Difference between revisions of "Advanced Weaponiser"

From Team Fortress Wiki
Jump to: navigation, search
(Treasure Hunt Weapons)
m (List of Weapons)
Line 178: Line 178:
 
| rowspan="1"|{{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| rowspan="1"|{{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| [[Primary]]
 
| [[Primary]]
| [[File:Aw-Rainman.png|100px]]<br/>'''The RainMan'''
+
| [[File:Aw-Rainman.png|100px]]<br/>'''The Rain-Man'''
 
| Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
| Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script)
 
|
 
|

Revision as of 18:50, 10 April 2011

Now THIS is a nice weapon.
The Sniper on these custom weapons

Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.

Gameplay Demonstration

Basic Use

Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.

Player Commands

As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:

  • ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
  • achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
  • info <weapon name> - Displays the name, class and statistics for the specified item.
  • loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
  • news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.


The Great Slag Treasure Hunt

The Great Slag Treasure Hunt is a special event hosted on the Advanced Weaponiser server.

In order to participate in the hunt, the player must first collect 4 clues (the clues being the letters S, L, A and G). The clues can be found randomly through drops on the server, or can be stolen from other players who have clues by killing them 3 times.

Once all 4 clues have been found, a notification will be displayed to the entire server, stating the name of the player who collected all the clues. One of three treasure numbers along with the name of the map to find it on will also be displayed.

The player must then locate the treasure on the map that it appears on. Each treasure rewards the player with a special promotional item.

Treasure Locations

  • Treasure #1 is located on koth_viaduct. It can be found on the bridge attached to a house near the Control Point. Upon locating the treasure, the user is rewarded with The Pegasus Boots.
  • Treasure #2 is located on koth_nucleus. It can be found on the upper part of the map. Upon locating the treasure, the user is rewarded with The Celtic King.
  • Treasure #3 is located on koth_harvest_event. It can be found on the roof of the Control Point building. Upon locating the treasure, the user is rewarded with The Lethal Injection.

Achievements

Class Title Weapon Criteria
[[File:Leaderboard class
  1. default.png|link=Classes|20px|bottom]]
    All
Undroppable Force N/A Obtain every single drop weapon.
Leaderboard class scout.png
Scout
Atomic Safety The Atomic Bat Avoid fatal damage by using evasiveness.
Attention Grabber The Perceptionist Disorientate 20 Heavies while they're firing.
Leaderboard class pyro.png
Pyro
Flamotional Outburst The Gentle Manne's Olde Firecannone Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times.
Leaderboard class heavy.png
Heavy
Bone-Breaking Brawl The Fists of Steel Using The Fists of Steel, smash 20 enemies into walls.
Shocker Union The Electroshock Deploy The Electroshock 2 times in one life.
Leaderboard class sniper.png
Sniper
Designated Target The Walkabout Perform a full combo on one enemy.
The Walk of Glory The Walkabout Perform 2 Combos with The Walkabout in one Life.
Leaderboard class spy.png
Spy
Eternal Sunshine of the Spotless Mind The Heart Opener Have 3 enemies infected at once.
Packing Heat The Fire-Retardant Suit Absorb a total of 2000 Fire damage using The Fire-Retardant Suit.

List of Weapons

Class Slot Weapon name Authors Attributes
Leaderboard class scout.png
Scout
Primary Nailgun.png

The Nailgun

CharlesMan (Script)

Pictogram plus.png +10% damage done.
Pictogram plus.png +30% Faster Firing speed.
Pictogram minus.png -50% Clip size.

Primary Aw-Lever rifle.png
The Perceptionist
DanielAwesomo (Model)
Mecha the Slag (Script)

Pictogram plus.png Disorientates on impact
Pictogram minus.png -40% Clip size.
Pictogram minus.png -20% Firing speed.

Melee Aw-Atomic bat.png
The Atomic Bat
BANG! (Model)
Mecha the Slag (Script)

Pictogram plus.png Each hit adds 7% evasiveness.
Pictogram info.png Evasiveness is subtracted when damage is taken.
Pictogram info.png Evasiveness is ineffective against melee attacks.
Pictogram plus.png +30% Firing speed.
Pictogram minus.png -40% Damage done.
Pictogram minus.png No random Critical hits.

Leaderboard class soldier.png
Soldier
Primary Aw-Matador.png
The Matador
Sgt Pepper (Model)
Mecha the Slag (Script)

Pictogram plus.png Rockets are semi-controllable
Pictogram plus.png +30% Explosion Radius.
Pictogram minus.png -10% Damage Done.
Pictogram minus.png -25% Projectile Speed.

Melee Aw-Marauders mace.png
The Marauder's Mace
MasterGir (Model)
Mecha the Slag (Script)

Pictogram plus.png Performs an earthquake upon landing after a rocket jump
Pictogram plus.png Crits during and two seconds after a rocket jump.
Pictogram minus.png -20% Slower Firing Speed.

Leaderboard class pyro.png
Pyro
Primary Aw-Pilot light.png
The Pilot Light
Pogo (Model)
Mecha the Slag (Script)

Pictogram info.png Airblasts can now be charged, which will push enemies further
Pictogram info.png Reflected projectiles are Crits instead of Mini-Crits.
Pictogram plus.png 40% Less Airblast cost
Pictogram plus.png +20% Afterburn duration
Pictogram minus.png -20% Damage done.

Secondary Aw-Firecannone.png

The Gentle Manne's Olde Firecannone

Mecha the Slag (Script)
Nirrti (Model & Texture)

Pictogram plus.png Alt-Fire explodes the flare in mid-air.
Pictogram minus.png Flare does no damage otherwise.
Pictogram minus.png No random Critical hits.

Melee Aw-American gothic.png
The American Gothic
Mecha the Slag (Script)
Hideous (Model)

Pictogram plus.png On Hit: Disables enemy primary temporarily.
Pictogram minus.png -20% Damage done.
Pictogram minus.png +20% damage from melee sources while active.

Leaderboard class demoman.png
Demoman
Primary Aw-Rainman.png
The Rain-Man
Kosai106 (Model)
Mecha the Slag (Script)

Pictogram minus.png -50% Clip size.
Pictogram plus.png Leaves a trail of grenades. Each grenade deals 50% damage

Leaderboard class heavy.png
Heavy
Primary Aw-Maxine.png

Maxine

Svdl (Model)
Mecha the Slag (Script)

Pictogram plus.png +75% Speed while firing.
Pictogram minus.png Will always fire when spun up.
Pictogram minus.png 15% Slower spin up time.
Pictogram minus.png -50% max primary ammo on wearer

Secondary Aw-Electroshocker.png
The Electroshock
Mecha the Slag (Script)

Pictogram plus.png Revives you with an electrical shock upon death.
Pictogram info.png The machine needs to be charged by dealing damage.
Pictogram info.png Player cannot revive if they are gibbed by an explosion.
Pictogram info.png All ammo is lost upon revival.

Melee FvN fists of steel.png

The Alternative Fists of Steel

Mister Royzo (Model)
Mecha the Slag (Script)

Pictogram plus.png On Hit: Knocks back victim
Pictogram info.png 90 Damage is dealt if the target collides with a prop or wall in mid-air.
Pictogram minus.png -40% Damage done.
Pictogram minus.png -30% Firing speed.

Leaderboard class engineer.png
Engineer
Primary Aw-Bulldog.png
The Bulldog
JoshuaC (Model)
Mecha the Slag (Script)

Pictogram plus.png Damage removes Sappers.
Pictogram plus.png +50% Firing speed.
Pictogram minus.png -70% Clip size.
Pictogram minus.png -50% Bullet distance.

Melee Aw-Blizzard Builder.png
The Blizzard Builder
Treythepunkid (Model)
Mecha the Slag (Script)

Pictogram info.png Buildings are built, repaired and upgraded by hurting enemies.
Pictogram info.png Sappers are removed in the same manner.
Pictogram plus.png 10% of damage done by the sentry is recovered on the owner

Leaderboard class medic.png
Medic
Secondary Aw-Electric assurance.png
The Elektric Assurance
Murphy (Model)
Mecha the Slag (Script)

Pictogram plus.png +15% ÜberCharge rate.
Pictogram plus.png Can instantly deploy ÜberCharge at 20% or more.
Pictogram minus.png Medic is unaffected by own ÜberCharge
Pictogram minus.png -60% Heal Rate.
Pictogram minus.png -60% Overheal.

Leaderboard class sniper.png
Sniper
Primary Aw-Walkabout.png

The Walkabout

Svdl (Model)

Mecha the Slag (Script)

Pictogram plus.png Uses combo system.
Pictogram info.png Combo is reset upon missing.
Pictogram info.png Damage increases by 35% for every hit.
Pictogram info.png 3rd hit will be a Crit and reset the combo.
Pictogram plus.png +50% Faster move speed while zoomed in.
Pictogram minus.png No charged shots.
Pictogram minus.png No Headshots.

Melee Aw-Sickle.png
The Khopesh Climber
ez_jamin (Model)
Mecha the Slag (Script)

Pictogram plus.png Attacking a wall or prop allows the player to climb it.
Pictogram minus.png -10% Damage done.
Pictogram minus.png -90% Firing speed.

Melee AW-AmateurWithFeelings.png
The Amateur with Feelings
Mecha the Slag (Script)

Pictogram info.png Not polite, not efficient.
Pictogram info.png Just a bloke with a plan to kill his wife.
Pictogram info.png This weapon is restricted; it does not drop through normal means.
Pictogram info.png This weapon is manually rewarded to the mod's valued contributors.

Melee Aw-kangaroo catcher.png
The Kangaroo Catcher

Mecha the Slag (Script)
Hideous (Model)
Pie_Tony (Texture)

Pictogram info.png Alt-fire throws the boomerang.

Leaderboard class spy.png
Spy
Primary Aw-Fire belt.png

The Fire retardant suit

SeneorGoat/LarryBraverman (Model)
Roflman (Script)
Mecha the Slag (Script)

Pictogram plus.png Afterburn retardant.
Pictogram plus.png +70% Fire damage resistance.

Primary Aw-Red9.png
The Great Escape
Viper Snake (Model & Script)
Pie_Tony (Texture)
Mecha the Slag (Script)

Pictogram info.png On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning.
Pictogram plus.png +20% Firing speed.
Pictogram minus.png -30% Damage done.

Melee Aw-Heart opener.png
The Heart Opener
Mico27 (Model)
Mecha the Slag (Script)

Pictogram plus.png Backstabs infects the victim.
Pictogram info.png Infection disables the victim after 4 seconds.
Pictogram info.png The victim is killed after 8 seconds.
Pictogram plus.png Does not remove disguise on a successful backstab.
Pictogram minus.png Infection can be removed by a Medic or Health kit.

Treasure Hunt Weapons

Class Slot Weapon name Authors Attributes
Leaderboard class scout.png
Scout
Secondary Aw-Pegasus Boots.png
The Pegasus Boots
N/A

Pictogram info.png Passive item.
Pictogram plus.png Alt-Fire: Fire Dash
Pictogram plus.png Scout disappears and re-appears several metres away, leaving a pair of flame trails in his wake.
Pictogram minus.png Does not go through walls.
Pictogram minus.png Dashing decreases the 'Dash Meter', an on-screen percentage.
Pictogram minus.png Longer dash distances drain more of the meter.
Pictogram minus.png Cannot dash unless the meter is at 100%.
Pictogram info.png Moving at the speed of sound is no longer an issue!
Pictogram info.png This was found in the Great Slag Treasure Hunt

Leaderboard class demoman.png
Demoman
Secondary Aw-Celtic King.png
The Celtic King
Mnemosynaut (Model)
Mecha the Slag (Script)

Pictogram info.png When 'The King' or nearby allies deal damage to opponents, charge increases
Pictogram plus.png Damage and speed bonus on 'The King' and nearby allies increases with greater charge
Pictogram minus.png Charge decreases faster with greater charge
Pictogram info.png This was found in the Great Slag Treasure Hunt

Leaderboard class medic.png
Medic
Primary Aw-Lethal Injection.png
The Lethal Injection
Hideous (Model)
Svdl (Texture)

Pictogram plus.png 150% of damage dealt is healed on both patient and medic
Pictogram minus.png -20 max health on wearer
Pictogram info.png The medication for an aggressive Medic
Pictogram info.png This was found in the Great Slag Treasure Hunt

Removed Weapons

Class Slot Weapon name Authors Attributes
Leaderboard class heavy.png
Heavy
Melee Aw-Drill.png
The Drill
Sparkwire (Model & Script)
NeoDement (Script)

Pictogram plus.png +10% Move speed.
Pictogram plus.png +15% Damage done.
Pictogram plus.png +125 Max health on wearer.
Pictogram minus.png Disables use of Primary and Secondary slot.

Leaderboard class spy.png
Spy
Primary Aw-Bloody hurtland.png
The Backdoor Bandit
Viper Snake (Model)
Lei Lei (Texture)
Mecha the Slag (Script)

Pictogram plus.png Shows no hurt indication to victim.
Pictogram plus.png +50% More Accurate.
Pictogram plus.png Firing does not remove disguise.
Pictogram minus.png Cannot Kill.

Leaderboard class pyro.png
Pyro
Melee Aw-Endless carnage.png
The Endless Carnage
Mecha the Slag (Script)
Nirrti (Model)
LT_Commander (Texture)

Pictogram plus.png +30 Max Health
Pictogram plus.png +30% Firing speed.
Pictogram plus.png On hit: +20 Health.
Pictogram minus.png -50% Damage done.

List of Wearables

Class Slot Item name Authors Attributes
Leaderboard class soldier.pngLeaderboard class demoman.pngLeaderboard class engineer.pngLeaderboard class medic.pngLeaderboard class spy.png
Multiple Classes
Head Radrap large.png

The Rad Rap

Communist Cake (Model)

Pictogram info.png "Up On King of the Hill, there's a plastic tree."
Pictogram info.png Earned by completing all of the Weaponiser Achievements.
Pictogram info.png Rad Raps earned before the 17th December 2010 became 'Vintage'.
Pictogram info.png The Vintage version has a different skin.

Leaderboard class scout.png
Scout
Head Scout jesterhat.png

The Southie Arelecchino

JZeeba (Model)

Pictogram info.png "Given to the Scout by an old European immigrant to follow a family tradtion. It will help the Scout perform the acrobatics that will leave your enemies speechless, mainly because they'll be dead..."

Known Bugs

  • Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
  • Viewmodels for most of the weapons are disabled, due to their previous glitchy nature (they would flicker between the Weaponiser item and the item in the player's 'real' loadout). Almost all 'world' models display correctly, but may glitch during certain animations.
  • Certain items that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
    • Using Your Eternal Reward with the Heart Opener will add the stats of the Heart opener and remove the Disguise Kit.
    • The Blizzard Builder will destroy Buildings upon respawn if the Engineer originally had the Gunslinger equipped.
  • Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.
  • Players may not get kill/assist credit when backstabbing with the Heart Opener.
  • When holding Alt-Fire, Maxine sometimes doesn't show bullet sprites.
  • When certain classes wear the Rad Rap, i.e the Engineer, it may clip with their head or sometimes not show up at all.
  • When a disguised Spy backstabs someone with the Heart Opener, the Spy may be seen disguised while holding the Heart Opener in his/her hand from an enemy standpoint.

Trivia

  • Some of the models in the mod were made specifically for Advanced Weaponiser, but also submitted to Valve's contribution page.
  • Several weapons in Weaponiser are based on unused content or beta weapons.
  • The original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher. Before being officially added to the game, The Fists of Steel model was also used for a weapon by the same name in Advanced Weaponiser. Since the Fists of Steel got officially added to the game, Advanced Weaponiser renamed its weapon to "The Alternative Fists of Steel".
  • A function similar to that of the Gentle Manne's Olde Firecannone is attached to an official weapon in the latest update of the TF2 Beta, called the Detonator.
  • The model of the The Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
  • The description for The Rad Rap is a reference to the Gorillaz song Melancholy Hill.
  • An Advanced Weaponiser loadout viewer is currently in development, and can be viewed here. Different players' backpacks can be viewed by Steam ID such as Humblerbee's loadout here.
  • When a player obtains an item in the Great Slag Treasure Hunt, they also earn 50-150 'Slag Shillings', a currency only used (at time of writing) on the "SLAG Gaming #1" server (home of TF2Ware). Because the Advanced Weaponiser server doesn't use Shillings, players are not told that they received them from the treasure.

External Links