Difference between revisions of "Sniper vs. Spy Update"

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<!---In progress. Do not officialy add this page to the Wiki until a Staff member validates it. You can of course improve it!--->
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{{patch info|5|21|2009}}
{{stub}}
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[[Image:Sniper vs Spy titlecard.png|right|x350px|link=http://www.teamfortress.com/sniper_vs_spy/day01_english.htm]]
 +
{{Quotation|'''TF2 Official Blog'''|You've met the Scout, the Soldier, the Demoman, the Heavy, the Engineer, and the Sniper. Then, for some reason, a sandwich. But now it's time to meet the stealthiest, shiftiest, most secretive, suit-wearing TF team member of all...
  
== Environmental Hazards ==
+
...again...}}
=== Saw Blades ===
+
The <span class="plainlinks">'''[http://www.teamfortress.com/sniper_vs_spy/day01_english.htm Sniper vs. Spy Update]'''</span> was the first two-class patch and the fifth major content pack released for [[Team Fortress 2]].  
[[File:Enviromental death Saw Blades.png|300px|thumb|right]]
 
{{main|Saw blades}}
 
Saw Blades are neutral entities found officially first on [[Sawmill]], and appearing on numbers of custom maps. <!---(a few of this would be good to mention)---> They roll inside a designated path and kill anyone that comes in contact with it.
 
  
{{Kill notice|extend = yes|width = 25%|weapon = saw|victim = Scout}}
+
Initially at the center of the update was the [[Sniper]] class, and the day by day progress went smoothly. An announcement on [http://www.teamfortress.com/sniper_vs_spy/day04_english.htm Day 4] revealed that the [[Spy]] would also benefit from the update. Each class was given three new weapons along with achievements.
  
 +
The Update was first announced on April 1, 2009, and was released in the {{Patch name|5|21|2009}}.
  
 +
== Announcements ==
 +
The Sniper vs. Spy Update page officially began on May 12th, 2009, as announced on the [[Official Blog]] post "[http://www.teamfortress.com/post.php?id=2497&p=7 G'day]". The update was released on May 21st.
  
 +
*'''Day 1''': The [[Huntsman]] was announced.
 +
*'''Day 2''': The [[Payload Race]] map [[Pipeline]], the first of its game type, and 2 new [[arena]] maps, [[Sawmill (Arena)|Sawmill]] and [[Nucleus (Arena)|Nucleus]], were announced.
 +
*'''Day 3''': The [[Razorback]] was announced.
 +
*'''Day 4''': The [[Spy]] was revealed to also be receiving an update. The [[Dead Ringer]] and the [[Cloak and Dagger]] were mentioned with slight details via a picture of an order form from the Spy.
  
 +
There was a 2-day gap between announcements due to the weekend. Announcements resumed as usual on May 18th.
  
 +
*'''Day 5''': The [[Spy achievements]] were revealed and ''[[Meet the Spy]]'' was officially announced. ''Meet the Spy'' had been leaked the previous day, May 17th, on YouTube due to a bug which allowed iPhones to view videos marked as "Private".
 +
*'''Day 6''': The [[Ambassador]] was announced.
 +
*'''Day 7''': [[Jarate]] was announced and the [[Sniper achievements]] were revealed. The comic ''[[The Insult That Made a "Jarate Master" Out of Sniper]]'' was also released that day.
 +
*'''Day 8''': The Sniper vs. Spy Update was officially released.
 +
*'''Day 9 (Bonus Day)''': The community map [[Hoodoo]] was announced along with the addition of 9 new at-the-time [[cosmetic items]].
  
 +
== Additions ==
 +
=== Maps ===
 +
{{main|List of maps}}
 +
{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
|- style="height: 20px;"
 +
! style="background-color:#C3BDB0;" class="header" | <font color="white"> {{common string|Name}}
 +
! style="background-color:#C3BDB0;" class="header" | <font color="white"> {{common string|Picture}}
 +
! style="background-color:#C3BDB0;" class="header" | <font color="white"> {{common string|Game mode}}
 +
! style="background-color:#C3BDB0;" class="header" | <font color="white"> {{common string|File name}}
 +
|-
 +
| width="60px" style="background-color:#C3BDB0;" | '''{{map link|Pipeline}}'''
 +
| [[File:Pipeline.jpg|160px|link=Pipeline{{if lang}}]]
 +
| '''[[Payload Race{{if lang}}|{{common string|Payload Race}}]]'''<br>[[File:RED Bombcart.png|30px|link=Payload Race{{if lang}}]][[File:BLU Bombcart.png|30px| link=Payload Race{{if lang}}]]
 +
| {{code|plr_pipeline}}
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{map link|Sawmill (Arena)}}'''
 +
| [[File:Sawmill.PNG|160px|link=Sawmill (Arena){{if lang}}]]
 +
| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
 +
| {{code|arena_sawmill}}
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{map link|Nucleus (Arena)}}'''
 +
| [[File:arenanucleus.png|160px|link=Nucleus (Arena){{if lang}}]]
 +
| '''[[Arena{{if lang}}|{{common string|Arena}}]]'''<br>[[File:Controlpoint.png|50px|link=Arena{{if lang}}]]
 +
| {{code|arena_nucleus}}
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{map link|Hoodoo}}'''
 +
| [[File:Plhoodoo.png|160px|link=Hoodoo{{if lang}}]]
 +
| '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:Hoodoo Bombcart.png|50px|link=Payload{{if lang}}]]
 +
| {{code|pl_hoodoo}}
 +
|}
  
 +
=== Weapons ===
 +
{{main|Weapons}}
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="60px" style="background-color:#C3BDB0;" rowspan=3 | '''{{Class link|sniper|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Huntsman|icon-size=75px}}
 +
| '''{{item link|Huntsman}}'''
 +
|-
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Razorback|icon-size=75px}}
 +
| '''{{item link|Razorback}}'''
 +
|-
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Jarate|icon-size=75px}}
 +
| '''{{item link|Jarate}}'''
 +
|-
 +
| style="background-color:#C3BDB0;" rowspan=3 | '''{{Class link|spy|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Ambassador|icon-size=75px}}
 +
| '''{{item link|Ambassador}}'''
 +
|-
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Dead Ringer|icon-size=75px}}
 +
| '''{{item link|Dead Ringer}}'''
 +
|-
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Cloak and Dagger|icon-size=75px}}
 +
| '''{{item link|Cloak and Dagger}}'''
 +
|}
  
=== Trains ===
+
=== Cosmetics ===
[[File:Environmental_death_Train.png|300px|thumb|right]]
+
{{main|Cosmetic items}}
{{main|Train}}
+
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
The trains are a neutral entities that kill anyone on his tracks when it passes. The arrival of a train is shown by flashing lights at each end of the track and a sound playing, which you can hear if you are close enough. The trains are officialy found on [[Well]] and [[Freight]].
+
| width="60px" style="background-color:#C3BDB0;" | '''{{Class link|scout|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Batter's Helmet|icon-size=75px}}
 +
| '''{{item link|Batter's Helmet}}'''
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{Class link|soldier|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Soldier's Stash|icon-size=75px}}
 +
| '''{{item link|Soldier's Stash}}'''
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{Class link|pyro|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Pyro's Beanie|icon-size=75px}}
 +
| '''{{item link|Pyro's Beanie}}'''
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{Class link|demoman|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Demoman's Fro|icon-size=75px}}
 +
| '''{{item link|Demoman's Fro}}'''
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{Class link|heavy|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Football Helmet|icon-size=75px}}
 +
| '''{{item link|Football Helmet}}'''
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{Class link|engineer|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Mining Light|icon-size=75px}}
 +
| '''{{item link|Mining Light}}'''
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{Class link|medic|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Prussian Pickelhaube|icon-size=75px}}
 +
| '''{{item link|Prussian Pickelhaube}}'''
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{Class link|sniper|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Trophy Belt|icon-size=75px}}
 +
| '''{{item link|Trophy Belt}}'''
 +
|-
 +
| style="background-color:#C3BDB0;" | '''{{Class link|spy|br=yes}}'''
 +
| style="background-color:#EBE7D7;" | {{Icon item|item=Fancy Fedora|icon-size=75px}}
 +
| '''{{item link|Fancy Fedora}}'''
 +
|}
  
{{Kill notice|extend = yes|width = 25%|weapon = train|victim = Scout}}
+
== Pre-announcement references ==
 +
While officially announced on May 2nd, 2009, Valve had hinted prior to the release.
  
 +
=== "Jarate: The Jar-Based Karate" Flyer ===
 +
[[Image:Peejar.jpg|150px|Jarate: The Jar Based Karate|left]]
 +
On April 1, 2009, Valve published a post on the [[Official Blog]], "[http://www.teamfortress.com/post.php?id=2391&p= a sneak preview of the next class update!]", showing an order form for the Sniper's new weapon, [[Jarate]]. However, due to the date of the posting, [[Wikipedia:April Fools' Day|April Fool's Day]], many believed the advertisement to be a joke.
 +
{{clr}}
  
 +
=== Sniper Update Confirmation ===
 +
The next day, April 2, 2009, Valve published yet another post on the Official Blog, "[http://www.teamfortress.com/post.php?id=2394&p=7 Wave goodbye to yer head, wanker]", which confirmed that the Sniper was indeed the next class to be receiving an update. The post also hinted at 2 other updates, one that would be completed before the Sniper Updates release, and another that include some new content for all classes. These were later revealed to be the Spy update and the addition of cosmetic items, respectively.
  
 +
=== Sniper Primary Weapon Exploration ===
 +
On May 5, 2009, Valve made a post titled "[http://www.teamfortress.com/post.php?id=2477&p=7 You better hold onto your head, mate]" which explored the reasoning as to how the Sniper's new primary weapon came about. It discussed that one of the main reasons for the unlock was due to players feeling hatred toward Snipers, as they were the cause of many deaths that were outside their area of engagement. The article concluded with stating that the Sniper's new unlock would promote the Sniper to move in closer to his enemies to give them a fighting chance.
  
 +
== Trivia ==
 +
* The Sniper vs. Spy Update also brought about the implementation of the [[item drop system]]. For a brief period, the new Sniper and Spy weapons were only obtainable through random drops, regardless of how many achievements had been completed. This was changed back just over a week later with the {{Patch name|5|29|2009}}, which brought back the Milestone System in addition to the item drop system.
 +
* Sawmill (Arena) was the first map for ''Team Fortress 2'' created and released by Valve that contained an atmospheric effect with the introduction of ambient rain; and Pipeline was the first map to take place during night.
 +
* A BLU Spy periodically appeared behind the RED [[Sniper]] in the Day 3 post of the Sniper Update, before the joint Spy Update was ultimately revealed.
 +
* By counting all of the Announcement days, the weekend delay and the bonus day, the Sniper vs. Spy Update is the longest major class update to ''Team Fortress 2''.
 +
* The [[Camera Beard]] can be seen before it was released, listed on the catalog on Day 4, with writing from the Spy calling it "ridiculous".
 +
* As of January 24, 2013, the cosmetics released in this update [[List of retired items|have been retired]] and can no longer be found as random drops, crafted, bought, or unboxed in [[Unusual]] quality.
 +
* On Day 4, the Dapper Rogue catalogue includes a possible reference to the spycrab, with an advertisement for a "Crab-Walking Kit."
 +
<!-- Please do not add trivia on this update introducing cosmetics into the game. -->
  
 +
== Update gallery ==
 +
<gallery>
 +
File:Sniper vs. Spy Update Day 1.png|'''Day 1.''' The [[Huntsman]] was announced.
 +
File:Sniper vs. Spy Update Day 2.png|'''Day 2.''' [[Payload Race]] game mode, [[Pipeline]], [[Nucleus (Arena)|Nucleus]] and [[Sawmill (Arena)|Sawmill]] maps were announced.
 +
File:Sniper vs. Spy Update Day 3.png|'''Day 3.''' The [[Razorback]] was announced.
 +
File:Sniper vs. Spy Update Day 4.png|'''Day 4.''' The [[Cloak and Dagger]] and the [[Dead Ringer]] were announced.
 +
File:Sniper vs. Spy Update Day 5.png|'''Day 5.''' [[Meet the Spy]] and the [[Spy achievements]] were announced.
 +
File:Sniper vs. Spy Update Day 6.png|'''Day 6.''' The [[Ambassador]] was announced.
 +
File:Sniper vs. Spy Update Day 7.png|'''Day 7.''' [[Jarate]] and the [[Sniper achievements]] were announced.
 +
File:Sniper vs. Spy Update Day 8.png|'''Day 8.''' The Update was released.
 +
File:Sniper vs. Spy Update Day 9.png|'''Bonus day.''' Release of the first 9 [[cosmetic items]] and [[Hoodoo]] becomes an official map.
 +
File:Spy sniper free weekend 1 popup.jpg|First Steam popup advertising the ''Team Fortress 2'' Sniper vs. Spy free weekend.
 +
File:Spy sniper free weekend 2 popup.jpg|Second Steam popup advertising the ''Team Fortress 2'' Sniper vs. Spy free weekend.
 +
</gallery>
  
 +
== External links ==
 +
* [http://www.teamfortress.com/sniper_vs_spy/ Sniper vs. Spy Update page]
 +
** [http://www.teamfortress.com/sniper_vs_spy/day01_english.htm Page 1]
 +
* [http://www.teamfortress.com/sniper_vs_spy/day05_english.htm Spy achievements]
 +
* [http://www.teamfortress.com/sniper_vs_spy/day07_english.htm Sniper achievements]
  
 +
{{Sniper Vs Spy Update Nav}}
 +
{{Major updates nav}}
 +
{{Sniper Nav}}
 +
{{Spy Nav}}
  
=== Pit Fall Death ===
+
[[Category:Major updates]]
[[File:Environmental_death_Fall.png|300px|thumb|right]]
 
It is different from [[Fall damage]] as there is no chance of survival, even if under the effect of an [[ÜberCharge]]. This is usually the result of falling to an area with no ground underneath.
 
 
 
We can find those pits on [[Degroot Keep]], [[Double Cross]], [[Gorge]], [[Lumberyard]], [[Mountain Lab]] (and subsiquently [[Mann Manor]]), [[Nucleus]], [[Offblast]], [[Steel]], and [[Upward]].
 
 
 
{{Kill notice|extend = yes|width = 45%|weapon = skull|victim = Scout  <span style="color:#3e3923;">fell to a clumsy, painful death.</span>}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=== Drowning ===
 
[[File:Environmental death Drowning.png|300px|thumb|right]]
 
{{main|Water}}
 
It's possible to drown on any map with deep water on it, such as [[2Fort]], Well, Freight, [[Ravine]], and [[Sawmill]].
 
 
 
The character must stay underwater for 12 seconds <!---X (approx) ---> before he begins to suffocate. Failure to rise above water will cause him to continually lose 5 health every second, until he drowns. Heath lost will slowly regenerate at a rate of 10 health every 2 seconds as soon as you reach the surface. Going back underwater water however will cease health regeneration until the player surfaces again.
 
 
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=== Pumpkin Bombs ===
 
[[File:Environmental death Pumpkinbomb.png|300px|thumb|right]]
 
{{main|Pumpkin bombs}}
 
Pumpkin Bombs are special pumpkins found only on [[Harvest Event]] and [[Mann Manor]] during the Halloween Events (or on server running those 2 particular maps). Once this pumkpin receives damage (from bullets, projectiles or melee) it explodes, hurting everyone around it.
 
 
 
Pumpkin Bombs should not be confused with [[Halloween Pumpkins]]. Ways to tell them apart are: Pumpkin Bombs do not move, where as Halloween Pumpkins will rotate similar to health packs or ammo; Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn anywhere on the map.
 
 
 
 
 
{{Kill notice|extend = yes|width = 25%|weapon = pumpkin|victim = Scout}}
 
 
 
=== Cart Explosion ===
 
[[File:Environmental death Cart Explosion.png|300px|thumb|right]]
 
{{main|Payload}}
 
The last round of any Payload or [[Payload Race]] maps, the [[Cart]] will explode when you reach the last point, killing everyone nearby.
 
 
 
Note that [[Badwater Basin]], [[Hightower]], [[Pipeline]] and [[Upward]] are maps with only one round, so the cart will explode at soon as you reach the last point. Where [[Hoodoo]], [[Gold Rush]], and [[Thunder Mountain]] have 3 rounds, where the cart only explode at the last point of the last round, symbolizing BLU's victory.
 
 
 
Once the Payload has successfully been delivered to the final terminus, it will usual lower into the ground before exploding. This will cause all player in the surrounding area to be killed due to said explosion. Falling the the holes created will result in a Pit Fall Death.
 
 
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=== Gate Crush ===
 
[[File:Enviromental death gate.png|300px|thumb|right]]
 
{{main|Degroot Keep}}
 
The castle gate on Degroot Keep closes after a certain amount of time if the last point isn't capture, refreshing the two first points too. If a player is standing right underneath the gate when it lowers for closing, he will be crushed and die.
 
 
 
{{Kill notice|extend = yes|width = 25%|weapon = skull|victim = Scout}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Related Achievements==
 
===Scout===
 
{{Achievement table
 
| {{Show achievement|Scout|Fall Classic}}
 
| {{Show achievement|Scout|Foul Territory}}
 
}}
 
 
 
===Demoman===
 
{{Achievement table
 
| {{Show achievement|Demoman|He Who Celt It}}
 
}}
 
 
 
 
 
===Scarechievements===
 
{{Achievement table
 
| {{Show achievement|Halloween|Attack o' Lantern}}
 
}}
 
 
 
[[Category:Gameplay]]
 
 
 
<!---
 
I'm calling it for the night. This was just to get all the basics down. Feel free to add padding. Also, I'm unsure about linking all of the maps. What do you guys think? -- [[User:No-oneSpecial|{{TF2B|text = No-oneSpecial| quality = vintage | size = 13px}}]] [[File:Killicon_flamethrower.png|50px|link=User:No-oneSpecial]] <small>([[User_talk:No-oneSpecial|talk]] | [[Special:Contributions/No-oneSpecial|contribs]])</small> 18:20, 15 January 2011 (UTC)
 
--->
 

Latest revision as of 05:12, 16 January 2024

This article is for content released in the update. For the patch itself, see May 21, 2009 Patch.
Sniper vs Spy titlecard.png
You've met the Scout, the Soldier, the Demoman, the Heavy, the Engineer, and the Sniper. Then, for some reason, a sandwich. But now it's time to meet the stealthiest, shiftiest, most secretive, suit-wearing TF team member of all... ...again...
TF2 Official Blog

The Sniper vs. Spy Update was the first two-class patch and the fifth major content pack released for Team Fortress 2.

Initially at the center of the update was the Sniper class, and the day by day progress went smoothly. An announcement on Day 4 revealed that the Spy would also benefit from the update. Each class was given three new weapons along with achievements.

The Update was first announced on April 1, 2009, and was released in the May 21, 2009 Patch.

Announcements

The Sniper vs. Spy Update page officially began on May 12th, 2009, as announced on the Official Blog post "G'day". The update was released on May 21st.

There was a 2-day gap between announcements due to the weekend. Announcements resumed as usual on May 18th.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Pipeline Pipeline.jpg Payload Race
RED Bombcart.pngBLU Bombcart.png
plr_pipeline
Sawmill (Arena) Sawmill.PNG Arena
Controlpoint.png
arena_sawmill
Nucleus (Arena) Arenanucleus.png Arena
Controlpoint.png
arena_nucleus
Hoodoo Plhoodoo.png Payload
Hoodoo Bombcart.png
pl_hoodoo

Weapons

Main article: Weapons
Huntsman Huntsman
Razorback Razorback
Jarate Jarate
Ambassador Ambassador
Dead Ringer Dead Ringer
Cloak and Dagger Cloak and Dagger

Cosmetics

Main article: Cosmetic items
Batter's Helmet Batter's Helmet
Soldier's Stash Soldier's Stash
Pyro's Beanie Pyro's Beanie
Demoman's Fro Demoman's Fro
Football Helmet Football Helmet
Mining Light Mining Light
Prussian Pickelhaube Prussian Pickelhaube
Trophy Belt Trophy Belt
Fancy Fedora Fancy Fedora

Pre-announcement references

While officially announced on May 2nd, 2009, Valve had hinted prior to the release.

"Jarate: The Jar-Based Karate" Flyer

Jarate: The Jar Based Karate

On April 1, 2009, Valve published a post on the Official Blog, "a sneak preview of the next class update!", showing an order form for the Sniper's new weapon, Jarate. However, due to the date of the posting, April Fool's Day, many believed the advertisement to be a joke.

Sniper Update Confirmation

The next day, April 2, 2009, Valve published yet another post on the Official Blog, "Wave goodbye to yer head, wanker", which confirmed that the Sniper was indeed the next class to be receiving an update. The post also hinted at 2 other updates, one that would be completed before the Sniper Updates release, and another that include some new content for all classes. These were later revealed to be the Spy update and the addition of cosmetic items, respectively.

Sniper Primary Weapon Exploration

On May 5, 2009, Valve made a post titled "You better hold onto your head, mate" which explored the reasoning as to how the Sniper's new primary weapon came about. It discussed that one of the main reasons for the unlock was due to players feeling hatred toward Snipers, as they were the cause of many deaths that were outside their area of engagement. The article concluded with stating that the Sniper's new unlock would promote the Sniper to move in closer to his enemies to give them a fighting chance.

Trivia

  • The Sniper vs. Spy Update also brought about the implementation of the item drop system. For a brief period, the new Sniper and Spy weapons were only obtainable through random drops, regardless of how many achievements had been completed. This was changed back just over a week later with the May 29, 2009 Patch, which brought back the Milestone System in addition to the item drop system.
  • Sawmill (Arena) was the first map for Team Fortress 2 created and released by Valve that contained an atmospheric effect with the introduction of ambient rain; and Pipeline was the first map to take place during night.
  • A BLU Spy periodically appeared behind the RED Sniper in the Day 3 post of the Sniper Update, before the joint Spy Update was ultimately revealed.
  • By counting all of the Announcement days, the weekend delay and the bonus day, the Sniper vs. Spy Update is the longest major class update to Team Fortress 2.
  • The Camera Beard can be seen before it was released, listed on the catalog on Day 4, with writing from the Spy calling it "ridiculous".
  • As of January 24, 2013, the cosmetics released in this update have been retired and can no longer be found as random drops, crafted, bought, or unboxed in Unusual quality.
  • On Day 4, the Dapper Rogue catalogue includes a possible reference to the spycrab, with an advertisement for a "Crab-Walking Kit."

Update gallery

External links