Difference between revisions of "Illustrative Rendering in Team Fortress 2"

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*The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats.
 
*The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats.
 
*The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
 
*The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
*In 0:55, some classes are different in the video.  
+
*In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs.  
**Scout appears to wield Nailgun which it didn't make it to the final game.
+
**Scout appears to wield the [[Nailgun]] which it didn't make it to the final game. His belt buckle is also darker.
**Soldier's RPG is from Trailer 1.
+
**Soldier's RPG is from Trailers 1 and 2.
**Pyro retained his appearance from Trailer 1.
+
**Pyro has a hose connecting it's flamethrower and gas canister. It also has completely solid emblems, and a black gas canister, with a smaller grey one accompanying it.
**In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is from Trailer 1.
+
**In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is completely blank, like in [[Meet the Demoman]].
**Heavy's face and class emblem is different.
+
**Heavy's class emblem uses the beta skull and crossbones, seen in [[Meet the Heavy]].
**Engineer's face is similar to Trailer 1.
+
**At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. In 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His [[Revolver]] had a wooden grip instead of ivory, making it resemble the Festive Revlolver.
**Sniper's class emblem is blank yellow. His face is slightly different too.
 
**Spy's face, balaclava and suit is different in 0:28. In 0:55, he retained his appearance from Trailer 1 and his revolver had wooden grip instead of white.
 
 
**Medic and Soldier's face is slightly different.
 
**Medic and Soldier's face is slightly different.
  

Revision as of 21:26, 20 February 2020

Illustrative Rendering in Team Fortress 2
Irintf2.png
Video Info
Released: September 3, 2007
Run time: 3:34

Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.



Trivia

  • The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
  • The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
  • In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs.
    • Scout appears to wield the Nailgun which it didn't make it to the final game. His belt buckle is also darker.
    • Soldier's RPG is from Trailers 1 and 2.
    • Pyro has a hose connecting it's flamethrower and gas canister. It also has completely solid emblems, and a black gas canister, with a smaller grey one accompanying it.
    • In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is completely blank, like in Meet the Demoman.
    • Heavy's class emblem uses the beta skull and crossbones, seen in Meet the Heavy.
    • At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. In 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His Revolver had a wooden grip instead of ivory, making it resemble the Festive Revlolver.
    • Medic and Soldier's face is slightly different.


Resources