Skirmish
| Skirmish | |
|---|---|
| Basic Information | |
| Map type: | Versus Saxton Hale (Community) |
| File name: | vsh_skirmish
|
| Released: | July 12, 2023 Patch (Summer 2023 Update) |
| Developer(s): | John "MilkMaster72" Worden Lizard Of Oz Jason "Yaki" Herman Szabó "Maxxy" Attila Joaquim "JPRAS" Silva Matthew "MegapiemanPHD" Simmons James M. Maxim "VellyVice" Streltsov Aeon "Void" Bollig Louie "bakscratch" Turner |
| Map Info | |
| Environment: | Jungle, theme park, caves |
| Setting: | Dusk, sunset |
| Hazards: | Crocodiles, Lava fire |
| Deep Water: | No |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | Don your hats, arm yourselves from head to toe, and enter the ring to fight a new opponent; a grizzly, hairy, soon-to-be extinct beast, Saxton Hale! In Skirmish, return to Mercenary Park and fight your way through lava filled caverns, crocodile basins, and yeti fighting rings as your fruitless attempts to defeat Saxton Hale all fail miserably.
— Skirmish publicity blurb
|
” |
Skirmish is a community-created Versus Saxton Hale map that was added with the Summer 2023 Update. It takes place at Mercenary Park, in a different part of the facility. The map features a Yeti play area, a food court, a tram car area, and offices. As part of his acquisition of Mann Co., Gray Mann has ordered the mercs to force Saxton Hale off the park property.
The setup timer is 16 seconds.
Skirmish was contributed to the Steam Workshop.
Contents
Locations
- Walkway: RED spawns in the main area on the walkway overseeing the enclosure. This area features the main control point as well as several small ammo packs and health kits. It leads to upper platforms and other areas of the facility, and features a small tunnel directly beneath it.
- Transport Elevator: This is Saxton Hale's spawn. Saxton rides the elevator up two floors before the gates open, freeing him.
- Upper Walkway: This is the highest reachable area on the map. It is a large walkway on the uppermost level, and features a single small ammo pack.
- Security Room: This is a small security room. It features a medium health kit and ammo pack.
- Food Court: The food court is a small area consisting of two shops and some tables. It connects to the rest of the facility and the lower food court.
- Lower Food Court / Caves: The lower food court/cave area is connected to the upper food court area. It contains two medium ammo packs and a medium health kit. It also features crocodiles as a hazard should the player be knocked into the water.
- Tram Area: The Tram area is a rear area of the facility featuring the Park's Tram transportation lines. It contains two medium health kits and a medium and small ammo kit. Beneath the rail line is cracked magma featuring lava that burns the player if they touch it.
- Catwalk: Right above the Transport Elevator is the Catwalk, a small catwalk with some railings and several entrances from the Walkway, Tram and Food Court.
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: N/A |
Control Point timing
| Control Point | Multiplier | Seconds | ||
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| Control Point | ×1 |
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| ×2 |
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Update history
- Added VSH Skirmish to the game.
- Updated
vsh_skirmishto fix an issue where some props would disappear when viewed at certain angles.
- Fixed an exploit that allowed players to build out of bounds.
- Added decals to ammo pack locations throughout the map.
- [Undocumented] Renamed map from "VSH Skirmish" to "Skirmish"
- Added a live feed to the office.
- Improved clipping in multiple areas.
- Fixed an out of bounds exploit
- Fixed not being able to wall climb certain trees in the main arena
December 11, 2024 Patch (Smissmas 2024)
- Fixed setup time ending five seconds too early
- Fixed an issue where Engineers could build in the crocodile pit
- Fixed not being able to wall climb certain trees in the main arena
- Fixed some lighting issues on stalactites and other props
- Parts of Hale's intro sequence no longer play while waiting for players
- Improved optimization and detailing in some areas
- Improved clipping on spiral stairs (Thanks Aar!)
- Updated security system
Changelog
- fixed Hale voicelines not working
A3 Changelog (April 15, 2023)
- updated detailing
- added new cave area near food court
- arranged health and ammo packs
A4 Changelog (April 16, 2023)
- fixed tonemap controller not working
- updated detailing
- fixed voice lines not working
B1 Changelog (April 18, 2023)
- updated detailing
- used better compile settings
- modified environment lighting
- added 3D skybox
B3 Changelog (April 18, 2023)
- fixed lighting on certain props
- fixed issues with skybox related to the volcano
- modified environment lighting
- fixed a clipping issue above Hale's spawn doors
B5B Changelog (April 19, 2023)
- updated skybox
- updated lighting
- updated VSH VScript to version 23w16a
Final1 Changelog (April 21, 2023)
- Updated detailing
- Fixed Hale particles not working properly
- Updated skybox
- Added particles to some lights
- Adjusted position/amount of health and ammo packs
- Adjusted the rock003.mdl model above the curved wall of the arena slightly across the Y axis for no apparent reason whatsoever...
- ...and on a completely unrelated note, added something really really cute!
Final2 Changelog (April 22, 2023)
- Removed the burger's stupid shadow
- Increased speed of Saxton Hale's spawn doors
- Updated mission information text
- Updated VSH VScript to version 23w16b
Final3 Changelog (April 25, 2023)
- Updated shadows for some roots
- Improved clipping
- Added more ammo packs
- Fixed Hale getting stuck under elevator
Final4 Changelog (April 29, 2023)
- Updated detailing
- Made Hale spawn doors faster
- Added a room near hallway to lava caverns
- Updated to use VSH VScript 23w17a
Final4b Changelog (April 29, 2023)
- Fixed Hale sounds not working properly
Final4c Changelog (April 29, 2023)
- fixed VSH contents
Final5 Changelog (May 1, 2023)
- Increased speed of office door
- Updated VSH VScript to version 23w17b
Final5b Changelog (May 2, 2023)
- Added preventative measures to stop Engineers from building teleporters out of bounds
- Removed the audio for Hale's elevator, eliminating hearing the sounds between rounds and in different parts of the map
Final5c Changelog (May 2, 2023)
- Removed ignominious hole from wall
- Increased speed of Hale's spawn doors
Final5d Changelog (May 4, 2023)
- Removed sound cache file to potentially fix memory issues
Final6 Changelog (May 8, 2023)
- Removed clipping on bridge, allowing players to access it, may remove
- Improved clipping near vent
- Updated VSH VScript to version 23w18b
Final6b Changelog (May 8, 2023)
- Increased crocodile performance
Trivia
- There is a hidden room above the stairway leading to the tram area. Inside, there is a table with multiple photographs displaying a greeting card, a work-in-progress screenshot of the map, and a picture of a rodent.
- The Security Room is a reference to the horror game franchise Five Nights at Freddy's.[1]
- One of the monitor screens shows an output of the Hammer Editor generating a
.bspfile (the file type used for maps in Team Fortress 2). Although it is barely readable in-game, extracting the texture from the map files reveals what is written.
- One of the monitor screens shows an output of the Hammer Editor generating a
Gallery
References
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