere afsløret, at spillere ville kunne tilegne sig alle de nye våben ved at fuldføre seks frie kontrakter i "Pyroland"-delen. Derudover, er der en papegøje på Saxton Hales skulder. Når man klikker eller holder musen over dens hoved, så eksploderer det.
Galleri
Skærmbillede af dag 1's opdateringsside.
Skærmbillede af dag 2's opdateringsside.
Dag 4. Sidste Patch-notes.
Se også
Eksterne links
- Velkommen til... Lejesoldatpark! (Engelsk)
- Jungle Inferno-opdateringen Dag 1 (Engelsk)
- På Kampagnesporet! (Engelsk)
- Jungle Inferno-opdateringen Dag 2 (Engelsk)
- Varme Ting! (Engelsk)
- Dag 3 (Engelsk)
- Vi er næsten parate! (Engelsk)
- Dag 4 (Engelsk)
- Jungle Inferno er Klar! (Engelsk)
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