Difference between revisions of "Illustrative Rendering in Team Fortress 2"

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(Replaced dead links from the official Valve website to the corresponding files in the Valve Archive. Resources)
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*The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats.
 
*The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats.
 
*The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
 
*The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
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*Some classes are different in the video. They are from trailer 2.
  
 
== Resources ==
 
== Resources ==

Revision as of 14:21, 28 March 2019

Illustrative Rendering in Team Fortress 2
Irintf2.png
Video Info
Released: September 3, 2007
Run time: 3:34

Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.



Trivia

  • The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
  • The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
  • Some classes are different in the video. They are from trailer 2.

Resources