Difference between revisions of "Upgrade Station"
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[[Image:MvM Upgrade UI.jpg|right|300px]] | [[Image:MvM Upgrade UI.jpg|right|300px]] | ||
Upgrade Stations are accessed by walking up to them. By default, the Primary Weapon slot is selected. The UI automatically shades upgrades in a slot if player cannot afford it. Players may cancel at anytime to regain the credits used during the session. | Upgrade Stations are accessed by walking up to them. By default, the Primary Weapon slot is selected. The UI automatically shades upgrades in a slot if player cannot afford it. Players may cancel at anytime to regain the credits used during the session. | ||
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=== Class === | === Class === | ||
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== Update history == | == Update history == | ||
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'''{{Patch name|8|15|2012}}''' | '''{{Patch name|8|15|2012}}''' | ||
* Added Mann vs. Machine | * Added Mann vs. Machine | ||
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* Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel | * Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel | ||
* Updated upgrade icons to remove numbers | * Updated upgrade icons to remove numbers | ||
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== Trivia == | == Trivia == | ||
* There are several items visible inside the Upgrade Station. These include: | * There are several items visible inside the Upgrade Station. These include: | ||
** A large [[Health pickup]] | ** A large [[Health pickup]] | ||
− | ** 3 medium ammo crates | + | ** 3 medium [[ammo]] crates |
** A [[Bear Trap]] | ** A [[Bear Trap]] | ||
** A Level 3 [[Sentry Gun]] [[Gibs#Debris gibs|gib]] | ** A Level 3 [[Sentry Gun]] [[Gibs#Debris gibs|gib]] | ||
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** Several cans of [[Bonk! Atomic Punch]] | ** Several cans of [[Bonk! Atomic Punch]] | ||
** A [[Wrench]] | ** A [[Wrench]] | ||
− | ** Forge tongs and a hammer | + | ** Forge tongs and a blacksmith hammer |
** A [[Pistol]] with a clip | ** A [[Pistol]] with a clip | ||
− | ** An oil | + | ** An oil can |
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[[Category:Mann vs. Machine]] | [[Category:Mann vs. Machine]] | ||
{{MannVsMachineNav}} | {{MannVsMachineNav}} |
Revision as of 06:21, 19 August 2012
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
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“ | Whoo! I feel fit as a fiddle.
Click to listen
— The Engineer
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” |
An Upgrade Station is a place for players to buy weapon upgrades, abilities, and Power Up Canteen buffs. Players may access one of the two kiosks in the base at any time to purchase upgrades with collected credits. The cost of each upgrade does not increase with a repeated purchase. Upgrades and associated credits are lost during class changes between waves. Players may reselect their class in order to regain upgrades. Upgrades can carry over class changes, if they apply to a different class.
Contents
User Interface
Upgrade Stations are accessed by walking up to them. By default, the Primary Weapon slot is selected. The UI automatically shades upgrades in a slot if player cannot afford it. Players may cancel at anytime to regain the credits used during the session.
Class
Upgrade | Classes | Cost | Levels | Notes |
---|---|---|---|---|
+25% Blast Resistance | All | 350 | 3 | |
+25% Bullet Resistance | All | 350 | 3 | |
+10% Movement Speed | All | 200 | 3 | |
+2% Health Regen | All | 200 | 5 | Regenerates health every second. |
+20% Jump Height | All | 200 | 3 | |
+25% Fire Resistance | All | 150 | 3 | |
+25% Crit Resistance | All | 150 | 3 | |
+5% Metal Regen | Engineer | 200 | 5 | Metal is regenerated every 5 seconds. |
Weapon
When two costs are listed, the first is for the primary slot (or Stickybomb Launchers), and the second for the secondary or melee slot.
Upgrade | Weapons | Cost | Levels | Notes |
---|---|---|---|---|
Destroy Projectiles | Heavy Primary | 600 | 1 | Bullets destroy Rockets and Grenades mid-flight |
+20% Damage | Soldier Primary Demoman Primary |
500 | 4 | |
+25% Damage | Scout Primary Sniper Primary Pyro Primary |
400 | 4 | |
+2 Clip Size | Soldier Primary Demoman Primary Demoman Secondary |
400 | 4 | |
+50% Clip Size | Clip-based weapons | 400/200 | 4 | |
Projectile Penetration | Bullets | 400/200 | 1 | Projectiles penetrate enemy players. |
Knockback Rage | Heavy Primary | 350 | 1 | +1 rage on damage, taunt to knock back targets on damage |
Explosive Headshot | Sniper Primary | 350 | 3 | Increased headshot explosion radius and damage to nearby enemies |
+50% Ammo Capacity | Ammunition-Using | 250/125 | 3 | Ammo pickups grant more ammo accordingly. |
+20% Reload Speed | Explosives Shotgun Sniper primary |
250 | 3 | |
+25% Burn Damage | Pyro Primary | 250 | 4 | Afterburn damage bonus |
+25% Burn Time | Pyro Primary | 250 | 4 | Afterburn duration |
+20% Recharge Rate | Thrown Heavy Lunch Boxes |
250 | 4 | |
+25% Buff Duration | Buff Banner Battalion's Backup Concheror |
250 | 2 | |
+10% Firing Speed | Projectile Hitscan (except Sniper Primary) |
200/100 | 4 | |
+25 Health On Kill | All | 200/100 | 4 | |
+25% Projectile Speed | Soldier Primary Demoman Primary |
200 | 4 | |
25% Faster Charge | Sniper Primary | 250 | 4 | Missing a + in the description? |
-35% Speed On Target | Jarate, Mad Milk | 200 | 1 | |
+25% Airblast Force | Pyro Primary | 100 | 4 | |
+100% Charge Recharge Rate | Demoman Shields | 150 | 4 | |
+10% Attack Speed | Melee | 200 | 4 | |
Armor Penetration | Spy Melee | 400 | 4 | Allows backstabs against giant robots at X% damage |
+2s Crits On Kill | Demoman Melee Spy Melee |
350 | 2 | 2 seconds of 100% critical chance |
Robot Sapper Power | Sapper Red-Tape Recorder |
350 | 3 | Increased robot Sapper radius and duration |
Medi Gun
These are available only to the Medic's Medi Guns.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Share Canteens | 600 | 1 | Share canteen powerups with heal target |
+25% Übercharge Rate | 300 | 4 | |
+25% Heal Rate | 250 | 4 | |
+2s Über Duration | 250 | 3 | |
+25% Max Overheal | 200 | 4 | |
+50% Overheal Time | 150 | 2 | Decreases overheal decay rates. |
Building
These are available only to the Engineer.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
+1 Disposable Sentry Gun | 500 | 1 | Gives the player a disposable mini-sentry. Mini-sentry cannot be upgraded, repaired, or refilled. Once the mini-sentry runs out of ammunition, it self-destructs. |
+100% Building Health | 400 | 3 | |
+10% Sentry Firing Speed | 350 | 3 | |
2-Way Teleporters | 250 | 1 | |
+50% Max Metal Capacity | 200 | 4 | +50% metal to the Engineer, not the buildings |
+100% Dispenser Range | 100 | 3 |
Power Up Canteen
These are available to any class with a Power Up Canteen on their Action Slot.
Upgrade | Cost | Levels | Notes |
---|---|---|---|
Become Crit Boosted | 100 | 3 | Crits and doubled sentry fire rate for 5 seconds |
Become Übercharged | 75 | 3 | Übercharge and shields sentry from damage for 5 seconds |
Building Upgrade | 50 | 3 | (Engineers only) Upgrades all existing buildings to Level 3. |
Refill Clips and Ammo | 25 | 3 | Instantly refill all weapon clips and ammo |
Teleport to Spawn | 10 | 3 | Instantly teleport to spawn, speed boost |
Related achievements
Mann vs. Machievements
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Update history
- Added Mann vs. Machine
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
Trivia
- There are several items visible inside the Upgrade Station. These include:
- A large Health pickup
- 3 medium ammo crates
- A Bear Trap
- A Level 3 Sentry Gun gib
- A drill press
- A Shotgun
- A Grenade Launcher
- Several grenades
- Several pipe bombs
- Several cans of Bonk! Atomic Punch
- A Wrench
- Forge tongs and a blacksmith hammer
- A Pistol with a clip
- An oil can
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