Team Fortress Wiki:Weapon Demonstration/Archive 2025
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Taunts
Fore-Head Slice
This demonstration has been reserved: Mediarch
♥ Talk ♥ My Edits 12:39, 23 December 2024 (UTC)
Demonstration link
Looks good, but in my opinion there should be an additional clip that demonstrates the head phyisics (launching the head to a wall for example) · Ashe (talk) 23:55, 17 January 2025 (UTC)
- When I was making the demonstration I was told *not* to include an additional clip for that. If you really think it's necessary I can remake it but I was told not to at the time. Mediarch
♥ Talk ♥ My Edits 00:01, 18 January 2025 (UTC)
Curtain Call
This demonstration has been reserved: Mediarch
♥ Talk ♥ My Edits 12:40, 23 December 2024 (UTC)
Demonstration link
Looks good. Thanks · Ashe (talk) 23:54, 17 January 2025 (UTC)
- This may have to be redone. Someone in the comments pointed out that the video doesn't display the roses dropped on the ground being red when you are on red team. Fisherboy800 (talk) 19:24, 18 January 2025 (UTC)
- It's sorta implied that the flowers are team colored. The thumbnail for the demonstration shows the red flowers. The page for the taunt shows the team colored flowers. The flowers simply don't appear in the loadout menu so it would need to have a completely separate shot showing the taunt on red. I don't think it's worth redoing. Mediarch
♥ Talk ♥ My Edits 19:38, 18 January 2025 (UTC)
- It's sorta implied that the flowers are team colored. The thumbnail for the demonstration shows the red flowers. The page for the taunt shows the team colored flowers. The flowers simply don't appear in the loadout menu so it would need to have a completely separate shot showing the taunt on red. I don't think it's worth redoing. Mediarch
Peace!
This demonstration has been reserved:
Talk
Contribs
Steam
17:05, 12 December 2024 (UTC)
Demonstration link
Battin' A Thousand
This demonstration has been reserved: No one
Show the taunt with Scout's different melees similar to the Roar O'War demonstration.
Demonstration link
Should I include the Holy Mackerel in this demonstration? Though it technically could be considered a bat reskin it has a unique fish slap mechanic that can detect when a spy feigns death with the Dead Ringer and has its own reskin in form of the Unarmed Combat. The taunt also affects the jiggle bones of the Holy Mackerel which would show off the general way the taunt would interact with that same quality (Unarmed Combat, Bat Outta Hell). Fisherboy800 (talk) 19:05, 20 May 2025 (UTC)
- See what the Roar O'War did, I don't think it includes reskins so it's not necessary. Detecting a Dead Ringer Spy is more a bug than an intentional feature.
| s | GrampaSwood
(talk) (contribs) 19:09, 20 May 2025 (UTC)
- Shame I couldn't include it but thanks for your quick response time, saved me a extra couple of minutes buying a fresh one, recording the taunt with it, and editing it in for nothing. Demonstration is now submitted. Fisherboy800 (talk) 00:47, 21 May 2025 (UTC)
Tools
Something Special For Someone Special (Tool)
This demonstration has been reserved: Mediarch
♥ Talk ♥ My Edits 00:29, 2 May 2024 (UTC)
Demonstration link
Old discussion (2019)
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently.
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19:26, 16 July 2019 (UTC)
- Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
- Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so.
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20:01, 19 July 2019 (UTC)
- If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
- If you give it some time, I could save up to get it and try to make it.
- Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so.
- I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
- Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
- Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab?
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23:55, 21 July 2019 (UTC)
well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)- That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
- I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
- Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)
I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.- The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
- No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)
Old discussion (2024)
I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. Mediarch
♥ Talk ♥ My Edits 11:17, 29 June 2024 (UTC)
- I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.
| s | GrampaSwood
(talk) (contribs) 11:59, 29 June 2024 (UTC)
- I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. Mediarch
♥ Talk ♥ My Edits 12:41, 29 June 2024 (UTC)
- I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. Mediarch
The long-awaited video is finally here. Special thanks to User:Mediarch as the recipient of the Ring. --Alex┋T 05:15, 13 July 2025 (UTC)
- I can see a couple of issues. The rarity of this demonstration also means it's obviously not gonna be re-done, though.
- The buying sequence is (in my opinion) not necessary, especially when it's in a non-standard currency (the standard being the ones we list on English articles, USD, GBP, Euro). It also shows getting some non-ring items, which could be confusing. I think it's fine to cut this section out and simply start at the part where it opens up the backpack.
- The HUD is bugged at the top, the main menu is partially leaking through. This seems mostly static, so it can be fixed by simply overlaying an image of the top of the screen and matching it.
- The section on the Steam overlay is very laggy. I say someone else can probably redo this section and simply edit in the images as convincingly as possible (though this requires some careful keyframing, I would be willing to edit it myself).
- The clip from the Heavy's perspective is rather laggy and uses the wrong viewmodel fov. The viewmodel fov is minor and doesn't really matter, though, but I do think that the laggy clip could maybe be somehow faked with editing perhaps? Once again, careful keyframing is required and I can try fitting something together.
- I think it's quite important that the HUD bug is fixed, at least.
| s | GrampaSwood
(talk) (contribs) 18:06, 22 July 2025 (UTC)
- My ideas to fix the video are:
- 1. Don't show the buying sequence.
- 2. For all the parts with the bugged hud, put an image overlay as Alex said.
- 3. For the trading section, redo it in the steam client, not in the overlay. You'll have to use another item and edit the images in post, or find a way to change the image of the item you are trading, which afaik is not possible.
- 4. I agree with alex about the heavy section. It can also be worked around.
- I may upload a video showing how it could be fixed. It is not going to be the video to be uploaded · Ashe (talk) 22:36, 22 July 2025 (UTC)
- I was not sure if the buying scene is needed, so I recorded it and put it in anyway, I was thinking it can demonstrate purchasing the ring also gives you the name tag and gift wrap tool. But if not needed I will remove that part.
I am not really sure what is happening to my HUD, I have never noticed it has bugged and thought it was a update, but I will try delete my game and reinstall. For anything else, I can do the edits, this might take some times.
Only thing I am unsure from Ashe, "doing trading section in the steam client" means video just directly transition from backpack scene to the steam trading item selection scene? I was referencing the Upgrade to Premium Gift video before I made this one, that one was using the overlay to initiate the trade. --Alex┋T 03:39, 24 July 2025 (UTC)- Check this video please: https://youtu.be/8fywThf8SAY · Ashe (talk) 03:55, 24 July 2025 (UTC)
- I was not sure if the buying scene is needed, so I recorded it and put it in anyway, I was thinking it can demonstrate purchasing the ring also gives you the name tag and gift wrap tool. But if not needed I will remove that part.
New Revision has been linked --Alex┋T 08:17, 27 July 2025 (UTC)
- Looks good, the only thing I'd maybe change is instead of pressing escape > items > medic to just fade to the Medic screen like is done on the Heavy for consistency.
| s | GrampaSwood
(talk) (contribs) 11:46, 27 July 2025 (UTC)
Another revision is uploaded. By the way, the HUD transparency bug appears to be related to 4K resolution, while under 1080P game resolution it looks normal. --Alex┋T 17:35, 27 July 2025 (UTC)
- It's looking great! Good work on the edit. Only thing I notice is that there's one more moment after I accept the gift at around 1:40 where I hit escape and mouse around in the menus. If that could get changed to just fade to the backpack screen I think it'll be good as far as I can tell. Ashe and Swood still would have final say on it but yeah. Hopefully it's not too much trouble. Mediarch
♥ Talk ♥ My Edits 19:11, 27 July 2025 (UTC)
Hopefully the last revision is uploaded. --Alex┋T 00:14, 28 July 2025 (UTC)
Mann Co. Painting Set
This demonstration has been reserved: Mediarch
♥ Talk ♥ My Edits 13:47, 1 March 2025 (UTC)
Demonstration link
You'll have to redo the video, as at that time the hud was bugged · Ashe (talk) 20:42, 28 May 2025 (UTC)
Weapons
Southern Hospitality
This demonstration has been reserved: No one
Update to show post-Jungle Inferno afterburn damage.
Demonstration link
Noticed this while watching the existing demonstration. Currently it shows afterburn inflicts 3 damage per tick (4 with SH), when it is now 4 damage per tick (5 with SH).
Kibblekip T | C 00:51, 15 September 2024 (UTC)
- @Fisherboy800 the transitions in the video should be crossfade, not fade to and from black. In the building dispenser clip the right one has an animation bug. In the spy clip, the spy disguises as red instead of blu · Ashe (talk) 17:25, 20 March 2025 (UTC)
- @Ashe Thanks for the feedback. I've fixed all the previous issues you asked me to and linked the updated version. Let me know if there is any other changes I need to make before this can be approved. I only ask that you maybe communicate through my talk page so I can be notified and make changes in a more timely manner zzz. Fisherboy800 (talk) 21:15, 24 April 2025 (UTC)
Warrior's Spirit
This demonstration has been reserved: No one
Does not show damage against players vs stock
Update to use post-Jungle Inferno afterburn damage when hit with the Flare Gun (5 dmg/tick for 7.5 seconds with WS, previously 4 dmg/tick for 10 seconds with WS)
Demonstration link
Question, how exactly should I show the damage difference? Scorchshotgaming (talk) 17:48, 16 October 2024 (UTC)
- The same way other damage penalty/bonus weapons do.
| s | GrampaSwood
(talk) (contribs) 17:52, 16 October 2024 (UTC)
- I am still having the bug where my game freezes. Maybe I can’t do this demo after all. Scorchshotgaming (talk) 18:01, 16 October 2024 (UTC)
- It doesn't matter anymore because I did it HAHAHAHAHAH. Demonstration has been submitted. Fisherboy800 (talk) 03:08, 1 June 2025 (UTC)
Pretty Boy's Pocket Pistol
This demonstration has been reserved: No one
Should show that health is not gained from buildings
Demonstration link
The way I've got this set up is that I spawned in a sentry (I drained the sentry's ammo before recording), dispenser, and teleporter with the ent_create obj command in a line and just destroyed each of them whilst on 1 hp. This does mean that there is no death message for any of the buildings but I don't know how necessary that is for the demonstration. If there is anything wrong with that or if anyone has a better idea for this just let me know. Most likely will put the new clip after the health regen one with the heavy. Fisherboy800 (talk) 01:56, 25 April 2025 (UTC)
- Avoid moving around your screen randomly, such as that weapon inspection animation. Qwertyxp2000 (talk) 04:31, 7 May 2025 (UTC)
- Also, pistol Heavy rate comparions has got a distracting blackness on the left; this should be fixed. Qwertyxp2000 (talk) 04:34, 7 May 2025 (UTC)
- imma fix both of those rq. But do you think my demonstration of buildings not granting health on hit is good? Fisherboy800 (talk) 22:38, 12 May 2025 (UTC)
- The content is good, and the pacing of the video also feels smooth, which I like. Qwertyxp2000 (talk) 23:17, 12 May 2025 (UTC)
- Alright, I made both of the changes you said. Don't know how I didn't notice that black box when I first uploaded this lol. Thanks for your help and I hope one of the project admins accepts it. Fisherboy800 (talk) 04:15, 13 May 2025 (UTC)
- Looks good so far, as the random shaking is much less (but still noticeable in the heal from Heavy section). Now I just need a project admin to comment on this. Qwertyxp2000 (talk) 10:55, 14 May 2025 (UTC)
- Alright, I made both of the changes you said. Don't know how I didn't notice that black box when I first uploaded this lol. Thanks for your help and I hope one of the project admins accepts it. Fisherboy800 (talk) 04:15, 13 May 2025 (UTC)
- The content is good, and the pacing of the video also feels smooth, which I like. Qwertyxp2000 (talk) 23:17, 12 May 2025 (UTC)
- imma fix both of those rq. But do you think my demonstration of buildings not granting health on hit is good? Fisherboy800 (talk) 22:38, 12 May 2025 (UTC)
- Also, pistol Heavy rate comparions has got a distracting blackness on the left; this should be fixed. Qwertyxp2000 (talk) 04:34, 7 May 2025 (UTC)
- I'm not sure if it's the video quality in the preview or not, but the backpack icon seems like it's not maximum quality and is slightly blurry. The shaking is still very noticeable in the Heavy healing clip as well as the building clip. There's movement up until the transition. The ending reel noise is also very abrupt.
| s | GrampaSwood
(talk) (contribs) 12:22, 29 May 2025 (UTC)
- I fixed my parkinson's and rerecorded, reedited, and recompiled the clips you mentioned the tremor being in. Should have smoother movement throughout and no jitters at the end of clips now. As for the backpack icon thing, I believe that is just an artifact from viewing the file as a preview. Looked at the in-game icon and compared it to the original video file, the final export, and a download of the video from google drive and I am 95% sure it was just a symptom of the lower quality playback from the google drive video player. (Graphic of all of them compared:https://drive.google.com/file/d/13iMGPyFEgFInKYws9-Jisc37FQpfficD/view?usp=sharing). Lastly, I switched the demonstration music to one that wasn't at its climax when the video ended so the ending reel sound shouldn't be as abrupt. Demonstration has been resubmitted. Fisherboy800 (talk) 02:23, 30 May 2025 (UTC)