Mannsylvania

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Mannsylvania
Pd mannsylvania.png
Basic Information
Map type: Player Destruction
File name: pd_mannsylvania
Released: October 9, 2023 Patch
(Scream Fortress XV)
Developer(s): Phe
Artemy "FlowerShopGuy" Maltsev
Sonoma "Sono" Bryer
Matthew "MegapiemanPHD" Simmons
Oliver "OverPovered" Pennanen
Kirill "BadassCook" Ruzanov
Map Info
Environment: Town
Setting: Nighttime
Hazards: Braziers, pumpkin bombs,
Pit to Hell
Hazards (Underworld): Health drain
Magic spells: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×4  •  Mediumhealth.png ×6  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×6   •   Mediumammo.png ×4   •  
Largeammo.png ×1
TF2 crosshair.png Special: Gargoyle Ghost.png
Map Photos
Loading screen photos.
Map overview
Mannsylvania overview.png
Map Stamp
Item icon Map Stamp - Mannsylvania.png
Supporters Leaderboard
This is a player destruction map with a vampiric twist, it takes place in the quiet old town of Mannsylvania deep within the mountains of Romaina.(sic) But during Halloween it has been put under the curse of Dracula and is now infested with bats! You must kill your enemies, collect their blood and give it to Dracula in order to win the game.
Mannsylvania publicity blurb

Mannsylvania is a community-created Player Destruction map that was added with the Scream Fortress XV update. It is set in the fictional town of Mannsylvania, Romania, a village with a spooky gothic aesthetic, which has been put under a curse by Dracula, who serves as the announcer.

Mannsylvania was contributed to the Steam Workshop.

Witching Hour

The Witching Hour occurs every time a set amount of time passes. Several cues indicate its start and end, including the player's camera shaking (which increases in intensity the closer they are to the center), an announcement from Dracula, and the presence or absence of bats flying off into the night sky. During the Witching Hour, magic spells appear across the map, as well as portals to Dracula's Castle, where the delivery zone is.

Locations

Pictogram comment.png The following locations are described from the RED perspective.

  • Spawn: a large room with three exits, two lower ones with a resupply cabinet in-between them, and an upper one with its own cabinet on the right.
  • First Yard: the area directly outside the Spawn. From here, players have three doors they can take. A magic spell appears here.
    • The left door leads players to the Chicken Wire Building, a building with a team-colored interior. It offers access to a perch overseeing the Second Yard and a doorway to the building guarding the Castle Bridge.
    • The middle door is a simple S-shaped corridor that leads to the Second Yard.
    • The right door takes players to the Corridor, which offers a side access to the Second Yard and keeps going, ending on two signs, one pointing left and one pointing right. Going left leads to the Pit to Hell; going right leads to the Graveyard, with the option of going up some stairs to a second floor with a vantage point over the area.
  • Second Yard: an open area in-between the center of the map and the First Yard. To the left is the Chicken Wire Building's perch and some stairs that lead to the Chapel; to the right are two doors that both lead to the Corridor. A magic spell appears here.
  • Chapel: a small white building containing a wooden platform with some steps, which is the spawn point of a rare magic spell.
  • Pit to Hell: a pit in the center of the map with a long drop that ends in Hell. A portal to Dracula's Castle appears above it every Witching Hour.
  • Graveyard Front: an open yard with a wooden cabin. A rare magic spell appears in the cabin and a portal to Dracula's Castle appears on the graveyard's gate.
  • Castle Bridge: the Castle Bridge is guarded by a white building from where several bats fly off during the Witching Hour. A portal to Dracula's Castle appears in here, and a magic spell appears in the space between this building and the back of the Chapel.
  • Dracula's Castle: the teams spawn on opposite sides of the castle and receive a full heal, overheal, and temporary invincibility. Players have to take a turn and go to the first floor in order to reach the main hall where the delivery zone (Dracula's Coffin) is located; if they take the first turn, they can opt to stay at the second floor for a vantage point over the delivery zone. When the Witching Hour is over, the players' view becomes reddened and they start to bleed to death. At any point they can take the portal near the coffin to return to their respective Second Yard with some healing (which can turn into overheal) and the Vampire Mannpower.

Soul Gargoyle Locations

Soul Gargoyle locations in Mannsylvania

Strategy

Main article: Community Mannsylvania strategy

Update history

October 9, 2023 Patch 1 (Scream Fortress XV)
  • Added Mannsylvania to the game.

October 13, 2023 Patch

  • Added new custom voice lines of Merasmus Gargoyle Notifications.
  • Better player clip and fixed players stuck in some areas.
  • Placed more bat's models on entire map and randomised their animations.
  • Improved 3d skybox.
  • Disabled trigger_hurt in ending sequence after 15 second when game ends.
  • Minor cosmetic fixes.

October 10, 2024 Patch 1 (Scream Fortress XVI)

  • Added even more Bats!
  • Added more spawnpoints for pumpkin-bombs.
  • Added new nag voiceline for if Dracula does not receive any blood donations.
  • Removed setup time, replaced it with a normal countdown instead.
  • Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds.
  • Decrease dropped blood bag timer from 15 -> 10 seconds.
  • Decreased respawn wave times for the losing team from 4 -> 2 seconds.
  • Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds.
  • Changed the main spawn doors to have windows.
  • Removed Rare Spell spawn by the graveyard area, replaced with Common Spell.
  • Health and ammo pickup adjustments.
  • Clipped stairs by the Castle's exit portal.
  • Minor visual updates.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Alpha 1 Changelog (March 6, 2022)
  • fixed the custom point model not packing

Alpha 2 Changelog (April 16, 2022)

  • completely redesigned Mid

Alpha 2a Changelog (April 16, 2022)

  • fixed missing clips on roofs and trees

Beta 1 Changelog (October 19, 2022)

  • Begun artpass with Flower Shop Guy

Beta 2 Changelog (October 27, 2022)

  • redid the underworld

Beta 3 Changelog (October 28, 2022)

  • added text message during the duration of the Vampire buff to better communicate the effect for players that exit the underworld
  • added third portal entrance
  • added proper icons on the HUD for when the portal opens and when it is closed
  • increased the time the portal stays open by 15 seconds
  • increased the time the portal stays closed by 15 seconds
  • changed the way the end of the round works, no longer teleports players to a location, now only scares them where they are
  • minor visual stuff

Beta 3a Changelog (October 29, 2022)

  • added class specific voice lines when they get the vampire powerup
  • added custom soundscapes
  • widened up a couple doorways and removed a corner
  • detailing additions
  • fixed players not being teleported out of the underworld on round end
  • fixed Shrek appearing on the HUD

Beta 4 Changelog (October 31, 2022)

  • added more spec cams
  • added menu photos
  • added more voice lines for when the portals to Dracula's Lair are opened
  • added blood
  • fixed Shrek
  • fixed missing pickup models
  • widened some doorways
  • redesigned side route by the graveyard and windmill
  • redid the method in which voice lines are called, they should now be more consistent and allow for disguised spies to speak
  • the text that appears on your screen when you get the vampire powerup now better communicates what it does
  • repositioned the spellbook that spawns next to spawn to be easier to grab on the way to mid
  • Soldier should no longer reference Merasmus

Beta 4a Changelog (November 1, 2022)

  • added 2 seconds of uber for players entering the underworld
  • fixed being able to build teleporters in the underworld
  • fixed case where you would be unable to pick up dropped bloodsacks if they were dropped in the blood water
  • fixed being unable to block captures
  • fixed missing faces on a roof
  • changed the location of some pumpkin bombs

Beta 4b Changelog (November 1, 2022)

  • fixed BLU having two spells next to their spawn
  • fixed missing soundscape file
  • nudged a spec cam up a bit to avoid showing nodraw faces

Beta 4c Changelog (November 2, 2022)

  • added new placeholder soundscape to the underworld
  • changed the color of the blood drop on the HUD, now looks like blood
  • fixed case where the soundscapes wouldn't properly update when exiting the underworld

Experiment 1 Changelog (November 4, 2022)

  • experimenting with adding an upper area to the side route by the graveyard, is it good?
  • fixed errors relating to the soundscript
  • added more voice lines for demo when he exits the underworld

Big Update Changelog (May 5, 2023)

  • Added alot of detailing, entire underworld (still wip), added hud, added dracula voice, added custom soundscapes and more stuff im forgetting

Rc1 Changelog (September 2, 2023)

  • Out of beta stage;
  • Release on Steam workshop.

Rc2 Changelog (September 3, 2023)

  • Steam Workshop version
  • Full patch notes later maybe

Rc3 Changelog (September 14, 2023)

  • Reupload due to site issues

Unused content

  • A larger and earlier version of the Dracula portrait can be found on the map files.
  • A file named monstergraffiti.vtf depicts a sketch of a Frakenstein-looking monster. It includes an alpha mask that would make it look faint.

Notes

Trivia

  • The back of the sticker on the blood liquor (contents of blood bag) contains a notice about Scout missing, including information where he has last seen, a fake phone number, and an age-accelerated "mockup" with his face identical except a grown beard. It is somewhat difficult to see in-game due to being blocked by blood.
    • Additionally, some parts of the texture were unmapped to the model, including earlier variants of the backside of the sticker, and the text in front of the more-legible sticker with a checkered border, reading: "Not for those who faint at the sight of blood. Up to 3% type O blood per serving (We don't whose(sic))".
  • Sniper's van can be seen outside the playable area of BLU's First Yard.
  • On the perch of the windmill in the graveyard is a mouse trap with a piece of cheese.
  • Both spawns have an inaccessible room filled with computers behind a glass window. RED's room has a world map on the wall, as well as a frog on top of a computer in a corridor; BLU's room has a projector projecting "Bat-Mann Strikes Back!" on a screen and a penguin wearing bat wings with a grenade attached to them.
  • The RED spawn's building has a very dark veranda split into three sections. The middle section contains two crates that hide several hay bales, a television, and a deer and a hyena cutout standing next to a blood bag (which is a map prop and so cannot be collected).
  • Dracula's Castle has an inaccessible third floor with lots of bookcases filled with books, along with a half open door to a black room with two toy palm trees and a raccoon cutout with a caption that reads "Flower Shop" inside.
  • Close to the RED spawn, there is a signature from one of the map author's written on the tree.

Gallery