Difference between revisions of "Team Fortress Classic"

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<div style="float:right;clear:right;background-color:white">
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{{Featured article tag}}
{| class="infobox" {{#if:{{{style|}}} | style="{{{style}}}" | cellspacing="2" cellpadding="2"}}
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{{Game infobox
|-
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  | boxart-image = TFC Boxart.png
| align="center" class="image" colspan="2" | {{#if:{{{image|}}} | [[Image:{{{image}}}|{{#if:{{{image-width|}}} | {{{image-width}}} |px}}]]<br> | [[Image:TFC Boxart.png|250px]] }}
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  | developer    = [[Valve]]
|-
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  | publisher    = Sierra Studios, [[Valve]]
| class="bold" |Developer:
+
  | distributor  = [[Steam]]
|[[Valve]]
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  | engine      = [[w:GoldSrc|GoldSrc]]
|-
+
  | designers    = [[John Cook]], [[Robin Walker]]
| class="bold" |Publisher:
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  | released    = {{Collapsible list
|Sierra Entertainment
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  | title        = April 1, 1999
|-
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  | titlestyle  = font-weight:normal;background:transparent;text-align:left;
| class="bold" |Distributor:
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  | '''Standalone'''<br>April 1, 1999
|[[Steam]]
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  | '''Half-Life Update'''<br>April 7, 1999
|-
+
  | '''Steam'''<br>2003 <small>(Microsoft Windows)</small><br>August 12, 2013 <small>(Mac OS X, Linux)</small>
| class="bold" |Engine:
 
|GoldSrc
 
|-
 
| class="bold" |Designer:
 
|John Cook, Robin Walker
 
|-
 
| class="bold" |Released:
 
|International: May 30 1999
 
|-
 
| class="bold" |Modes:
 
|Multiplayer
 
|-
 
| class="bold" |Genre:
 
|First-person shooter
 
|-
 
| class="bold" |Ratings:
 
|ESRB: M (Mature)
 
|-
 
| class="bold" |Platforms:
 
|Windows
 
|-
 
| class="bold" |Media:
 
|CD-ROM, download
 
|-
 
| class="bold" |Requirements:
 
|<small>*Minimum: 500 MHz processor, 96 MB RAM,<br> 16 MB video card, Internet connection</small>
 
<small>*Recommended: 800 MHz processor, 128 MB RAM,<br> 32 MB video card, Internet connection</small>
 
|}
 
</div>
 
  
'''Team Fortress Classic''' (usually abbreviated '''TFC''') is the predecessor of [[Main Page|Team Fortress 2]] and a port of the original [[Team Fortress]], which was originally a mod for the popular game 'Quake', to the original Half-Life engine.
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}}
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  | mode        = [[w:Multiplayer video game|Multiplayer]]
 +
  | genre        = [[w:First-person shooter|First person shooter]]
 +
  | ratings      = [[w:Entertainment Software Rating Board|ESRB]]: Mature 17+
 +
  | platforms    = Microsoft Windows<br>
 +
Mac OS X<br>
 +
SteamOS + Linux
 +
  | requirements = 800 MHz processor<br>128 MB RAM<br>Windows XP/OS X Snow Leopard 10.6.3/Linux Ubuntu 12.04<br>32 MB+ video card
 +
}}
  
Team Fortress Classic is a team-based multiplayer first-person shooter video game developed by [[Valve]]. A remake of the ''[[Team Fortress]]'' modification for ''Quake'', ''Team Fortress Classic'' was originally released for Windows on 30 May 1999 as a free addition to Half-Life. A standalone version was later released with Valve's Steam system in 2003. The development of ''Team Fortress Classic'' was led by John Cook and Robin Walker, the designers of the original ''Team Fortress'' modification.
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'''''Team Fortress Classic''''' ('''TFC'''), also known as '''''Team Fortress 1.5''''', is a title in the ''Team Fortress'' series of games.
  
The game was originally announced in 1999, powered by Valve's GoldSrc engine. The designers of the ''Team Fortress'' modification were contracted by Valve to develop ''[[Team Fortress 2]]'', but initially remade their original work on Valve's game engine. The game itself revolves in a number of teams, each with access to nine classes, competing in a variety of scenarios such as [[Capture the flag]], VIP protection and [[territorial control]]. In June 2000, the game underwent a significant upgrade, adding new player character models and game modes. As of 2008, the game is one of the ten most played ''Half-Life'' modifications in terms of players according to GameSpy.
+
''Team Fortress Classic'' is a class-based multiplayer online first-person shooter video game developed by [[Valve]] and published by Sierra Studios. A port of the ''Team Fortress'' mod for ''Quake''/''QuakeWorld'', ''Team Fortress Classic'' was originally released for Windows on April 1, 1999, as a mod for [[Half-Life]] and based on the Half-Life Engine (GoldSource Engine). A standalone version was later released on January 16, 2003. The development of ''Team Fortress Classic'' was led by John Cook and Robin Walker, two of the three designers from ''[[Team Fortress]]''.<ref>[https://www.youtube.com/watch?v=4JiSPQzg8lA ''Team Fortress Classic: Its Development, Gameplay, and Legacy'']</ref>
  
 +
The game itself involves a number of teams, each with access to ten classes, competing in a variety of modes such as [[List of game modes (Classic)#Capture the Flag|Capture the Flag]], [[List of game modes (Classic)#Control Points|Control Points]], and [[List of game modes (Classic)#Escort|Escort]]. In June 2000, the game underwent a significant upgrade, adding new player character models and game modes. As of 2003, the game was one of the ten most played ''Half-Life'' mods according to GameSpy.<ref>http://archive.gamespy.com/top10/april03/hlmods/</ref>  Today, as with its predecessor, Quake Team Fortress, it is not very active, and as such, there are few servers with humans on them, and bots prosper in the majority of servers. Your server browser can pick up at most 100 or more servers.
  
__TOC__
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{{Get on Steam|app = 20|placing = 0}}
  
 +
== Development ==
 +
Before ''Team Fortress Classic'', there was ''[[Team Fortress]]'' – a 1996 mod for ''Quake''/''QuakeWorld''. After that success, Team Fortress Software wanted to begin work on ''[[Team Fortress 2]]'' as a mod based on the Quake II engine, but later joined Valve and ported ''Team Fortress'' as a mod for ''Half-Life'' called ''Team Fortress Classic'', released on April 1, 1999. Despite the company's 1998 statement that ''[[Team Fortress 2: Brotherhood of Arms]]'' would be released "soon", the game remained in development in one form or another for eight years until its release on October 10, 2007, and had been on ''Wired'' magazine's top ten vaporware list every year since 2001. The designers of ''Team Fortress'' had been tasked with developing ''Team Fortress 2'' on the Half-Life 1 Engine (Gold Source Engine), but they instead remade ''Team Fortress'' using that engine to help demonstrate its moddability.
  
==Gameplay==
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Following ''Team Fortress Classic'''s release in 1999, Valve introduced various changes into the game. The updates tweaked the game's balance and on occasion added new content, such as new levels. A particularly large update was released on June 8, 2000, introducing several new levels and game modes, a new menu interface, new player models, and optimizing the game's net coding for smoother, faster play.
[[Image:Tfclogo.JPG|right|thumb|200px|The Team Fortress Classic logo]]
 
  
''Team Fortress Classic'' revolves around a number of teams competing in a variety of game modes with players selecting one of nine [[classes]] to play as. Typically, players have the choice of two equal teams, [[red]] and [[blue]], although certain game modes allow for more than two teams with access to different classes. Each game can sustain a maximum of 32 players. The way a player acts in a game is defined by which class they select, with each class having their own strengths and weaknesses. As such, ''Team Fortress Classic'' relies heavily on teamwork between players of different classes.
+
== Gameplay ==
 +
[[File:Tfclogo.png|right|thumb|200px|''Team Fortress Classic'' logo]]
 +
[[File:Tf classic.jpg|right|thumb|200px|One of ''Team Fortress Classic'''s promotional images.]]
  
 +
''Team Fortress Classic'' revolves around two or more teams competing in a variety of game modes with players typically selecting one of ten [[Classes (Classic)|classes]]. Players usually have the choice of two equal teams, Red and Blue, although certain game modes allow for more than two teams with access to different classes. The way a player acts in a game is defined by which class they select, with each class having their strengths and weaknesses. As such, ''Team Fortress Classic'' relies heavily on teamwork between players of different classes.
  
===Game modes===
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== Game modes ==
''Team Fortress Classic'' supports numerous types of play, with distinct objectives for teams of players to pursue.
+
{{main|List of game modes (Classic)}}
[[Image:Team Fortress Classic 2Fort.jpeg|thumb|right|A group of blue players attack a red base on the [[2fort]] map]]
 
In [[capture the flag]] levels, the objective for both teams is to capture the enemy flag and return it to their base while preventing the opposing team from doing the same. Some maps of this type have twists on this formula, such as having multiple flags and requiring a team to capture them all, or requiring a team to perform a task such as disabling security grids before being able to access the flag.
 
  
[[Territorial control]] maps consist of several command points that must be captured, typically either by standing on the command point or bringing a flag to the command point. Teams are awarded points at set intervals for each command point they control.
+
''Team Fortress Classic'' supports several types of play, with distinct objectives for teams of players to pursue.
  
Attack and defend maps, a variation of territorial control, feature one team trying to capture several command points in sequence, while the other team defends each command point from capture.
+
[[File:Team Fortress Classic 2Fort.jpeg|thumb|right|A group of Blue players attacks the Red base on the [[2Fort (Classic)|2Fort]] map.]]
  
In escort maps, the players are split into three teams—a single VIP, the VIP's bodyguards and a group of assassins. The goal of escort maps is for the bodyguards to escort the VIP to a given point on the map, while the assassins attempt to kill the VIP before he gets there.
+
=== Capture the Flag ===
 +
On '''Capture the Flag''' maps, the objective for both teams is to capture the enemy flag and return it to their base while preventing the opposing team from doing the same. Some maps of this type have twists on this formula, such as having multiple flags and requiring a team to capture them all or requiring a team to perform a task such as disabling security grids before being able to access the flag.
  
In an update after the game's release, a further game mode, football, was introduced. In football levels, teams must capture a single ball and take it to a capture point within the enemy base.
+
==== Standard====
 +
'''Standard''' maps have both teams trying to capture the enemy's flag until the point limit is reached or the time limit expires. They must prevent their enemy from achieving the same.
  
 +
==== Football ====
 +
'''Football''' maps feature a common flag, or in most cases ball, that has to be pushed onto an enemy capture point.
  
===Classes===
+
==== Reverse ====
 +
'''Reverse''' maps have the opposing teams bringing their flag to the enemy base and then capturing the flag in the enemy base.
  
There are nine standard classes in ''Team Fortress Classic'' that a player can select. Each class is equipped with at least one unique weapon, and is often armed with a secondary weapon such as a [[shotgun]] or [[nailgun]]. In addition, all classes are armed with a melee weapon—usually a [[crowbar]]—as well as [[grenades]] with a variety of effects depending on the class a player has chosen. In escort levels, a single player can assume the role of a [[civilian]], armed only with an umbrella, and must be escorted by the rest of the team across the level.
+
==== Variant ====
 +
'''Variant''' maps feature limitless possibilities. Official maps of this typology feature multiple common flags that are centrally located, as on [[Flagrun (Classic)|Flagrun]], or a match that takes place for each team entirely within the enemy base, as on [[Rock 2 (Classic)|Rock 2]].
  
[[Image:Team Fortress Classic original models.jpg|The original models for the nine player classes|thumb|right]]
+
=== Control Point ===
 +
'''Control Point''' maps have two main types of game modes.
  
 +
==== Standard ====
 +
'''Standard''' maps consist of several command points that must be captured, typically either by standing on the command point or bringing a flag to the command point. Teams are awarded points at set intervals for each command point they control.
  
====[[Scout]]====
+
==== Attack and Defend ====
 +
'''Attack and Defend''' maps, a variation of Control Point maps, feature one team trying to capture several command points in sequence while the other team defends each command point from capture.
  
*'''Stats:'''
+
=== Escort ===
**Max Health: 75
+
In '''Escort''' maps, the players are split into three teams – a single VIP, the VIP's Bodyguards, and a group of Assassins. The goal of Escort maps is for the Bodyguards to escort the VIP to a given point on the map while the Assassins attempt to kill the VIP before he gets there.
**Max Armor: 50 Light Armor
 
**Max Speed: Very Fast
 
  
*'''Weapons:'''
+
[[File:Team Fortress Classic original models.jpg|The original models for nine of the ten player classes.|thumb|right]]
**Single-barrel [[Shotgun]]
 
**[[Nailgun]]
 
**[[Crowbar]]
 
  
*'''[[Grenades]]:'''
+
=== Community-made ===
**Caltrop Canisters
+
In addition to the official game modes released by Valve, '''community-made''' maps can create new modes of play. For example, Murderball features a King of the Hill-style game featuring a common ball in which points are tabulated by keeping the ball for as long as possible while the three other teams try to take it from you.
**[[Concussion grenade]]s
 
  
*'''Abilities:'''
+
== Classes ==
**Can remove an enemy [[Spy]]'s [[disguise]].
+
{{main|Classes (Classic)}}
**Can disarm [[Demoman|Demomen]]'s detpacks.
 
  
====[[Sniper]]====
+
[[File:TFC Scout.jpg|New (left) and old (right) models.|thumb|right]]
  
*'''Stats:'''
+
There are ten standard '''classes''' in ''Team Fortress Classic''. Each class is equipped with at least one unique weapon, and often armed with a secondary weapon such as the [[Shotgun (Classic)|Shotgun]] or [[Nailgun (Classic)|Nailgun]]. In addition, all classes are armed with a melee weapon – usually the [[Crowbar (Classic)|Crowbar]] – as well as [[Grenades (Classic)|Grenades]] that have a variety of effects depending on the class the player has chosen. On Escort maps, a single player can assume the role of the [[Civilian (Classic)|Civilian]], armed only with an umbrella, who must be escorted by the rest of the team across the level.
**Max Health: 90
 
**Max Armor: 50 Light Armor
 
**Max Speed: Medium
 
  
*'''Weapons:'''
+
=== Scout ===
**[[Sniper rifle]] (with automatic fire)
+
The [[Scout (Classic)|'''Scout''']] is the fastest class in the game but is unable to take much damage in return. The Scout is armed with a nailgun as well as being able to use caltrops and concussion grenades to slow down and confuse opponents.
**[[Nailgun]]
 
**[[Crowbar]]
 
  
*'''[[Grenades]]:'''
+
=== Sniper ===
**[[Frag grenade|Hand Grenades]]
+
The [[Sniper (Classic)|'''Sniper''']] class is armed with a high-powered Sniper Rifle and can be used to attack enemies from distant positions.
  
 +
=== Soldier ===
 +
[[Soldier (Classic)|'''Soldiers''']] are significantly slower than Snipers and Scouts, but possess better armor and are armed with rocket launchers that allow them to rocket jump, along with combat shotguns as sidearms for backup. Rocket jumping, while useful for moving about the battlefield, also significantly damages the Soldier. Soldiers can also make use of nail bombs to cause more damage within close quarters.
  
====[[Soldier]]====
+
=== Demoman ===
 +
The [[Demoman (Classic)|'''Demoman''']] (also known as '''Demolitions Man''') is armed with a Grenade Launcher for indirect fire onto enemy positions, and a Pipe Bomb launcher for booby-trapping places as well as being equipped with a demolition pack capable of opening or closing certain routes on some levels.
  
*'''Stats:'''
+
=== Medic ===
**Max Health: 100
+
The [[Medic (Classic)|'''Medic''']] (also known as the '''Combat Medic''') is equipped with a super nailgun, concussion grenades, and a medical kit that can be used either to heal teammates or expose opponents to a contagious infection that drains health. Unlike the [[Team Fortress 2]] Medic's [[Medi Gun]] the medical kit acts as a melee attack that, on hit, will apply a flat amount of healing or a contagious infection depending on the target's team.
**Max Armor: 200 Heavy Armor
 
**Max Speed: Slow
 
  
*'''Weapons:'''
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=== Heavy Weapons Guy ===
**[[Rocket launcher]]
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The [[Heavy (Classic)|'''Heavy Weapons Guy''']] (also known as the '''Heavy''' or the '''HW Guy''') is armed with a powerful Minigun and can sustain more damage than any other class. However, the Heavy is significantly slower than other classes.
**Single-Barrel [[Shotgun]]
 
**Double-Barrel [[Shotgun]]
 
**[[Crowbar]]
 
  
*'''[[Grenades]]:'''
+
=== Pyro ===
**[[Frag grenade|Hand Grenades]]
+
The [[Pyro (Classic)|'''Pyro''']] (also known as "pyromaniac") is equipped with a flamethrower and an incendiary Rocket Launcher, both of which can set enemies on fire. The Pyro also carries several napalm grenades for the same purpose.
**[[Nail grenade]]s
 
  
 +
=== Spy ===
 +
The [[Spy (Classic)|'''Spy''']] differs significantly in style from other classes, with the class possessing the ability to take on the appearance of any other class on either side. The Spy is equipped with a knife to kill enemy players in one hit by stabbing them in the back as well as a tranquilizer gun to slow down opponents and hallucination gas to confuse them. Spies also possess the ability to feign death, allowing them to use their backstab ability more effectively.
  
====[[Demoman]]====
+
=== Engineer ===
 +
The [[Engineer (Classic)|'''Engineer''']] is a defensive class. Engineers build structures to support their team, such as Sentry Guns to defend key points, ammunition Dispensers, and a teleporter. Engineers have the ability to replenish a teammate's armor by tapping them with their Wrench. In addition, the Engineer is armed with EMP grenades that detonate any explosive ammunition within its range, as well as a Shotgun for backup.
  
*'''Stats:'''
+
=== Civilian ===
**Max Health: 90
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The [[Civilian (Classic)|'''Civilian''']] (also known as '''The Hunted''' or '''V.I.P.''') is a class only available in the [[List of game modes (Classic)#Assassination/Escort|VIP]] game mode and serves as the objective. Armed with the [[Umbrella (Classic)|Umbrella]], his role is to reach an evacuation point without being killed, with the help of his team.
**Max Armor: 120 Medium Armor
 
**Max Speed: Medium
 
  
*'''Weapons:'''
+
==== Bodyguards ====
**[[Grenade launcher]]
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The '''Bodyguard''' are only available on the Escort game mode, the role of the class is prevent the '''Assassins''' from killing the '''Civilian''' and let them reach the destination.
**Pipebomb launcher
 
**Single-Barrel [[Shotgun]]
 
**[[Crowbar]]
 
  
*'''[[Grenades]]:'''
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==== Assassins ====
**[[Frag grenade|Hand Grenades]]
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Also available on the Escort game mode. The role of the '''Assassins''' is to kill the '''Civilian''' and prevent him from reaching the destination.
**[[MIRV grenade]]s
 
  
*'''Abilities:'''
+
== Maps ==
**Can set large explosive devices.
+
{{main|List of maps (Classic)}}
  
 +
== Trivia ==
 +
* On the [[:File:Engineer Update Page0.jpg|original page]] for the [[Engineer Update]], a screenshot of the original ''Team Fortress Classic'' class models, as well as a young [[Dell Conagher]] standing next to the [[Engineer (Team Fortress Classic)|Engineer]] from ''Team Fortress Classic'', can be seen. This, as well as the Sniper's Civilian bobblehead having the ''Team Fortress Classic'' logo on its base and the [[Catch-Up]] comic, confirm that ''Team Fortress Classic'' and ''Team Fortress 2'' take place in the same [[Storyline|universe]], with TFC taking place in the 1930s.
 +
* Unlike ''Team Fortress 2'', ''Team Fortress Classic'' contains several references (and re-used content) from ''Half-Life'', the most striking of which was the Hunted map. Instead of being a remake of the original Hunted President from ''[[Team Fortress]]'', it was a conversion of a segment of the ''Half-Life'' campaign which involved navigating past several Sniper nests. No such official content has been made for ''Team Fortress 2'', and in fact, [[Double Cross|one map]] shares a name with the original ''Half-Life'' Deathmatch map, but has otherwise nothing in common.
 +
* On August 24, ''[[Team Fortress]]''' birthday, grenades will be replaced with presents.
 +
* From [[A Cold Day in Hell]] to [[The Naked and the Dead]], the Classic Team was featured as antagonists in the [[Comics|official TF2 comics]].
  
====[[Medic]]====
+
== History of Team Fortress Classic ==
 +
* April 4, 1997 - Team Fortress Software formed.
 +
* April 7, 1999  - Version released as a mod to ''Half-Life'' and based on the Half-Life 1 Engine (Gold Source Engine).
 +
* June 8, 2000 - Version released with several new maps and game modes, a new GUI menu interface, new player models, and optimization of the game's netcoding for smoother, faster play.
 +
* January 16, 2003  - Version released as a standalone video game and [[Ravelin (Classic)|Ravelin]] map added.
 +
* July 15, 2009 – Version currently released.
  
*'''Stats:'''
+
== See also ==
**Max Health: 90
+
* [[Main Page (Classic)]]
**Max Armor: 100 Medium Armor
+
* [[Team Fortress]]
**Max Speed: Fast
+
* [[Team Fortress 2]]
 +
* [[Unused content]]
 +
* [[Valve]]
 +
* [[A Cold Day in Hell]]
  
*'''Weapons:'''
+
== References ==
**Medikit
+
<references/>
**Large [[Nailgun]]
 
**Single-Barrel [[Shotgun]]
 
**Double-Barrel [[Shotgun]]
 
  
*'''[[Grenades]]:'''
+
== External links ==
**[[Frag grenade|Hand Grenades]]
+
* [[w:Team Fortress Classic|Team Fortress Classic]] – Wikipedia's Team Fortress Classic article
**[[Concussion grenade]]s
+
* [https://www.steampowered.com/v/index.php?area=game&AppId=20& Team Fortress Classic on Steam]
 +
* [https://web.archive.org/web/19990508064141/http://www.sierrastudios.com/games/tfclassic/ Team Fortress Classic website]
  
*'''Abilities:'''
+
{{TFC Nav}}
**Can heal team-mates with the Medikit.
+
{{Team Fortress series}}
**Can infect enemies with the Medikit.
 
**Automatically regenerates [[health]].
 
  
 
+
[[Category:Games]]
====[[Heavy weapons guy]]====
 
 
 
*'''Stats:'''
 
**Max Health: 100
 
**Max Armor: 300 Heavy Armor
 
**Max Speed: Very Slow
 
 
 
*'''Weapons:'''
 
**Assault Cannon
 
**Single-Barrel [[Shotgun]]
 
**Double-Barrel [[Shotgun]]
 
**[[Crowbar]]
 
 
 
*'''[[Grenades]]:'''
 
**[[Frag grenade|Hand Grenades]]
 
**[[MIRV grenade]]s
 
 
 
*'''Abilities:'''
 
**Heavy, isn't pushed by explosions.
 
 
 
 
 
====[[Pyro]]====
 
 
 
*'''Stats:'''
 
**Max Health: 100
 
**Max Armor: 150 Medium Armor
 
**Max Speed: Medium
 
 
 
*'''Weapons:'''
 
**[[Flamethrower]]
 
**Incendiary Cannon
 
**Single-barrel [[Shotgun]]
 
**[[Crowbar]]
 
 
 
*'''[[Grenades]]:'''
 
**[[Frag grenade|Hand Grenades]]
 
**[[Napalm grenade]]s
 
 
 
*'''Abilities:'''
 
**Flame resistant.
 
 
 
 
 
====[[Spy]]====
 
 
 
*'''Stats:'''
 
**Max Health: 90
 
**Max Armor: 100 Light Armor
 
**Max Speed: Medium
 
 
 
*'''Weapons:'''
 
**[[Tranquilizer]] Pistol
 
**Double-Barrel [[Shotgun]]
 
**[[Nailgun]]
 
**[[Knife]]
 
 
 
*'''[[Grenades]]:'''
 
**[[Frag grenade|Hand Grenades]]
 
**[[Gas grenade]]s
 
 
 
*'''Abilities:'''
 
**Can [[disguise]] to look like an enemy.
 
**Can feign [[death]].
 
**Can remove an enemy Spy's disguise.
 
**Can [[backstab]] for an instant kill.
 
 
 
 
 
====[[Engineer]]====
 
 
 
*'''Stats:'''
 
**Max Health: 80
 
**Max Armor: 50 Medium Armor
 
**Max Speed: Medium
 
 
 
*'''Weapons:'''
 
**Railgun
 
**Double-Barrel [[Shotgun]]
 
**[[Wrench]]
 
 
 
*'''[[Grenades]]:'''
 
**[[Frag grenade|Hand Grenades]]
 
**[[EMP grenade]]s
 
 
 
*'''Abilities:'''
 
**Can build automatic [[sentry gun]]s
 
**Can build ammunition [[dispenser]]s
 
**Can repair team-mates' armor
 
**Can create [[ammunition]]
 
 
 
 
 
====[[Civilian]]====
 
 
 
*'''Stats:'''
 
**Max Health: 50
 
**Max Armor: None
 
**Max Speed: Medium
 
 
 
*'''Weapons:'''
 
**Umbrella
 
 
 
*'''[[Grenades]]:'''
 
**None
 
 
 
*'''Abilities:'''
 
**None
 
 
 
==Development==
 
 
 
Before ''Team Fortress Classic'' there was ''[[Team Fortress]]'', a 1996 ''QuakeWorld'' mod. TF's developers were working on ''[[Team Fortress 2]]'' as a standalone game, but later joined [[Valve software]] and ported the original as a mod for ''Half-Life'' called ''Team Fortress Classic'' in April of 1999. Despite the company's 1998 statement that ''Team Fortress 2: Brotherhood of Arms'' would be released "soon," the game remained in development of one form or another for eight years until its release on 10 October 2007, and has been on ''Wired'' magazine's top ten vaporware list every year since 2001.
 
 
 
Since Team Fortress Classic's release in 1999, Valve has introduced various changes into the game. The updates tweaked the game's balance and on occasion added new content, such as new levels. A particularly large update was released on 8 June 2000, which introduced several new levels and game modes, a new GUI menu interface and new player models, and optimized the game's code for smoother, faster play. With this release, the game was renamed to ''Team Fortress 1.5''. In July 2004, the game was migrated into Valve's Steam system, in which a number of additional features were added. For much of its early history, ''Team Fortress Classic'' was second only to ''Counter-Strike'' as the most played and popular of online games.
 
 
 
 
 
==Changes between Team Fortress 2==
 
 
 
 
 
===General TF2 additions===
 
 
 
*[[Critical hit]]s
 
: [[Headshot]]s and [[backstab]]s however, were present in TFC.
 
 
 
*[[Taunt]]s
 
 
 
*All classes have unique [[melee weapon]]s
 
: Most classes in TFC had a crowbar. The exceptions were the engineer (wrench), spy (knife), civilian (umbrella), and medic (first aid kit).
 
 
 
*[[Overtime]] and [[sudden death]] modes.
 
 
 
*New Default [[maps]] - [[Granary]], [[Hydro]], [[Gravelpit]]
 
 
 
*[[Voice commands]]
 
: In TFC, players could only call for a [[Medic]] as their only voice command.
 
 
 
*[[Domination]] and [[Revenge kills|Revenge]]
 
 
 
===General TF2 removals===
 
 
 
*Death counter
 
: TFC scoreboards listed both points and deaths (sorting by points). TF2 hides other players' death counters.
 
 
 
*Grenades
 
: Each standard class had two kinds of grenades. Generally everyone had more weapons (for example, soldiers had two types of grenades, two types of shotguns, a rocket launcher, and a crowbar). [[Jarate]] is functionally similar to a Grenade, but it replaces a weapon and has an effect unlike any of the grenades in TFC.
 
 
 
*Assassination maps
 
: TFC had a "VIP escort" map type where one team (typically composed of [[sniper]]s) tried to kill a player designated the civilian, who was guarded by a team of heavies, soldiers, and medics.
 
 
 
*Ammo bags
 
: Players left an ammo bag on the ground when they died. Players could also drop any excess ammo to help team-mates, usually engineers. Now players drop their weapons when they die, which yields [[ammo]] and [[metal]].
 
 
 
*Armor
 
: Players had armor in addition to health.
 
 
 
===General TF2 changes===
 
 
 
*Art style
 
: TF2's art style is cartoony, in contrast to TFC's semi-realistic style.
 
 
 
*Team-mates can now walk through each other
 
: Team-mates could not walk through each other at all in TFC, which [[griefer]]s frequently exploited to block team-mates.
 
 
 
*Team-mates can no longer move each other with certain weapons
 
: Players could be pushed, or sent flying, by an explosion caused by a team-mate (or a charged sniper rifle). This could be exploited by griefers, used to remove griefers from an area, or used to send team-mates behind enemy lines without taking any damage.
 
 
 
*[[Warpath]]-style [[control point]]s
 
: Most command point maps in TFC involved one or both teams taking flags to command points, which were then captured instantly, much like TF2's [[payload]] game type. TF2's control points are similar to those found in the TFC map Warpath.
 
 
 
*[[2fort]] bridge is now covered.
 
: In TFC 2fort's bridge is wider and uncovered.
 
 
 
*2fort's water route involved a deep swim
 
: In TFC, the area under the bases was completely filled with water
 
 
 
*2fort's spiral staircase and elevator
 
: In TFC's 2fort, a spiral staircase led up from each team's basement, and an elevator that only worked for members of that base's team was found in the flag room's alternate entrance, forcing the use of rocket/pipe/frag/conc jumping if players wanted to exit that way.
 
 
 
*[[Dustbowl]] as a [[control point]] map
 
: TFC's Dustbowl involved moving a flag from the attacker's spawn to the capture point. Anyone who held the flag moved much more slowly (about walking speed). Captures were instantaneous.
 
 
 
*Dustbowl attackers always given three exits from spawn
 
: TFC attackers had only one or two exits in each of the stages.
 
 
 
*Dustbowl's secret paths now permanently open
 
: TFC's Dustbowl had two areas (the upper paths leading to the first two stages' CPs) that only opened after a certain amount of time had passed.
 
 
 
*[[Well]] as a [[control point]] map
 
: In TFC, Well was a [[capture the flag]] map. Well has had several significant changes, including the removal of its eponymous wells. In TFC: There were no trains, you could swim to the flag rooms (where the final CP is in the new Well) after the grates had been detpacked, the center building was much smaller and the roofs of both bases were accessible.
 
 
 
*[[Badlands]] as a [[control point]] map
 
: In TFC, Badlands was a [[capture the flag]] map that bears little resemblance to its TF2 remake. The original map featured two large bases built into the opposite sides of an even larger, winding canyon.
 
 
 
*[[Voice commands]] all sound different for each class
 
: In TFC, all classes used the same sounds while calling for a Medic.
 
 
 
* Unlockable weapons
 
: Most of the classes currently have the ability to unlock three replacement items for their weapons and tools.  Some of these are similar to abilities that the classes had in TFC, but many are completely new.
 
 
 
 
 
==Class specific changes==
 
 
 
 
 
===[[Scout]]===
 
[[Image:ngs.jpg|thumb|The regular Nailgun (used by the Scout, Sniper and Spy) and the Super Nailgun (used by the Medic).]]
 
'''Removed''':
 
*Caltrops and concussion grenades
 
: Caltrops were dropped on the ground to slow enemies down. Concussion grenades were largely used by scouts and medics for 'conc jumping' and disorientating opponents.
 
 
 
*Nailgun
 
: A very accurate automatic weapon that was good against sentries and slower or stationary enemies.
 
 
 
*The ability to disrupt a [[disguise]] by bumping into a [[Team Fortress Classic#Spy|spy]].
 
 
 
*The ability to disarm a detpack by bumping into it.
 
:(The demoman's detpacks were removed.)
 
 
 
'''Added''':
 
*[[Double jump]]
 
 
 
*[[Pistol]]
 
 
 
'''Changed''':
 
*Shotgun
 
: Replaced with the [[scattergun]]
 
 
 
 
 
===[[Soldier]]===
 
[[Image:shottys.jpg|thumb|The regular shotgun and the Super Shotgun. The regular one was used as a long-range weapon while the Super Shotgun was effective against nearly every class.]]
 
'''Removed''':
 
*Nail grenades
 
: Nail grenades fired nails for several seconds before exploding.
 
 
 
*Alternate fire for rocket launcher
 
: TFC alternate fire switched to the launcher and also reloaded it.
 
 
 
*Super Shotgun
 
 
 
 
 
===[[Pyro]]===
 
 
 
'''Removed''':
 
*Napalm grenades
 
: Napalm grenades spread fire on any surfaces for a few seconds.
 
 
 
*Incendiary rockets
 
: Similar to soldier's rockets except they did less damage but set the target (and anyone in the blast radius) on fire. Mini-rocket jumps were possible with this weapon. The [[Flare gun]] is similar to this weapon.
 
 
 
 
 
===[[Demoman]]===
 
 
 
'''Removed''':
 
 
 
*MIRV grenades
 
: These exploded once to spread several more grenades which each exploded moments later.
 
 
 
*Detpacks
 
: These not only annihilated enemies in a fairly large radius, but could also be used to break holes in certain parts of maps.
 
 
 
*Shotgun
 
 
 
 
 
===[[Heavy]]===
 
 
 
'''Removed''':
 
*MIRV grenades
 
: ([[Team Fortress Classic#Demoman|See demoman]])
 
 
 
*Super Shotgun
 
 
 
'''Changed''':
 
*Now called the Heavy, as opposed to 'Heavy Weapons Guy' or 'HWGuy'
 
 
 
 
 
===[[Engineer]]===
 
 
 
'''Removed''':
 
*EMP grenades
 
: A dreaded grenade that caused all ordinance in a radius to explode.
 
 
 
*Rotating placed sentry guns
 
: TF2 engineers can rotate sentry guns when they place them, but in TFC engineers could rotate the sentry any time after it had been placed.
 
 
 
*Repairing armor with a wrench
 
: The wrench in TFC could be used on team-mates to repair their armor, or to accidentally discover a disguised spy. Armor was removed in TF2.
 
 
 
'''Changed''':
 
*Railgun replaced with pistol.
 
 
 
*Super Shotgun replaced with a standard shotgun
 
 
 
*In TFC, when an engineer had enough metal, he could instantly upgrade a sentry. In TF2, it takes eight wrench hits to upgrade.
 
 
 
 
 
===[[Medic]]===
 
 
 
; '''Removed''':
 
*Concussion grenades
 
: ([[Team Fortress Classic#Scout|See scout]])
 
 
 
*Infection
 
: Medics could infect opponents with their medical kit. They could then spread the infection to their team-mates. Using the kit on a disguised spy infected them.
 
 
 
*Shotgun
 
 
 
*Super Shotgun
 
 
 
'''Added''':
 
 
 
*[[ÜberCharge]]
 
 
 
*[[Medigun]]
 
: The TFC medical kit provided an instant heal whereas the new Medigun provides a continuous heal. Note that it heals disguised spies.
 
 
 
'''Changed''':
 
 
 
*Super [[Nailgun]] replaced with the less accurate [[syringe gun]].
 
 
 
 
 
===[[Sniper]]===
 
 
 
'''Removed''':
 
*Legshots
 
: A shot to the leg caused the target to run slower (like a scout's caltrops).
 
 
 
*[[Nailgun]]
 
: ([[Team Fortress Classic#Scout|See scout]])
 
 
 
'''Changed''':
 
 
 
*Shot charging
 
: TFC sniper rifle: Hold fire button to charge shot, release to fire. In TF2, you must stay zoomed in to charge a shot, and press to fire. Your field of vision is also severely reduced while zoomed in in TF2.
 
 
 
*Autorifle
 
: Replaced with the [[SMG]].
 
 
 
 
 
===[[Spy]]===
 
 
 
'''Removed''':
 
*Gas grenades
 
: These caused enemies to hallucinate (see and hear false explosions, flames and gunfire) for several seconds and take damage while near the grenades.
 
 
 
*Tranquilizer gun
 
: Slowed enemies down, much like caltrops and legshots.
 
 
 
*Nailgun
 
: ([[Team Fortress Classic#Scout|See scout]])
 
 
 
*The ability to disrupt an enemy spy's [[disguise]] by bumping into him.
 
 
 
'''Added''':
 
 
 
*[[Sapper]]
 
: TFC spies could throw grenades without losing their disguise, which is how they commonly destroyed sentry guns. Sappers provide a replacement for this ability.
 
 
 
'''Changed''':
 
 
 
*[[Cloaking]] replaces feign death
 
: Feign death ability caused the spy to lie down (and optionally scream) to trick opponents.  Spies now also have the option to use the [[Dead Ringer]], which cloaks and drops a fake body when hit by an attack.
 
 
 
*[[Disguising]] time
 
: In TFC, disguising between classes will take more than 5 seconds per change. In TF2, it takes less than that.
 
 
 
*Super Shotgun
 
: Replaced with the [[revolver]]
 
 
 
*[[Disguise]] now visible to teammates
 
: In TFC, disguised spies looked like enemies to all players, including teammates. In TF2, teammates see disguised spies like a regular spy wearing a cheap mask of the class they're disguised as. However, even enemy Spies can now don this option.
 
 
 
 
 
==Trivia==
 
 
 
*On [[Media:Engineer Update Page0.jpg|the initial page]] for the [[Engineer Update]], a screenshot of the original ''Team Fortress Classic'' class models can be seen. This, as well as the Sniper's Civilian bobblehead having the ''Team Fortress Classic'' logo on its base, may indicate that ''Team Fortress Classic'' and ''Team Fortress 2'' take place in the same universe.
 
*Unlike in ''Team Fortress 2'', ''Team Fortress Classic'' contained several references (and re-used content) from ''Half-Life''.  The most striking of which was the Hunted map, instead of being a remake of the original Hunted President from ''[[Team Fortress]]'', it was a conversion of a segment of the ''Half-Life'' campaign which involved navigating past several sniper nests.  No such official content has been made for ''Team Fortress 2'', and in fact, [[Doublecross|one map]] shares a name with the original ''Half-Life'' deathmatch, but has otherwise nothing in common.
 
 
 
==See also==
 
*[[Team Fortress]]
 
*[[Team Fortress 2]]
 
*[[Unused content]]
 
 
 
==External links==
 
* [[wikipedia:Team_Fortress_Classic|Wikipedia: Team Fortress Classic]]
 
* [http://www.steampowered.com/v/index.php?area=game&AppId=20& ''Team Fortress Classic'' at the official Steam website.]
 
* [http://www.fortress-forever.com/ Fortress Forever]
 
 
 
 
 
{{Team Fortress Series}}
 
 
 
{{Languages}}
 
 
[[Category:Team Fortress Classic|*]]
 
[[Category:Team Fortress Classic|*]]
[[Category:Games]]
+
[[Category:Valve]]

Revision as of 15:59, 26 April 2024

Team Fortress Classic
TFC Boxart.png
Basic Information
Released:
Developer:

Valve

Publisher:

Sierra Studios, Valve

Distributor:

Steam

Engine:

GoldSrc

Genre:

First person shooter

Mode:

Multiplayer

Designers:

John Cook, Robin Walker

Ratings:

ESRB: Mature 17+

Platforms:

Microsoft Windows
Mac OS X
SteamOS + Linux

Requirements:

800 MHz processor
128 MB RAM
Windows XP/OS X Snow Leopard 10.6.3/Linux Ubuntu 12.04
32 MB+ video card

Team Fortress Classic (TFC), also known as Team Fortress 1.5, is a title in the Team Fortress series of games.

Team Fortress Classic is a class-based multiplayer online first-person shooter video game developed by Valve and published by Sierra Studios. A port of the Team Fortress mod for Quake/QuakeWorld, Team Fortress Classic was originally released for Windows on April 1, 1999, as a mod for Half-Life and based on the Half-Life Engine (GoldSource Engine). A standalone version was later released on January 16, 2003. The development of Team Fortress Classic was led by John Cook and Robin Walker, two of the three designers from Team Fortress.[1]

The game itself involves a number of teams, each with access to ten classes, competing in a variety of modes such as Capture the Flag, Control Points, and Escort. In June 2000, the game underwent a significant upgrade, adding new player character models and game modes. As of 2003, the game was one of the ten most played Half-Life mods according to GameSpy.[2] Today, as with its predecessor, Quake Team Fortress, it is not very active, and as such, there are few servers with humans on them, and bots prosper in the majority of servers. Your server browser can pick up at most 100 or more servers.


Development

Before Team Fortress Classic, there was Team Fortress – a 1996 mod for Quake/QuakeWorld. After that success, Team Fortress Software wanted to begin work on Team Fortress 2 as a mod based on the Quake II engine, but later joined Valve and ported Team Fortress as a mod for Half-Life called Team Fortress Classic, released on April 1, 1999. Despite the company's 1998 statement that Team Fortress 2: Brotherhood of Arms would be released "soon", the game remained in development in one form or another for eight years until its release on October 10, 2007, and had been on Wired magazine's top ten vaporware list every year since 2001. The designers of Team Fortress had been tasked with developing Team Fortress 2 on the Half-Life 1 Engine (Gold Source Engine), but they instead remade Team Fortress using that engine to help demonstrate its moddability.

Following Team Fortress Classic's release in 1999, Valve introduced various changes into the game. The updates tweaked the game's balance and on occasion added new content, such as new levels. A particularly large update was released on June 8, 2000, introducing several new levels and game modes, a new menu interface, new player models, and optimizing the game's net coding for smoother, faster play.

Gameplay

Team Fortress Classic logo
One of Team Fortress Classic's promotional images.

Team Fortress Classic revolves around two or more teams competing in a variety of game modes with players typically selecting one of ten classes. Players usually have the choice of two equal teams, Red and Blue, although certain game modes allow for more than two teams with access to different classes. The way a player acts in a game is defined by which class they select, with each class having their strengths and weaknesses. As such, Team Fortress Classic relies heavily on teamwork between players of different classes.

Game modes

Main article: List of game modes (Classic)

Team Fortress Classic supports several types of play, with distinct objectives for teams of players to pursue.

A group of Blue players attacks the Red base on the 2Fort map.

Capture the Flag

On Capture the Flag maps, the objective for both teams is to capture the enemy flag and return it to their base while preventing the opposing team from doing the same. Some maps of this type have twists on this formula, such as having multiple flags and requiring a team to capture them all or requiring a team to perform a task such as disabling security grids before being able to access the flag.

Standard

Standard maps have both teams trying to capture the enemy's flag until the point limit is reached or the time limit expires. They must prevent their enemy from achieving the same.

Football

Football maps feature a common flag, or in most cases ball, that has to be pushed onto an enemy capture point.

Reverse

Reverse maps have the opposing teams bringing their flag to the enemy base and then capturing the flag in the enemy base.

Variant

Variant maps feature limitless possibilities. Official maps of this typology feature multiple common flags that are centrally located, as on Flagrun, or a match that takes place for each team entirely within the enemy base, as on Rock 2.

Control Point

Control Point maps have two main types of game modes.

Standard

Standard maps consist of several command points that must be captured, typically either by standing on the command point or bringing a flag to the command point. Teams are awarded points at set intervals for each command point they control.

Attack and Defend

Attack and Defend maps, a variation of Control Point maps, feature one team trying to capture several command points in sequence while the other team defends each command point from capture.

Escort

In Escort maps, the players are split into three teams – a single VIP, the VIP's Bodyguards, and a group of Assassins. The goal of Escort maps is for the Bodyguards to escort the VIP to a given point on the map while the Assassins attempt to kill the VIP before he gets there.

The original models for nine of the ten player classes.

Community-made

In addition to the official game modes released by Valve, community-made maps can create new modes of play. For example, Murderball features a King of the Hill-style game featuring a common ball in which points are tabulated by keeping the ball for as long as possible while the three other teams try to take it from you.

Classes

Main article: Classes (Classic)
New (left) and old (right) models.

There are ten standard classes in Team Fortress Classic. Each class is equipped with at least one unique weapon, and often armed with a secondary weapon such as the Shotgun or Nailgun. In addition, all classes are armed with a melee weapon – usually the Crowbar – as well as Grenades that have a variety of effects depending on the class the player has chosen. On Escort maps, a single player can assume the role of the Civilian, armed only with an umbrella, who must be escorted by the rest of the team across the level.

Scout

The Scout is the fastest class in the game but is unable to take much damage in return. The Scout is armed with a nailgun as well as being able to use caltrops and concussion grenades to slow down and confuse opponents.

Sniper

The Sniper class is armed with a high-powered Sniper Rifle and can be used to attack enemies from distant positions.

Soldier

Soldiers are significantly slower than Snipers and Scouts, but possess better armor and are armed with rocket launchers that allow them to rocket jump, along with combat shotguns as sidearms for backup. Rocket jumping, while useful for moving about the battlefield, also significantly damages the Soldier. Soldiers can also make use of nail bombs to cause more damage within close quarters.

Demoman

The Demoman (also known as Demolitions Man) is armed with a Grenade Launcher for indirect fire onto enemy positions, and a Pipe Bomb launcher for booby-trapping places as well as being equipped with a demolition pack capable of opening or closing certain routes on some levels.

Medic

The Medic (also known as the Combat Medic) is equipped with a super nailgun, concussion grenades, and a medical kit that can be used either to heal teammates or expose opponents to a contagious infection that drains health. Unlike the Team Fortress 2 Medic's Medi Gun the medical kit acts as a melee attack that, on hit, will apply a flat amount of healing or a contagious infection depending on the target's team.

Heavy Weapons Guy

The Heavy Weapons Guy (also known as the Heavy or the HW Guy) is armed with a powerful Minigun and can sustain more damage than any other class. However, the Heavy is significantly slower than other classes.

Pyro

The Pyro (also known as "pyromaniac") is equipped with a flamethrower and an incendiary Rocket Launcher, both of which can set enemies on fire. The Pyro also carries several napalm grenades for the same purpose.

Spy

The Spy differs significantly in style from other classes, with the class possessing the ability to take on the appearance of any other class on either side. The Spy is equipped with a knife to kill enemy players in one hit by stabbing them in the back as well as a tranquilizer gun to slow down opponents and hallucination gas to confuse them. Spies also possess the ability to feign death, allowing them to use their backstab ability more effectively.

Engineer

The Engineer is a defensive class. Engineers build structures to support their team, such as Sentry Guns to defend key points, ammunition Dispensers, and a teleporter. Engineers have the ability to replenish a teammate's armor by tapping them with their Wrench. In addition, the Engineer is armed with EMP grenades that detonate any explosive ammunition within its range, as well as a Shotgun for backup.

Civilian

The Civilian (also known as The Hunted or V.I.P.) is a class only available in the VIP game mode and serves as the objective. Armed with the Umbrella, his role is to reach an evacuation point without being killed, with the help of his team.

Bodyguards

The Bodyguard are only available on the Escort game mode, the role of the class is prevent the Assassins from killing the Civilian and let them reach the destination.

Assassins

Also available on the Escort game mode. The role of the Assassins is to kill the Civilian and prevent him from reaching the destination.

Maps

Main article: List of maps (Classic)

Trivia

  • On the original page for the Engineer Update, a screenshot of the original Team Fortress Classic class models, as well as a young Dell Conagher standing next to the Engineer from Team Fortress Classic, can be seen. This, as well as the Sniper's Civilian bobblehead having the Team Fortress Classic logo on its base and the Catch-Up comic, confirm that Team Fortress Classic and Team Fortress 2 take place in the same universe, with TFC taking place in the 1930s.
  • Unlike Team Fortress 2, Team Fortress Classic contains several references (and re-used content) from Half-Life, the most striking of which was the Hunted map. Instead of being a remake of the original Hunted President from Team Fortress, it was a conversion of a segment of the Half-Life campaign which involved navigating past several Sniper nests. No such official content has been made for Team Fortress 2, and in fact, one map shares a name with the original Half-Life Deathmatch map, but has otherwise nothing in common.
  • On August 24, Team Fortress' birthday, grenades will be replaced with presents.
  • From A Cold Day in Hell to The Naked and the Dead, the Classic Team was featured as antagonists in the official TF2 comics.

History of Team Fortress Classic

  • April 4, 1997 - Team Fortress Software formed.
  • April 7, 1999 - Version released as a mod to Half-Life and based on the Half-Life 1 Engine (Gold Source Engine).
  • June 8, 2000 - Version released with several new maps and game modes, a new GUI menu interface, new player models, and optimization of the game's netcoding for smoother, faster play.
  • January 16, 2003 - Version released as a standalone video game and Ravelin map added.
  • July 15, 2009 – Version currently released.

See also

References

External links