Difference between revisions of "Illustrative Rendering in Team Fortress 2"
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== Resources == | == Resources == | ||
− | *[ | + | *[https://valvearchive.com/archive/Other%20Files/Publications/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Accompanying paper] |
− | *[ | + | *[https://valvearchive.com/archive/Other%20Files/Publications/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Movie's original file] |
− | *[ | + | *[https://valvearchive.com/archive/Other%20Files/Publications/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow] |
{{Video nav}} | {{Video nav}} | ||
[[Category:Videos]] | [[Category:Videos]] |
Revision as of 15:51, 10 January 2019
Illustrative Rendering in Team Fortress 2 | |
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Video Info | |
Released: | September 3, 2007 |
Run time: | 3:34 |
Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
Trivia
- The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
- The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
Resources
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