Taunts/pt-br

From Team Fortress Wiki
< Taunts
Revision as of 22:33, 14 October 2010 by Swordz (talk | contribs) (Created page with 'right|200px|Demoman taunt with the grenade launcher equipped {{Quotation|'''The Demoman'''|'''KA-BOOM!!!'''|sound=Demoman_specialcompleted11.wav}} Ea…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Demoman taunt with the grenade launcher equipped
KA-BOOM!!!
The Demoman

Each class has its own series of taunts. These can be performed using Default key: G for PC, "X" for Xbox 360 and "Square" for PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts (known as Taunt Attacks) have effects such as healing the player and stunning, damaging or even killing opponents. Several achievements also require the use of taunts. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their sticky bombs while taunting).

Taunting cannot be performed underwater or while airborne. Should a player be sent airborne while in the middle of a taunt (by a Pyro's airblast, for instance), the taunt will be canceled. Being shot by Natascha will also cancel any taunt.

A minority of weapons such as the Scotsman's Skullcutter, the Engineer's PDAs, Jarate, and the Electro Sapper all lack taunts. The Heavy's Sandvich and Scout's Bonk! Atomic Punch function both as a consumable and a taunt when activated, moving the player into third person view. Also, all weapons made by the community, or not released during a class update, reuse existing taunts.

Note that it is possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the Mann-Conomy Update, but Robin Walker has said in emails that it possibly might be reinstated in the future.

Taunts by Class

Thriller Taunt

Heavy performing the 'Thriller taunt'

During the Haunted Halloween Special event, an extra taunt was added for all classes referencing a dance move from the hit song Thriller by Michael Jackson. The taunt will play at random upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation (e.g. Jarate). It is only available during the annual Halloween event. However, there are hidden NPCs on Thunder Mountain that can do the Thriller taunt year-round.

Notes

  • The Sniper has a slightly different animation than the others

Special Taunts

Also known as kill taunts (with the exception of the Medic's Oktoberfest), these taunts have to ability to kill any opponent in a single hit, as they do 500+ damage.

Kill Icon Taunt Class Weapon Damage Duration Details
File:Backpack Home Run.png Killicon grand slam.png Home Run Scout Sandman 500 (Instant kill) 5 seconds
File:Backpack Kamikaze.png Killicon grenade (taunt).png Kamikaze Soldier Equalizer 500 (Instant kill) 4 seconds 6 ft blast radius
Kills player upon completion
File:Backpack Hadouken.png Killicon hadouken.png Hadouken Pyro Shotgun/
Flare Gun
(Must have ammo)
500 (Instant kill) 3 seconds Kills with fire effect
File:Backpack Decapitation.png Killicon barbarian swing.png Decapitation Demoman Eyelander 500 (Instant kill) 5 seconds Adds a head to the killer's Head count
File:Backpack Showdown.png Killicon high noon.png Showdown Heavy Fists 400-500 3 seconds Has medium range
File:Backpack Dischord.png Killicon guitar smash.png Dischord Engineer Frontier Justice
(Must have ammo)
500 (Instant kill) 4 seconds
File:Backpack Organ Grinder.png Killicon arm blender.png Organ Grinder Engineer Gunslinger 14 (Swing, stun effect)
500 (Instant kill)
4 seconds Kills with Gib Effect
File:Backpack Oktoberfest.png Oktoberfest Medic Kritzkrieg None 4 seconds Heals player for 10 health
File:Backpack Spinal Tap.png Killicon uberslice.png Spinal Tap Medic Übersaw 1 (Swing, stun effect)
500 (Instant kill)
4 seconds approx. Initial stab with stun effect followed by the killing Übersaw removal
Adds 50% to ÜberCharge meter
File:Backpack Skewer.png Killicon arrow stab.png Skewer Sniper Huntsman
(Must have ammo)
Initial Stab: None (stun effect). Removal: 500 (Instant kill) 4 seconds Arrow stab with stun effect followed by the killing arrow removal
File:Backpack Fencing.png Killicon fencing.png Fencing Spy Knife 50 (Swings)
500 (Instant kill)
5 seconds Two swings followed by the killing thrust


Unused Taunts

There are a number of taunt animations in Team Fortress 2's files, the purpose of which has not been explained yet by Valve. Each class has a set of four 'High-Five' taunts, each one either slightly positive, slightly negative, very positive or very negative. The first of these animations (Soldier and Demoman) was added during the WAR! Update, Engineer's ones on the Engineer Update, and the remaining animations were added afterwards during the Mann-Conomy Update. It should be noted that the negative animations appear to be failed or missed high-fives, as the classes' hands does not stop suddenly as they do in the positive animations.

Related Achievements

Scout

Pra Fora do Estádio
Pra Fora do Estádio
Arremesse um inimigo a 25 metros com o seu taco.


Soldier

Pe-da-ços
Pe-da-ços
Dê ao inimigo uma foto de você provocando em cima de 3 das partes do corpo dele.


Explosão de Derrota
Explosão de Derrota
Use uma granada para estraçalhar um jogador.
Vale Mais Que Mil Palavras
Vale Mais Que Mil Palavras
Dê ao inimigo uma foto da sua salva de tiros.

Pyro

Vacilou, Dançou
Vacilou, Dançou
Mate 3 inimigos enquanto eles estão provocando.


Tem Fogo?
Tem Fogo?
Incendeie um Spy inimigo enquanto ele está tirando um cigarro.
Queimando o Filme
Queimando o Filme
Dê a inimigos fotos de cada uma das suas provocações.


Dá Radúqui!
Dá Radúqui!
Mate um inimigo com uma provocação.

Demoman

Sorriso Maroto
Sorriso Maroto
Dê a um jogador inimigo uma foto do seu rosto sorridente.


O Outro Olho
O Outro Olho
Dê a um inimigo uma foto de você balançando o seu traseiro.
Toque Escocês
Toque Escocês
Glorifique a matança dos seus inimigos!

Heavy

Sandviche-iche-iche
Sandviche-iche-iche
Coma 100 Sandviches.


Julgamento Provocativo
Julgamento Provocativo
Mate um inimigo com uma provocação.
Fotostroika
Fotostroika
Dê a um inimigo uma foto de você provocando-o enquanto invulnerável.

Engineer

Pancada De Seis Cordas
Pancada De Seis Cordas
Dê a um jogador inimigo uma foto de suas habilidades musicais com o violão.
Honky Tonk Man
Honky Tonk Man
Esmague a cabeça de um jogador inimigo com o seu violão.

Medic

Atestado de Óbito
Atestado de Óbito
Dê a um inimigo uma foto de você provocando-o em cima de seu corpo.


Sniper

Seja Educado
Seja Educado
Dê a um inimigo uma foto de você tirando o seu chapéu.


O Último Adeus
O Último Adeus
Dê a um inimigo uma foto de você acenando para ele.
O Arco Serve Pra Quê?
O Arco Serve Pra Quê?
Apunhale um inimigo com uma flecha.

Spy

Somente para seus Olhos
Somente para seus Olhos
Dê a um inimigo uma foto de você jogando as cinzas de um cigarro no corpo dele.
O Homem de P.U.N.C.T.U.R.A.
O Homem de P.U.N.C.T.U.R.A.
Esfaqueie um inimigo enquanto pratica esgrima.

See also