Bleeding
“ | It's only gonna get worse, mate.
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— The Sniper on life
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Bleeding is a damage effect that is inherent for certain weapons.
Should a player be struck by bleeding, their health will gradually dissipate at a rate of 4 health points per second until either the effect wears off, the victim dies, or they manage to reach a Medkit or Resupply Cabinet. Bleeding cannot be cured by water or teammate support items excluding the Sandvich.
Bleeding players can learn of the afflicted status from their screen flashing slowly with a red hue, a red drop on their Health display and continual flinching. Any other player viewing the effect will see blood particles being emitted from the player.
Bleed duration will vary between weapons and does not stack on multiple hits; being struck again by a bleed-inflicting weapon rather resets the status to full duration. Whilst bleeding cannot Crit on its own, damage inflicted from it can be given Mini-Crit status if the target is covered in Jarate, or if the player who caused the bleeding has been buffed by the Buff Banner.
Bleeding can be used during hit and run maneouvres to great effect, allowing players to avoid direct confrontations whilst dealing considerable damage over time. Additionally, it proves to be a useful tool for seeking out cloaked Spies,
Associated weapons
Weapon | Notes |
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Tribalman's Shiv |
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Southern Hospitality |
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Boston Basher |
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Gallery
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