Enclosure

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Enclosure
Enclosure main.jpg
Basic information
Map type Payload
File name: pl_enclosure_final
Release date: October 20, 2017
Last updated: November 17, 2017
Developer(s): Stiffy360
Tumbolisu
Dr. Spud
- fuzzymellow -
void~
Freyja
AsG_Alligator
Scarecrowbar
E-Arkham
Map Info
Environment: Jungle, industrial
Setting: Daylight, sunny
Deep Water: Yes
Hazards: White water, Raptors,
Tyrannosaurus Rex,
Pitfalls, Crushing
Map Items
Healthico.png Health Kits: Smallhealth.png ×12   •   Mediumhealth.png ×24
Ammoico.png Ammo Boxes: Smallammo.png ×7   •   Mediumammo.png ×16   •   Largeammo.png ×10
Map Photos
Menu photos pl enclosure final.png
Welcome, to Charles Darling's Triassic Preserve!
The past - today!
Steam Workshop description

Enclosure is a community-made, three-stage Payload map released during the Jungle Inferno Update. The map depicts certain enclosures and facilities of Charles Darling's Triassic Preserve. Mr. Darling's finest exhibits include Pterodactyl, Apatosaurus, Triceratops, Velociraptor, and T-Rex in enriching environments.

A portion of the money made from sales of Jungle Inferno Campaign Pass for the Jungle Inferno campaign goes to the authors of this map.

Locations

The BLU team must push the cart through three stages of the preserve.

Aviary Gate 03

  • Aviary Gate 03 – BLU Base "Powerhouse"
  • Pterodactyl Aviary
  • Service Hall (flanks Aviary / exit opens behind Observation Room to Catwalk when (A) is captured)
  • Chasm (separates left flank route) (Pitfall/White water)
  • Capture point (A) "Aviary"
  • Aviary Gate 04 (exit from Aviary)
  • Pterodactyl Observation Room
  • Capture point (B) "Mine entrance"
  • Hammond’s Amber Mining Co. sorting buildings. Battlements: Catwalk (BLU) / Sorting Shed (RED)
  • Final point – Amber mine entrance
  • RED Base behind sorting buildings

Security Station 02

  • Amber Mine – BLU Base
  • Stream (White water)
  • Path (flank to Triceratops Enclosure)
  • Apatosaurus Enclosure / Security buildings
  • Capture point (A) "Security Station" - forward RED Spawn
  • Pipeline (duck under)
  • Triceratops Enclosure (flank) / Wood Structure (track)
  • Capture point (B) "Boathouse"
  • Final point – "Boathouse" & Freeman Airboat Tours
  • RED Base inside Boathouse

Holding Facility Gate 01

  • Warehouse – BLU Base
  • Raptor Enclosure (Raptors)
  • Capture point (A) "Raptor enclosure" & Gate 01 (Crushing)
  • 06 - forward BLU Spawn
  • Capture point (B) "T-Rex enclosure" (closes Gate 01)
  • Final point – "T-Rex"
  • RED Base inside Hatchery

Strategy

Main article: Community Enclosure strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Jul 22 @ 5:59pm

Jul 14 @ 9:28am
>Stage 1

  • Cut down on size of OOB areas in aviary bit, and second half of the stage.
  • Added occluders in several places.

>Stage 2

  • Redesigned last point building of stage 2.
  • Added occluders in several places.

>Stage 3

  • Added occluders in several places.
  • Removed bunker interior from play area.
  • Added sightline blocker to the upper exit from starting building.

>Cut down on static props across all stages.

Jun 29 @ 9:48am
>Overall

  • Replaced borneo assets with E* Arkham's and Pear's foliage models.
  • Hopefully fixed displacement seams popping up here and there.

>Stage 1

  • Added a few pickups in initial area.

>Stage 2

  • Changed water in out of bounds area behind red spawn to 2fort_expensive
  • Fixed lighting on several props.

>Stage 3

  • Changed water behind blu spawnroom to 2fort_expensive
  • Added some detail to the interior of the bunker.
  • Replaced a displacement fallen tree in initial area with a fallen hollow tree model.

May 27 @ 5:15am
>Overall

  • Optimized a number of assets (decreased polycount and added LOD's to some models).
  • Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
  • Removed EOTL round start tune.

>Stage 1

  • Slightly increased RED respawntime.

>Stage 3

  • Fixed RED not being able to leave their spawn.

May 12 @ 11:38am

Apr 27 @ 1:20pm
>Stage 1

  • Several visual changes to out of bounds areas in this stage.

>Stage 2

  • Changed the entrance door to security station building.

>Stage 3

  • Changed several out of bounds areas.

>Skybox

  • Added some buildings to the skybox.

>Overall

  • Removed all Mayann pack assets.
  • Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).

Apr 20 @ 7:37am
>Stage 1

  • Removed cage crane room route (it is now an out of bounds area).
  • Updated aviary model.
  • Added a new route to second point outdoor area.

>Stage 2

  • Changed initial area to get rid of sniper sightlines into blu spawn exit.
  • Added stairs to the roof of the boathouse.

>Stage 3

  • Several changes to final point area that will hopefully mitigate engie spam issue.

Mar 31 @ 12:18pm

  • Shortened stage 1
  • BLU now spawns in the generator room.
  • Area with the truck is now out of bounds.
  • Added a passage between concrete tunnel and cage unloading room.
  • Moved setupgates to the entrance to the aviary area.

Mar 12 @ 9:29am

  • Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
  • Added multiple areaportals and hint brushes in all stages to improve performance.
  • Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.

Mar 10 @ 12:28pm

  • Fixed several func_brushes tied to func_areaportalwindows being solid.

Mar 10 @ 8:30am

  • Changed all displacement rock textures.
  • Fixed multiple displacement seams.
  • Fixed glowing waterfall models.
  • Added missing nobuild area on one of buildings in stage 2.
  • Added occluders to several areas.
  • Replaced brush spawn truck in stage 1 blu spawn with a custom model.

Mar 2 @ 3:34pm

  • Fixed incorrect sun position.
  • Added nobuild zones on rooves in stages 1 and 2.
  • Fixed light leaks in several spots.
  • Toned down the volume of waterfall sounds in aviary soundscapes.

Feb 17 @ 5:52am

  • Added lamps to several darker areas of the map.
  • Replaced brush electric fence pylons with models.
  • Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
  • Fixed a bunch of props being dynamic instead of static
  • Removed excess teamspawn points and some sprites to cut down on edicts.

Jan 31 @ 8:45am

  • Recompiled the map to fix missing LDR lighting.

Jan 30 @ 7:49am

  • Changed skybox texture and lighting to that of tc_hydro
  • Moved/added/removed some foliage from areas around the map.
  • Fixed a bunch of light sprites not working.

Jan 27 @ 5:10pm

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added Enclosure to the game.

October 23, 2017 Patch

  • Fixed various errors related to textures.

November 17, 2017 Patch

  • Fixed a buildable area in BLU spawn for stage 1.
  • Updated materials for foliage props.

Trivia

  • Hammond's Amber Mining Co. references John Hammond, fictional founder of Jurassic Park.
  • A large articulated vehicle owned by BLU parked behind first stage spawn is a reference to a similar vehicle used in The Lost World: Jurassic Park.
  • Goldbloom Tropical Flora Exports sign is a reference to actor Jeff Goldblum.
  • There are multiple cans of shaving creme scattered around the map referencing the secret embryo container used by Nerdry in Jurassic Park.
  • Despite the fact that all dinosaurs in the map are wooden cutouts, there is an incubator unit with actual eggs hidden in a room behind final stage RED spawn.

References