This article is about the
Team Fortress Classic weapon. For the scrapped
Team Fortress 2 weapon, see
Nail Gun.
The Nailgun is a weapon for the Scout, Sniper, and Spy. It is an automatic weapon that fires medium-strength nails with perfect accuracy. The amount of nails used per shot depends on the game; in Team Fortress it uses two, but in Team Fortress Classic it uses one.
Nails are different from other ammo in that they are actually projectiles and take some time to reach their target. As such, they make quick work of slow-moving or stationary targets. Players need to aim at a point in front of faster moving targets, or simply not do so, since the nails are very slow and easily avoidable.
Because of the constant stream of damage it does, it is an ideal anti-Sentry Gun weapon. Trying to kill with these nails are not recommended. The same applies to the Super Nailgun.
Damage and function times
Damage and function times
|
Shot type
|
Projectile
|
Damage type
|
Nail
|
Ranged or Melee damage?
|
Ranged
|
Damage
|
Base damage
|
100%
|
Team Fortress Classic: 9
Team Fortress: 17
|
Function times
|
Attack interval
|
Team Fortress Classic: 0.1 s
Team Fortress: 0.2 s
|
Values are approximate and determined by community testing.
|
Obituaries (Team Fortress)
Scout
|
"... caught one too many nails from ..."
|
Sniper
|
"... ran into ...'s nails"
|
Spy
|
"... was turned into ...'s pin-cushion"
|
Birthday mode
|
"... gets no say in it, no say in it at all! sings ..."
|
Unused content
Trivia
- The Nailgun bears a resemblance to the British Sten submachine gun.
- The Nailgun was going to appear in Team Fortress 2 as the primary weapon for the Scout, prior to being replaced by the Scattergun. (see Nail Gun)
Gallery