Difference between revisions of "Coldfront/zh-hans"
m |
(→中央控制点(破屋)) |
||
Line 30: | Line 30: | ||
=== 中央控制点(破屋) === | === 中央控制点(破屋) === | ||
− | * '''控制点''' | + | * '''控制点''':中央控制点位于破屋废墟之内。 |
− | * '''入口''' | + | * '''入口''':红蓝双方各有三条通道通往中央控制点区。两条由地面进入,从一处上坡路接近控制点,以及一条由小悬崖进入的高地路线。 |
− | * '''小悬崖''' | + | * '''小悬崖''':由庭院进入控制点区的通道之一。一般来说是一条单向道,但是侦察兵和士兵等有机动能力的职业可以反向爬上悬崖。该处也是个常规狙击手点位。 |
− | * '''屋子''' | + | * '''屋子''':包裹控制点本体的破屋。士兵和爆破手等能爆炸跳的职业可以爆炸跳到破屋上方来获得高地优势。 |
− | * '''岩石后方''' | + | * '''岩石后方''':一处对医生和工程师的安全点位,同时该处还与弹药箱医疗包刷新点很近。 |
− | * '''庭院''' | + | * '''庭院''':双方各有一处位于中央控制点和第2、4控制点之间的过渡地带。该地区在中间被一座管道桥分为两半。 |
− | * '''蓝队/红队第三出生点''' | + | * '''蓝队/红队第三出生点''':当红队或蓝队占领了4个控制点时,他们会在第三控制点旁的一个小房间内复活。该出生点的出口可在下方“小悬崖”图片中看见。 |
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:coldfront1.png| | + | File:coldfront1.png|中央控制点 |
− | File:coldfront3.png| | + | File:coldfront3.png|废墟 |
− | File:coldfront4.png| | + | File:coldfront4.png|由悬崖进入的道路 |
− | File:coldfront2.png| | + | File:coldfront2.png|小悬崖 |
</gallery> | </gallery> | ||
Revision as of 04:58, 24 October 2023
此页面正在被翻译成简体中文。 如果您能熟练地运用简体中文,请在讨论页上留言或与为此页面贡献的作者讨论(通过浏览页面历史)。 |
本条目的主题是地图。关于相似内容,请见:Coldfront(消歧)。
Coldfront | |
---|---|
基本信息 | |
开发者: | 未知 |
地图资料 | |
环境: | 工业风 |
设定: | 白昼,雪天 |
地图照片 | |
地图俯视图 | |
地图邮票 | |
支持者排行榜 |
“ | Brrrrr...
点击试听 (英语)
— 工程师,在整个队伍都没穿冬装的情况下
|
” |
Coldfront是一张社区制作的标准控制点地图。该地图由于其出色的品质于工程师更新中被加入到官方地图中。
目录
介绍视频
位置
注:如果你无法找到下方列出的位置,你可以向下滚动到辅助俯瞰图板块,以查看它们在地图上所标记的确切位置。
地图上的每个区域都给特定兵种发挥其特长的机会并以此对付他们的敌人。侦察兵,士兵和爆破手可以跨越地图上的小型悬崖并有上到中央建筑上方的能力,而斜坡和拐角处可以让火焰兵,工程师和机枪手伏击进攻者。以及大面积的空地使医生和间谍可以自由行动来到达有利位置,同时也能让狙击手能打出有效射击
中央控制点(破屋)
- 控制点:中央控制点位于破屋废墟之内。
- 入口:红蓝双方各有三条通道通往中央控制点区。两条由地面进入,从一处上坡路接近控制点,以及一条由小悬崖进入的高地路线。
- 小悬崖:由庭院进入控制点区的通道之一。一般来说是一条单向道,但是侦察兵和士兵等有机动能力的职业可以反向爬上悬崖。该处也是个常规狙击手点位。
- 屋子:包裹控制点本体的破屋。士兵和爆破手等能爆炸跳的职业可以爆炸跳到破屋上方来获得高地优势。
- 岩石后方:一处对医生和工程师的安全点位,同时该处还与弹药箱医疗包刷新点很近。
- 庭院:双方各有一处位于中央控制点和第2、4控制点之间的过渡地带。该地区在中间被一座管道桥分为两半。
- 蓝队/红队第三出生点:当红队或蓝队占领了4个控制点时,他们会在第三控制点旁的一个小房间内复活。该出生点的出口可在下方“小悬崖”图片中看见。
第2、4控制点(洞穴内仓库)
- 控制点: The intermediate control points are set in the center of the elevated concrete road.
- 庭院处入口: Teams most commonly enter through the main central path (building), but the side route (pipes) and the ramp room (forward respawn) are there as alternatives.
- 车库: The location of the first forward resupply. An effective but risky flank to topple defenders on the platform.
- 平台: A large elevated platform near the control point. Teams should base their defenses around this platform, but beware of flanks through the ramp room.
- 蓝队/红队第二出生点: When BLU or RED captures the center point, they spawn in a single room in the Garage area.
第1、5控制点(双方总部)
- 控制点: The final control points are locked into the center of the circular final chamber.
- 第二/四控制点处入口: Three small but separated doorways are used to enter the final chamber. Far-left (through silo), center, and far-right.
- 筒仓: Otherwise known as the far left flank, this passage is most commonly used to sneak an assault on the final CP, but can become dangerous if a player is caught in this narrow passage.
- 外环: The upper ring surrounding the central chamber that all teams must pass through if entering/exiting the area. The slight height advantage and plenty of cover make it a significant location to control for both attackers and defenders. The support beams spanning across the ceiling do not have collision detection and players can pass right through them.
- 中央大厅: The open space in the center of the room. Its lower elevation makes this a no-man's land if the attackers succeed in taking the Outer Ring. Good for hiding Sentry Guns.
- 后方: The elevated area behind the final control point. A stable but not most ideal point of defense for a team making a last-ditch or makeshift defense. Health and ammo packs are available in the back, and an easy drop-down to the control point itself.
- 红队和蓝队初始出生点: A large spawn room with a large board table with two exits on each side of the point.
辅助俯瞰图
1.岩石后方 2.小悬崖 3.庭院 4.车库 5.平台 6.侧方入口 7.筒仓 8.外环
策略
主条目: 社区Coldfront策略
“孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注 |
控制点时间
控制点 | 玩家人数 | 秒 | ||
---|---|---|---|---|
控制点 1 和 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
控制点 2 和 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
控制点 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
更新历史
2010年7月8日补丁 (工程师更新)
- Added Coldfront to the game.
- Added map to the default mapcycle and motd files.
- Fixed a server crash issue related to increased maxplayer servers.
- Fixed a couple Engineer building exploits.
- Added missing Mac intro movie for cp_coldfront.
- Improved visibility on last CP.
- Moved second CP slightly closer to the attacker's side.
- Added cover for players queuing up the health pack on the second CP.
- Improved clipping on the zig-zag ramp to middle CP.
- Teams that capture the middle CP are now awarded with faster spawn times.
细枝末节
- The first and last capture points were created for a TF2Maps.net control point detailing mini-contest (in which it won 1st and 3rd place, respectively.)
- Both teams' main spawn rooms were inspired by the war room from the 1964 film Dr. Strangelove.
- The BLU Pyro is seen wearing Bill's Hat during the introductory video.
- A cold front is the leading edge of a cooler mass of air, replacing (at ground level) a warmer mass of air.
- Eric Wong's initials can be seen out of bounds above the BLU rocket.
外部链接
- Coldfront development thread at TF2maps.com
- Map Fly-through (RC2) on YouTube
- Development Timelapse on YouTube
|