Difference between revisions of "July 10, 2013 Patch/ko"

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(Created page with "{{Patch layout | before = {{Patch name|7|2|2013}} | day = 10 | month = july | year = 2013 | after = {{Patch name|7|11|2013}} | source-titl...")
 
(General)
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* Fixed a bug where full [[ÜberCharge]] effects would always show on the client if a player was killed with full ÜberCharge
 
* Fixed a bug where full [[ÜberCharge]] effects would always show on the client if a player was killed with full ÜberCharge
 
* Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
 
* Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
* 레벨 3 [[dispensers/ko|디스펜서]]의 사라진 형상을 수정하였습니다.  
+
* 레벨 3 [[dispenser/ko|디스펜서]]의 사라진 형상을 수정하였습니다.  
 
* Fixed level 2 dispensers appearing identical to level 1 dispensers at certain [[vdc:LOD|LODs]]
 
* Fixed level 2 dispensers appearing identical to level 1 dispensers at certain [[vdc:LOD|LODs]]
 
* 죽음의 표식의 변장한 사람이나 은신된 플레이어 머리 위로 보여지는 점을 수정하였습니다
 
* 죽음의 표식의 변장한 사람이나 은신된 플레이어 머리 위로 보여지는 점을 수정하였습니다

Revision as of 07:17, 15 August 2013

{{Patch layout | before = 2013년 7월 2일 패치 | day = 10 | month = july | year = 2013 | after = 2013년 7월 11일 패치 | source-title = Team Fortress 2 Update Released | source = http://store.steampowered.com/news/11071/ | notes = ===Team Fortress 2===

General

  • DX8에서 화면에 나타나는 출혈자라테의 효과의 강도를 낮췄습니다.
  • 백팩과 상점에서 텍스트 검색 기능을 추가했습니다.
  • Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
  • MvM 모드에서, 팀 인원들이 모두 준비가 안 되있다면, 라운드 카운트다운이 멈출 것입니다.
  • MvM 모드에서, when robots are killed by 스나이퍼에게 헤드샷 또는, 대상 폭발 업그레이드로 죽었을 시, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
  • Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
  • 상자를 더블 클릭할 시, 이제는 상점에서 그 상자에 맞는 열쇠를 보여줄 것입니다.
  • 기본적으로, 기본 품질을 가지고 있지 않은 아이템(즉, 이상한 품질, [[unusual/ko|범상찮은] ]품질)은제작에 사용될 재료로 선택할 수 없게 됩니다. 이 기능을 해제하고 허용할 수 있는 체크박스가 있습니다.
  • 범상찮은 품질과 이상한 품질은 더 이상 no longer stack in l로드아웃 착용 페이지에서
  • 스팀 커뮤니티 마켓에서 가끔씩 USD 가격이 아닌 아이템이 틀린 가격을 보여준 점을 수정했습니다.
  • 만코 상점의 인기있는 아이템 페이지가 제대로 업데이트 되어있지 않던 점을 수정했습니다.
  • 변장한 레드팀 [[Spy/ko|스파이]가 체력킷을 건들 때 파란색 힐 파티클을 보여준 점을 수정했습니다.
  • Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
  • 굴욕시간에 웅크린 동작이 제대로 보여지지 않은 점을 수정하였습니다.
  • Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
  • Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
  • 레벨 3 디스펜서의 사라진 형상을 수정하였습니다.
  • Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
  • 죽음의 표식의 변장한 사람이나 은신된 플레이어 머리 위로 보여지는 점을 수정하였습니다
  • 자살 시에 킬 아이콘이 해골 마크 대신에 플레이어의 마지막으로 사용한 무기가 보여지던 점을 수정하였습니다.
  • 로드아웃 페이지의 캐릭터가 가끔씩 은신 상태로 나타나던 점을 수정하였습니다.
  • 무기 속성은 이제 게임 내에서, 그리고 스팀 커뮤니티에서 같은 순서로 표시됩니다.
  • Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed

Maps

  • cp_badlands
    • Fixed jumps being ruined by small rock ledge near spiral
    • Fixed prop collisions
    • Fixed clip smoothing
  • cp_dustbowl
    • Fixed players building in Blu's first spawn
    • Fixed players shooting through rocks in stage 2
    • Fixed collision in tunnels in stage 2
    • Fixed textures not displaying properly in Pyrovision
    • Fixed lighting on cliff faces
    • Fixed skybox error in stage 3.
    • Fixed players getting killed through the ceiling under stage 2 cap 1
    • Adjusted ceiling height in stage 3 tunnel for better clearance
    • Cleaned up prop collision
  • cp_egypt
    • Fixed clip brush exploits
    • Players can no longer build on top of arches and high ledges
  • cp_gorge
    • Players can no longer build in Blu's first spawn room
    • Changed scale of water texture
  • cp_granary
    • Fixed improper orientation on arrow signs
    • Fixed players getting above red forward spawn
    • Fixed players building on cargo containers inside spawn room
    • Fixed holes in skybox geometry
    • Removed collision from hanging lamp over Red spawn
    • Removed collision from security cameras above Red and Blue spawns
    • Mirrored fence alcove from Blu final cap arena to Red side
    • Balanced collision of rocks in final capture arenas
    • Re-ordered spawns in the first spawn room to be consistent between Red and Blu
  • cp_gravelpit
    • Clipped roof of building over cap A
    • Removed healthpack under terrain
    • Added decals under health kits and ammo packs
  • cp_gullywash
    • Fixed players getting out of the map near the middle capture point
    • Fixed collision exploits near middle capture point
  • cp_mountainlab
    • Fixed collision issues on the ladders and hill that lead to the first point
    • Fixed static prop lighting
  • cp_steel
    • Fixed players blocking Blu's spawn exit door leading to capture point B
    • Fixed collision on ledge near capture point B
    • Players can no longer build inside Red spawn room.
    • Blu spawn point over grate removed.
  • ctf_2fort
    • Fixed building inside of spawn doors
    • Fixed clipping exploits on battlements
    • Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
    • Cleaned up prop collision
    • Smoothed clipping on wagon wheel and other props
  • ctf_well
    • Fixed players jumping out of the map
  • koth_king
    • Health and ammo packs now match on Red and Blu sides of the map
    • Players can no longer build in spawn doors
  • koth_lakeside
    • Fixed rockets passing through terrain near the capture point
  • koth_viaduct
    • Players can no longer build in spawn room rafters
  • mvm_bigrock
    • Fixed players building on rock in cave section
  • pl_badwater
    • Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
    • Fixed player clip smoothing
    • Fixed fence collisions
    • Fixed floating rocks in skybox
    • Fixed lighting on props
    • Fixed lighting on canyon vista
    • Handrails no longer collide with bullets and projectiles
    • Performance increase through poly reduction, model collision reduction and model fade distances
    • Players can no longer build inside Blu spawn room
    • Players can no longer be trapped with teleporters under the sign by the first capture point
    • Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
    • Players will now be crushed by closing doors upon the capture of point 2
  • pl_barnblitz
    • Fixed building in the skybox above Red's final spawn
    • Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
  • pl_frontier
    • Fixed spawn doors not working properly after second capture.
    • Players can no longer build inside kill volumes
    • Players can no longer build inside of Blu's second spawn room
    • Red players can now enter the Blu team spawn upon round win
  • pl_goldrush
    • Fixed collision on props and clip exploits
    • Fixed buildings being prohibited from construction in the garage near the end of stage 3
    • Players can no longer block the cart through the wall in stage
    • Players can no longer build in spawn exits
    • Players can no longer build on the shack roof near the end of stage 3
    • Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
    • Players can no longer build on the perch in stage 1
    • Handrails no longer collide with bullets and projectiles
  • pl_thundermountain
    • Fixed gate visible through ceiling in stage 3
    • Fixed clipping in stage 3 Blu spawn
    • Prevented players from building in the cliffside kill zone in stage 1
  • pl_upward
    • Fixed exploit where Blu team could be trapped in their final spawn room
    • Fixed gap in collision which allowed Blu players to be shot in their first spawn
    • Fixed fade distances on props in Blu spawn
    • Fixed players building under catwalk on the ledge of the final pit
    • Fixed clip brush exploits
    • Players can no longer be trapped by teleporting under stairs near final capture point
    • Players can no longer build inside of Red's final spawn room
    • Players can no longer build inside of spawn room doors
    • Players can no longer be trapped inside of the capture point sign
    • Prevented Blu team from entering final spawn room while it is neutral
    • Smoothed clipping collision
    • Collision performance increases
    • Handrails no longer collide with bullets and projectiles
    • Replaced floor texture in Red team final spawn room
  • plr_hightower
    • Fixed clip brush exploit above building on cliff edge
  • plr_nightfall
    • Fixed players jumping outside of the map
    • Reduced prop collision
  • plr_pipeline
    • Fixed invisible faces
    • Handrails no longer collide with bullets and projectiles
  • tc_hydro
    • Fixed clip brush exploit where players could get out of world
    • Fixed players getting on top of monument.

Items

  • Crit-A-Cola
    • Removed: Damage taken mini-crits
    • Added: Damage taken increased 25%
  • Shortstop
    • Added 20% bonus healing while deployed
    • Added 80% vulnerability increase to all push forces while deployed
  • Winger
    • Added +25% Jump Height bonus when active
  • The Special Delivery (set)
    • Removed: +25 max health on wearer
    • Added: Leave a calling card on your victims
  • Battalion's Backup
    • Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
    • Rage is now generated from damage dealt instead of damage received
  • Black Box
    • Rocket explosions now use correct sound
  • Beggar's Bazooka
    • Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
    • Misfired Rockets now remove one loaded rocket from the clip
  • Concheror
    • Rage is now generated only from damage dealt[2]
    • Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
  • Cow Mangler 5000
    • Reduced clip size (from 5 to 4)
    • Removed -10% damage attribute
    • Removed 5% slower reload attribute
    • Added missing "sets players on fire" description text
    • New particles and sound
  • Escape Plan
    • Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
  • Liberty Launcher:
    • Removed: 25% reduced clip size penalty
    • Added: 25% reduced damage penalty
  • Original
    • Rocket explosions now use correct sound
  • The Tank Buster (set)
    • Removed: +20% Sentry damage resistance on wearer
    • Added: Leave a calling card on your victims
  • Phlogistinator
    • Fixed "Mmmph" progress resetting after touching a resupply cabinet
  • Powerjack
    • Added: 15% increase move speed while deployed
    • Added: 20% damage vulnerability to all sources
  • The Gas Jockey's Gear (set)
    • Removed: +10% faster move speed on wearer
    • Removed: +10% bullet damage vulnerability on wearer
    • Added: Leave a calling card on your victims.
  • Chargin' Targe
    • Added: Afterburn immunity
  • Loose Cannon
    • Range no longer affects direct cannonball impact damage
    • Reduced charge time to 1 second
    • Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
    • Double-Donk damage now mini-crits
  • The Expert's Ordnance (set)
    • Removed: +10% fire damage resistance on wearer
  • Gunslinger
    • Fixed a bug that caused mini-sentries to heal while being constructed
  • Rescue Ranger
    • Minor increase in damage per bolt
    • Increased building healing from 50 to 75 per bolt
  • Short Circuit
    • Ammo cost reduced when an attack destroys a projectile.
    • Ammo cost of firing reduced to -18 metal.
  • Wrangler
    • Slightly reduced accuracy of manually-controlled sentry at long range
    • Protective shield now fades 1 second after the owning Engineer dies
  • Crusaders Crossbow
    • Changed arrow projectile to a large syringe
    • Added new trail effects
    • Smoothed out reload animation (DPS unchanged)
    • Fixed being able to heal players that are using items that block healing[4]
  • Quick-Fix
    • Added 50% Overheal
    • Über now affects the medic when there's no heal target
    • Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
  • Vaccinator
    • Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
  • Bazaar Bargain
    • Fixed the starting charge rate being -40% instead of -20%
    • Capped the max charge rate to 200%
  • Cozy Camper
    • Removed movement penalty.
    • Added: Damage taken increased by 20%
  • Darwin's Danger shield
    • Added: Bullet damage taken reduced by 15%
    • Added: Explosive damage taken increased by 20%
  • The Croc-o-Style Kit (set)
    • Removed headshot immunity
    • Added: Leave a calling card on your victims
  • Dead Ringer
    • When under the effect of Feign Death, damage taken decreases the duration of the effect
  • L'Etranger
    • Added: 40% increased cloak duration
  • Spy-cicle
    • Fixed a bug that would cause the charge meter to not reset when the spy was killed
  • The Saharan Spy (set)
    • Removed: Reduced decloak sound volume
    • Removed: 0.5 sec longer cloak blink time
    • Added custom particle effects when taunting

Undocumented changes

Notes

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