奇异武器升级部件

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只有打开箱子才能获得,奇异武器升级部件将通过让你自定义你最喜欢的奇怪武器来帮助你研究(我善意地称之为)你在战斗中的表现的特定方面。现在你可以自由地追踪你所攻击的敌人的数量,你所反射的投射物,你所射击的头部,以及更多。Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more.
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奇异武器升级部件(Strange Part)是仅能通过箱子或取的特殊工具,不过“满月之夜杀敌数”、“万圣节期间杀敌数”以及“万圣节期间摧毁机器人数”部件是可以通过随机掉落获得的。奇异武器升级部件只能被添加至奇异品质的武器以及饰品上,其允许玩家记录额外的计数,如爆头击杀数或建筑物摧毁数。

每个奇异物品最多能够附加3个奇异武器升级部件。一些奇异武器升级部件不能附加到特定的武器上,比如爆头工具不能附加到奇异扳手上。附加后,奇异武器升级部件就会开始记录其自附加后获得的特定数值。使用背包中的恢复选项,玩家可以自己选择移除任意一个已附加的奇异武器升级部件;但移除的奇异武器升级部件不会返还给用户。

种类

某些奇异武器升级部件并不能附加到某些武器上。游戏对每类武器能附加的奇异武器升级部件有所限制,可以参见下表。

这些限制会依据游戏items_game.txt文件中的特定属性来对武器进行分类,这些属性并不一定能反映或代表武器的真实功能和能力。下列列表以及本维基的其他所有地方都是依据这些属性来进行编写的。

游戏中存在武器能力和能添加的奇异武器升级部件并不匹配的情况,严格来说上述情况并不是漏洞。例如:医疗枪确实能够用来为队友灭火,但其并不能附加“Template:Dictionary/items/allies extinguished”。在这个例子中,医疗枪虽确实能为队友灭火但其需要花费几秒,而其他能附加“Template:Dictionary/items/allies extinguished”的武器是能够瞬间为队友灭火的;只有瞬间灭火才能被该奇异武器升级部件记录。


合成

另见: Crafting/zh-hans, 合成

作为合成材料

奇异武器升级部件 奇异计数转移工具
Item icon Strange Part.pngx2 = Item icon Strange Count Transfer Tool.png

演示视频

更新历史

2012年3月22日补丁

2012年4月17日补丁

  • 添加了能通过背包中的恢复按钮移除奇异武器升级部件的能力。

2012年4月27日补丁

2012年5月17日补丁

2012年5月31日补丁

  • [未记载]游戏内奇异武器升级部件颜色会显示为淡灰色。

2012年6月27日补丁

2012年7月2日补丁

  • [未记载]加入了满月之夜杀敌数奇异武器升级部件。

2012年9月4日补丁

2012年10月9日补丁

2012年10月26日补丁

  • [未记载]加入了万圣节期间杀敌数 以及万圣节期间摧毁机器人数奇异武器升级部件。

2012年12月20日补丁机器兵团更新

2013年2月14日补丁

  • 修复了奇异武器升级部件:残血状态杀敌数还会记录玩家死亡后的杀敌的问题。

2013年3月12日补丁

  • [未记载]加入了医生消灭数、坦克摧毁数以及远距离击杀数奇异武器升级部件。

2013年6月19日补丁

  • [未记载]加入了满 Ubercharge 医生消灭数以及巨型机器人摧毁数奇异武器升级部件。

2013年8月27日补丁

2013年10月29日补丁尖叫要塞 2013

2013年12月6日补丁

2014年6月11日补丁

2015年2月11日补丁

2015年8月18日补丁

2015年8月27日补丁

2015年12月17日补丁艰难假日更新

2015年12月22日补丁

2016年8月29日补丁

2018年3月28日补丁 #1

漏洞

  • The Strange Part: Buildings Destroyed can be applied to the Chargin' Targe, but cannot raise the counter, even by killing an Engineer hauling an active building.
  • The Strange Part: Critical Kills cannot be applied to the Ullapool Caber, even though it can be crit boosted.
  • The Strange Part: Critical Kills cannot be applied to the Conniver's Kunai, even though it can deal critical damage upon backstabs as all other knives do.
  • The Strange Part: Critical Kills cannot be applied to the Sydney Sleeper, even though it deals mini-crit damage.
  • The Strange Part: Defender Kills counts kills made while defending the objective, however the counter is misrepresented as 'Defenders Killed'.
  • The Strange Part: Gib Kills cannot be applied to the Detonator or the Scorch Shot.
  • The Strange Part: Kills While Explosive Jumping can be applied to the Mantreads, but cannot raise the counter, because the weapon requires landing to deal damage.
  • The Strange Part: Kills While Explosive Jumping cannot be applied to the Panic Attack, Splendid Screen or the Persian Persuader.
  • The Strange Part: Kills While ÜberCharged cannot be applied to the Equalizer or Escape Plan, even though a Medic can freely ÜberCharge a Soldier who is wielding them.
  • The Strange Part: Posthumous Kills as applied to the Wrap Assassin only increments the counter on direct impact kills with the bauble, and does not count kills from the bleeding that results afterward.
  • The Strange Part: Players Hit doesn't raise counter if the enemy was killed on a hit.

注释

  • Any parts applied to Engineer wrenches will only count actions with the Wrench and not with any built Sentry Guns.
  • Servers using an altered tf_playergib setting will not change the way the Gib Kills counter is counted, only kills that would normally gib will still be counted. Likewise, killing a player who is wearing a Bombinomicon will not increase the counter of a Gib Kills strange part.
  • All the strange Flamethrowers do not count gib kills with deflected rocket/grenade, headshots with deflected arrows and kills while explosive jumping on deflected enemy explosives, nor do they track healing done with reflected Crusader's Crossbow bolts. As a result, respective Strange Parts can not be applied.
  • Destroying Sappers with any Strange Engineer wrenches will not increase a buildings destroyed counter, however destroying Sappers with a Strange Homewrecker or a Strange Neon Annihilator will increase a buildings destroyed counter.
  • Other than strange parts that are directly related to destroying Mann vs. Machine Robots or tanks, strange parts cannot gain points for killing MvM robots. Strange parts that do not rank up based on kills, such as Strange Part: Allied Healing Done, will continue to track statistics normally in the MvM game mode.
  • 'Posthumous' is the act of, in Team Fortress 2, killing someone after you die, for example, a Pyro sets someone on fire, then dies, if the burning player dies from the afterburn before you respawn, it's counted as a 'Posthumous' kill.
  • The Strange Part: Robots Destroyed will track both MvM robot kills, and Bots. However, kills on Bots will not be tracked by the weapon's default kill counter, and will only be tracked from the Strange Part.
  • Any parts applied to Engineer Wrangler will count actions with wrangled any built Sentry Guns, i.e., neither crit nor mini crit kills

细枝末节

  • The filename of the backpack icon for the Strange Part: Taunting Player Kills, strange_part_conga_killer_large.vtf, suggests that it was originally planned to track the number of Conga dancers killed.

画廊