Tiny Rock

From Team Fortress Wiki
Jump to: navigation, search
Tiny Rock
Vsh tinyrock.png
Basic Information
Map type: Versus Saxton Hale (Community)
File name: vsh_tinyrock
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): Jess "Muddy" Dabbs
Lizard Of Oz
Jason "Yaki" Herman
Szabó "Maxxy" Attila
Maxim "VellyVice" Streltsov
James M.
Joaquim "JPRAS" Silva
Matthew "MegapiemanPHD" Simmons
Map Info
Environment: Desert
Setting: Daytime
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×7  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Mediumammo.png ×10   •  
Largeammo.png ×9
Map Photos
Loading screen photos.
Map overview
Tiny Rock overview.png
Map Stamp
Item icon Map Stamp - Tiny Rock.png
Supporters Leaderboard
We've hit the top of the mountain, son! Now let's defend this pile of rocks!
The Soldier motivating his team to defend the Tiny Rocks against Hale

Tiny Rock is a community-created Versus Saxton Hale map added in the Summer 2023 Update.

The setup timer is 16 seconds.

Tiny Rock was contributed to the Steam Workshop.

Locations

  • Base: Both RED and BLU bases lie on either side of the bridge, with a small spawn room and exits to the mine and cliffside.
  • Bridge: The central area of the map. The Control Point is placed on a wooden walkway with two mining facilities adjacent to it and a corridor underneath it. Saxton Hale's spawn room is directly above the bridge, connected to RED team's base.
  • Mine: A large open cavern with numerous entry/exit points.
  • Cliffside: Cliffs marked by a wooden walkway and buildings belonging to both teams.
  • Corridor: The short, cramped corridor that runs underneath the bridge, with health and ammo in the middle.

Strategy

Main article: Community Tiny Rock strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Update history

July 12, 2023 Patch 1 (Summer 2023 Update)

  • Added VSH Tiny Rock to the game.

July 20, 2023 Patch

  • [Undocumented] Renamed map from "VSH Tiny Rock" to "Tiny Rock".

December 11, 2024 Patch (Smissmas 2024)

  • Improved performance
  • Fixed odd clipping at one of the spawns

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
a2 Changelog (December 14, 2022)
  • Removed the payload carts.
  • Ported the respawn/afterlife gimmick from weaponslab
  • ... which should be much better now!
  • Death Pit now deals 10% of Hale's Max Health (clamped between 1000 and 5000)
  • Hale's Massive Fists now have a small AoE radius when landing a hit
  • ... which should be easier to do now too!

a3 Changelog (December 19, 2022)

  • Removed all Mercenaries weapon changes (except Spy knives and melee crits)
  • Hale now has a Charged Attack (Hold RMB)
  • Removed Hale's immunity to afterburn
  • Hale's damage reduced 196 -> 106
  • Removed Hale's knockback resistance
  • Hale's speed reduced 520 -> 391 (Scout is 400)
  • Hale's "whip bounding box buff" reduced 2.0 -> 1.4
  • Hale's damage against buildings increased x2 -> x10
  • Round length reduced 4 -> 3 minutes
  • Setup time increased 10 -> 15 seconds
  • Fixed a bug when Damage Dealt counts damage "done" to teammate

a10 Changelog (December 29, 2022)

  • More voice lines by Megapieman!
  • Backstab damage reduces (10% Max HP -> 6.66% Max HP) (clamped between 500 and 5000)
  • Telefrag damage changed from the flat 1000 to the same of a Backstab.
  • Fixed a bug when you got a Bomb Head Bumper Cart spell instead of Shadow Leap.
  • Fixed a bug when the Control Point doesn't unlock.
  • Fixed a bug when Hale killing everyone doesn't end the round.
  • Damage required to Rage increased 1900 -> 3000
  • Rage stun duration reduced 6s -> 5s

a11 Changelog (January 3, 2023)
Hale's Abilities rework:

  • Rage has been removed.
  • Added Slam: crouch mid-air to bomb down. With enough velocity, Ground Pound will be performed.
  • Dash doesn't need to be charged anymore, has higher velocity and doesn't cancel your momentum when it ends.
  • Both abilities have a 5 second cooldown.
  • Removed stun immunity.
  • If stunned for more than 4 seconds, Hale will automatically perform a Breakout attack.
  • Dash Attack hitbox size has been decreased. The hitbox has been moved in front of Hale (used to be attached to Hale's center point).

Other changes:

  • 3 last players left will receive mini-crits.
  • Last person alive will receive full crits.
  • Now we're using the Arena gamemode code to manage the round.

a11x Changelog (January 3, 2023)

  • Combined Tiny Rock and Action Star in one jar for easier testing. Not intended for public use.

a13 Changelog (Febuary 4, 2023)

  • same as Weapons Lab

a14 Changelog (Febuary 4, 2023)

  • MvM Upgrades

a15 Changelog (Febuary 13, 2023)

  • Restored Hale's Mobility Abilities (Charge, Slam and Saxton PUNCH!)
  • Tweaks to the list of available Upgrades.
  • Hale gets suspended mid-air while winding up the charge.
  • Hale's damage against buildings reduced to normal 195.
  • Jarate temporarily removed. Will balance it later.
  • Hale will automatically Jump out after being stunned for 4 seconds in a row.
  • Hopefully fixed bugs of some MvM upgrades persisting between rounds.
  • Upgrade Station is available for an indefinite time.

a16 Changelog (Febuary 17, 2023)

  • Hale now causes Screen Shaking to nearby Mercs.
  • Fixed Upgrade Station not working at random.
  • Fixed Sucker Jump now working.
  • Hale attempting to change his class won't cause him to lose.
  • Hale's Health reduced (1200 per player -> 1000)

a17 Changelog (Febuary 26, 2023)

  • New Casual-Compatible Round System.
  • Removed MvM Upgrade Station.
  • Removed Ability Crates.
  • Fixed Charge sometimes not working.
  • Fixed the Slow effects (Natasha, Sandman) counting as Stun for Hale's Stun Breakout.
  • Slam radius increased (400->600).
  • Slam's Weightdown is now turned on and off instantaneously (by holding/releasing crouch mid-air).
  • Fixed Damage Counter inaccuracies.
  • Hale's Slam is non-lethal if it'd deal 30 or less damage.
  • Fixed a bug when the round doesn't end if Hale disconnects.

23w09a Changelog (Febuary 27, 2023)

  • Sydney Sleeper, Jarate and Natasha are temporarily disabled.
  • Mightly Slam cooldown increased 5s -> 15s.
  • Mightly Slam's AoE reduced 600hu -> 500hu.
  • Tinyrock layout change: Death Pit has been replaced with solid floor.

23w09b Changelog (March 3, 2023)

  • Hale's health changed from N*1000 to N*N*40 + 400.
  • Hale's speed starts at 322hu/s and ramps up to 522 as he takes damage, reaching the max speed at 25% HP left.
  • Fixed a bug when Hale can't Weightdown when Slam is on cooldown.
  • Fixed a few stack trace exceptions related to Weapon IDs.
  • Reduced screen shake from Hale's presense (will be replaced with a better cue thing later).
  • Melee Range and Melee Bounds Multipliers were slightly reduced (Eyelander's and Disciplinary's buffs respectivelly).
  • Sentry Knockback decreased by 50% (used to be full, despite having its damage reduced by 50%)

23w10a Changelog (March 10, 2023)

  • New third- and first- person animations and particles for Saxton. Credits to Velly and Maxxy.
  • Melee wall climb - a custom ability for all classes. Watch your health!
  • Fixed a bug when Hale could punch during Charge and Slam.

23w11a Changelog (March 13, 2023)

  • More Merc changes:
    • Demo Shield blocks a single blow and breaks.
    • Market Garden deals 150% of your Damage Quota.
    • Uber-charge build-up rate is double for all mediguns.
    • Wall-climb (available on all classes) now consumes no health.
  • Fixed(?) a bug when damage table doesn't get displayed in chat.

23w13a Changelog (March 27, 2023)

  • Added a new small area behind a side-bridge that connects an ex-deathpit and said bridge.
  • Ammo and health rebalancing.

23w12b Changelog (March 27, 2023)

  • All Eyelander reskins gain heads on hit.
  • Sentry gets an assist every 500 damage (for Frontier Justice crits).
  • Airstrike gets an extra rocket for every 500 damage done with the weapon.
  • Jarate and Sydney Sleeper are back! The only nerf: the effect duration is halved.
  • Marked for Death duration is also halved.
  • New glow Aura for Hale.
  • Saxton PUNCH! Ready VFX.
  • Mid-air Charge wind-up animation.
  • Demo shields don't break from AoE attacks anymore (nor do they block it).

23w12a Changelog (March 27, 2023)

  • Better handling of changing class in VSH.
    • E.g. No dying because "Suicide on changing class" is enabled.
    • Round now technically count as sudden death.
  • Sentries get disabled upon Hale's victory
  • Fixed(?) TF2Maps feedback round not triggering sometimes.
  • Reduced the damage falloff of Saxton PUNCH!.
  • Less baileys.

23w11b Changelog (March 27, 2023)

  • The map now gets properly reset between rounds (aka rounds aren't "fake" anymore).
  • Hale's Brave Jump height has been reduced (512hu -> 320hu).
  • Hale's Brave Jump height is now more consistent (jump height has varied a lot based on precise timing and low ping).
  • Fixed(?) a bug when Hale's Charge hurtbox was activated before it was teleported to Hale when a new Charge starts.
  • Fixed a bug when Hale could kill himself with Charge during Setup.
  • Fixed Charge not knocking people away if performed from a sharp downwards angle.
  • Demo shield doesn't get removed when its hit blocking capability gets "used up".
  • Eyelander gains head on hit. Other on-kill weapons will follow suit.
  • Removed "vsh_round_start_relay" and "vsh_setup_end_relay" trigger logic.
    • Now any logic_relay with the name starting with "vsh_setup" will get triggered when the setup ends.
    • Now any door with the name starting with "vsh_setup" will get opened when the setup ends.

23w13b Changelog (March 29, 2023)

  • Artpassed the new layout additions which replaced the death pit.
  • Hale's new respawn room.
  • Mercs now spawn in both spawn buildings.
  • Feedback round now works(?).
  • More ammo and health pickups.

23w13c Changelog (April 2, 2023)

  • Too last to write the changelog right now.
  • RC for the map itself pretty much.

23w13d Changelog (April 2, 2023)

  • Forcemoving Spectators to RED in hopes to catch the issue of players somehow ending up in Spectators.
  • Losing Rock, Paper, Scissors kills Hale at any health.
  • Updated Mercs' UI.
  • Another attempt to make tf2m feedback round work.
  • Wall Climb traces a hull instead of a line, meaning you don't have to be as precise.
  • Wall Climb: works off of Hale with few weapon exceptions.
  • Wall Climb: doesn't work off of Engineer buildings.
  • Wall Climb: works off of `clip` but not `playerclip`.
  • Dying as Engineer forces your sentry to self-destroy.
  • Updated Assets

23w13e Changelog (April 3, 2023)

  • Fixed test leftover code that caused Hale to die if anyone typed anything in chat.

Rc3 23w14a Changelog (April 6, 2023)

  • Fixed related to being on the wrong team.
  • Fixed the game considering dead players afk.
  • //todo.

23w14c Changelog (April 9, 2023)

  • Tomorrow's first Workshop Release

23w15a Changelog (April 21, 2023)

  • Hale's HP was reduced (N went from 40 -> 30)
  • Updated Assets
    • Slam has its own first-person animations.
    • New Saxton PUNCH! first-person animation.
    • Saxton PUNCH! is now left-handed for reasons.
  • Improved and fixed Melee Wall Climbing.
  • Fixed bugs related to joining mid-round.
  • Fixed bugs related duels.
  • Removed custom round logic in favor of stock.
  • Fixed a bug when Hale could use a minigun.
  • Backstabs and Market Gardens now deal 80% of Damage Quota instead of 150% (but no less than 500 damage flat)
  • Fixed a bug when buildings are not destroyed when you change class.
  • Fixed inverted normals on Hale's viewmodel if the client uses left-handed viewmodels.

23w15b Changelog (April 23, 2023)

  • Fixed a bug when a round wouldn't end when it should
  • Stun Breakout now also triggers when Hale received 2000 damage during a stun.
    • The old condition (4 seconds of continuous stun) also remains
    • //todo make it scale with players

23w18a Changelog (May 7, 2023)

  • TF2 has a bug when loading the same mp3's from multiple maps causes the game to crash. Using wav's instead until the bug is fixed.
  • Hale's voice lines are now louder (apparently sounds inside `sound/mvm` folder are played louder).
  • Weapon Changes:
    • Fixed Kunai, Big Earner and YER on-backstab effects not working.
    • Bazaar Bargain gains heads on headshots.
    • Hitman's Heatmaker gains Focus on-hit.
    • Demo Shields don't break if Demo is Uber-charged.
    • KGB on-kill crits now provided on-hit instead.
    • Frontier Justice now gains crits from Sentry damage.
  • Added `VSH_API_SetHaleJumpForce(jumpForce)`
    • Default Hale Jump Force is 700
  • Added more Hale voice lines:
    • Rock, Paper, Scissors taunt
    • Beer-related Round Start lines (disabled by default, can be enabled via `VSH_API_EnableBeerLines()`)
    • Hale bails out
    • Hale got Jarated
  • Added reverb to Gray Mann's lines (he's speaking though loudspeakers after all)
  • Engineer, Heavy and Soldier have a chance to say "Medic Down" when calling for a Medic if none are left alive.

23w18b Changelog (May 20, 2023)

  • Updated for the latest version of vsh-vscript.

23w22a_test Changelog (June 3, 2023)

  • Too busy to write the changelog. Mostly new voice lines for both Hale and Mercenaries

23w22a_test2 Changelog (June 3, 2023)

  • 167 custom voice lines for the Mercenaries by James McGuinn.
    • And a lot of code making these lines trigger.
  • Extra 41 voice lines for Saxton Hale and Gray Mann by MegapiemanPHD.
    • Notable new voice line events are "destroyed a building" and "got backstabbed".
  • Proper SFX for Market Gardening and Demoman's Shield break.
  • Brave Jump causes Hale to take minicrits from Direct Hit and Reserve Shooter.
  • Nerfed wall climbing with B.A.S.E. Jumper enabled.
  • Candy Cane drops a health pack on hit.
  • Warrior's Spirit +50 HP now works on-hit instead of on-kill.
  • Round timer skips to 60 seconds when 3 people are left.
  • API changes I'll talk more about when I update the vsh-vscript page

23w23a_test Changelog (June 10, 2023)

  • Got major code rework in preparation for future bosses. Also some balance changes I have no time to list right now.

23w24a_test Changelog (June 12, 2023)

  • Hale's Health Factor reduced 30 -> 25
  • Medic now has 50% damage resistance.

Trivia

  • There are multiple doodle-like drawings of anthropomorphic characters hidden across various areas of the map.
  • The signature of map developer Jess "Muddy" Dabbs can be found inside of BLU team's cliffside building.
  • The name and theme of this map was inspired by Bigrock.[1]

Gallery

References

  1. Creator confirming the reference.