Difference between revisions of "Illustrative Rendering in Team Fortress 2"

From Team Fortress Wiki
Jump to: navigation, search
Line 14: Line 14:
 
*The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats.
 
*The color pallette in the video would return on the [[Steam Workshop|contribute page]] in order to guide users on how to color certain weapons and hats.
 
*The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
 
*The [[Pyro]], [[Spy]], [[Soldier]], [[Heavy]], and [[Engineer]] were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
*Some classes are different in the video. They are from trailer 2.
+
*In 0:55, some classes are different in the video.  
 +
**Scout appears to wield Nailgun which it didn't make it to the final game.
 +
**Soldier's RPG is from Trailer 1.
 +
**Pyro retained his appearance from Trailer 1.
 +
**In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is from Trailer 1.
 +
**Heavy's face and class emblem is different.
 +
**Engineer's face is similar to Trailer 1.
 +
**Sniper's class emblem is blank yellow. His face is slightly different too.
 +
**Spy's face, balaclava and suit is different in 0:28. In 0:55, he retained his appearance from Trailer 1 and his revolver had wooden grip instead of white.
 +
**Medic and Soldier's face is slightly different.
 +
 
  
 
== Resources ==
 
== Resources ==

Revision as of 14:36, 28 March 2019

Illustrative Rendering in Team Fortress 2
Irintf2.png
Video Info
Released: September 3, 2007
Run time: 3:34

Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.



Trivia

  • The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
  • The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
  • In 0:55, some classes are different in the video.
    • Scout appears to wield Nailgun which it didn't make it to the final game.
    • Soldier's RPG is from Trailer 1.
    • Pyro retained his appearance from Trailer 1.
    • In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is from Trailer 1.
    • Heavy's face and class emblem is different.
    • Engineer's face is similar to Trailer 1.
    • Sniper's class emblem is blank yellow. His face is slightly different too.
    • Spy's face, balaclava and suit is different in 0:28. In 0:55, he retained his appearance from Trailer 1 and his revolver had wooden grip instead of white.
    • Medic and Soldier's face is slightly different.


Resources