Skirmish

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Skirmish
Vsh skirmish.png
Basic Information
Map type: Versus Saxton Hale (Community)
File name: vsh_skirmish
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): John "MilkMaster72" Worden
Lizard Of Oz
Jason "Yaki" Herman
Szabó "Maxxy" Attila
Joaquim "JPRAS" Silva
Matthew "MegapiemanPHD" Simmons
James M.
Maxim "VellyVice" Streltsov
Aeon "Void" Bollig
Louie "bakscratch" Turner
Map Info
Environment: Jungle, theme park, caves
Setting: Dusk, sunset
Hazards: Crocodiles, Lava fire
Deep Water: No
Map Items
Healthico.png Health Kits: Smallhealth.png ×2  •  Mediumhealth.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×9   •   Mediumammo.png ×4
Map Photos
Loading screen photos.
Map overview
Skirmish overview.png
Map Stamp
Item icon Map Stamp - Skirmish.png
Supporters Leaderboard
Don your hats, arm yourselves from head to toe, and enter the ring to fight a new opponent; a grizzly, hairy, soon-to-be extinct beast, Saxton Hale! In Skirmish, return to Mercenary Park and fight your way through lava filled caverns, crocodile basins, and yeti fighting rings as your fruitless attempts to defeat Saxton Hale all fail miserably.
Skirmish publicity blurb

Skirmish is a community-created Versus Saxton Hale map that was added with the Summer 2023 Update. It takes place at Mercenary Park, in a different part of the facility. The map features a Yeti play area, a food court, a tram car area, and offices. As part of his acquisition of Mann Co., Gray Mann has ordered the mercs to force Saxton Hale off the park property.

The setup timer is 16 seconds.

Skirmish was contributed to the Steam Workshop.

Locations

  • Walkway: RED spawns in the main area on the walkway overseeing the enclosure. This area features the main control point as well as several small ammo packs and health kits. It leads to upper platforms and other areas of the facility, and features a small tunnel directly beneath it.
  • Transport Elevator: This is Saxton Hale's spawn. Saxton rides the elevator up two floors before the gates open, freeing him.
  • Upper Walkway: This is the highest reachable area on the map. It is a large walkway on the uppermost level, and features a single small ammo pack.
  • Security Room: This is a small security room. It features a medium health kit and ammo pack.
  • Food Court: The food court is a small area consisting of two shops and some tables. It connects to the rest of the facility and the lower food court.
  • Lower Food Court / Caves: The lower food court/cave area is connected to the upper food court area. It contains two medium ammo packs and a medium health kit. It also features crocodiles as a hazard should the player be knocked into the water.
  • Tram Area: The Tram area is a rear area of the facility featuring the Park's Tram transportation lines. It contains two medium health kits and a medium and small ammo kit. Beneath the rail line is cracked magma featuring lava that burns the player if they touch it.
  • Catwalk: Right above the Transport Elevator is the Catwalk, a small catwalk with some railings and several entrances from the Walkway, Tram and Food Court.

Strategy

Main article: Community Skirmish strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Update history

July 12, 2023 Patch 1 (Summer 2023 Update)
  • Added VSH Skirmish to the game.

July 13, 2023 Patch

  • Updated vsh_skirmish to fix an issue where some props would disappear when viewed at certain angles.

July 20, 2023 Patch 1

  • Fixed an exploit that allowed players to build out of bounds.
  • Added decals to ammo pack locations throughout the map.
  • [Undocumented] Renamed map from "VSH Skirmish" to "Skirmish"

July 25, 2023 Patch

  • Added a live feed to the office.
  • Improved clipping in multiple areas.

August 31, 2023 Patch

  • Fixed an out of bounds exploit
  • Fixed not being able to wall climb certain trees in the main arena

December 11, 2024 Patch (Smissmas 2024)

  • Fixed setup time ending five seconds too early
  • Fixed an issue where Engineers could build in the crocodile pit
  • Fixed not being able to wall climb certain trees in the main arena
  • Fixed some lighting issues on stalactites and other props
  • Parts of Hale's intro sequence no longer play while waiting for players
  • Improved optimization and detailing in some areas
  • Improved clipping on spiral stairs (Thanks Aar!)
  • Updated security system

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
A2 Changelog (April 13, 2023)
  • fixed Hale voicelines not working

A3 Changelog (April 15, 2023)

  • updated detailing
  • added new cave area near food court
  • arranged health and ammo packs

A4 Changelog (April 16, 2023)

  • fixed tonemap controller not working
  • updated detailing
  • fixed voice lines not working

B1 Changelog (April 18, 2023)

  • updated detailing
  • used better compile settings
  • modified environment lighting
  • added 3D skybox

B3 Changelog (April 18, 2023)

  • fixed lighting on certain props
  • fixed issues with skybox related to the volcano
  • modified environment lighting
  • fixed a clipping issue above Hale's spawn doors

B5B Changelog (April 19, 2023)

  • updated skybox
  • updated lighting
  • updated VSH VScript to version 23w16a

Final1 Changelog (April 21, 2023)

  • Updated detailing
  • Fixed Hale particles not working properly
  • Updated skybox
  • Added particles to some lights
  • Adjusted position/amount of health and ammo packs
  • Adjusted the rock003.mdl model above the curved wall of the arena slightly across the Y axis for no apparent reason whatsoever...
  • ...and on a completely unrelated note, added something really really cute!

Final2 Changelog (April 22, 2023)

  • Removed the burger's stupid shadow
  • Increased speed of Saxton Hale's spawn doors
  • Updated mission information text
  • Updated VSH VScript to version 23w16b

Final3 Changelog (April 25, 2023)

  • Updated shadows for some roots
  • Improved clipping
  • Added more ammo packs
  • Fixed Hale getting stuck under elevator

Final4 Changelog (April 29, 2023)

  • Updated detailing
  • Made Hale spawn doors faster
  • Added a room near hallway to lava caverns
  • Updated to use VSH VScript 23w17a

Final4b Changelog (April 29, 2023)

  • Fixed Hale sounds not working properly

Final4c Changelog (April 29, 2023)

  • fixed VSH contents

Final5 Changelog (May 1, 2023)

  • Increased speed of office door
  • Updated VSH VScript to version 23w17b

Final5b Changelog (May 2, 2023)

  • Added preventative measures to stop Engineers from building teleporters out of bounds
  • Removed the audio for Hale's elevator, eliminating hearing the sounds between rounds and in different parts of the map

Final5c Changelog (May 2, 2023)

  • Removed ignominious hole from wall
  • Increased speed of Hale's spawn doors

Final5d Changelog (May 4, 2023)

  • Removed sound cache file to potentially fix memory issues

Final6 Changelog (May 8, 2023)

  • Removed clipping on bridge, allowing players to access it, may remove
  • Improved clipping near vent
  • Updated VSH VScript to version 23w18b

Final6b Changelog (May 8, 2023)

  • Increased crocodile performance

Trivia

  • There is a hidden room above the stairway leading to the tram area. Inside, there is a table with multiple photographs displaying a greeting card, a work-in-progress screenshot of the map, and a picture of a rodent.
  • The Security Room is a reference to the horror game franchise Five Nights at Freddy's.[1]
    • One of the monitor screens shows an output of the Hammer Editor generating a .bsp file (the file type used for maps in Team Fortress 2). Although it is barely readable in-game, extracting the texture from the map files reveals what is written.

Gallery

References

  1. Creator confirming the reference.