Tiny Rock
| Tiny Rock | |
|---|---|
| Basic Information | |
| Map type: | Versus Saxton Hale (Community) |
| File name: | vsh_tinyrock
|
| Released: | July 12, 2023 Patch (Summer 2023 Update) |
| Developer(s): | Jess "Muddy" Dabbs Lizard Of Oz Jason "Yaki" Herman Szabó "Maxxy" Attila Maxim "VellyVice" Streltsov James M. Joaquim "JPRAS" Silva Matthew "MegapiemanPHD" Simmons |
| Map Info | |
| Environment: | Desert |
| Setting: | Daytime |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | We've hit the top of the mountain, son! Now let's defend this pile of rocks!
Click to listen
— The Soldier motivating his team to defend the Tiny Rocks against Hale
|
” |
Tiny Rock is a community-created Versus Saxton Hale map added in the Summer 2023 Update.
The setup timer is 16 seconds.
Tiny Rock was contributed to the Steam Workshop.
Contents
Locations
- Base: Both RED and BLU bases lie on either side of the bridge, with a small spawn room and exits to the mine and cliffside.
- Bridge: The central area of the map. The Control Point is placed on a wooden walkway with two mining facilities adjacent to it and a corridor underneath it. Saxton Hale's spawn room is directly above the bridge, connected to RED team's base.
- Mine: A large open cavern with numerous entry/exit points.
- Cliffside: Cliffs marked by a wooden walkway and buildings belonging to both teams.
- Corridor: The short, cramped corridor that runs underneath the bridge, with health and ammo in the middle.
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: N/A |
Control Point timing
| Control Point | Multiplier | Seconds | ||
|---|---|---|---|---|
| Control Point | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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Update history
July 12, 2023 Patch 1 (Summer 2023 Update)
- Added VSH Tiny Rock to the game.
- [Undocumented] Renamed map from "VSH Tiny Rock" to "Tiny Rock".
December 11, 2024 Patch (Smissmas 2024)
- Improved performance
- Fixed odd clipping at one of the spawns
Changelog
- Removed the payload carts.
- Ported the respawn/afterlife gimmick from weaponslab
- ... which should be much better now!
- Death Pit now deals 10% of Hale's Max Health (clamped between 1000 and 5000)
- Hale's Massive Fists now have a small AoE radius when landing a hit
- ... which should be easier to do now too!
a3 Changelog (December 19, 2022)
- Removed all Mercenaries weapon changes (except Spy knives and melee crits)
- Hale now has a Charged Attack (Hold RMB)
- Removed Hale's immunity to afterburn
- Hale's damage reduced 196 -> 106
- Removed Hale's knockback resistance
- Hale's speed reduced 520 -> 391 (Scout is 400)
- Hale's "whip bounding box buff" reduced 2.0 -> 1.4
- Hale's damage against buildings increased x2 -> x10
- Round length reduced 4 -> 3 minutes
- Setup time increased 10 -> 15 seconds
- Fixed a bug when Damage Dealt counts damage "done" to teammate
a10 Changelog (December 29, 2022)
- More voice lines by Megapieman!
- Backstab damage reduces (10% Max HP -> 6.66% Max HP) (clamped between 500 and 5000)
- Telefrag damage changed from the flat 1000 to the same of a Backstab.
- Fixed a bug when you got a Bomb Head Bumper Cart spell instead of Shadow Leap.
- Fixed a bug when the Control Point doesn't unlock.
- Fixed a bug when Hale killing everyone doesn't end the round.
- Damage required to Rage increased 1900 -> 3000
- Rage stun duration reduced 6s -> 5s
a11 Changelog (January 3, 2023)
Hale's Abilities rework:
- Rage has been removed.
- Added Slam: crouch mid-air to bomb down. With enough velocity, Ground Pound will be performed.
- Dash doesn't need to be charged anymore, has higher velocity and doesn't cancel your momentum when it ends.
- Both abilities have a 5 second cooldown.
- Removed stun immunity.
- If stunned for more than 4 seconds, Hale will automatically perform a Breakout attack.
- Dash Attack hitbox size has been decreased. The hitbox has been moved in front of Hale (used to be attached to Hale's center point).
Other changes:
- 3 last players left will receive mini-crits.
- Last person alive will receive full crits.
- Now we're using the Arena gamemode code to manage the round.
a11x Changelog (January 3, 2023)
- Combined Tiny Rock and Action Star in one jar for easier testing. Not intended for public use.
a13 Changelog (Febuary 4, 2023)
- same as Weapons Lab
a14 Changelog (Febuary 4, 2023)
- MvM Upgrades
a15 Changelog (Febuary 13, 2023)
- Restored Hale's Mobility Abilities (Charge, Slam and Saxton PUNCH!)
- Tweaks to the list of available Upgrades.
- Hale gets suspended mid-air while winding up the charge.
- Hale's damage against buildings reduced to normal 195.
- Jarate temporarily removed. Will balance it later.
- Hale will automatically Jump out after being stunned for 4 seconds in a row.
- Hopefully fixed bugs of some MvM upgrades persisting between rounds.
- Upgrade Station is available for an indefinite time.
a16 Changelog (Febuary 17, 2023)
- Hale now causes Screen Shaking to nearby Mercs.
- Fixed Upgrade Station not working at random.
- Fixed Sucker Jump now working.
- Hale attempting to change his class won't cause him to lose.
- Hale's Health reduced (1200 per player -> 1000)
a17 Changelog (Febuary 26, 2023)
- New Casual-Compatible Round System.
- Removed MvM Upgrade Station.
- Removed Ability Crates.
- Fixed Charge sometimes not working.
- Fixed the Slow effects (Natasha, Sandman) counting as Stun for Hale's Stun Breakout.
- Slam radius increased (400->600).
- Slam's Weightdown is now turned on and off instantaneously (by holding/releasing crouch mid-air).
- Fixed Damage Counter inaccuracies.
- Hale's Slam is non-lethal if it'd deal 30 or less damage.
- Fixed a bug when the round doesn't end if Hale disconnects.
23w09a Changelog (Febuary 27, 2023)
- Sydney Sleeper, Jarate and Natasha are temporarily disabled.
- Mightly Slam cooldown increased 5s -> 15s.
- Mightly Slam's AoE reduced 600hu -> 500hu.
- Tinyrock layout change: Death Pit has been replaced with solid floor.
23w09b Changelog (March 3, 2023)
- Hale's health changed from N*1000 to N*N*40 + 400.
- Hale's speed starts at 322hu/s and ramps up to 522 as he takes damage, reaching the max speed at 25% HP left.
- Fixed a bug when Hale can't Weightdown when Slam is on cooldown.
- Fixed a few stack trace exceptions related to Weapon IDs.
- Reduced screen shake from Hale's presense (will be replaced with a better cue thing later).
- Melee Range and Melee Bounds Multipliers were slightly reduced (Eyelander's and Disciplinary's buffs respectivelly).
- Sentry Knockback decreased by 50% (used to be full, despite having its damage reduced by 50%)
23w10a Changelog (March 10, 2023)
- New third- and first- person animations and particles for Saxton. Credits to Velly and Maxxy.
- Melee wall climb - a custom ability for all classes. Watch your health!
- Fixed a bug when Hale could punch during Charge and Slam.
23w11a Changelog (March 13, 2023)
- More Merc changes:
- Demo Shield blocks a single blow and breaks.
- Market Garden deals 150% of your Damage Quota.
- Uber-charge build-up rate is double for all mediguns.
- Wall-climb (available on all classes) now consumes no health.
- Fixed(?) a bug when damage table doesn't get displayed in chat.
23w13a Changelog (March 27, 2023)
- Added a new small area behind a side-bridge that connects an ex-deathpit and said bridge.
- Ammo and health rebalancing.
23w12b Changelog (March 27, 2023)
- All Eyelander reskins gain heads on hit.
- Sentry gets an assist every 500 damage (for Frontier Justice crits).
- Airstrike gets an extra rocket for every 500 damage done with the weapon.
- Jarate and Sydney Sleeper are back! The only nerf: the effect duration is halved.
- Marked for Death duration is also halved.
- New glow Aura for Hale.
- Saxton PUNCH! Ready VFX.
- Mid-air Charge wind-up animation.
- Demo shields don't break from AoE attacks anymore (nor do they block it).
23w12a Changelog (March 27, 2023)
- Better handling of changing class in VSH.
- E.g. No dying because "Suicide on changing class" is enabled.
- Round now technically count as sudden death.
- Sentries get disabled upon Hale's victory
- Fixed(?) TF2Maps feedback round not triggering sometimes.
- Reduced the damage falloff of Saxton PUNCH!.
- Less baileys.
23w11b Changelog (March 27, 2023)
- The map now gets properly reset between rounds (aka rounds aren't "fake" anymore).
- Hale's Brave Jump height has been reduced (512hu -> 320hu).
- Hale's Brave Jump height is now more consistent (jump height has varied a lot based on precise timing and low ping).
- Fixed(?) a bug when Hale's Charge hurtbox was activated before it was teleported to Hale when a new Charge starts.
- Fixed a bug when Hale could kill himself with Charge during Setup.
- Fixed Charge not knocking people away if performed from a sharp downwards angle.
- Demo shield doesn't get removed when its hit blocking capability gets "used up".
- Eyelander gains head on hit. Other on-kill weapons will follow suit.
- Removed "vsh_round_start_relay" and "vsh_setup_end_relay" trigger logic.
- Now any logic_relay with the name starting with "vsh_setup" will get triggered when the setup ends.
- Now any door with the name starting with "vsh_setup" will get opened when the setup ends.
23w13b Changelog (March 29, 2023)
- Artpassed the new layout additions which replaced the death pit.
- Hale's new respawn room.
- Mercs now spawn in both spawn buildings.
- Feedback round now works(?).
- More ammo and health pickups.
23w13c Changelog (April 2, 2023)
- Too last to write the changelog right now.
- RC for the map itself pretty much.
23w13d Changelog (April 2, 2023)
- Forcemoving Spectators to RED in hopes to catch the issue of players somehow ending up in Spectators.
- Losing Rock, Paper, Scissors kills Hale at any health.
- Updated Mercs' UI.
- Another attempt to make tf2m feedback round work.
- Wall Climb traces a hull instead of a line, meaning you don't have to be as precise.
- Wall Climb: works off of Hale with few weapon exceptions.
- Wall Climb: doesn't work off of Engineer buildings.
- Wall Climb: works off of `clip` but not `playerclip`.
- Dying as Engineer forces your sentry to self-destroy.
- Updated Assets
23w13e Changelog (April 3, 2023)
- Fixed test leftover code that caused Hale to die if anyone typed anything in chat.
Rc3 23w14a Changelog (April 6, 2023)
- Fixed related to being on the wrong team.
- Fixed the game considering dead players afk.
- //todo.
23w14c Changelog (April 9, 2023)
- Tomorrow's first Workshop Release
23w15a Changelog (April 21, 2023)
- Hale's HP was reduced (N went from 40 -> 30)
- Updated Assets
- Slam has its own first-person animations.
- New Saxton PUNCH! first-person animation.
- Saxton PUNCH! is now left-handed for reasons.
- Improved and fixed Melee Wall Climbing.
- Fixed bugs related to joining mid-round.
- Fixed bugs related duels.
- Removed custom round logic in favor of stock.
- Fixed a bug when Hale could use a minigun.
- Backstabs and Market Gardens now deal 80% of Damage Quota instead of 150% (but no less than 500 damage flat)
- Fixed a bug when buildings are not destroyed when you change class.
- Fixed inverted normals on Hale's viewmodel if the client uses left-handed viewmodels.
23w15b Changelog (April 23, 2023)
- Fixed a bug when a round wouldn't end when it should
- Stun Breakout now also triggers when Hale received 2000 damage during a stun.
- The old condition (4 seconds of continuous stun) also remains
- //todo make it scale with players
23w18a Changelog (May 7, 2023)
- TF2 has a bug when loading the same mp3's from multiple maps causes the game to crash. Using wav's instead until the bug is fixed.
- Hale's voice lines are now louder (apparently sounds inside `sound/mvm` folder are played louder).
- Weapon Changes:
- Fixed Kunai, Big Earner and YER on-backstab effects not working.
- Bazaar Bargain gains heads on headshots.
- Hitman's Heatmaker gains Focus on-hit.
- Demo Shields don't break if Demo is Uber-charged.
- KGB on-kill crits now provided on-hit instead.
- Frontier Justice now gains crits from Sentry damage.
- Added `VSH_API_SetHaleJumpForce(jumpForce)`
- Default Hale Jump Force is 700
- Added more Hale voice lines:
- Rock, Paper, Scissors taunt
- Beer-related Round Start lines (disabled by default, can be enabled via `VSH_API_EnableBeerLines()`)
- Hale bails out
- Hale got Jarated
- Added reverb to Gray Mann's lines (he's speaking though loudspeakers after all)
- Engineer, Heavy and Soldier have a chance to say "Medic Down" when calling for a Medic if none are left alive.
23w18b Changelog (May 20, 2023)
- Updated for the latest version of vsh-vscript.
23w22a_test Changelog (June 3, 2023)
- Too busy to write the changelog. Mostly new voice lines for both Hale and Mercenaries
23w22a_test2 Changelog (June 3, 2023)
- 167 custom voice lines for the Mercenaries by James McGuinn.
- And a lot of code making these lines trigger.
- Extra 41 voice lines for Saxton Hale and Gray Mann by MegapiemanPHD.
- Notable new voice line events are "destroyed a building" and "got backstabbed".
- Proper SFX for Market Gardening and Demoman's Shield break.
- Brave Jump causes Hale to take minicrits from Direct Hit and Reserve Shooter.
- Nerfed wall climbing with B.A.S.E. Jumper enabled.
- Candy Cane drops a health pack on hit.
- Warrior's Spirit +50 HP now works on-hit instead of on-kill.
- Round timer skips to 60 seconds when 3 people are left.
- API changes I'll talk more about when I update the vsh-vscript page
23w23a_test Changelog (June 10, 2023)
- Got major code rework in preparation for future bosses. Also some balance changes I have no time to list right now.
23w24a_test Changelog (June 12, 2023)
- Hale's Health Factor reduced 30 -> 25
- Medic now has 50% damage resistance.
Trivia
- There are multiple doodle-like drawings of anthropomorphic characters hidden across various areas of the map.
- The signature of map developer Jess "Muddy" Dabbs can be found inside of BLU team's cliffside building.
- The name and theme of this map was inspired by Bigrock.[1]
Gallery
References
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