Difference between revisions of "Illustrative Rendering in Team Fortress 2"

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== Resources ==
 
== Resources ==
*[http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Accompanying paper]
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*[https://valvearchive.com/archive/Other%20Files/Publications/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Accompanying paper]
*[http://www.valvesoftware.com/publications/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Movie's original location]
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*[https://valvearchive.com/archive/Other%20Files/Publications/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Movie's original file]
*[http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow]
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*[https://valvearchive.com/archive/Other%20Files/Publications/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf Accompanying slideshow]
  
 
{{Video nav}}
 
{{Video nav}}
  
 
[[Category:Videos]]
 
[[Category:Videos]]

Revision as of 15:51, 10 January 2019

Illustrative Rendering in Team Fortress 2
Irintf2.png
Video Info
Released: September 3, 2007
Run time: 3:34

Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.



Trivia

  • The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
  • The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.

Resources