Difference between revisions of "Upgrade Station"
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| style="border:1px solid #333;" | '''+2 Clip Size''' | | style="border:1px solid #333;" | '''+2 Clip Size''' | ||
− | | style="border:1px solid #333;" | [[ | + | | style="border:1px solid #333;" | {{Class link|Soldier}} [[Weapons#Soldier|Primary]]<br>{{Class link|Demoman}} [[Weapons#Demoman|Primary]]<br>{{Class link|Demoman}} Secondary |
| style="border:1px solid #333;" | 400 | | style="border:1px solid #333;" | 400 | ||
| style="border:1px solid #333;" | 4 | | style="border:1px solid #333;" | 4 |
Revision as of 21:35, 18 August 2012
![]() | “Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
The Upgrade Station is a place for players to buy weapon upgrades, abilities, and Power Up Canteen buffs. Before each wave, including the first wave, players may go to one of two kiosks in the base to purchase upgrades with in-game money. The cost of each upgrade does not increase with a repeated purchase. Upgrades and carry over class changes, if they can apply to a different class.
Class
Upgrade | Classes | Cost | Levels | Notes |
---|---|---|---|---|
+25% Blast Resistance | All | 350 | 3 | |
+25% Bullet Resistance | All | 350 | 3 | |
+10% Movement Speed | All | 200 | 3 | |
+2% Health Regen | All | 200 | 5 | Regenerates health every second. |
+20% Jump Height | All | 200 | 3 | |
+25% Fire Resistance | All | 150 | 3 | |
+25% Crit Resistance | All | 150 | 3 | |
+5% Metal Regen | ![]() |
200 | 5 | Metal is regenerated every 5 seconds. |
Weapon
When two costs are listed, the first is for the primary slot (or Stickybomb Launchers), and the second for the secondary or melee slot.
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
Destroy Projectiles | ![]() |
600 | 1 | Bullets destroy Rockets and Grenades mid-flight |
+20% Damage | ![]() ![]() |
500 | 4 | |
+25% Damage | ![]() ![]() ![]() |
400 | 4 | |
+2 Clip Size | ![]() ![]() ![]() |
400 | 4 | |
+50% Clip Size | Clip-based weapons | 400/200 | 4 | |
Projectile Penetration | Bullets | 400/200 | 1 | Projectiles penetrate enemy players. |
Knockback Rage | ![]() |
350 | 1 | +1 rage on damage, taunt to knock back targets on damage |
Explosive Headshot | ![]() |
350 | 3 | Increased headshot explosion radius and damage to nearby enemies |
+50% Ammo Capacity | Ammunition-Using | 250/125 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Explosives Shotgun ![]() |
250 | 3 | |
+25% Burn Damage | ![]() |
250 | 4 | Afterburn damage bonus |
+25% Burn Time | ![]() |
250 | 4 | Afterburn duration |
+20% Recharge Rate | Thrown![]() |
250 | 4 | |
+25% Buff Duration | Buff Banner Battalion's Backup Concheror |
250 | 2 | |
+10% Firing Speed | Projectile Hitscan (except Sniper Primary) |
200/100 | 4 | |
+25 Health On Kill | All | 200/100 | 4 | |
+25% Projectile Speed | ![]() ![]() |
200 | 4 | |
25% Faster Charge | ![]() |
250 | 4 | Missing a + in the description? |
-35% Speed On Target | Jarate, Mad Milk | 200 | 1 | |
+25% Airblast Force | ![]() |
100 | 4 | |
+100% Charge Recharge Rate | ![]() |
150 | 4 | |
+10% Attack Speed | Melee | 200 | 4 | |
Armor Penetration | ![]() |
400 | 4 | Allows backstabs against giant robots at X% damage |
+2s Crits On Kill | ![]() ![]() |
350 | 2 | 2 seconds of 100% critical chance |
Robot Sapper Power | Sapper Red-Tape Recorder |
350 | 3 | Increased robot Sapper radius and duration |
Medi Gun
These are available only to the Medic's Medi Guns.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Share Canteens | 600 | 1 | Share canteen powerups with heal target |
+25% Übercharge Rate | 300 | 4 | |
+25% Heal Rate | 250 | 4 | |
+2s Über Duration | 250 | 3 | |
+25% Max Overheal | 200 | 4 | |
+50% Overheal Time | 150 | 2 | Decreases overheal decay rates. |
Building
These are available only to the Engineer.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
+1 Disposable Sentry Gun | 500 | 1 | Gives the player a disposable mini-sentry. Mini-sentry cannot be upgraded, repaired, or refilled. Once the mini-sentry runs out of ammunition, it self-destructs. |
+100% Building Health | 400 | 3 | |
+10% Sentry Firing Speed | 350 | 3 | |
2-Way Teleporters | 250 | 1 | |
+50% Max Metal Capacity | 200 | 4 | +50% metal to the Engineer, not the buildings |
+100% Dispenser Range | 100 | 3 |
Power Up Canteen
These are available to any class with a Power Up Canteen on their Action Slot.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Become Crit Boosted | 100 | 3 | Crits and doubled sentry fire rate for 5 seconds |
Become Übercharged | 75 | 3 | Übercharge and shields sentry from damage for 5 seconds |
Building Upgrade | 50 | 3 | (Engineers only) Upgrades all existing buildings to Level 3. |
Refill Clips and Ammo | 25 | 3 | Instantly refill all weapon clips and ammo |
Teleport to Spawn | 10 | 3 | Instantly teleport to spawn, speed boost |
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