Difference between revisions of "Jungle Inferno Update/fi"

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m (Kosmeettiset esineet)
m
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==== Kartat ====
 
==== Kartat ====
 +
{{main|List of maps/fi|l1={{common string|List of maps}}}}
 
{{hatnote|Community maps are identified in italics.}}
 
{{hatnote|Community maps are identified in italics.}}
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color:#748c41;color:white;" |Name
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Name}}
! class="header" style="background-color:#748c41;color:white;" |Picture
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Picture}}
! class="header" style="background-color:#748c41;color:white;" |Game mode
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|Game mode}}
! class="header" style="background-color:#748c41;color:white;" |File name
+
! class="header" style="background-color:#748c41;color:white;" |{{common string|File name}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Banana Bay/fi|<span style="color: #000;">Banana Bay</span>]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Banana Bay{{if lang}}|<span style="color:#000;">Banana Bay</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  | [[File:Bananabay_main.jpg|160px|link=Banana Bay]]
+
| style="background-color:#f8d28c;" | [[File:Bananabay_main.jpg|160px|link=Banana Bay{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Payload/fi|Payload Race]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race]][[File:BLU Bombcart.png|30px|link=Payload Race]]
+
| style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload Race}}]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race{{if lang}}]][[File:BLU Bombcart.png|30px|link=Payload Race]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|plr_bananabay}}
+
| style="background-color:#f8e2a1;" | {{code|plr_bananabay}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Brazil/fi|<span style="color: #000;">Brazil</span>]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Brazil{{if lang}}|<span style="color:#000;">Brazil</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Brazil_main.jpg|160px|link=Brazil]]
+
| style="background-color:#f8d28c;" | [[File:Brazil_main.jpg|160px|link=Brazil{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[King of the Hill/fi|Kukkulan kuningas]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
+
| style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|koth_brazil}}
+
| style="background-color:#f8e2a1;" | {{code|koth_brazil}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Enclosure/fi|<span style="color: #000;">Enclosure</span>]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Enclosure{{if lang}}|<span style="color:#000;">Enclosure</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  | [[File:Enclosure_main.jpg|160px|link=Enclosure]]
+
| style="background-color:#f8d28c;" | [[File:Enclosure_main.jpg|160px|link=Enclosure{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Payload/fi|Pommilasti]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]]
+
| style="background-color:#f8d28c;" | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|pl_enclosure_final}}
+
| style="background-color:#f8e2a1;" | {{code|pl_enclosure_final}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Lazarus/fi|<span style="color: #000;">Lazarus</span>]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Lazarus{{if lang}}|<span style="color:#000;">Lazarus</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Lazarus_main.jpg|160px|link=Lazarus]]
+
| style="background-color:#f8d28c;" | [[File:Lazarus_main.jpg|160px|link=Lazarus{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[King of the Hill/fi|Kukkulan kuningas]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]]
+
| style="background-color:#f8d28c;" | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|koth_lazarus}}
+
| style="background-color:#f8e2a1;" | {{code|koth_lazarus}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''[[Mercenary Park (map)/fi|<span style="color: #000;">Mercenary Park</span>]]'''
+
| style="background-color:#b5b85c;" | '''[[Mercenary Park{{if lang}}|<span style="color:#000;">Mercenary Park</span>]]'''
| style="background-color:#f8d28c;" width="100px"  | [[File:Yetipark 5.png|160px|link=Mercenary Park (map)]]
+
| style="background-color:#f8d28c;" | [[File:Yetipark 5.png|160px|link=Mercenary Park (map){{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)/fi|Attack/Defend]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|cp_mercenarypark}}
+
| style="background-color:#f8e2a1;" | {{code|cp_mercenarypark}}
 
|-
 
|-
| style="background-color:#b5b85c;" |'''''[[Mossrock/fi|<span style="color: #000;">Mossrock</span>]]'''''
+
| style="background-color:#b5b85c;" | '''''[[Mossrock{{if lang}}|<span style="color:#000;">Mossrock</span>]]'''''
| style="background-color:#f8d28c;" width="100px"  |[[File:Mossrock_main.jpg|160px|link=Mossrock]]
+
| style="background-color:#f8d28c;" | [[File:Mossrock_main.jpg|160px|link=Mossrock{{if lang}}]]
| style="background-color:#f8d28c;" align="center" |'''[[Control Point (game mode)/fi|Attack/Defend]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| style="background-color:#f8d28c;" | '''[[Control Point (game mode){{if lang}}|{{common string|Attack/Defend}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| style="background-color:#f8e2a1;" width="60px"  |{{code|cp_mossrock}}
+
| style="background-color:#f8e2a1;" | {{code|cp_mossrock}}
 
|}
 
|}
  
 
==== Pilkat ====
 
==== Pilkat ====
 +
{{main|Taunts/fi|l1=Pilkat}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| width="90px" style="background:#b5b85c;" rowspan="1" | '''{{class link|Pyro|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Headcase|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Headcase|75px}}
| style="background: #f8e2a1 "| '''{{item link|Headcase}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Headcase}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Heavy|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Russian Arms Race|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Russian Arms Race|75px}}
| style="background: #f8e2a1 "| '''{{item link|Russian Arms Race}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Russian Arms Race}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Soviet Strongarm|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Soviet Strongarm|75px}}
| style="background: #f8e2a1 "| '''{{item link|Soviet Strongarm}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Soviet Strongarm}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #000;">Engineer</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Dueling Banjo|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Dueling Banjo|75px}}
| style="background: #f8e2a1 "| '''{{item link|Dueling Banjo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Dueling Banjo}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jumping Jack|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jumping Jack|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jumping Jack}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jumping Jack}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">All classes</span>]]'''
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|All Classes|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Punch|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Yeti Punch|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Punch}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Punch}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Yeti Smash|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Yeti Smash|75px}}
| style="background: #f8e2a1 "| '''{{item link|Yeti Smash}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Smash}}'''
 
|}
 
|}
  
Line 103: Line 105:
 
{{main|Cosmetic items{{if lang}}|l1={{common string|Cosmetic items}}}}
 
{{main|Cosmetic items{{if lang}}|l1={{common string|Cosmetic items}}}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Scout|br=yes|color=black}}'''
 +
| style="background:#4B69FF;" | {{Icon item|Forest Footwear|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Forest Footwear}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: #000;">{{class name|Scout}}</span>]]'''
+
| style="background:#D32CE6;" | {{Icon item|Jungle Jersey|75px}}
| align="center" style="background: #4B69FF "| {{Icon item|Forest Footwear|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jersey}}'''
| style="background: #f8e2a1 "| '''{{item link|Forest Footwear}}'''
 
 
|-
 
|-
| align="center" style="background: #D32CE6 " | {{Icon item|Jungle Jersey|75px}}
+
| style="background:#8847FF;" | {{Icon item|Transparent Trousers|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Jersey}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Transparent Trousers}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Transparent Trousers|75px}}
+
| style="background:#b5b85c;" rowspan="4" | '''{{class link|Soldier|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Transparent Trousers}}'''
+
| style="background:#4B69FF;" | {{Icon item|Attack Packs|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Attack Packs}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: #000;">{{class name|Soldier}}</span>]]'''
+
| style="background:#8847FF;" | {{Icon item|Crit Cloak|75px}}
| align="center" style="background: #4B69FF "| {{Icon item|Attack Packs|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Crit Cloak}}'''
| style="background: #f8e2a1 "| '''{{item link|Attack Packs}}'''
 
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Crit Cloak|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Sharp Chest Pain|75px}}
| style="background: #f8e2a1 "| '''{{item link|Crit Cloak}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Sharp Chest Pain}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Sharp Chest Pain|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Shellmet|75px}}
| style="background: #f8e2a1 "| '''{{item link|Sharp Chest Pain}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Shellmet}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Shellmet|75px}}
+
| style="background:#b5b85c;" rowspan="6" | '''{{class link|Pyro|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Shellmet}}'''
+
| style="background:#4B69FF;" | {{Icon item|Deity's Dress|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Deity's Dress}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="6" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">{{class name|Pyro}}</span>]]'''
+
| style="background:#8847FF;" | {{Icon item|D-eye-monds|75px}}
| align="center" style="background: #4B69FF "| {{Icon item|Deity's Dress|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|D-eye-monds}}'''
| style="background: #f8e2a1 "| '''{{item link|Deity's Dress}}'''
 
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|D-eye-monds|75px}}
+
| style="background:#8847FF;" | {{Icon item|Feathered Fiend|75px}}
| style="background: #f8e2a1 "| '''{{item link|D-eye-monds}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Feathered Fiend}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Feathered Fiend|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Fireman's Essentials|75px}}
| style="background: #f8e2a1 "| '''{{item link|Feathered Fiend}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Fireman's Essentials}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Fireman's Essentials|75px}}
+
| style="background:#8847FF;" | {{Icon item|Hot Huaraches|75px}}
| style="background: #f8e2a1 "| '''{{item link|Fireman's Essentials}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hot Huaraches}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Hot Huaraches|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Sacrificial Stone|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hot Huaraches}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Sacrificial Stone}}'''
 
|-
 
|-
| align="center" style="background: #D32CE6 " | {{Icon item|Sacrificial Stone|75px}}
+
| style="background:#b5b85c;" rowspan="8" | '''{{class link|Heavy|br=yes|color=black}}
| style="background: #f8e2a1 "| '''{{item link|Sacrificial Stone}}'''
+
| style="background:#FFD700;" | {{Icon item|Abominable Snow Pants|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="8" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">{{class name|Heavy}}</span>]]'''
+
| style="background:#D32CE6;" | {{Icon item|Aztec Aggressor|75px}}
| align="center" style="background: #FFD700 "| {{Icon item|Abominable Snow Pants|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Aztec Aggressor}}'''
| style="background: #f8e2a1 "| '''{{item link|Abominable Snow Pants}}'''
 
 
|-
 
|-
| align="center" style="background: #D32CE6 " | {{Icon item|Aztec Aggressor|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Commando Elite|75px}}
| style="background: #f8e2a1 "| '''{{item link|Aztec Aggressor}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Commando Elite}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Commando Elite|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Fat Man's Field Cap|75px}}
| style="background: #f8e2a1 "| '''{{item link|Commando Elite}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Fat Man's Field Cap}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Fat Man's Field Cap|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Heavy Harness|75px}}
| style="background: #f8e2a1 "| '''{{item link|Fat Man's Field Cap}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Heavy Harness}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Heavy Harness|75px}}
+
| style="background:#FFD700;" | {{Icon item|Himalayan Hair Shirt|75px}}
| style="background: #f8e2a1 "| '''{{item link|Heavy Harness}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Himalayan Hair Shirt|75px}}
+
| style="background:#FFD700;" | {{Icon item|Kathman-Hairdo|75px}}
| style="background: #f8e2a1 "| '''{{item link|Himalayan Hair Shirt}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Kathman-Hairdo|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Siberian Tigerstripe|75px}}
| style="background: #f8e2a1 "| '''{{item link|Kathman-Hairdo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Siberian Tigerstripe}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Siberian Tigerstripe|75px}}
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Engineer|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Siberian Tigerstripe}}'''
+
| style="background:#4B69FF;" | {{Icon item|Conaghers' Utility Idol|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Conaghers' Utility Idol}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #000;">{{class name|Engineer}}</span>]]'''
+
| style="background:#D32CE6;" | {{Icon item|Tropical Toad|75px}}
| align="center" style="background: #4B69FF "| {{Icon item|Conaghers' Utility Idol|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Tropical Toad}}'''
| style="background: #f8e2a1 "| '''{{item link|Conaghers' Utility Idol}}'''
 
 
|-
 
|-
| align="center" style="background: #D32CE6 " | {{Icon item|Tropical Toad|75px}}
+
| style="background:#b5b85c;" rowspan="2" | '''{{class link|Medic|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Tropical Toad}}'''
+
| style="background:#4B69FF;" | {{Icon item|Battle Boonie|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Battle Boonie}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="2" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: #000;">{{class name|Medic}}</span>]]'''
+
| style="background:#4B69FF;" | {{Icon item|Vitals Vest|75px}}
| align="center" style="background: #4B69FF "| {{Icon item|Battle Boonie|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Vitals Vest}}'''
| style="background: #f8e2a1 "| '''{{item link|Battle Boonie}}'''
 
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Vitals Vest|75px}}
+
| style="background:#b5b85c;" rowspan="6" | '''{{class link|Sniper|br=yes|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Vitals Vest}}'''
+
| style="background:#4B69FF;" | {{Icon item|Bait and Bite|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Bait and Bite}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="6" | {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: #000;">{{class name|Sniper}}</span>]]'''
+
| style="background:#4B69FF;" | {{Icon item|Cammy Jammies|75px}}
| align="center" style="background: #4B69FF "| {{Icon item|Bait and Bite|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Cammy Jammies}}'''
| style="background: #f8e2a1 "| '''{{item link|Bait and Bite}}'''
 
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Cammy Jammies|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Classy Capper|75px}}
| style="background: #f8e2a1 "| '''{{item link|Cammy Jammies}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Classy Capper}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Classy Capper|75px}}
+
| style="background:#8847FF;" | {{Icon item|Conspicuous Camouflage|75px}}
| style="background: #f8e2a1 "| '''{{item link|Classy Capper}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Conspicuous Camouflage}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Conspicuous Camouflage|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Most Dangerous Mane|75px}}
| style="background: #f8e2a1 "| '''{{item link|Conspicuous Camouflage}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Most Dangerous Mane}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Most Dangerous Mane|75px}}
+
| style="background:#8847FF;" | {{Icon item|Rifleman's Regalia|75px}}
| style="background: #f8e2a1 "| '''{{item link|Most Dangerous Mane}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Rifleman's Regalia}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Rifleman's Regalia|75px}}
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}'''
| style="background: #f8e2a1 "| '''{{item link|Rifleman's Regalia}}'''
+
| style="background:#4B69FF;" | {{Icon item|Aloha Apparel|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Aloha Apparel}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Scout|color=black}}'''<br/>'''{{Class link|Engineer|color=black}}'''<br/>'''{{Class link|Spy|color=black}}'''
+
| align="left" style="background:#b5b85c;"| '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
| align="center" style="background: #4B69FF; " | {{Icon item|Aloha Apparel|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Bananades|75px}}
| style="background: #f8e2a1; " | '''{{item link|Aloha Apparel}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Bananades}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Pyro|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
| align="center" style="background: #D32CE6; " | {{Icon item|Bananades|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|War Eagle|75px}}
| style="background: #f8e2a1; " | '''{{item link|Bananades}}'''
+
| style="background:#f8e2a1;" | '''{{item link|War Eagle}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Demoman|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
+
| align="left" style="background:#b5b85c;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
| align="center" style="background: #EB4B4B; " | {{Icon item|War Eagle|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Nuke|75px}}
| style="background: #f8e2a1; " | '''{{item link|War Eagle}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Nuke}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" | '''{{Class link|Soldier|color=black}}'''<br/>'''{{Class link|Heavy|color=black}}'''
+
| style="background:#b5b85c;" rowspan="14" | '''{{class link|All Classes|br=yes|color=black}}'''
| align="center" style="background: #4B69FF; " | {{Icon item|Nuke|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Aztec Warrior|75px}}
| style="background: #f8e2a1; " | '''{{item link|Nuke}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Aztec Warrior}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="14" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #000;">{{class name|All Classes}}</span>]]'''
+
| style="background:#8847FF;" | {{Icon item|Croaking Hazard|75px}}
| align="center" style="background: #EB4B4B " | {{Icon item|Aztec Warrior|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Croaking Hazard}}'''
| style="background: #f8e2a1 "| '''{{item link|Aztec Warrior}}'''
 
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Croaking Hazard|75px}}
+
| style="background:#8847FF;" | {{Icon item|Hunter in Darkness|75px}}
| style="background: #f8e2a1 "| '''{{item link|Croaking Hazard}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hunter in Darkness}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Hunter in Darkness|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Jungle Wreath|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hunter in Darkness}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Wreath}}'''
 
|-
 
|-
| align="center" style="background: #D32CE6 " | {{Icon item|Jungle Wreath|75px}}
+
| style="background:#FFD700;" | {{Icon item|Mannanas Hat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Wreath}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Mannanas Hat}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Mannanas Hat|75px}}
+
| style="background:#FFD700;" | {{Icon item|Mercenary Park|75px}}
| style="background: #f8e2a1 "| '''{{item link|Mannanas Hat}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Mercenary Park (hat)}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Mercenary Park|75px}}
+
| style="background:#FFD700;" | {{Icon item|Monstrous Memento|75px}}
| style="background: #f8e2a1 "| '''{{item link|Mercenary Park}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Monstrous Memento}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Monstrous Memento|75px}}
+
| style="background:#FFD700;" | {{Icon item|Never Forget Hat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Monstrous Memento}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Never Forget Hat}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Never Forget Hat|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Pithy Professional|75px}}
| style="background: #f8e2a1 "| '''{{item link|Never Forget Hat}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Pithy Professional}}'''
 
|-
 
|-
| align="center" style="background: #4B69FF " | {{Icon item|Pithy Professional|75px}}
+
| style="background:#8847FF;" | {{Icon item|Pocket Saxton|75px}}
| style="background: #f8e2a1 "| '''{{item link|Pithy Professional}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Pocket Saxton}}'''
 
|-
 
|-
| align="center" style="background: #8847FF " | {{Icon item|Pocket Saxton|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Quizzical Quetzal|75px}}
| style="background: #f8e2a1 "| '''{{item link|Pocket Saxton}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Quizzical Quetzal}}'''
 
|-
 
|-
| align="center" style="background: #EB4B4B " | {{Icon item|Quizzical Quetzal|75px}}
+
| style="background:#FFD700;" | {{Icon item|Saxton|75px}}
| style="background: #f8e2a1 "| '''{{item link|Quizzical Quetzal}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Saxton}}'''
 
|-
 
|-
| align="center" style="background: #FFD700 " | {{Icon item|Saxton|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Slithering Scarf|75px}}
| style="background: #f8e2a1 "| '''{{item link|Saxton}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Slithering Scarf}}'''
 
|-
 
|-
| align="center" style="background: #EB4B4B " | {{Icon item|Slithering Scarf|75px}}
+
| style="background:#FFD700;" | {{Icon item|Yeti Park Hardhat|75px}}
| style="background: #f8e2a1 "| '''{{item link|Slithering Scarf}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Yeti Park Hardhat}}'''
|-
 
| align="center" style="background: #FFD700 " | {{Icon item|Yeti Park Hardhat|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Yeti Park Hardhat}}'''
 
 
|}
 
|}
  
 
==== Sarjat ====
 
==== Sarjat ====
 +
{{main|Item sets/fi|l1=Esinesarjat}}
 
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;"
| style="background: #b5b85c; width:90px;" rowspan="3" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| width="90px" style="background:#b5b85c;" rowspan="3" | '''{{class link|Heavy|br=yes|color=black}}'''
| style="background: #f8e2a1;" rowspan="3" | '''[[Monster Mash-Up Pack/fi|Monster Mash-Up Pack]]'''<br/>
+
| style="background:#f8e2a1;" rowspan="3" | '''{{item link|Monster Mash-Up Pack}}'''<br/>
| align="center" style="background: #f8d28c;" | {{icon item|Kathman-Hairdo|80px}}
+
| style="background:#f8d28c;" | {{icon item|Kathman-Hairdo|80px}}
| style="background: #f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Kathman-Hairdo}}'''
|-
 
| align="center" style="background: #f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}}
 
| style="background: #f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c;" | {{item icon|Abominable Snow Pants|80px}}
+
| style="background:#f8d28c;" | {{item icon|Himalayan Hair Shirt|80px}}
| style="background: #f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Himalayan Hair Shirt}}'''
 
|-
 
|-
 +
| style="background:#f8d28c;" | {{item icon|Abominable Snow Pants|80px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Abominable Snow Pants}}'''
 
|}
 
|}
  
Line 282: Line 283:
 
{{main|Tools/fi|l1=Työkalut}}
 
{{main|Tools/fi|l1=Työkalut}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
| align="center" style="background: #f8d28c " | {{Icon item|Abominable Cosmetic Case|75px}}
+
| width="90px" style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Case}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Abominable Cosmetic Key|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Abominable Cosmetic Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Abominable Cosmetic Key}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Abominable Cosmetic Key}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Unleash the Beast Cosmetic Case|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Unleash the Beast Cosmetic Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Case}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Unleash the Beast Cosmetic Key|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Unleash the Beast Cosmetic Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Unleash the Beast Cosmetic Key}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Unleash the Beast Cosmetic Key}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno Campaign Pass|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Inferno Campaign Pass|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Inferno Campaign Pass}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno Campaign Pass}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Inferno ConTracker|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Inferno ConTracker}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Case}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Infernal Reward War Paint Case|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Infernal Reward War Paint Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Infernal Reward War Paint Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Infernal Reward War Paint Key}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Infernal Reward War Paint Key|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Case|75px}}
| style="background: #f8e2a1 "| '''{{item link|Infernal Reward War Paint Key}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Case}}'''
 
|-  
 
|-  
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Jackpot War Paint Case|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Jungle Jackpot War Paint Key|75px}}
| style="background: #f8e2a1 "| '''{{item link|Jungle Jackpot War Paint Case}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Jungle Jackpot War Paint Key}}'''
|-  
+
|}
| align="center" style="background: #f8d28c " | {{Icon item|Jungle Jackpot War Paint Key|75px}}
+
 
| style="background: #f8e2a1 "| '''{{item link|Jungle Jackpot War Paint Key}}'''
+
==== Toimintoesineet ====
 +
{{main|Action items/fi|l1=Toimintoesineet}}
 +
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 +
| width="90px" style="background:#f8d28c;" | {{Icon item|Jungle Inferno ConTracker|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Jungle Inferno ConTracker}}'''
 
|}
 
|}
 +
 +
==== Sotamaalit ====
 +
{{main|War Paint/fi|l1=Sotamaali}}
 +
===== {{decorated name|Jungle Jackpot Collection}} =====
 +
<gallery>
 +
File:Backpack War Paint Park Pigmented.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#EB4B4B;background:#24201B;">{{Decorated name|park pigmented}}</div>
 +
File:Backpack War Paint Sax Waxed.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#D32CE6;background:#24201B;">{{Decorated name|sax waxed}}</div>
 +
File:Backpack War Paint Yeti Coated.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#D32CE6;background:#24201B;">{{Decorated name|yeti coated}}</div>
 +
File:Backpack War Paint Croc Dusted.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|croc dusted}}</div>
 +
File:Backpack War Paint Macaw Masked.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|macaw masked}}</div>
 +
File:Backpack War Paint Piña Polished.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|piña polished}}</div>
 +
File:Backpack War Paint Anodized Aloha.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|anodized aloha}}</div>
 +
File:Backpack War Paint Bamboo Brushed.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|bamboo brushed}}</div>
 +
File:Backpack War Paint Leopard Printed.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|leopard printed}}</div>
 +
File:Backpack War Paint Mannana Peeled.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|mannana peeled}}</div>
 +
File:Backpack War Paint Tiger Buffed.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|tiger buffed}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Infernal Reward Collection}} =====
 +
<gallery>
 +
File:Backpack War Paint Fire Glazed.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#EB4B4B;background:#24201B;">{{Decorated name|fire glazed}}</div>
 +
File:Backpack War Paint Bonk Varnished.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#D32CE6;background:#24201B;">{{Decorated name|bonk varnished}}</div>
 +
File:Backpack War Paint Dream Piped.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#D32CE6;background:#24201B;">{{Decorated name|dream piped}}</div>
 +
File:Backpack War Paint Freedom Wrapped.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#D32CE6;background:#24201B;">{{Decorated name|freedom wrapped}}</div>
 +
File:Backpack War Paint Bank Rolled.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|bank rolled}}</div>
 +
File:Backpack War Paint Clover Camo'd.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|clover camo'd}}</div>
 +
File:Backpack War Paint Kill Covered.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|kill covered}}</div>
 +
File:Backpack War Paint Pizza Polished.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|pizza polished}}</div>
 +
File:Backpack War Paint Bloom Buffed.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|bloom buffed}}</div>
 +
File:Backpack War Paint Cardboard Boxed.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|cardboard boxed}}</div>
 +
File:Backpack War Paint Merc Stained.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|merc stained}}</div>
 +
File:Backpack War Paint Quack Canvassed.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|quack canvassed}}</div>
 +
File:Backpack War Paint Star Crossed.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|star crossed}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Decorated War Hero Collection}} =====
 +
<gallery>
 +
File:Backpack War Paint Carpet Bomber Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|carpet bomber mk.ii}}</div>
 +
File:Backpack War Paint Woodland Warrior Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|woodland warrior mk.ii}}</div>
 +
File:Backpack War Paint Wrapped Reviver Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|wrapped reviver mk.ii}}</div>
 +
File:Backpack War Paint Forest Fire Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|forest fire mk.ii}}</div>
 +
File:Backpack War Paint Night Owl Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|night owl mk.ii}}</div>
 +
File:Backpack War Paint Woodsy Widowmaker Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|woodsy widowmaker mk.ii}}</div>
 +
File:Backpack War Paint Autumn Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#5E98D9;background:#24201B;">{{Decorated name|autumn mk.ii}}</div>
 +
File:Backpack War Paint Plaid Potshotter Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#5E98D9;background:#24201B;">{{Decorated name|plaid potshotter mk.ii}}</div>
 +
File:Backpack War Paint Civil Servant Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#B0C3D9;background:#24201B;">{{Decorated name|civil servant mk.ii}}</div>
 +
File:Backpack War Paint Civic Duty Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#B0C3D9;background:#24201B;">{{Decorated name|civic duty mk.ii}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Contract Campaigner Collection}} =====
 +
<gallery>
 +
File:Backpack War Paint Bovine Blazemaker Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|bovine blazemaker mk.ii}}</div>
 +
File:Backpack War Paint Dead Reckoner Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#8847FF;background:#24201B;">{{Decorated name|dead reckoner mk.ii}}</div>
 +
File:Backpack War Paint Backwoods Boomstick Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|backwoods boomstick mk.ii}}</div>
 +
File:Backpack War Paint Masked Mender Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#4B69FF;background:#24201B;">{{Decorated name|masked mender mk.ii}}</div>
 +
File:Backpack War Paint Iron Wood Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#5E98D9;background:#24201B;">{{Decorated name|iron wood mk.ii}}</div>
 +
File:Backpack War Paint Macabre Web Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#5E98D9;background:#24201B;">{{Decorated name|macabre web mk.ii}}</div>
 +
File:Backpack War Paint Nutcracker Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#B0C3D9;background:#24201B;">{{Decorated name|nutcracker mk.ii}}</div>
 +
File:Backpack War Paint Smalltown Bringdown Mk.II.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#B0C3D9;background:#24201B;">{{Decorated name|smalltown bringdown mk.ii}}</div>
 +
</gallery>
 +
 +
===== {{decorated name|Saxton Select Collection}} =====
 +
<gallery>
 +
File:Backpack War Paint Dragon Slayer.png|<div style="display:inline-block; padding:0px 3px; font-weight:bold; border-radius:4px; color:#EB4B4B;background:#24201B;">{{Decorated name|dragon slayer}}</div>
 +
</gallery>
  
 
=== Päivä 3 ===
 
=== Päivä 3 ===
Line 317: Line 387:
  
 
==== Aseet ====
 
==== Aseet ====
 +
{{main|Weapons/fi|l1=Aseet}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="90px" style="background:#b5b85c;" rowspan="4" | '''{{class link|Pyro|br=yes|color=black}}'''
 +
| style="background:#f8d28c;" | {{Icon item|Dragon's Fury|75px}}
 +
| style="background:#f8e2a1;" | '''{{item link|Dragon's Fury}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="4" | {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: #000;">Pyro</span>]]'''
+
| style="background:#f8d28c;" | {{Icon item|Gas Passer|75px}}
| align="center" style="background: #f8d28c " | {{Icon item|Dragon's Fury|75px}}
+
| style="background:#f8e2a1;" | '''{{item link|Gas Passer}}'''
| style="background: #f8e2a1 "| '''{{item link|Dragon's Fury}}'''
 
|-
 
| align="center" style="background: #f8d28c "| {{Icon item|Gas Passer|75px}}
 
| style="background: #f8e2a1 "| '''{{item link|Gas Passer}}'''
 
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Hot Hand|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Hot Hand|75px}}
| style="background: #f8e2a1 "| '''{{item link|Hot Hand}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Hot Hand}}'''
 
|-
 
|-
| align="center" style="background: #f8d28c " | {{Icon item|Thermal Thruster|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Thermal Thruster|75px}}
| style="background: #f8e2a1 "| '''{{item link|Thermal Thruster}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Thermal Thruster}}'''
 
|-
 
|-
| style="background: #b5b85c; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #000;">Heavy</span>]]'''
+
| style="background:#b5b85c;" rowspan="1" | '''{{class link|Heavy|br=yes|color=black}}'''
| align="center" style="background: #f8d28c " | {{Icon item|Second Banana|75px}}
+
| style="background:#f8d28c;" | {{Icon item|Second Banana|75px}}
| style="background: #f8e2a1 "| '''{{item link|Second Banana}}'''
+
| style="background:#f8e2a1;" | '''{{item link|Second Banana}}'''
 
|}
 
|}
  
 
==== Muutetut Luokat ====
 
==== Muutetut Luokat ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
|-
 
! style="background: #b5b85c;" rowspan="6"| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: #000;">{{class name|pyro}}</span>]]
 
| style="background: #f8e2a1" | {{c|+|Changed:}} Airblast hit detection for both players and projectiles is now a consistent cone
 
 
|-
 
|-
| style="background: #f8e2a1" | {{c|+|Changed:}} Airblast strength increased
+
! width="90px" style="background:#b5b85c;" rowspan="6" | {{class link|Pyro|br=yes|color=black}}
 +
| style="background:#f8e2a1;" | {{c|+|Changed:}} Airblast hit detection for both players and projectiles is now a consistent cone
 
|-
 
|-
| style="background: #f8e2a1" | {{c|-|Changed:}} Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Airblast strength increased
 
|-
 
|-
| style="background: #f8e2a1" | {{c|=|Changed:}} Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
 
|-
 
|-
| style="background: #f8e2a1" | {{c|=|Changed:}} Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
 
|-
 
|-
| style="background: #f8e2a1" | {{c|=|Changed:}} Afterburn duration now based on how long the flamethrower was actively hitting an enemy
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
 
|-
 
|-
 +
| style="background:#f8e2a1;" | {{c|=|Changed:}} Afterburn duration now based on how long the flamethrower was actively hitting an enemy
 
|}
 
|}
  
 
==== Muutetut aseet ====
 
==== Muutetut aseet ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" | <span style="color: white;"> Weapon
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Weapon
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #b5b85c;" rowspan=7| {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: #000;">{{class name|pyro}}</span>]]
+
! width="90px" style="background:#b5b85c;" rowspan=7 | {{class link|Pyro|br=yes|color=black}}
! style="background: #f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants
+
! style="background:#f8d28c;" rowspan=2 | {{Icon item|Flame Thrower|icon-size=75px}} <br /> {{item link|Flame Thrower}} + Variants
| style="background: #f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch)
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Better visual sync, more consistent (no visuals/damage mismatch)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Changed:}} New particle effects
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} New particle effects
 
|}
 
|}
  
Line 373: Line 442:
 
Päivä 4 julkaisi päivitysmuutokset Jungle Inferno -päivitykselle, sisältäen erilaisia asemuutoksia, tietoa uusista aseista, useita bugikorjauksia ja korjauksia pelihakuun. Se myös lisäsi ensimmäisen persoonan tutkimismekaniikan kaikkiin aseisiin.
 
Päivä 4 julkaisi päivitysmuutokset Jungle Inferno -päivitykselle, sisältäen erilaisia asemuutoksia, tietoa uusista aseista, useita bugikorjauksia ja korjauksia pelihakuun. Se myös lisäsi ensimmäisen persoonan tutkimismekaniikan kaikkiin aseisiin.
  
====Muutetut Luokat====
+
==== Muutetut Luokat ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #b5b85c;" rowspan="2" | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: #000;">{{class name|heavy}}</span>]]
+
! width="90px" style="background:#b5b85c;" rowspan="2" | {{class link|Heavy|br=yes|color=black}}
| style="background: #f8e2a1;" | {{c|+|Changed:}} The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
|-
 
! style="background: #b5b85c;" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: #000;">{{class name|engineer}}</span>]]
 
| style="background: #f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per {{botignore|wrench}} hit) when upgrading buildings during the "Setup" period
 
 
|-
 
|-
 +
! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}}
 +
| style="background:#f8e2a1;" | {{c|+|Added:}} Doubled the amount of metal applied (per {{botignore|wrench}} hit) when upgrading buildings during the "Setup" period.
 
|}
 
|}
  
 
==== Muutetut aseet ====
 
==== Muutetut aseet ====
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #748c41;" class="header" | <span style="color: white;"> Class
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Class
! style="background: #748c41;" class="header" colspan=2 | <span style="color: white;"> Weapon
+
! style="background:#748c41;" class="header" colspan=2 | <span style="color: white;"> Weapon
! style="background: #748c41;" class="header" | <span style="color: white;"> Changes
+
! style="background:#748c41;" class="header" | <span style="color: white;"> Changes
 
|-
 
|-
! style="background: #b5b85c;" rowspan=25 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: #000;">{{class name|scout}}</span>]]
+
! width="90px" style="background:#b5b85c;" rowspan=25 | {{class link|Scout|br=yes|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Bonk! Atomic Punch|icon-size=75px}} <br /> {{item link|Bonk! Atomic Punch}}
| style="background: #f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds
+
| style="background:#f8e2a1;" | {{c|=|Note:}} The slow effect lasts 5 seconds
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Crit-A-Cola|icon-size=75px}} <br /> {{item link|Crit-A-Cola}}
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death when effect expires
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} +10% damage taken penalty
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} +10% damage taken penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25% move speed bonus
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
+
! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
| style="background: #f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} +15% firing speed (from 25% slower firing speed)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Increased max health on hit to +7 (from +5)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Increased max health on hit to +7 (from +5)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Wearer never takes falling damage
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} -25% clip size penalty
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -25% clip size penalty
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Flying Guillotine|icon-size=75px}} <br /> {{item link|Flying Guillotine}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge time (by 1.5 seconds)
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Long range hits reduce recharge time (by 1.5 seconds)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Distance considered "long range" reduced by half of the previous value when determining mini-crits
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Crit vs stunned players
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Mini-crits at long range
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}}
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Sandman|icon-size=75px}} <br /> {{item link|Sandman}}
| style="background: #f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Max range balls now do 50% increased damage (from a base of 15)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20%
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} The flight time required to trigger the "max" effect has been reduced by 20%
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Ball regeneration time reduced to 10 seconds (from 15)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)  
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)  
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
+
! style="background:#f8d28c;" colspan=2 rowspan=6 | {{Icon item|Atomizer|icon-size=75px}} <br /> {{item link|Atomizer}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Melee attacks done while airborne mini-crit
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Melee attacks done while airborne mini-crit
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Reduce damage penalty vs players to -15% (from -20%)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when performing a triple jump
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Self-inflicted damage when performing a triple jump
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} Attack speed penalty
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Attack speed penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 50% slower deploy speed penalty
+
| style="background:#f8e2a1;" | {{c|-|Added:}} 50% slower deploy speed penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed   
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Triple-jump is now only possible while the {{botignore|bat}} is deployed   
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]]
+
! style="background:#b5b85c;" rowspan=8 | {{class link|Soldier|br=yes|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Cow Mangler 5000|icon-size=75px}} <br /> {{item link|Cow Mangler 5000}}
| style="background: #f8e2a1;" | {{c|+|Removed:}} Cannot be crit boosted
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot be crit boosted
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Granted/earned crits will converted to mini-crits instead
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Granted/earned crits will converted to mini-crits instead
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Mantreads|icon-size=75px}} <br /> {{item link|Mantreads}}
| style="background: #f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping
+
| style="background:#f8e2a1;" | {{c|+|Added:}} +200% air control when blast jumping
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} +75% push-force reduction now includes airblast
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}}
| style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
+
| style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number of times they can hit the same target(s)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Projectiles are no longer limited on the number of times they can hit the same target(s)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200hu (from 840hu)
+
| style="background:#f8e2a1;" | {{c|+|Changed:}} Projectile velocity increased to 1200hu (from 840hu)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Reduced damage per tick to 20 (from 45)
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced damage per tick to 20 (from 45)
 
|-
 
|-
! style="background: #b5b85c;" rowspan=3 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: #000;">{{class name|demoman}}</span>]]
+
! style="background:#b5b85c;" rowspan=3 | {{class link|Demoman|br=yes|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
+
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
| style="background: #f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
+
| style="background:#f8e2a1;" | {{c|=|Note:}} This weapon has been reverted to its previous design
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration
+
| style="background:#f8e2a1;" | {{c|+|Added:}} 0.5 second increase in charge duration
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25 health on kill
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25 health on kill
 
|-
 
|-
! style="background: #b5b85c;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: #000;">{{class name|heavy}}</span>]]
+
! style="background:#b5b85c;" rowspan=11 | {{class link|Heavy|br=yes|color=black}}
! style="background: #f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
+
! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Gloves of Running Urgently|icon-size=75px}} <br /> {{item link|Gloves of Running Urgently}}
! style="background: #f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}
+
! style="background:#f8d28c;" rowspan=5 width=128px | {{Icon item|Bread Bite|icon-size=75px}} <br /> {{item link|Bread Bite}}
| style="background: #f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Marked-For-Death effect while active
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 25% damage pernalty
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 25% damage penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-10/sec), and regenerated while holstered
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Fists of Steel|icon-size=75px}} <br /> {{item link|Fists of Steel}}
| style="background: #f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active
+
| style="background:#f8e2a1;" | {{c|-|Added:}} 40% overheal reduction while active
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active
+
| style="background:#f8e2a1;" | {{c|-|Added:}} 40% healing rate penalty while active
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
+
! style="background:#f8d28c;" colspan=2 rowspan=4 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% damage vulnerability
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Max health is drained while item is active (-5/sec), and regenerated while holstered
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Health will regenerate only the amount drained while active - minus any damage taken during that time
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
 
|-
 
|-
! style="background: #b5b85c;" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: #000;">{{class name|engineer}}</span>]]
+
! style="background:#b5b85c;" | {{class link|Engineer|br=yes|color=black}}
! style="background: #f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
+
! style="background:#f8d28c;" colspan=2 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
| style="background: #f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
 
|-
 
|-
! style="background: #b5b85c;" rowspan=5 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: #000;">{{class name|medic}}</span>]]
+
! style="background:#b5b85c;" rowspan=5 | {{class link|Medic|br=yes|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Crusader's Crossbow|icon-size=75px}} <br /> {{item link|Crusader's Crossbow}}
| style="background: #f8e2a1;" | {{c|-|Changed:}} Ubercharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
+
| style="background:#f8e2a1;" | {{c|=|Note:}} Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}}
+
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Vita-Saw|icon-size=75px}} <br /> {{item link|Vita-Saw}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.
+
| style="background:#f8e2a1;" | {{c|+|Added:}} On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%.
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} On death up to 20% of your stored ÜberCharge is retained
 
|-
 
|-
! style="background: #b5b85c;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: #000;">{{class name|sniper}}</span>]]
+
! style="background:#b5b85c;" rowspan=7 | {{class link|Sniper|br=yes|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Razorback|icon-size=75px}} <br /> {{item link|Razorback}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Shield regenerated after 30 seconds
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} -100% overheal penalty
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -100% overheal penalty
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
+
! style="background:#f8d28c;" colspan=2 rowspan=5 | {{Icon item|Darwin's Danger Shield|icon-size=75px}} <br /> {{item link|Darwin's Danger Shield}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Afterburn immunity on wearer
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Afterburn immunity on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} +50% fire resistance on wearer
+
| style="background:#f8e2a1;" | {{c|+|Added:}} +50% fire resistance on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} 20% explosive damage vulnerability on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +25 max health on wearer
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} +15% bullet damage resistance on wearer
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: #000;">{{class name|spy}}</span>]]
+
! style="background:#b5b85c;" rowspan=8 | {{class link|Spy|br=yes|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Ambassador|icon-size=75px}} <br /> {{item link|Ambassador}}
| style="background: #f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Headshot damage is now subjected to distance falloff effects
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Headshots beyond 1200 world units do normal (non-crit) damage
 
|-
 
|-
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
+
! style="background:#f8d28c;" rowspan=3 | {{Icon item|Your Eternal Reward|icon-size=75px}} <br /> {{item link|Your Eternal Reward}}
! style="background: #f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
+
! style="background:#f8d28c;" rowspan=3 | {{Icon item|Wanga Prick|icon-size=75px}} <br /> {{item link|Wanga Prick}}
| style="background: #f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} Cannot disguise penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Non-kill disguises require (and consume) a full cloak meter
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} +33% faster cloak drain rate
+
| style="background:#f8e2a1;" | {{c|-|Added:}} +33% faster cloak drain rate
 
|-
 
|-
! style="background: #f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
+
! style="background:#f8d28c;" colspan=2 rowspan=3 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
| style="background: #f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} No cloak meter from ammo boxes when invisible
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes
+
| style="background:#f8e2a1;" | {{c|+|Removed:}} -35% cloak meter from ammo boxes
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} Ammo kits and Dispensers no longer refill the Spy's cloak meter
+
| style="background:#f8e2a1;" | {{c|-|Added:}} Ammo kits and dispensers no longer refill the Spy's cloak meter
 
|-
 
|-
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: #000;">{{class name|pyro}}</span>]]
+
! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|Reserve Shooter|icon-size=75px}} <br /> {{item link|Reserve Shooter}}
| style="background: #f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Attacks on targets flying via the Thermal Thruster mini-crit
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
 
|-
 
|-
! style="background: #b5b85c;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]] <br />{{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: #000;">{{class name|demoman}}</span>]]
+
! style="background:#b5b85c; text-align:left;" rowspan=2 | {{class link|Soldier|color=black}}<br />{{class link|Demoman|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
+
! style="background:#f8d28c;" colspan=2 rowspan=2 | {{Icon item|B.A.S.E. Jumper|icon-size=75px}} <br /> {{item link|B.A.S.E. Jumper}}
| style="background: #f8e2a1;" | {{c|-|Changed:}} Reduced amount of air control while deployed by 50%
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Reduced amount of air control while deployed by 50%
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
+
| style="background:#f8e2a1;" | {{c|-|Changed:}} Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
 
|-
 
|-
! style="background: #b5b85c;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: #000;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: #000;">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: #000;">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: #000;">{{class name|engineer}}</span>]]
+
! style="background:#b5b85c; text-align:left;" rowspan=8 | {{class link|Soldier|color=black}}<br />{{class link|Pyro|color=black}}<br />{{class link|Heavy|color=black}}<br />{{class link|Engineer|color=black}}
! style="background: #f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
+
! style="background:#f8d28c;" colspan=2 rowspan=8 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
| style="background: #f8e2a1;" | {{c|+|Added:}} +50% more pellets per shot
+
| style="background:#f8e2a1;" | {{c|+|Added:}} +50% more pellets per shot
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings)
+
| style="background:#f8e2a1;" | {{c|+|Added:}} Fires a wide, fixed shot pattern (regardless of server settings)
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|+|Changed:}} 50% faster switch speed (previously deployed 50% faster)
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} 50% faster reload speed
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} 50% faster reload speed
+
| style="background:#f8e2a1;" | {{c|-|Added:}} -30% damage penalty
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Added:}} -30% damage penalty
+
| style="background:#f8e2a1;" | {{c|-|Removed:}} Fire rate increases as health decreases
 
|-
 
|-
| style="background: #f8e2a1;" | {{c|-|Removed:}} Fire rate increases as health decreases
+
| style="background:#f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
|-
 
| style="background: #f8e2a1;" | {{c|=|Changed:}} Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
 
|-
 
| style="background: #f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells
 
 
|-
 
|-
 +
| style="background:#f8e2a1;" | {{c|=|Removed:}} Hold fire to load up to 4 shells
 
|}
 
|}
  
Line 614: Line 679:
 
</gallery>
 
</gallery>
  
== {{common string|See also}} ==
+
== Katso myös ==
 
* {{item link|Jungle Inferno Contracts Pass}}
 
* {{item link|Jungle Inferno Contracts Pass}}
  
 
== Ulkoiset linkit ==
 
== Ulkoiset linkit ==
* [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!]
+
* [http://www.teamfortress.com/post.php?id=33662 Welcome to... Mercenary Park!] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!]
+
* [http://www.teamfortress.com/post.php?id=33689 Hit the Campaign Trail!] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!]
+
* [http://www.teamfortress.com/post.php?id=33731 Hot Stuff!] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!]
+
* [http://www.teamfortress.com/post.php?id=33776 We're Almost Live!] {{lang icon|en}}
* [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!]
+
* [http://www.teamfortress.com/post.php?id=33847 Jungle Inferno is Live!] {{lang icon|en}}
* [http://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1]
+
* [http://www.teamfortress.com/jungleinferno/ Jungle Inferno Update Day 1] {{lang icon|en}}
* [http://www.teamfortress.com/jungleinferno/campaign.php Update Day 2]
+
* [http://www.teamfortress.com/jungleinferno/campaign.php Update Day 2] {{lang icon|en}}
* [http://www.teamfortress.com/jungleinferno/pyro.php Update Day 3]
+
* [http://www.teamfortress.com/jungleinferno/pyro.php Update Day 3] {{lang icon|en}}
* [http://www.teamfortress.com/jungleinferno/notes.php Update Day 4]
+
* [http://www.teamfortress.com/jungleinferno/notes.php Update Day 4] {{lang icon|en}}
 +
 
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
 
{{Major updates nav}}
 
{{Major updates nav}}

Revision as of 20:48, 28 August 2020

Tämä artikkeli on päivityksessä julkaistua sisältöä varten. Nähdäksesi itse päivityksen, katso 20. lokakuuta 2017 -päivitys.
Jungle Inferno Update.jpg
Jos Jurassic Park on opettanut meille jotain, niin se on se että elämä löytää tien. Jos Jurassic Park on opettanut meille kaksi asiaa, niin se on se että elämä löytää tien ja Jurassic Park on hyvä varastaa päivitystä varten. Ja jos Valven lakitiimi on opettanut meille jotain, niin se on se että huutamalla meille siitä he jättivät kertomatta toisen asian minkä Jurassic Park opetti meille.

Jos ihmisten huutaminen on opettanut meille jotain, niin se on se että kovat äänet tekevät meistä niin ahdistuneita että unohdamme missä takaisinpalautinnappi on, joten me painamme vain eteenpäin ja julistamme iloisesti kokonaan alkuperäisidean innoittaman päivityksen jossa tappavan vaaralliset eläimet pakenevat huvipuistosta. Sillä elämä löytää tien, ja se on ainoa asia jonka varastimme opimme Jurassic Parkista.
TF2 virallinen nettisivu

Jungle Inferno -päivitys oli merkittävä päivitys Team Fortress 2:een joka kesti 4 päivää, alkaen 16. lokakuuta 2017 ja lopulta se julkaistiin 20. lokakuuta 2017 päivän viivytyksen jälkeen. Se lisäsi 5 uutta asetta, 5 uutta yhteisön luomaa karttaa, 1 uuden Valven luoman kartan, 7 uutta pilkkaa, 1 uuden tappopilkan, 49 uutta kosmeettista esinettä (tosin 4 kaikkien luokkien esinettä ovat tällä hetkellä julkaisematta), ja useita tasapainotuksia olemassaoleviin aseisiin ja lisäksi myös Pyro-luokkaan. Se myös toi muutoksen sopimusjärjestelmään Sopseuraimella, ja lisäsi sotamaalin asepintojen sijaan.

Video

Ilmoitukset

Jungle Inferno -päivityksen sivu alkoi virallisesti 16 lokakuuta 2017 niin kuin se ilmoitettiin TF2 virallisen blogin julkaisussa "Welcome to... Mercenary Park!"

Päivituksen kulku

Jungle Inferno -päivitys julkaistiin neljän päivän kuluessa.

  • Päivä 1 sisälsi 7 uutta pilkkaa, 6 uutta karttaa, ja lyhyen SFM trailerin.
  • Päivä 2 sisälsi sotamaalit ja uuden sopimus-PDAn ilmaisilla ja maksullisilla sopimuksilla, ilmaiset sopimukset antoivat uusia aseita ja maksulliset antoivat verirahaa ja sotamaaleja.
  • Päivä 3 sisälsi uudet aseet: Leppymättömän lohikäärme (ensisijainen ase/liekinheitin), Liekittäjän lentoreppu (toissijainen ase/rakettireppu tappopilkalla), Löpölevitin (toissijainen ase/myrkyllinen kaasu), Kuuma korvapuusti (lähitaisteluase/hanska), ja ainoan ei-Pyron aseen päivityksessä, Lohdutusbanaani (toissijainen välipala-ase Heavylle).
  • Päivä 4 oli viimeinen päivä, jossa julkaistiin blogipostaus kokonaisilla päivitysmuutoksilla ja julkaisupäivä oli yhden päivän päässä.

Päivä 1

Jungle Inferno -päivitys paljasti yhden uuden Valve-kartan ja 5 yhteisön luomaa karttaa, kuin myös 2 uutta Valve-pilkkaa ja 5 yhteisön luomaa pilkkaa.

Kartat

Pääartikkeli: Luettelo kartoista
Community maps are identified in italics.
Nimi Kuva Pelimoodi Tiedostonimi
Banana Bay Bananabay main.jpg Pommilastikisa
RED Bombcart.pngBLU Bombcart.png
plr_bananabay
Brazil Brazil main.jpg Kukkulan kuningas
Controlpoint.png
koth_brazil
Enclosure Enclosure main.jpg Pommilasti
BLU Bombcart.png
pl_enclosure_final
Lazarus Lazarus main.jpg Kukkulan kuningas
Controlpoint.png
koth_lazarus
Mercenary Park Yetipark 5.png Hyökkäys/Puolustus
Controlpoint.png
cp_mercenarypark
Mossrock Mossrock main.jpg Hyökkäys/Puolustus
Controlpoint.png
cp_mossrock

Pilkat

Pääartikkeli: Pilkat
Headcase Pääkokki
Russian Arms Race Slaavilainen etunoja
Soviet Strongarm Punainen puntinnosto
Dueling Banjo Banjokilpa
Jumping Jack Pomppiva pora
Yeti Punch Jetijysäytys
Yeti Smash Lumimiesläimäys

Päivä 2

Päivä 2 paljasti Jungle Inferno -kampanjan ja sotamaalilaatikot jotka tulisivat kampanjan aselöytöjen tilalle ja aselaatikot, 2 uutta kosmetiikkalaatikkoa ja uuden kampanjajärjestelmän. Kampanjassa on 36 uutta sopimusta jotka voidaan tehdä yhteistyössä. Sopimusten tekeminen antaa palkinnoksi joko kampanjakohtaisen esineen tai "verirahaa" jota voidaan käyttää sotamaalien ja laatikoiden ostamiseen.

Kampanja

Jungle Inferno -kampanja vaatii Jungle Inferno -kampanjapassin ostamisen. Sopseurain PDA julkaistiin, joka mahdollistaa kustomoidun sopimusten etenemisen ja pääsyn Palkkasoturipuiston lahjapuotiin. Kaveritulitus on uusi ominaisuus jonka kampanja ja uusi seuruejärjestelmä toi, ja se mahdollistaa sen että pelaajat voivat pelata ystäviensä kanssa/heitä vastaan ja auttaa toisiaan sopimusten tekemisessä jos he ovat samassa Valve serverissä keskenään.

Kosmeettiset esineet

Pääartikkeli: Kosmeettiset esineet
Forest Footwear Tiheikön terässaappaat
Jungle Jersey Viidakon villapaita
Transparent Trousers Kurkkusalaattikerrasto
Attack Packs Taistelutantereen taskut
Crit Cloak Krittikaapu
Sharp Chest Pain Rintapistos
Shellmet Haulihattu
Deity's Dress Jumalolennon julkiasu
D-eye-monds 20 karaatin katse
Feathered Fiend Polttosulkainen pahanhenki
Fireman's Essentials Palomiehen perustarvikkeet
Hot Huaraches Sandaaliskandaali
Sacrificial Stone Uhrikivi
Abominable Snow Pants Hirmuiset lumihousut
Aztec Aggressor Aggressiivinen asteekki
Commando Elite Eliittikommando
Fat Man's Field Cap Karpaasin kenttälakki
Heavy Harness Voimamiehen valjaat
Himalayan Hair Shirt Himalajan karvapaita
Kathman-Hairdo Kathman-tukka
Siberian Tigerstripe Siperialainen suojaväritys
Conaghers' Utility Idol Mekaanikon matkamuisto
Tropical Toad Tropikonna
Battle Boonie Lääkärin lieri
Vitals Vest Elintärkeä elvytysliivi
Bait and Bite Syötti ja saalis
Cammy Jammies Puskapöksyt
Classy Capper Tyylikäs lätsä
Conspicuous Camouflage Tiheikön tuulipuku
Most Dangerous Mane Karvaarallinen
Rifleman's Regalia Pyssymiehen paraatitakki
Leaderboard class scout.png Scout
Leaderboard class engineer.png Engineer
Leaderboard class spy.png Spy
Aloha Apparel Havaijin hellepaita
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class demoman.png Demo
Bananades Banaatit
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demo
Leaderboard class heavy.png Heavy
War Eagle Kahakkakotka
Leaderboard class soldier.png Soldier
Leaderboard class heavy.png Heavy
Nuke Kingi
Aztec Warrior Aseistautunut asteekki
Croaking Hazard Kurnuttava kuolonkonna
Hunter in Darkness Hämärän hiippailija
Jungle Wreath Sademetsän seppele
Mannanas Hat Mannanas-hattu
Mercenary Park Palkkasoturipuisto
Monstrous Memento Hirviömäinen muistuma
Never Forget Hat Muistomerkkihattu
Pithy Professional Hemaiseva hellekypärä
Pocket Saxton Tasku-Saxton
Quizzical Quetzal Kiikkerä ketsaali
Saxton Saxton
Slithering Scarf Kiemurteleva kaulahuivi
Yeti Park Hardhat Jetipuisto-kypärä

Sarjat

Pääartikkeli: Esinesarjat
Monsterimuussaaja
Kathman-Hairdo Kathman-tukka
Himalayan Hair Shirt Himalajan karvapaita
Abominable Snow Pants Hirmuiset lumihousut

Työkalut

Pääartikkeli: Työkalut
Abominable Cosmetic Case Karmiva kosmetiikkapakkaus
Abominable Cosmetic Key Karmiva kosmetiikka-avain
Unleash the Beast Cosmetic Case Uinuvan pedon kosmetiikkapakkaus
Unleash the Beast Cosmetic Key Uinuvan pedon kosmetiikka-avain
Jungle Inferno Campaign Pass Jungle Inferno -kampanjapassi
Infernal Reward War Paint Case Hornan heräteostosten sotamaalisalkku
Infernal Reward War Paint Key Hornan heräteostosten sotamaaliavain
Jungle Jackpot War Paint Case Viidakon verohelpotusten sotamaalisalkku
Jungle Jackpot War Paint Key Viidakon verohelpotusten sotamaaliavain

Toimintoesineet

Pääartikkeli: Toimintoesineet
Jungle Inferno ConTracker Jungle Inferno -SopSeurain

Sotamaalit

Pääartikkeli: Sotamaali
Viidakon verohelpotukset
Hornan heräteostokset
Veteraanin iltakokoelma
Sopimussuorittajan välineistö
Saxtonin parhaat

Päivä 3

Päivä 3 julkaisi 4 uutta asetta Pyrolle, tappopilkan yhdelle Pyron aseista (Liekittäjän lentoreppu), ja välipalaesineen Heaylle, ja muutoksia liekinheittimeen.

Aseet

Pääartikkeli: Aseet
Dragon's Fury Leppymätön lohikäärme
Gas Passer Löpölevitin
Hot Hand Kuuma korvapuusti
Thermal Thruster Liekittäjän lentoreppu
Second Banana Lohdutusbanaani

Muutetut Luokat

Class Changes
Pictogram plus.png Changed: Airblast hit detection for both players and projectiles is now a consistent cone
Pictogram plus.png Changed: Airblast strength increased
Pictogram minus.png Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
Pictogram comment.png Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
Pictogram comment.png Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
Pictogram comment.png Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy

Muutetut aseet

Class Weapon Changes
Flame Thrower
Liekinheitin + Variants
Pictogram comment.png Changed: Better visual sync, more consistent (no visuals/damage mismatch)
Pictogram comment.png Changed: New particle effects

Päivä 4

Päivä 4 julkaisi päivitysmuutokset Jungle Inferno -päivitykselle, sisältäen erilaisia asemuutoksia, tietoa uusista aseista, useita bugikorjauksia ja korjauksia pelihakuun. Se myös lisäsi ensimmäisen persoonan tutkimismekaniikan kaikkiin aseisiin.

Muutetut Luokat

Class Changes
Pictogram plus.png Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
Pictogram plus.png Changed: Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
Pictogram plus.png Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period.

Muutetut aseet

Class Weapon Changes
Bonk! Atomic Punch
Naps! Atomi-isku
Pictogram minus.png Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage.
Pictogram comment.png Note: The slow effect lasts 5 seconds
Crit-A-Cola
Krittikola
Pictogram plus.png Removed: Marked-For-Death when effect expires
Pictogram plus.png Removed: +10% damage taken penalty
Pictogram minus.png Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
Pictogram minus.png Removed: +25% move speed bonus
Pretty Boy's Pocket Pistol
Söpönassun sormipyssy
Pictogram plus.png Changed: +15% firing speed (from 25% slower firing speed)
Pictogram plus.png Changed: Increased max health on hit to +7 (from +5)
Pictogram plus.png Removed: 20% damage vulnerability on wearer
Pictogram minus.png Removed: Wearer never takes falling damage
Pictogram minus.png Added: -25% clip size penalty
Flying Guillotine
Lentävä giljotiini
Pictogram plus.png Added: Long range hits reduce recharge time (by 1.5 seconds)
Pictogram plus.png Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits
Pictogram minus.png Removed: Crit vs stunned players
Pictogram minus.png Removed: Mini-crits at long range
Sandman
Nukkumatti
Pictogram plus.png Changed: Max range balls now do 50% increased damage (from a base of 15)
Pictogram plus.png Changed: The flight time required to trigger the "max" effect has been reduced by 20%
Pictogram plus.png Changed: Ball regeneration time reduced to 10 seconds (from 15)
Pictogram minus.png Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
Atomizer
Atomisoija
Pictogram plus.png Added: Melee attacks done while airborne mini-crit
Pictogram plus.png Changed: Reduce damage penalty vs players to -15% (from -20%)
Pictogram plus.png Removed: Self-inflicted damage when performing a triple jump
Pictogram plus.png Removed: Attack speed penalty
Pictogram minus.png Added: 50% slower deploy speed penalty
Pictogram minus.png Changed: Triple-jump is now only possible while the bat is deployed
Cow Mangler 5000
Karjankäristin 5000
Pictogram plus.png Removed: Cannot be crit boosted
Pictogram minus.png Added: Granted/earned crits will converted to mini-crits instead
Mantreads
Miehenpolkijat
Pictogram plus.png Added: +200% air control when blast jumping
Pictogram plus.png Changed: +75% push-force reduction now includes airblast
Righteous Bison
Biisoninpaimennin
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Changed: Projectiles are no longer limited on the number of times they can hit the same target(s)
Pictogram plus.png Changed: Projectile velocity increased to 1200hu (from 840hu)
Pictogram minus.png Changed: Reduced damage per tick to 20 (from 45)
Claidheamh Mòr
Claidheamh Mòr
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Added: 0.5 second increase in charge duration
Pictogram minus.png Removed: +25 health on kill
Gloves of Running Urgently
Pikajuoksuhanskat
Bread Bite
Mutanttimuhku
Pictogram plus.png Removed: Marked-For-Death effect while active
Pictogram plus.png Removed: 25% damage penalty
Pictogram minus.png Added: Max health is drained while item is active (-10/sec), and regenerated while holstered
Pictogram comment.png Note: Health will regenerate only the amount drained while active - minus any damage taken during that time
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Fists of Steel
Teräsnyrkit
Pictogram minus.png Added: 40% overheal reduction while active
Pictogram minus.png Added: 40% healing rate penalty while active
Eviction Notice
Häätöilmoitus
Pictogram plus.png Removed: 20% damage vulnerability
Pictogram minus.png Added: Max health is drained while item is active (-5/sec), and regenerated while holstered
Pictogram comment.png Note: Health will regenerate only the amount drained while active - minus any damage taken during that time
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Rescue Ranger
Pelastuspartiolainen
Pictogram minus.png Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio)
Crusader's Crossbow
Vapahtajan varsijousi
Pictogram minus.png Changed: ÜberCharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - based on the last time the target was in combat
Pictogram comment.png Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
Vita-Saw
Vita-saha
Pictogram plus.png Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
Pictogram plus.png Added: On-death, preserve 15% ÜberCharge per Organ harvested. This effect caps at 60%.
Pictogram minus.png Removed: On death up to 20% of your stored ÜberCharge is retained
Razorback
Selkäsuoja
Pictogram plus.png Added: Shield regenerated after 30 seconds
Pictogram minus.png Added: -100% overheal penalty
Darwin's Danger Shield
Darwinin vaarakilpi
Pictogram plus.png Added: Afterburn immunity on wearer
Pictogram plus.png Added: +50% fire resistance on wearer
Pictogram plus.png Removed: 20% explosive damage vulnerability on wearer
Pictogram minus.png Removed: +25 max health on wearer
Pictogram minus.png Removed: +15% bullet damage resistance on wearer
Ambassador
Suurlähettiläs
Pictogram minus.png Changed: Headshot damage is now subjected to distance falloff effects
Pictogram minus.png Changed: Headshots beyond 1200 world units do normal (non-crit) damage
Your Eternal Reward
Sinun ikuinen osuutesi
Wanga Prick
Mustan magian piikki
Pictogram plus.png Removed: Cannot disguise penalty
Pictogram minus.png Added: Non-kill disguises require (and consume) a full cloak meter
Pictogram minus.png Added: +33% faster cloak drain rate
Dead Ringer
Kuolemankello
Pictogram plus.png Removed: No cloak meter from ammo boxes when invisible
Pictogram plus.png Removed: -35% cloak meter from ammo boxes
Pictogram minus.png Added: Ammo kits and dispensers no longer refill the Spy's cloak meter
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Reserve Shooter
Reserviräiskijä
Pictogram plus.png Added: Attacks on targets flying via the Thermal Thruster mini-crit
Pictogram minus.png Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demo
B.A.S.E. Jumper
Liitäjän laskuvarjo
Pictogram minus.png Changed: Reduced amount of air control while deployed by 50%
Pictogram minus.png Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Panic Attack
Paniikkikohtaus
Pictogram plus.png Added: +50% more pellets per shot
Pictogram plus.png Added: Fires a wide, fixed shot pattern (regardless of server settings)
Pictogram minus.png Removed: 50% faster reload speed
Pictogram minus.png Added: -30% damage penalty
Pictogram minus.png Removed: Fire rate increases as health decreases
Pictogram comment.png Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased)
Pictogram comment.png Removed: Hold fire to load up to 4 shells

Päivityksen viivästyminen

Päivityksen odotettuna julkaisupäivänä, Päivä 4, blogipostaus ilmoitti päivityksen viivästymisestä yhdellä päivällä niin että TF-tiimi pystyi tekemään lisää rasitetestaamista.

Trivia

  • Viimeisin päivitys jossa oli neljän päivän pituinen järjestelmä päivittäisiä sisältöesikatseluja oli Über-päivitys vuonna 2011.
  • Tämä päivitys vaati pisimmän odotuksen kaikista TF2 historian aikana julkaistuista merkittävistä päivityksistä, kestäen 10 kuukautta ja 29 päivää (yhteensä 272 päivää) sen jälkeen kun Smissmas 2016 julkaistiin.
  • Useita uusia aseita teasattiin päivinä ennen niiden paljastamista:
    • Päivä 1 -päivityssivun lopussa on Löpölevitin maassa, ja taustalla voi nähdä Pyron lentämässä Liekittäjän lentorepulla.
    • Päivä 2 -päivityssivulla, asekasassa missä nähdään mihin sotamaalin voi asettaa, taustalla näkyy Leppymätön lohikäärme. Lisäksi rivissä jossa tiimi esittelee uusia kosmeettisia esineitä, Pyron voi nähdä pitelemässä Leppymätöntä lohikäärmettä ja Heavylla on Lohdutusbanaani.
  • Päivä 2 -päivityssivun lopussa, Saxton Halen voi nähdä pitelemässä Sopseurainta. Sen ruudussa on kaksi nimeä. Yksi niistä on "Mercenary Park", ja toinen on "Pyroland". Myöhemmin paljastettiin että "Pyroland"-vaihtoehdolla, pelaajat pystyisivät tienaamaan kaikki 4 uutta Pyron asetta ja Heavyn aseen tekemällä kaikki kuusi ilmaista sopimusta. Lisäksi, Saxton Halen olalla voi nähdä papukaijan. Papukaijan päästä heijastuu kolme laseria. Kursorin siirtäminen papukaijan lähelle räjäyttää sen pään jättäen sarjakuvamaisen luun pystyyn, hieman verta Halen olalle ja sulkia leijumaan ilmaan. Kolmoislasertähtäin on viittaus Predator elokuvasarjaan, sillä eponyymiset alienien metsästäjät käyttävät samanlaisia tähtäimiä Plasmacasteriensa tähtäämiseen. Ensimmäisessä Predator-elokuvassa ihmisiä metsästettiin viidakossa. Käytettäessä tarkasteluelementtiä nettisivulla näyttää kuvan nimeksi "parroter."

Galleria

Katso myös

Ulkoiset linkit