Soul-Mill

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Soul-Mill
Koth sawmill event.png
Basic Information
Map type: King of the Hill
File name: koth_sawmill_event
Released: October 5, 2022 Patch
(Scream Fortress XIV)
Variants: Sawmill (Arena), Sawmill (Capture the Flag), Sawmill (King of the Hill) and SnowVille
Developer(s): Eric "erk" Browning
Aeon "Void" Bollig
Juniper
Alex "FGD5" Stewart
Map Info
Environment: Halloween, Alpine
Setting: Nighttime, overcast
Hazards: Drowning,
Toxic Waste,
Pumpkin Bombs,
Skeletons, Ghost Saws
Hazards (Underworld): Pumpkin Bombs, Pitfall, Health drain, Ghost Saws
Deep Water: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×11  •  
Largehealth.png ×3
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×2   •  
Largeammo.png ×2
TF2 crosshair.png Special: Gargoyle Ghost.png   •   Pumpkin.png
Map Photos
Loading screen photos.
Map overview
Soul-Mill overview.png
Map Stamp
Item icon Map Stamp - Soul-Mill.png
Supporters Leaderboard
The logs are back, and this time they're pining for revenge!
Soul-Mill publicity blurb

Soul-Mill is a community-created King of the Hill map added in the Scream Fortress 2022 update. Transparent and ghoulish saws have replaced the metal ones near the point and one saw occasionally spawns moving around on various points in the map.

Soul-Mill was contributed to the Steam Workshop.

Locations

  • Waterfall: Located on the right hand side of RED's spawn area, the waterfall flows down from a gray cliff into the center of a large lake. Logs form a floating path across the lake, although the water itself is shallow. A mini health kit can be found in the center of the logs. There is also an obvious 'hidden' path that goes behind the waterfall and can be used in case of watchful enemy eyes.
  • The Cave: A cavern makes a wide loop around one side of the map behind the waterfall featuring a medium health-pack, and can be defended at either end.
  • Log Shed: On the right hand side of BLU's spawn area is a wide shed, standing over a flooded ditch filled with radioactive barrels, and coffins. A medium health kit sits on a pile of planks within the shed.
  • Center Shed: The center of the map is dominated by a large shed that houses multiple entries for either team. Within the center of the shed is the map's control point. Two large, circular ghost Head Saws move linear to the control point, generating large amounts of noise, and serve as deadly obstacles to players as they attempt to capture the point. Logs are suspended above the area.
  • Rooftops: Outside each spawn room are walkways which lead to the roof of the building directly across from them. Another wooden plank connects these rooftops to the Alcoves inside the Center Shed.
  • The Alcoves: On either side of the control point, perpendicular to the sides dominated by the blades, are two windowed ledges, with stairs leading down to the ground floor.
  • The Underworld: When the point is captured all players are transported to the Underworld. In it, a variety of overworld areas are shown, being twisted and corrupted by the haunted Hellscape. The Log Shed as well as the building on Red side that leads up to the roof are present. The large portal in the Underworld behind the main entrance functions as another way to escape, and offers additional damage resistances upon exit. The exits spawn players at the base of the waterfall instead of at spawns.

Soul Gargoyle Locations

Soul Gargoyle locations for Soul-Mill

Strategy

Main article: Community Soul-Mill strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


Update history

October 5, 2022 Patch (Scream Fortress XIV)
  • Added Soul-Mill to the game.

October 6, 2022 Patch

  • Fixed players sometimes spawning inside each other.

October 7, 2022 Patch

  • Fixed a bug where players could be stuck with low-gravity.
  • Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit.

October 11, 2022 Patch 1

  • Fixed RED team portal to the underworld not enabling.

October 27, 2023 Patch

  • Added spells to the Underworld Forest to encourage players to travel there.
  • Added trigger_hurts to prevent spawn camping in the Underworld Forest.
  • Added the Skeleton King to randomly spawn after cap.
  • Added an additional Skeleton Consort for him as well.
  • Reduced the amount of particles in the Underworld Harvest.
  • Removed a custom texture since it wasn't needed.
  • Minor clipping changes.
  • Added an ammo pack to the cave.
  • Removed a few pumpkin bombs since they hurt player movement too much.
  • Added a loss-coverage program for Red team.
  • Cleaned up some waste.

October 30, 2023 Patch

  • Fixed missing model and material.

December 7, 2023 Patch (Smissmas 2023)

  • Updated koth_sawmill_event to fix missing material.

August 2, 2024 Patch

  • Removed the spells in the underworld since players could spawn camp with them too easily
  • Increased the time players get Crits and health from the underworld after leaving
  • Added some additional effects to the secret exit from the underworld

August 13, 2024 Patch

  • Removed stray spell.

October 10, 2024 Patch 1 (Scream Fortress XVI)

  • Fixed an overlay.

October 18, 2024 Patch

  • Reduced the amount of skeletons that spawn.
  • Added a new pathway to the secret underworld exit.
  • Redid some detailing near Reds base.
  • Improved lighting near some shacks near mid.
  • Fixed clipping for a shack.
  • Reworked where Soul Gargoyles spawn, now favoring Mid more often.
  • Made some new greener water for Mids lumber place.
  • New spectator cams.

Bugs

  • Near the Log Shed, Waterfall, and the two rooms with the small ammo pack near both of the locations is a missing texture.
  • It's possible to fall past the secret exit portal and out-of-bounds below the underworld.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
a1a Changelog (July 9, 2022)
  • Skeletons now spawn every time the point is capped.
  • Adjusted brightness & transparency of saws- should now be more noticable.
  • Changed Overworlds Ghost Saws to set players to a "Scared" state similar to harvest event ghosts
  • Added Portal to underworld at mid point to encourage capping
  • Adjusted lighting around various areas
  • Added toxic damage to barrel hazards
  • Adjusted pumpkin bomb spawns
  • Added ghost that spawns after point is capped at a random interval (should be working correctly)
  • Adjusted lighting in underworld to be brighter
  • Fixed various clipping issues in the underworld
  • Adjusted fade scales for props
  • Adjusted occluders
  • Added portal effect where the players exit to make things more obvious
  • Added healing effect to players when entering the underworld
  • Added additional effects for capping
  • Minor changes to particle effects

a2a Changelog (July 18, 2022)

  • removed a log for being rude
  • added dirt debris decal since it recently rained and it looks nice
  • added new custom log models by fdg5
  • introduced additional routes and scenery to the sides of the underworld
  • dded vortex and ancient forest in the background
  • added hole for navigation purposes mostly
  • added additional halloween decorum
  • brightened a variety of locations up
  • minor optimization changes
  • minor changes to pumpkin bomb spawns
  • added some more toxic goop
  • moved teleport markers from exiting the underworld to spawnrooms instead of at the waterfall for a better gameplay loop

a4a Changelog (August 4, 2022)

  • reduction of particles used when capping
  • changes to lighting and halloween decorations
  • added health to tunnel area, tweaks to props and collisions
  • fixed overlays, changes to lighting
  • manually removed nav so skeletons won't enter spawn rooms. fixes to overlays, lighting changes.
  • additional custom signs, because you're worth it
  • changes to optimization in underworld area, should run better
  • changes to blu spawn detailing, got to use merc park props!!
  • moved portal at mid higher up so its less likely that you'll be instantly teleported when capping. still accessible by all classes by simply jumping. might introduce something with gravity if still too jarring
  • new ghost saws! works the same as the ones at mid, these fill in empty spaces and pop in and out after the point is capped.

rc1 Changelog (August 5, 2022)

  • reduced amount of skeletons
  • introduced timer that enables after the point is capped to toggle the portals on and off
  • added a few new pumpkin bombs
  • added welcome icon

rc1a Changelog (August 5, 2022)

  • fixes to sounds, saws in hell do more damage now

rc2 Changelog (August 6, 2022)

  • fixes to overlays, minor lighting changes

rc3a Changelog (August 13, 2022)

  • minor fixes

rc4 Changelog (August 13, 2022)

  • OOB detailing and in-bound detailing changes.
  • Clipping fix in spawns
  • some prop fade adjustments

Trivia

  • This map features several references to popular horror media:
    • Near the side entrance to the point, there is a skeleton that has been impaled by a chainsaw, which references Evil Dead II.
    • Outside of BLU spawn there is a hockey mask with an axe through it, which references Friday The 13th Part III.
    • Towards RED side, near the point there is a saw trap located behind a wall, which references the game Until Dawn, where a similar trap is encountered, and references the Saw movie franchise.
  • Towards BLU side, near the entrance to the Log Shed is a small arm severed by a mouse trap.

Gallery