Team Fortress Wiki:Weapon Demonstration/Archive 2025
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Taunts
Fore-Head Slice
This demonstration has been reserved: Mediarch
♥ Talk ♥ My Edits 12:39, 23 December 2024 (UTC)
Demonstration link
Looks good, but in my opinion there should be an additional clip that demonstrates the head phyisics (launching the head to a wall for example) · Ashe (talk) 23:55, 17 January 2025 (UTC)
- When I was making the demonstration I was told *not* to include an additional clip for that. If you really think it's necessary I can remake it but I was told not to at the time. Mediarch
♥ Talk ♥ My Edits 00:01, 18 January 2025 (UTC)
Curtain Call
This demonstration has been reserved: Mediarch
♥ Talk ♥ My Edits 12:40, 23 December 2024 (UTC)
Demonstration link
Looks good. Thanks · Ashe (talk) 23:54, 17 January 2025 (UTC)
- This may have to be redone. Someone in the comments pointed out that the video doesn't display the roses dropped on the ground being red when you are on red team. Fisherboy800 (talk) 19:24, 18 January 2025 (UTC)
- It's sorta implied that the flowers are team colored. The thumbnail for the demonstration shows the red flowers. The page for the taunt shows the team colored flowers. The flowers simply don't appear in the loadout menu so it would need to have a completely separate shot showing the taunt on red. I don't think it's worth redoing. Mediarch
♥ Talk ♥ My Edits 19:38, 18 January 2025 (UTC)
- It's sorta implied that the flowers are team colored. The thumbnail for the demonstration shows the red flowers. The page for the taunt shows the team colored flowers. The flowers simply don't appear in the loadout menu so it would need to have a completely separate shot showing the taunt on red. I don't think it's worth redoing. Mediarch
Peace!
This demonstration has been reserved:
Talk
Contribs
Steam
17:05, 12 December 2024 (UTC)
Demonstration link
Battin' A Thousand
This demonstration has been reserved: No one
Show the taunt with Scout's different melees similar to the Roar O'War demonstration.
Demonstration link
Should I include the Holy Mackerel in this demonstration? Though it technically could be considered a bat reskin it has a unique fish slap mechanic that can detect when a spy feigns death with the Dead Ringer and has its own reskin in form of the Unarmed Combat. The taunt also affects the jiggle bones of the Holy Mackerel which would show off the general way the taunt would interact with that same quality (Unarmed Combat, Bat Outta Hell). Fisherboy800 (talk) 19:05, 20 May 2025 (UTC)
- See what the Roar O'War did, I don't think it includes reskins so it's not necessary. Detecting a Dead Ringer Spy is more a bug than an intentional feature.
| s | GrampaSwood
(talk) (contribs) 19:09, 20 May 2025 (UTC)
- Shame I couldn't include it but thanks for your quick response time, saved me a extra couple of minutes buying a fresh one, recording the taunt with it, and editing it in for nothing. Demonstration is now submitted. Fisherboy800 (talk) 00:47, 21 May 2025 (UTC)
Texan Trickshot
This demonstration has been reserved: Raccoon Power (talk?) 16:04, 25 July 2025 (UTC)
Demonstration link
Please note that this is my first time doing this. I wanted to do the Ap-Sap, but I figured new taunts would do the same effect. Turns out I got a tough one for a starter, try as I might with quality I guess. Raccoon Power (talk?) 16:04, 25 July 2025 (UTC)
- The tradable tag must be gone before the demo is made.
| s | GrampaSwood
(talk) (contribs) 16:11, 25 July 2025 (UTC)
- Redo without the "Tradable after" tag. Raccoon Power (talk?) 06:27, 8 August 2025 (UTC)
- and had to add this line to update my redo statement... Raccoon Power (talk?) 09:43, 11 August 2025 (UTC)
Another redo, this time being more brief. Briefer than the training_vid of Well (Control Points).
Fun fact about this: I always wanted to make a demonstration video with the shortest training_vid audio, and here we are now with my dream being fulfieled. Raccoon Power (talk?) 12:29, 12 August 2025 (UTC)
- It's brief but it doesn't necessarily need to be. It's lacking the shot where it spins around. It's also fine to just keep the enemy off to the side instead of hidden, like how partner taunts have the enemy player to the side. It also says 'Hit <not bound> to Cancel', which should be q (bind it to
lastinv).
| s | GrampaSwood
(talk) (contribs) 12:33, 12 August 2025 (UTC)
To be fair, I am doing this haphazardly, don't I? I selected training_vid of Dustbowl insdead of Well (control points) to accomidate the length. Redo. Raccoon Power (talk?) 13:15, 12 August 2025 (UTC)
- The first clip should be a front view, then the second view should be the slow turn. I think it may also be worth showing that it doesn't hit friendly players (similar to how we show off partner taunts with friendlies and enemies).
| s | GrampaSwood
(talk) (contribs) 12:45, 3 September 2025 (UTC)
Took GrampaSwood's tips and another redo is up. Raccoon Power (talk?) 20:06, 4 September 2025 (UTC)
Flying Colors
This demonstration has been reserved: Regal (talk) 00:14, 17 October 2025 (UTC)
Demonstration link
This was a pain in the ass to film XD. (cuz i just finished it at one point and then forgot to disabled the upper hud huhu. had to drink Redbull for this guhhhh) But frfr hope this is good^^. Regal (talk) 18:14, 17 October 2025 (UTC)
Punchline
This demonstration has been reserved: ⋆˚࿔ ♕ 𝑅𝑒𝑔𝒶𝓁 ♕ ࿔˚⋆
𝕋𝕒𝕝𝕜 𝕥𝕠 𝕞𝕖! ⊹₊˚‧︵‿₊୨♕୧₊‿︵‧˚₊⊹ 𝕄𝕪 𝕤𝕥𝕦𝕗𝕗 𝕟 𝕖𝕕𝕚𝕥𝕤 11:31, 24 November 2025 (UTC)
Demonstration link
It needs to be demonstrated with all spy guns, like the Roar O'War · Ashe (talk) 23:34, 22 December 2024 (UTC)
Tools
Halloween Package
This demonstration has been reserved: Regal (talk) 13:51, 15 October 2025 (UTC)
Demonstration link
Hope this would be a good start to what i made. --Regal (talk) 17:27, 15 October 2025 (UTC)
- If you still have time/packages, it would be better to open a package that drops only a cosmetic. Also turn up the volume, and when hovering the cursor over the package, wait a few seconds for users to read the text · Ashe (talk) 16:01, 4 November 2025 (UTC)
- I unfortunately do not, most likely will just use an alt. Regal (talk) 23:07, 4 November 2025 (UTC)
- Update, so here's a newer version with an alt account. [1] I got pissed off a bit when it dropped a spellbook page with this one. Right now trying to grind contracts but queueing halloween maps in this rate will be a slow painful process. I'll be sure to film this again when i probably get 3 more. Regal (talk) 00:52, 6 November 2025 (UTC)
- I unfortunately do not, most likely will just use an alt. Regal (talk) 23:07, 4 November 2025 (UTC)
- Good news, heres my redone demo that addresses all needed for this demonstration. [2] Regal (talk) 04:23, 6 November 2025 (UTC)
- Looks good, but I'd maybe shorten the time it takes to start opening the package (just cut like 5 seconds from the start), and I'd fade out the music at the end while the reel-cutting noise starts playing as it's rather abrupt atm.
| s | GrampaSwood
(talk) (contribs) 14:24, 23 November 2025 (UTC)
- Looks good, but I'd maybe shorten the time it takes to start opening the package (just cut like 5 seconds from the start), and I'd fade out the music at the end while the reel-cutting noise starts playing as it's rather abrupt atm.
Something Special For Someone Special (Tool)
This demonstration has been reserved: Mediarch
♥ Talk ♥ My Edits 00:29, 2 May 2024 (UTC)
Demonstration link
Old discussion (2019)
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently.
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19:26, 16 July 2019 (UTC)
- Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
- Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so.
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20:01, 19 July 2019 (UTC)
- If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
- If you give it some time, I could save up to get it and try to make it.
- Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so.
- I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
- Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
- Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab?
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23:55, 21 July 2019 (UTC)
well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)- That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
- I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
- Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)
I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.- The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
- No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)
Old discussion (2024)
I guess I should give an update on this. I'm still up for doing this one. The plan was to do it with Cheddar but currently a lot of the community wanted to boycott spending money on the game because of the bot situation so Cheddar wanted to delay this until....idk when. Valve just banned the majority of the bots and new bot hosting accounts are getting banned as they're being created so I think now is as good as time as any to do this demo. But I can't do it by myself so I need to talk with Cheddar_ and see if he's still available for it or I need an assistant who's willing to help with it. Mediarch
♥ Talk ♥ My Edits 11:17, 29 June 2024 (UTC)
- I get that you don't agree with the decision but the sassy "delayed until Idk I guess" comments are pretty annoying. No one can see in the future as to when stuff like this will cool down. If I say something like "do it in a week" and it's still an issue in a week, you would've been upset too.
| s | GrampaSwood
(talk) (contribs) 11:59, 29 June 2024 (UTC)
- I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. Mediarch
♥ Talk ♥ My Edits 12:41, 29 June 2024 (UTC)
- I'm not trying to be sassy. I'm not complaining. Sorry if it comes off that way. That's not my intention. It's just been nearly two full months with zero communication about the status of the demonstration. Reservations are technically only valid for two weeks so I simply wanted to make sure that everyone knew that I was still planning to do it. Mediarch
The long-awaited video is finally here. Special thanks to User:Mediarch as the recipient of the Ring. --Alex┋T 05:15, 13 July 2025 (UTC)
- I can see a couple of issues. The rarity of this demonstration also means it's obviously not gonna be re-done, though.
- The buying sequence is (in my opinion) not necessary, especially when it's in a non-standard currency (the standard being the ones we list on English articles, USD, GBP, Euro). It also shows getting some non-ring items, which could be confusing. I think it's fine to cut this section out and simply start at the part where it opens up the backpack.
- The HUD is bugged at the top, the main menu is partially leaking through. This seems mostly static, so it can be fixed by simply overlaying an image of the top of the screen and matching it.
- The section on the Steam overlay is very laggy. I say someone else can probably redo this section and simply edit in the images as convincingly as possible (though this requires some careful keyframing, I would be willing to edit it myself).
- The clip from the Heavy's perspective is rather laggy and uses the wrong viewmodel fov. The viewmodel fov is minor and doesn't really matter, though, but I do think that the laggy clip could maybe be somehow faked with editing perhaps? Once again, careful keyframing is required and I can try fitting something together.
- I think it's quite important that the HUD bug is fixed, at least.
| s | GrampaSwood
(talk) (contribs) 18:06, 22 July 2025 (UTC)
- My ideas to fix the video are:
- 1. Don't show the buying sequence.
- 2. For all the parts with the bugged hud, put an image overlay as Alex said.
- 3. For the trading section, redo it in the steam client, not in the overlay. You'll have to use another item and edit the images in post, or find a way to change the image of the item you are trading, which afaik is not possible.
- 4. I agree with alex about the heavy section. It can also be worked around.
- I may upload a video showing how it could be fixed. It is not going to be the video to be uploaded · Ashe (talk) 22:36, 22 July 2025 (UTC)
- I was not sure if the buying scene is needed, so I recorded it and put it in anyway, I was thinking it can demonstrate purchasing the ring also gives you the name tag and gift wrap tool. But if not needed I will remove that part.
I am not really sure what is happening to my HUD, I have never noticed it has bugged and thought it was a update, but I will try delete my game and reinstall. For anything else, I can do the edits, this might take some times.
Only thing I am unsure from Ashe, "doing trading section in the steam client" means video just directly transition from backpack scene to the steam trading item selection scene? I was referencing the Upgrade to Premium Gift video before I made this one, that one was using the overlay to initiate the trade. --Alex┋T 03:39, 24 July 2025 (UTC)- Check this video please: https://youtu.be/8fywThf8SAY · Ashe (talk) 03:55, 24 July 2025 (UTC)
- I was not sure if the buying scene is needed, so I recorded it and put it in anyway, I was thinking it can demonstrate purchasing the ring also gives you the name tag and gift wrap tool. But if not needed I will remove that part.
New Revision has been linked --Alex┋T 08:17, 27 July 2025 (UTC)
- Looks good, the only thing I'd maybe change is instead of pressing escape > items > medic to just fade to the Medic screen like is done on the Heavy for consistency.
| s | GrampaSwood
(talk) (contribs) 11:46, 27 July 2025 (UTC)
Another revision is uploaded. By the way, the HUD transparency bug appears to be related to 4K resolution, while under 1080P game resolution it looks normal. --Alex┋T 17:35, 27 July 2025 (UTC)
- It's looking great! Good work on the edit. Only thing I notice is that there's one more moment after I accept the gift at around 1:40 where I hit escape and mouse around in the menus. If that could get changed to just fade to the backpack screen I think it'll be good as far as I can tell. Ashe and Swood still would have final say on it but yeah. Hopefully it's not too much trouble. Mediarch
♥ Talk ♥ My Edits 19:11, 27 July 2025 (UTC)
Hopefully the last revision is uploaded. --Alex┋T 00:14, 28 July 2025 (UTC)
Mann Co. Painting Set
This demonstration has been reserved: Mediarch
♥ Talk ♥ My Edits 13:47, 1 March 2025 (UTC)
Demonstration link
You'll have to redo the video, as at that time the hud was bugged · Ashe (talk) 20:42, 28 May 2025 (UTC)
Weapons
Southern Hospitality
This demonstration has been reserved: No one
Update to show post-Jungle Inferno afterburn damage.
Demonstration link
Noticed this while watching the existing demonstration. Currently it shows afterburn inflicts 3 damage per tick (4 with SH), when it is now 4 damage per tick (5 with SH).
Kibblekip T | C 00:51, 15 September 2024 (UTC)
- @Fisherboy800 the transitions in the video should be crossfade, not fade to and from black. In the building dispenser clip the right one has an animation bug. In the spy clip, the spy disguises as red instead of blu · Ashe (talk) 17:25, 20 March 2025 (UTC)
- @Ashe Thanks for the feedback. I've fixed all the previous issues you asked me to and linked the updated version. Let me know if there is any other changes I need to make before this can be approved. I only ask that you maybe communicate through my talk page so I can be notified and make changes in a more timely manner zzz. Fisherboy800 (talk) 21:15, 24 April 2025 (UTC)
Warrior's Spirit
This demonstration has been reserved: No one
Does not show damage against players vs stock
Update to use post-Jungle Inferno afterburn damage when hit with the Flare Gun (5 dmg/tick for 7.5 seconds with WS, previously 4 dmg/tick for 10 seconds with WS)
Demonstration link
Question, how exactly should I show the damage difference? Scorchshotgaming (talk) 17:48, 16 October 2024 (UTC)
- The same way other damage penalty/bonus weapons do.
| s | GrampaSwood
(talk) (contribs) 17:52, 16 October 2024 (UTC)
- I am still having the bug where my game freezes. Maybe I can’t do this demo after all. Scorchshotgaming (talk) 18:01, 16 October 2024 (UTC)
- It doesn't matter anymore because I did it HAHAHAHAHAH. Demonstration has been submitted. Fisherboy800 (talk) 03:08, 1 June 2025 (UTC)
Pretty Boy's Pocket Pistol
This demonstration has been reserved: No one
Should show that health is not gained from buildings
Demonstration link
The way I've got this set up is that I spawned in a sentry (I drained the sentry's ammo before recording), dispenser, and teleporter with the ent_create obj command in a line and just destroyed each of them whilst on 1 hp. This does mean that there is no death message for any of the buildings but I don't know how necessary that is for the demonstration. If there is anything wrong with that or if anyone has a better idea for this just let me know. Most likely will put the new clip after the health regen one with the heavy. Fisherboy800 (talk) 01:56, 25 April 2025 (UTC)
- Avoid moving around your screen randomly, such as that weapon inspection animation. Qwertyxp2000 (talk) 04:31, 7 May 2025 (UTC)
- Also, pistol Heavy rate comparions has got a distracting blackness on the left; this should be fixed. Qwertyxp2000 (talk) 04:34, 7 May 2025 (UTC)
- imma fix both of those rq. But do you think my demonstration of buildings not granting health on hit is good? Fisherboy800 (talk) 22:38, 12 May 2025 (UTC)
- The content is good, and the pacing of the video also feels smooth, which I like. Qwertyxp2000 (talk) 23:17, 12 May 2025 (UTC)
- Alright, I made both of the changes you said. Don't know how I didn't notice that black box when I first uploaded this lol. Thanks for your help and I hope one of the project admins accepts it. Fisherboy800 (talk) 04:15, 13 May 2025 (UTC)
- Looks good so far, as the random shaking is much less (but still noticeable in the heal from Heavy section). Now I just need a project admin to comment on this. Qwertyxp2000 (talk) 10:55, 14 May 2025 (UTC)
- Alright, I made both of the changes you said. Don't know how I didn't notice that black box when I first uploaded this lol. Thanks for your help and I hope one of the project admins accepts it. Fisherboy800 (talk) 04:15, 13 May 2025 (UTC)
- The content is good, and the pacing of the video also feels smooth, which I like. Qwertyxp2000 (talk) 23:17, 12 May 2025 (UTC)
- imma fix both of those rq. But do you think my demonstration of buildings not granting health on hit is good? Fisherboy800 (talk) 22:38, 12 May 2025 (UTC)
- Also, pistol Heavy rate comparions has got a distracting blackness on the left; this should be fixed. Qwertyxp2000 (talk) 04:34, 7 May 2025 (UTC)
- I'm not sure if it's the video quality in the preview or not, but the backpack icon seems like it's not maximum quality and is slightly blurry. The shaking is still very noticeable in the Heavy healing clip as well as the building clip. There's movement up until the transition. The ending reel noise is also very abrupt.
| s | GrampaSwood
(talk) (contribs) 12:22, 29 May 2025 (UTC)
- I fixed my parkinson's and rerecorded, reedited, and recompiled the clips you mentioned the tremor being in. Should have smoother movement throughout and no jitters at the end of clips now. As for the backpack icon thing, I believe that is just an artifact from viewing the file as a preview. Looked at the in-game icon and compared it to the original video file, the final export, and a download of the video from google drive and I am 95% sure it was just a symptom of the lower quality playback from the google drive video player. (Graphic of all of them compared:https://drive.google.com/file/d/13iMGPyFEgFInKYws9-Jisc37FQpfficD/view?usp=sharing). Lastly, I switched the demonstration music to one that wasn't at its climax when the video ended so the ending reel sound shouldn't be as abrupt. Demonstration has been resubmitted. Fisherboy800 (talk) 02:23, 30 May 2025 (UTC)
Boston Basher
This demonstration has been reserved: No one
Update to use post-Gun Mettle change to debuff duration on a cloaked spy (Bleed duration halved from 5 to 2.5 seconds)
Does not show Mini-Crits affects on Bleed
Does not show Bleed damage against disguised spies
Does not show damage against players vs stock
Demonstration link
Since the Three-Rune Blade is just a reskin of the Boston Basher I already had the commands set up to do this one as well so I did. Hope they can get accepted at the same time like with the Machina and Shooting Star. Demonstration has been submitted. Fisherboy800 (talk) 03:07, 2 June 2025 (UTC)
- Looks good, though I think it's worth showing that Mini-Crits increase the bleed? I think showing off the bleed on disguised Spies may be worth it too but I'll ask what Ashe thinks of either of those ideas first.
| s | GrampaSwood
(talk) (contribs) 18:06, 22 July 2025 (UTC)
- I think I could do that, would I just get a friendly sniper to throw Jarate at a heavy then hit I hit him once?


18:16, 22 July 2025 (UTC)
- There are some issues that need to be addressed. In the first clip I think you should follow how it's done in the Tribalman's Shiv video, showing death by bleeding in the pyro and constantly hitting the soldier. When showing the miss, don't flick, do it like in the current video. In the part where you hit the world to show it is not a miss, it should also show hitting a teammate. Finally, you forgot to put bleeding disguised spies. · Ashe (talk) 21:55, 22 July 2025 (UTC)
- I think I could do that, would I just get a friendly sniper to throw Jarate at a heavy then hit I hit him once?
I'll keep that in mind when refilming. I think I am going to split the hit versus miss test off from the basic demonstration at the start because when trying to film with a Friendly Bot in the lineup it just looks weird. Here is the new lineup of clips I think would be best:
1. Basic demonstration with alterations
- Attack Pyro and let bleed expire, repeat until dead.
- Continuously attack the soldier 5 times and let the few seconds of bleed kill him.
- Crit attack the Medic and wait for bleed to expire before doing final swing.
- Back into the backstop and attack the air with crits.
- Deactivate crits and taunt
2. Hit vs. Miss Mechanic
- Stand in the middle of the demonstration area with a bot of each team variant in front.
- Pan into the air and hit, wait for bleed to expire.
- Approach the Enemy bot and hit it once, observing it bleed.
- Approach the Friendly bot and hit it once.
- Attack the floor, any wall, and a few props.
- Return to start of clip location.
3. Mini-crit boosted bleeding
- Soldier on a central floor target slot.
- Enable Mini-crits
- Attack and watch bleed damage expire
- Repeat until it is dead.
- Disable Mini-crits.
4. Normal, Mini-Crit, and Crit boosted self damage
- Miss once with each of these effects applied.
5. Cloak interaction with Bleed
- Have spy posistioned in front of the central floor slits cloak in front.
- Attack once and wait for bleed effect to expire (should be 2.5 seconds)
- Have the Spy uncloak.
6. Disguise interaction with bleed
- Have spy positioned in front of the central floor target slots disguised as a soldier.
- Attack once and wait for bleed to expire.
7.Mid-Air Boost Mechanic
- Stand atop of the set of crates of one of either side of the length of the demonstration area. Pan up and down to show this.
- Use the boost to jump to the crates on the other side of the demonstration area.
8.Damage Versus Stock Comparison
- 2 clips side by side.
- Clip 1: Attacking a Heavy to death with the stock bat.
- Clip 2: Attacking a Heavy to death with the Boston Basher.
Any alterations I should make before filming?
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21:47, 5 August 2025 (UTC)
- I filmed with the list of clips with the still applicable changes to the initial demonstration clip Ashe requested. If any clip feels unneeded I can just remove them. The self damage is here comparison because there is no difference but in splitting what counts as a hit/miss and the basic demonstration the creator of the demo attacked the air with Crits enabled which I assumed was to display its effects on the self-damage. Without it, this part would be lost but since there is literally no difference I don't know how necessary it is. If this demo is approved I will be shortly after updating the Three-Rune Blade to parody the changes made to the Boston Basher demonstration remake.


02:44, 10 August 2025 (UTC) - I would put cloak clip then disguise clip. Other videos do this style when demonstrating Spy interactions. Qwertyxp2000 (talk) 08:44, 12 August 2025 (UTC)
- Looks fine, the only change I'd make is to make the ending clip slightly longer. Have the full scream play out, then wait a while, then start the fade out. It feels a bit rushed to end right now.
| s | GrampaSwood
(talk) (contribs) 15:01, 15 August 2025 (UTC)
- Did that, extended the time before the ending sound effect plays by about 3 seconds. Anymore than that feels awkward, but if I'm wrong I'll correct it. Also to Qwetyxp2000 I realize what you were referring to. I fixed the order of the clip sequence on the list I made here.


22:06, 15 August 2025 (UTC)
- Did that, extended the time before the ending sound effect plays by about 3 seconds. Anymore than that feels awkward, but if I'm wrong I'll correct it. Also to Qwetyxp2000 I realize what you were referring to. I fixed the order of the clip sequence on the list I made here.
- Looks good.
| s | GrampaSwood
(talk) (contribs) 12:45, 3 September 2025 (UTC)
- In the miss clip, you could improve it by just hitting the wall and one prop, and also you could hit yourself again. Second, in the Normal, Mini-Crit, and Crit boosted self damage, you could shorten the clip by comparing side by side normal and minicrit, and then normal and crit (now in the middle, not near the resupply) · Ashe (talk) 04:40, 16 October 2025 (UTC)
- I've implemented your feedback. The self-damage comparison clips are impossible to 100% sync every aspect as the damage indicators, bleed effects, and health drain all start on different frames seemingly randomly (I have retried this multiple times to the same result). I synced them to the health drain as best as I could as this was the most consistent between them. I hope this is satisfactory.


04:47, 9 November 2025 (UTC)
- I've implemented your feedback. The self-damage comparison clips are impossible to 100% sync every aspect as the damage indicators, bleed effects, and health drain all start on different frames seemingly randomly (I have retried this multiple times to the same result). I synced them to the health drain as best as I could as this was the most consistent between them. I hope this is satisfactory.
- In the miss clip, you could improve it by just hitting the wall and one prop, and also you could hit yourself again. Second, in the Normal, Mini-Crit, and Crit boosted self damage, you could shorten the clip by comparing side by side normal and minicrit, and then normal and crit (now in the middle, not near the resupply) · Ashe (talk) 04:40, 16 October 2025 (UTC)
- Looks good.
- Looks good. Thanks · Ashe (talk) 17:41, 9 November 2025 (UTC)
Three-Rune Blade
This demonstration has been reserved: No one
Update to use post-Gun Mettle change to debuff duration on a cloaked spy (Bleed duration halved from 5 to 2.5 seconds)
Does not show Mini-Crits affects on Bleed
Does not show Bleed damage against disguised spies
Does not show damage against players vs stock
Demonstration link
Saw this needed to be redone, may do it if I get time because this is a small change. Fisherboy800 (talk) 07:52, 25 April 2025 (UTC)
- I don't believe there is a way to get a Three-Rune Blade without crafting it. Sorry that my username is plastered on the opening bit of the video. Demonstration has been submitted. Fisherboy800 (talk) 00:02, 2 June 2025 (UTC)
- Looks good, though I think it's worth showing that Mini-Crits increase the bleed? I think showing off the bleed on disguised Spies may be worth it too but I'll ask what Ashe thinks of either of those ideas first.
| s | GrampaSwood
(talk) (contribs) 18:06, 22 July 2025 (UTC)
Looks good to me.
| s | GrampaSwood
(talk) (contribs) 12:45, 3 September 2025 (UTC)
Is there any issue with this one or did yall just decide to upload them at different times? ![]()
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20:42, 5 December 2025 (UTC)
Questions and Proposals
OneDrive usage
Is it ok if I start using OneDrive instead of Google Drive? Cause I'm kinda running outta space...
Talk
Contribs
Steam
17:19, 22 February 2025 (UTC)
- I dont really have an opinion on onedrive but if space is your main concern you could remove demonstrations that have already been uploaded or simply have a second account. Mediarch
♥ Talk ♥ My Edits 17:37, 22 February 2025 (UTC)
- As long as we can view the video without downloading it and also download the video, OneDrive should be fine.
| s | GrampaSwood
(talk) (contribs) 19:26, 22 February 2025 (UTC)
Damage against players vs stock 14 new additions
While researching how to do the Warrior's Spirit weapon demonstration remake I discovered that the following demonstrations (except for the ones already highlighted here for remake) lack a damage against players vs stock test: Wrap Assassin, Fan O’ War, Sun-on-a-Stick, Liberty Launcher, The Air Strike, Panic Attack, Disciplinary Action, Back Scratcher, Hot Hand, Sharpened Volcano Fragment, Scotsman’s Skullcutter, The Eviction Notice, Jag, and Diamondback.
Reason why I am making a post here about it is adding 14 new demonstrations to the list of needing to be redone is a rather large amount. Though I will be making more weapon demonstrations into the future, I cannot guarantee I will do the bulk of them. In the past I've been told suggesting people do things without much of a plan to follow through with them isn't very helpful (which I agree with). However, this place is kind of the place to mention this sort of thing even in this quantity. I truly don't know though. Fisherboy800 (talk) 02:31, 21 May 2025 (UTC)
- Unrelated question about this too but when do my reservations for approved demonstrations get released? I want to reserve new ones soon but there is no information on when they get released. Fisherboy800 (talk) 02:49, 21 May 2025 (UTC)
- There's no real schedule for when they get released. As for the stock comparisons, feel free to add them to the page.
| s | GrampaSwood
(talk) (contribs) 11:50, 21 May 2025 (UTC)
- I mistyped. I meant like when do the reservations on already accepted and uploaded demos such as the Southern Hospitality get removed. Fisherboy800 (talk) 01:22, 22 May 2025 (UTC)
- There's no real schedule for when they get released. As for the stock comparisons, feel free to add them to the page.
- If they're accepted you can remove your reservation.
| s | GrampaSwood
(talk) (contribs) 12:15, 22 May 2025 (UTC)
- If they're accepted you can remove your reservation.
Renaming of the Project
The name "Weapon Demonstration Project" doesn't really fit its goals anymore as the channel hosts tools, taunts, bundles, gamemodes, and cosmetic demonstrations in addition to weapon demonstrations. I am not proposing anything radical, just maybe like a rename to the "TF2Wiki Demonstration Project" would make most sense. I think it would be a simple change and it'd make things clearer to newcomers like I was. ![]()
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00:48, 19 July 2025 (UTC)
- I don't see much point in renaming it. It would just cause a lot of links to become outdated and the article itself should clarify it's more than just weapons.
| s | GrampaSwood
(talk) (contribs) 00:52, 19 July 2025 (UTC)
Quote
Can we add this quote to the main page? Sure its not a Valve-made quote but its extremely fitting.
"Let's see what you got... uh... demonstration man?"
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21:55, 2 August 2025 (UTC)
- There's not really a point of having a quote on the page, since the weapon demonstration pages are only for the purpose of having an organized place to list and provide needed demonstrations. The raw audio file also doesn't really work outside of it's intended usecase (and by this I mean it hurts my ears).
Kibblekip T | C 22:18, 2 August 2025 (UTC)
- I don't think the quote is really necessary, quotes are generally on articles as a bit of extra flavour but this is a project page and generally doesn't need flavour, just instructions. As for the quote itself, in my opinion it's a bit of a cringe line with an overused joke. It fits this project, but the line itself is incredibly loud and isn't a very good joke.
| s | GrampaSwood
(talk) (contribs) 10:03, 3 August 2025 (UTC)
Playlist for replaced videos
I got this video in my recommendations and really liked the idea. Instead of just making the old video private and swapping the link like we usually do, why not put them in a dedicated playlist? That way they're still accessible for reference/archival/niche usage. — Tark 18:37, 1 October 2025 (UTC)
- I foresee an issue of users not reading. I do think it would be interesting, but we'd have to probably rename them all to prefix them with [OUTDATED]. Though this request is mostly reliant on Ashe, as he is the one that will have to keep it up-to-date.
| s | GrampaSwood
(talk) (contribs) 18:40, 1 October 2025 (UTC)
- To be more precise: instead of private, just set them to unlisted and add them to the playlist. YT won't recommend unlisted videos, so people shouldn't be coming across them randomly.
- And to raise awareness of the playlist, we can just mention the playlist in the comments of the new video: "This video has been redone cuz so and so. Check <playlist link> for the previous version." — Tark 18:47, 1 October 2025 (UTC)
- I assumed they would be unlisted, but I still think an [OUTDATED] in front of the title could be good just to make it clear.
| s | GrampaSwood
(talk) (contribs) 14:10, 23 November 2025 (UTC)
- I assumed they would be unlisted, but I still think an [OUTDATED] in front of the title could be good just to make it clear.
- I don't really think most of the older demonstration videos would be all that interesting or would really be worth archiving. Like the older Shahanshah demonstration would just be the same video, just without a damage comparison between stock. The older Sandvich demonstration is the same video it just doesn't show that if you drop a Sandvich and try to pick it up yourself that it doesn't heal you. The previous Secret Saxton video was the same it just accidently showed a slightly inappropriate name tag. A lot of the current demonstrations are just the exact same as the previous video but with a slight improvement. Genuinely struggle to see the value in preserving the older, slightly worse, version of a video. They got replaced for a reason.
- The only ones that I think would be worth archiving are weapons that have gone through a major rework or design change where the weapon works different now than it did before. Like for example, how the older Soda Popper used to give mini-crits instead of jumps and filled by walking instead of by doing damage. Having those types of demonstrations available in some way could be good as it's difficult to see how older weapon designs actually functioned. Mediarch
♥ Talk ♥ My Edits 16:05, 24 November 2025 (UTC)
User credit
Should the people that do the demonstrations be credited in some way? I was thinking that the description of the demonstration video should include a line that says: "Demonstration performed and recorded by [user]." and optionally a link to their userpage.
Talk
Contribs
Steam
02:33, 8 October 2025 (UTC)
- Their names are already featured in the video itself most of the time, but otherwise I think it would be fine if the credit was listed somewhere on the project page.
| s | GrampaSwood
(talk) (contribs) 09:19, 8 October 2025 (UTC)
Halloween Spells vocal effects
I already asked Grampa about some kind of demonstration of Halloween Spells instead of static images, and there are some plans, but there are also vocal spells that require a video to demonstrate them, something like Brundle Bundle. One all-class cosmetic, like a hat, with the "Voices from Below" effect could be used.
Denied (Talk) 14:25, 17 October 2025 (UTC)
- I'm willing to do a Voices from Below one, I do have a Ghastlierest Gibus so if ever they decide to allow spell effects. I'm willing to demonstrate this one. Regal (talk) 07:13, 19 October 2025 (UTC)
Saxton Hale Taunting demonstration.
Although there are no such demonstration yet for Saxton, perhaps we could remake some of the all class taunt demonstrations to also add Saxton Hale's animations too.
references: Hale Gallery
- Conga
- Flippin' Awesome
- Kazotsky Kick
- High Five!
- Mannrobics
- Rock, Paper, Scissors
- Schadenfreude
- Skullcracker
- Square Dance
However demonstrating for Saxton Himself might be a better start. Especially choosing a map to do so. Perhaps Tiny Rock is a good map? Regal (talk) 08:12, 19 October 2025 (UTC)
- They're just Heavy's animations, plus he's a game mode-specific class which are not covered in the demonstrations.
| s | GrampaSwood
(talk) (contribs) 10:51, 19 October 2025 (UTC)
Mann Co contract campaign pass demonstration
This should be simple to explain and here are some things to understand with this demonstration.
- 1. "Isn't this just a click to use" only tool. Well, yeah.
- However there are 2 demonstrations that are still up and relevant just using the click and use feature.
- - The Mann co. Painting set
- - The Backpack expander.
- "But nobody rlly cares about the contracts"
- Well for starters. I doubt anyone in their right mind would care about the mann co painting set as well. Knowing you could just purchase paints off market offically for cheaper price, but since a demonstration of the tool already exists here we are I suppose.
- 2. Now second point is that the tool im talking about is the only way to access contracts, which players somewhat use (mostly for those jungle jackpot warpaint cases). So in this case, the campaign pass is relevant.
- " What feature does it change in game? I don't think of using the contracts."
- Well my friend, as you know maybe you don't want contracts but others (mostly new traders in a sense) would. The sheer use of the contract pass is a limited 1 time tool item so it's much simpler to make atleast a demonstration on an item that always had been availaible in the Mann Co. Store since Jungle Inferno's aftermath.
With these points being in mind it comes to my conclusion this tool should require a demonstration and I myself have a way to do so.
- Step 1: The backpack opens with the tool inside ready to be used.
- Step 2: The demonstrator presses their contract bind revealing that a contract pass is needed to access the locked jungle inferno contract (default ui)
- Step 3: the demonstrator returns pressing esc and uses the tool normally like any other.
- Step 4: the demonstrator reopens the contract to see the jungle inferno ones being available to use. (new ui)
- Step 5: the demonstrator activates the first contract and ends the demonstration.
this should take around nearly 1 minute if the animations for contracts take a bit. Pray to God the tf2 connection service doesnt die down and you just wasted 2 dollars.
This concludes my initiation to include the mann co contract campaign pass as a part for demonstration to showcase players how Jungle Inferno specific contracts could be accessed. I rest my case. Regal (talk) 13:01, 8 November 2025 (UTC)
- I was kind of against this idea initially thinking about it, but after some thought I realized how long it took for me to figure out the contract system when I was first getting back into the game. Would be nice to have some better way of showing it off. Honestly, this may be a little far fetched, but maybe there should be more demonstrations on UI stuff like this. Trade-ins, Community server browsing, replays, and even things like Coaching and the Mann Co. Store are all things apart of the game that are not at all obvious from a first glance but are major parts of the game that could benefit from demonstrations. I have no say in whether you can or not to be clear, I just wanted to give my two cents.


07:54, 9 November 2025 (UTC)
- You kinda are a bit far-fetched by i see what you mean with your concept of a demonstration. Especially since the wiki also does feature-ish demonstrations but it seems too complicated to just showcase, especially with the player state of this game. Very hard to showcase coaching in a messy environment. community server browsing commonly is just quickplay, especially if players can just read the labels itself, Trade ups however sound better to demonstrate. Regal (talk) 02:09, 10 November 2025 (UTC)
update the yt links
Nothing much, just noticed the tf2 wiki's description links no longer work, most likely due to perhaps yall haven't enabled advanced features for the channel. Regal (talk) 15:26, 30 November 2025 (UTC)
- You're best off directly talking to Ashe for this next time.
| s | GrampaSwood
(talk) (contribs) 15:28, 30 November 2025 (UTC)