Difference between revisions of "Advanced Weaponiser"
(Added May to September WOTM, as well as 3 recent permanent weapons that weren't put here, sorry for not finding them while I was doing the previous edit...) |
(Updated weapons stats according to the official shop on the official website and removed items that weren't on the shop http://items.mechatheslag.net/shop.php?) |
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[http://www.steamcommunity.com/id/charlesman CHAWLZ] (Script) | [http://www.steamcommunity.com/id/charlesman CHAWLZ] (Script) | ||
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− | {{Pro}}+ | + | {{Pro}}+20% faster firing speed<br /> |
− | + | {{Con}}15% slower reload time<br /> | |
− | {{Con}} | ||
{{Con}}-50% clip size<br /> | {{Con}}-50% clip size<br /> | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
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{{Pro}}On Drink: Restore 100 health<br /> | {{Pro}}On Drink: Restore 100 health<br /> | ||
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{{Con}}15% longer weapon switch<br /> | {{Con}}15% longer weapon switch<br /> | ||
{{Con}}-20% health from packs on wearer | {{Con}}-20% health from packs on wearer | ||
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{{Pro}}+30% faster firing speed<br /> | {{Pro}}+30% faster firing speed<br /> | ||
− | {{ | + | {{Pro}}On Hit: +12% evasiveness<br /> |
− | {{Pro}}Evasiveness is subtracted from damage taken | + | {{Pro}}Evasiveness is subtracted from non-melee damage taken<br /> |
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{{Con}}-60% damage penalty<br /> | {{Con}}-60% damage penalty<br /> | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
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{{Con}}No random critical hits<br /> | {{Con}}No random critical hits<br /> | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="8" | {{Icon class|class=Soldier|link=Soldier}}<br />[[Soldier]] |
| align="center" | [[File:Aw-Matador.png|100px]]<br /> | | align="center" | [[File:Aw-Matador.png|100px]]<br /> | ||
<small>[[Primary]]</small><br /> | <small>[[Primary]]</small><br /> | ||
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[http://www.steamcommunity.com/id/zmlilguy LilGuy] (Script) | [http://www.steamcommunity.com/id/zmlilguy LilGuy] (Script) | ||
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− | {{Pro}}Gains damage as rage increases, up to + | + | {{Pro}}Gains damage as rage increases, up to +100%<br /> |
+ | {{Pro}}+25% rage generation rate<br /> | ||
{{Con}}-30% damage penalty<br /> | {{Con}}-30% damage penalty<br /> | ||
{{Con}}Rage drains after not dealing damage for 10 seconds<br /> | {{Con}}Rage drains after not dealing damage for 10 seconds<br /> | ||
− | {{Con}}-15 | + | {{Con}}-15 max health on wearer<br /> |
{{Info}}'''Originally a WOTM''' | {{Info}}'''Originally a WOTM''' | ||
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[http://www.steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | [http://www.steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
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− | {{Pro}}+ | + | {{Pro}}+50% faster firing speed<br /> |
{{Pro}}+35% clip size<br /> | {{Pro}}+35% clip size<br /> | ||
{{Pro}}+50% accuracy<br /> | {{Pro}}+50% accuracy<br /> | ||
− | {{Con}}- | + | {{Con}}-60% damage penalty<br /> |
− | {{Con}}+ | + | {{Con}}+65% reload time<br /> |
{{Con}}On Miss: Decreased fire rate | {{Con}}On Miss: Decreased fire rate | ||
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{{Pro}}+20% fall damage resistance on wearer while active<br /> | {{Pro}}+20% fall damage resistance on wearer while active<br /> | ||
{{Con}}-40% slower firing speed | {{Con}}-40% slower firing speed | ||
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| align="center" rowspan="9" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]] | | align="center" rowspan="9" | {{Icon class|class=Pyro|link=Pyro}}<br />[[Pyro]] | ||
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{{Pro}}Reflected Projectiles become full Crits instead of Mini-Crits<br /> | {{Pro}}Reflected Projectiles become full Crits instead of Mini-Crits<br /> | ||
{{Pro}}+20% airblast push force.<br /> | {{Pro}}+20% airblast push force.<br /> | ||
− | {{pro}}+ | + | {{pro}}+50% airblast force<br> |
− | {{Pro}} | + | {{Pro}}+35% afterburn damage bonus<br /> |
{{Con}}-50% afterburn duration<br /> | {{Con}}-50% afterburn duration<br /> | ||
− | {{Con}}+ | + | {{Con}}+40% airblast cost<br /> |
{{Con}}-50% damage penalty | {{Con}}-50% damage penalty | ||
|- | |- | ||
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{{Pro}}While firing: Float through the air<br /> | {{Pro}}While firing: Float through the air<br /> | ||
− | {{Con}}+ | + | {{Con}}+100% Flamethrower consumpition<br /> |
{{Info}}'''Originally a WOTD''' | {{Info}}'''Originally a WOTD''' | ||
|- | |- | ||
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{{Pro}}On Hit: Reset enemy afterburn<br /> | {{Pro}}On Hit: Reset enemy afterburn<br /> | ||
{{Pro}}No reload necessary<br /> | {{Pro}}No reload necessary<br /> | ||
− | + | {{Con}}100% less accurate<br /> | |
− | {{Con}} | + | {{Con}}-200% slower firing speed<br /> |
− | {{Con}}- | + | {{Neutral}}This weapon is usable in Medieval Mode<br /> |
− | {{ | ||
{{Info}}'''Originally a WOTD''' | {{Info}}'''Originally a WOTD''' | ||
|- | |- | ||
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{{Con}}No random critical hits<br /> | {{Con}}No random critical hits<br /> | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Demoman|link=Demoman}}<br />[[Demoman]] |
| align="center" | [[File:Item icon Unknown.png|100px]]<br /> | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
<small>[[Primary]]</small><br /> | <small>[[Primary]]</small><br /> | ||
− | ''' | + | '''Iron Boots''' |
| align="center" | | | align="center" | | ||
− | + | [http://www.steamcommunity.com/id/realgirl Girl] | |
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− | + | {{Con}}These boots are heavy and slow movement by 15%.<br /> | |
− | + | {{Pro}}On Sticky Jump Land: Small Earthquake<br /> | |
− | + | {{Pro}}+10 max health on wearer<br /> | |
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− | {{Con}}These boots are heavy and slow movement by 15%.<br /> | ||
− | {{Pro}}On Sticky Jump Land: Small Earthquake<br /> | ||
− | {{Pro}}+10 max health on wearer<br /> | ||
{{Pro}}Deals 3x falling damage on the player you land on<br /> | {{Pro}}Deals 3x falling damage on the player you land on<br /> | ||
{{Pro}}-50% reduction in push force taken from non-self damage<br /> | {{Pro}}-50% reduction in push force taken from non-self damage<br /> | ||
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{{Con}}-75% clip size<br /> | {{Con}}-75% clip size<br /> | ||
{{Con}}-20% explosion radius<br /> | {{Con}}-20% explosion radius<br /> | ||
− | |||
{{Con}}+100% damage to self<br /> | {{Con}}+100% damage to self<br /> | ||
− | |||
|- | |- | ||
| align="center" | [[File:Aw-Eternal_sleeper.png|100px]]<br /> | | align="center" | [[File:Aw-Eternal_sleeper.png|100px]]<br /> | ||
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[http://www.steamcommunity.com/id/realgirl girl] (Script) | [http://www.steamcommunity.com/id/realgirl girl] (Script) | ||
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+ | {{Neutral}}While weapon is active:<br /> | ||
{{Pro}}On Sticky Jump Land: Charge for 2.0 sec<br /> | {{Pro}}On Sticky Jump Land: Charge for 2.0 sec<br /> | ||
+ | {{Pro}}Wearer never takes falling damage<br /> | ||
{{Pro}}+75% increase in turning control while charging<br /> | {{Pro}}+75% increase in turning control while charging<br /> | ||
− | {{Con}}-15 | + | {{Pro}}+20% damage bonus<br /> |
+ | {{Con}}-15% move speed on wearer<br /> | ||
{{Con}}No random critical hits<br /> | {{Con}}No random critical hits<br /> | ||
{{Info}}'''Originally a WOTD''' | {{Info}}'''Originally a WOTD''' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]] |
| align="center" | [[File:Aw-Maxine.png|100px]]<br /> | | align="center" | [[File:Aw-Maxine.png|100px]]<br /> | ||
<small>[[Primary]]</small><br /> | <small>[[Primary]]</small><br /> | ||
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{{Pro}}No move speed penalty while deployed<br /> | {{Pro}}No move speed penalty while deployed<br /> | ||
− | {{Con}} | + | {{Con}}10 ammo consumed per second while deployed<br /> |
− | {{Con}} | + | {{Con}}15% slower spin up time<br /> |
− | {{Con}}- | + | {{Con}}-25% damage penalty<br> |
{{Con}}Cannot collect ammo from Dispensers | {{Con}}Cannot collect ammo from Dispensers | ||
|- | |- | ||
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{{Pro}}Alt Fire: Consume Neistovstvo! to charge forward<br /> | {{Pro}}Alt Fire: Consume Neistovstvo! to charge forward<br /> | ||
− | {{Pro}} | + | {{Pro}}No reload necessary<br /> |
{{Pro}}+10% damage bonus<br /> | {{Pro}}+10% damage bonus<br /> | ||
{{Con}}-80% max primary ammo on wearer<br /> | {{Con}}-80% max primary ammo on wearer<br /> | ||
− | {{Con}}- | + | {{Con}}-20% damage penalty<br /> |
− | {{Con}} | + | {{Con}}-50 max health on wearer<br /> |
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|- | |- | ||
| align="center" | [[File:Item icon Unknown.png|100px]]<br /> | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
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{{Con}}No random critical hits<br /> | {{Con}}No random critical hits<br /> | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br />[[Engineer]] |
| align="center" | [[File:Aw-Bulldog.png|100px]]<br /> | | align="center" | [[File:Aw-Bulldog.png|100px]]<br /> | ||
<small>[[Primary]]</Small><br /> | <small>[[Primary]]</Small><br /> | ||
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| align="center" | [[File:Item icon Unknown.png|100px]]<br /> | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
<small>[[Secondary]]</small><br /> | <small>[[Secondary]]</small><br /> | ||
− | ''' | + | '''Rocket Flare''' |
| align="center" | | | align="center" | | ||
− | + | [http://www.steamcommunity.com/id/realgirl Girl] | |
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− | [http://www.steamcommunity.com/id/realgirl Girl] | ||
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{{Pro}}On hit: marks target to be visible through walls for 6 seconds<br /> | {{Pro}}On hit: marks target to be visible through walls for 6 seconds<br /> | ||
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{{Neutral}}This weapon is usable in Medieval Mode | {{Neutral}}This weapon is usable in Medieval Mode | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="8" | {{Icon class|class=Medic|link=Medic}}<br />[[Medic]] |
| align="center" | [[File:Aw-Lethal Injection.png|100px]]<br /> | | align="center" | [[File:Aw-Lethal Injection.png|100px]]<br /> | ||
<small>[[Primary]]</small><br /> | <small>[[Primary]]</small><br /> | ||
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{{Pro}}+50 max health on wearer<br /> | {{Pro}}+50 max health on wearer<br /> | ||
− | {{Pro}}Alt-fire: 25 self damage to incur a buff for 3 seconds<br /> | + | {{Pro}}Alt-fire: 25 self-damage to incur a crit-a-cola buff for 3 seconds<br /> |
{{Pro}}On kill: Restores you to 150% health<br /> | {{Pro}}On kill: Restores you to 150% health<br /> | ||
{{Con}}60% of damage done with any weapon is applied to yourself<br /> | {{Con}}60% of damage done with any weapon is applied to yourself<br /> | ||
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[http://www.steamcommunity.com/id/realgirl Girl] (Script) | [http://www.steamcommunity.com/id/realgirl Girl] (Script) | ||
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+ | {{Neutral}}Based on Sniper Rifle<br /> | ||
{{Pro}}On hit: Milks for 6.0 seconds<br /> | {{Pro}}On hit: Milks for 6.0 seconds<br /> | ||
{{Con}}Alt-fire disabled | {{Con}}Alt-fire disabled | ||
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[http://www.steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | [http://www.steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | {{ | + | {{Neutral}}Can instantly deploy Ubercharge at 20% or more, but Ubercharge only effects patient<br /> |
− | |||
− | |||
{{Con}}-20% heal rate<br /> | {{Con}}-20% heal rate<br /> | ||
{{Con}}-25% less max overheal | {{Con}}-25% less max overheal | ||
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??? | ??? | ||
| | | | ||
− | {{Pro}}Ubercharge converts health to mini-crits for patient at cost of | + | {{Pro}}Ubercharge converts health to mini-crits for patient at cost of 15 health<br /> |
{{Pro}}Ubercharge can be toggled on and off<br> | {{Pro}}Ubercharge can be toggled on and off<br> | ||
{{Pro}}25% slower overheal decay<br> | {{Pro}}25% slower overheal decay<br> | ||
− | {{Con}} | + | {{Con}}Ubercharge level is capped at 95%<br> |
{{Con}}-80% health from healers on wearer<br /> | {{Con}}-80% health from healers on wearer<br /> | ||
{{Con}}-1 health drained per second<br /> | {{Con}}-1 health drained per second<br /> | ||
{{info}}'''''Originally a WOTM''''' | {{info}}'''''Originally a WOTM''''' | ||
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|- | |- | ||
| align="center" | [[File:Item icon Unknown.png|100px]]<br /> | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
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{{Pro}}Damage increases up to +250% with UberCharge<br /> | {{Pro}}Damage increases up to +250% with UberCharge<br /> | ||
{{Con}}-25% damage penalty<br /> | {{Con}}-25% damage penalty<br /> | ||
− | {{Con}}On hit: - | + | {{Con}}On hit: -25% UberCharge |
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]] |
| align="center" | [[File:Aw-Walkabout.png|100px]]<br /> | | align="center" | [[File:Aw-Walkabout.png|100px]]<br /> | ||
<small>[[Primary]]</small><br /> | <small>[[Primary]]</small><br /> | ||
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{{Neutral}}Damage increases for every hit<br /> | {{Neutral}}Damage increases for every hit<br /> | ||
{{Pro}}3rd hit will be a crit and reset the combo<br /> | {{Pro}}3rd hit will be a crit and reset the combo<br /> | ||
− | {{ | + | {{Pro}}No move speed penalty from zoom<br /> |
− | {{Con}} | + | {{Con}}100% slower power charge<br /> |
{{Con}}No headshots<br /> | {{Con}}No headshots<br /> | ||
{{Con}}-10% slower firing speed | {{Con}}-10% slower firing speed | ||
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|- | |- | ||
| align="center" | [[File:Item icon Unknown.png|100px]]<br /> | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
− | + | <small>[[Secondary]]</small><br /> | |
− | + | '''Aussie Possie Trap''' | |
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− | <small>[[Secondary]]</small><br /> | ||
− | '''Aussie Possie Trap''' | ||
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/realgirl Girl] | [http://www.steamcommunity.com/id/realgirl Girl] | ||
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[http://www.steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | [http://www.steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}}Afterburn Retardant<br /> | + | {{Pro}}While Disguised: Afterburn Retardant<br /> |
− | {{Pro}} | + | {{Pro}}80% fire damage resistance on wearer |
|- | |- | ||
| align="center" | [[File:Aw-Traitors_finale.png|100px]]<br /> | | align="center" | [[File:Aw-Traitors_finale.png|100px]]<br /> | ||
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[http://www.steamcommunity.com/id/realgirl Girl] | [http://www.steamcommunity.com/id/realgirl Girl] | ||
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− | {{Pro}}On weapon draw: | + | {{Pro}}On weapon draw: deal and receive Mini-Crits for 3.0 sec<br /> |
{{Pro}}+40% accuracy bonus<br /> | {{Pro}}+40% accuracy bonus<br /> | ||
{{Pro}}+30% faster firing speed<br /> | {{Pro}}+30% faster firing speed<br /> | ||
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{{Pro}}+35% faster firing speed<br /> | {{Pro}}+35% faster firing speed<br /> | ||
{{Con}}Cannot backstab<br /> | {{Con}}Cannot backstab<br /> | ||
− | {{Con}}- | + | {{Con}}-50% damage penalty |
|- | |- | ||
| align="center" | [[File:Item icon Unknown.png|100px]]<br /> | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
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??? | ??? | ||
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− | {{Pro}} | + | {{Pro}}While cloaked: Increased jump height<br /> |
{{Pro}}Wearer never takes falling damage<br /> | {{Pro}}Wearer never takes falling damage<br /> | ||
{{Con}}-25 max health on wearer<br /> | {{Con}}-25 max health on wearer<br /> | ||
Line 1,057: | Line 978: | ||
[http://www.steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | [http://www.steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | {{ | + | {{Pro}}Instant, but noisy cloak<br /> |
− | + | {{Pro}}Removes fluids and burning<br /> | |
− | {{ | + | {{Pro}}While cloaked: Increased move speed<br /> |
− | {{ | + | {{Con}}Cannot cloak before meter is full<br /> |
− | {{ | + | {{Con}}While cloaked for too long: damage is taken<br /> |
− | {{Con}} | ||
− | |||
{{Con}}This watch will not restore Cloak from ammo or metal pickups | {{Con}}This watch will not restore Cloak from ammo or metal pickups | ||
|- | |- | ||
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| | | | ||
{{Neutral}}Right-Click makes the Spy hook onto a wall or a ceiling<br /> | {{Neutral}}Right-Click makes the Spy hook onto a wall or a ceiling<br /> | ||
− | |||
|- | |- | ||
|} | |} | ||
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{{Con}}-25% damage<br /> | {{Con}}-25% damage<br /> | ||
{{Con}}No random critical hits<br /> | {{Con}}No random critical hits<br /> | ||
− | |||
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | | align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | ||
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{{Con}}-100% Ubercharge rate<br > | {{Con}}-100% Ubercharge rate<br > | ||
{{Info}}This weapon is useable in medieval mode!<br > | {{Info}}This weapon is useable in medieval mode!<br > | ||
− | |||
|- | |- | ||
| align="center" rowspan="2"| {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]] | | align="center" rowspan="2"| {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]] | ||
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{{Info}}'''''Removed due to being deemed too overpowered.''''' | {{Info}}'''''Removed due to being deemed too overpowered.''''' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br />[[Heavy]] |
+ | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
+ | <small>[[Primary]]</small><br /> | ||
+ | '''Russian Rebellion''' | ||
+ | | align="center" | | ||
+ | ??? | ||
+ | | | ||
+ | {{Pro}}Projectiles penetrate enemy players<br /> | ||
+ | {{Pro}}10% of damage done is returned as health<br /> | ||
+ | {{Con}}15% less accurate<br /> | ||
+ | {{Con}}While Spinning: Marked for Death | ||
+ | |- | ||
| align="center"| [[File:Aw-Drill.png|100px]]<br /> | | align="center"| [[File:Aw-Drill.png|100px]]<br /> | ||
<small>[[Melee]]</small><br /> | <small>[[Melee]]</small><br /> | ||
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{{Info}}'''''Removed because it was rubbish (stated during [http://www.kritzkast.com/?p=1056 KritzKast's interview with Mecha]).''''' | {{Info}}'''''Removed because it was rubbish (stated during [http://www.kritzkast.com/?p=1056 KritzKast's interview with Mecha]).''''' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="2" | {{Icon class|class=Engineer|link=Engineer}}<br />[[Engineer]] |
+ | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
+ | <small>[[Secondary]]</small><br /> | ||
+ | '''Texas Terminator''' | ||
+ | | align="center" | | ||
+ | ??? | ||
+ | | | ||
+ | {{Pro}}On Third Consistent Hit: Critical shot<br /> | ||
+ | {{Pro}}+25% damage bonus<br /> | ||
+ | {{Pro}}+40% faster firing speed<br /> | ||
+ | {{Pro}}Hold Fire to load up your clip<br /> | ||
+ | {{Pro}}Release Fire to unleash the barrage<br /> | ||
+ | {{Pro}}30% more accurate<br /> | ||
+ | {{Con}}-75% clip size<br /> | ||
+ | {{Con}}20% slower reload time | ||
+ | |- | ||
| align="center" | [[File:Aw-Blizzard_Builder.png|100px]]<br /> | | align="center" | [[File:Aw-Blizzard_Builder.png|100px]]<br /> | ||
<Small>[[Melee]]</Small><br /> | <Small>[[Melee]]</Small><br /> | ||
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{{Info}}'''''Removed because Mecha didn't like the mechanic of buildings being destroyed on death (which also happened when you had a custom Wrench equipped and hit a supply locker upon respawn).''''' | {{Info}}'''''Removed because Mecha didn't like the mechanic of buildings being destroyed on death (which also happened when you had a custom Wrench equipped and hit a supply locker upon respawn).''''' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="3"| {{Icon class|class=Sniper|link=Sniper}}<br />[[Sniper]] |
+ | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
+ | <small>[[Primary]]</small><br /> | ||
+ | '''Ranger's Recurve''' | ||
+ | | align="center" | | ||
+ | [http://www.steamcommunity.com/id/realgirl Girl] | ||
+ | | | ||
+ | {{Pro}}While Drawing: Run like a Hun<br /> | ||
+ | {{Con}}While Drawing: Marked for Death<br /> | ||
+ | {{Con}}-15% bodyshot damage penalty<br /> | ||
+ | {{Neutral}}This weapon is usable in Medieval Mode | ||
+ | |- | ||
| align="center" | [[File:Aw-kangaroo_catcher.png|100px]]<br /> | | align="center" | [[File:Aw-kangaroo_catcher.png|100px]]<br /> | ||
<small>[[Melee]]</small><br /> | <small>[[Melee]]</small><br /> |
Revision as of 22:04, 3 January 2014
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Almost everything in this page are not up-to-date. |
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper after experimenting with his new loadout.
|
” |
Advanced Weaponiser is the name of a SourceMod server plugin which adds additional items to Team Fortress 2. It was developed by Mecha the Slag, and is currently at version 2.0.7.
A loadout viewer has been built specifically for Advanced Weaponiser. The backpack viewer has been made to resemble the actual in-game backpack. In the same manner as other backpack viewers for TF2 itself, the inventory of any player can be viewed by adding their Steam ID at the end of the URL. For example, Mecha's backpack can be viewed here, and his loadout can be viewed here.
Contents
Gameplay Demonstration
Basic Use
- Advanced Weaponiser automatically associates 'backpacks' with a player's Steam ID, letting them retain their items and loadout settings across all servers running the plugin.
- When connecting to a registered server for the first time, a player will not have any Advanced Weaponiser items, but will be granted one after a short amount of gameplay time.
- Like the official TF2 item drop system, players are regularly granted an Advanced Weaponiser item as they spend time playing on a registered server, rapidly continuing until they have at least one of every non-restricted weapon. The drop system then randomly allocates weapons at a slower rate, for use in Advanced Weaponiser's crafting system (Not currently in use).
- When receiving an item, the player is presented with an HTML page showing the item's appearance, name, class, and statistics, and they have the option of either equipping it immediately or dismissing the message.
- Crafting is currently unavailable because it was easily abused and manipulated.
- Weapons can also be purchased from the SLAG Shop with SLAG Shillings and Pounds.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it:
Commands | |
---|---|
Command | Function |
loadout | A browsing and 'equip' interface for the items the player has found, divided into slots (Primary, Secondary, and Melee) when a class is chosen Alternate command(s): loadouts, fullloadout, allloadout, loadoutfull, loadoutall, load, pack, equip, equips, equipment, equipments, weapon, weapons, item, items |
backpack <player name> | Displays the target players' Advanced Weaponiser backpack. Alternate command(s): backpacks <player name> |
info <item name> | Displays the name, class, and statistics for the specified item. |
news | A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed. |
craft | Enters the Advanced Weaponiser Crafting Menu that allows new weapons to be created. (currently disabled) |
drop | Displays the total number of Advanced Weaponiser items that have been dropped (counts across every AW server). Alternate command(s): drops |
Slagchievements
February 2012 released the new version of the Advanced Weaponiser achievements. These achievements were later put into the Slag Checklist.
Slagchievements | ||||||
---|---|---|---|---|---|---|
Class | Image | Title | Weapon(s) | Authors | Criteria | Notes |
All | A Winner Is You | N/A | Mecha The Slag (Script) | Win a Slag Gaming tournament! | None | |
Haxor | N/A | Dusk (Script) | Kill a Scout who has full health and 100% evasiveness in one hit (without using melee) | None | ||
Scout | N/A | Mini Mann | ? | Kill 20 Pyros or Soldiers while under the effect of the Mini Mann. | None | |
Soldier | Uncontrollable Rage | Rage Launcher | Dusk (Script) | Hit 100 worthless maggots with the Rage Launcher | This achievement was changed from 300 kills to 100 kills. | |
Pyro | Make The Sun Proud | Boilerbuss | CHAWLZ! (Script) | Keep an enemy burning for 20 seconds with the Boilerbuss | None | |
Heavy | Shocker Union | Electroshock | Dusk (Script) | Deploy the electroshock twice in one life | This achievement was changed from 3 deployments to 2. | |
Engineer | Hoarder | Texas Pickup | LilGuy (Script) | Collect 3000 metal with the effect of the Texas Pickup | None | |
Medic | Malpractise | Elektric Assurance | LilGuy (Script) | Deploy the Elektric Assurance at below 90% Ubercharge on a patient with less than 20% health | None | |
Painkiller | Lethal Injection | LilGuy (Script) | Accumulate 400 injection points with the Lethal Injection | None | ||
Spy | Happy Birthday Sunoken-kun | N/A | LilGuy (Script) | Backstab Sunoken 3 times in one life | This achievement has been removed. |
List of Weapons
Active Weapons
The following weapons are currently available to be used in Advanced Weaponiser.
Active Weapons | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
DanielAwesomo (Model) |
On back attack: Mini-crits | |
Primary |
??? |
80% of bleed damage dealt is returned as health | ||
Primary |
??? |
Hold fire to load up clip | ||
Primary |
??? |
Dealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps | ||
CHAWLZ (Script) |
+20% faster firing speed | |||
Secondary |
On 3 hits without missing: Marks the target for 10.0 sec, allowing them to be seen through walls by both teams | |||
secondary |
??? |
Mini-crits targets launched airborne by explosions | ||
secondary |
??? |
Deals damage bonus equal to 10% of target's missing health | ||
Secondary |
On Drink: Restore 100 health | |||
Secondary |
??? |
While under the effects, 30% smaller, fire and explosion damage taken is mini-crits. | ||
Secondary |
??? |
The signature weapon of the Blue Bonker! | ||
Melee |
Ducksink (Model) |
+30% faster firing speed | ||
Melee |
Alt-fire: 25 self-damage to incur a buff for 3 sec | |||
Soldier |
Primary |
Nzdjh (Model) |
Projectiles are semi-controllable | |
Primary |
LilGuy (Script) |
Gains damage as rage increases, up to +100% | ||
Secondary |
Svdl (Model) |
+50% faster firing speed | ||
Secondary |
??? |
Deals crits while the wearer is explosive jumping | ||
Secondary |
??? |
Every 50 damage dealt with your primary reloads a shot for this weapon, up to 12 rounds | ||
Secondary |
Saps harmless energy from the target, healing you | |||
Secondary |
??? |
Wearer never takes fall damage | ||
Melee |
MasterGir (Model) |
Performs a earthquake upon landing after a Rocket Jump | ||
Pyro |
Primary |
Pogo (Model) |
Reflected Projectiles become full Crits instead of Mini-Crits | |
Primary |
Hideous (Model) |
Alt-Fire: Leak oil, which can be ignited | ||
Primary |
While firing: Float through the air | |||
??? |
Fires: Rockets | |||
Secondary |
CHAWLZ (Script) |
On Hit: Reset enemy afterburn | ||
Secondary |
??? |
+200% max secondary ammo on wearer | ||
Melee |
Hideous (Model) |
On Hit: Disables enemy primary for 3 seconds | ||
Melee |
AbeX300 (Script) |
Damage equals to 50% of victim's current health | ||
Secondary |
??? |
While weapon is active: | ||
Demoman |
Primary |
These boots are heavy and slow movement by 15%. | ||
Secondary |
This weapon was designed by Elbagast | |||
Melee |
GetGrenade (Model) |
+300% push scale | ||
Melee |
??? |
On hit: Disorientate enemy | ||
Melee |
girl (Script) |
While weapon is active: | ||
Heavy |
Primary |
Svdl (Model) |
No move speed penalty while deployed | |
Primary |
Alt Fire: Consume Neistovstvo! to charge forward | |||
Primary |
+100 health on wearer | |||
Secondary |
Mecha the Slag (Script) |
Revives you with an electrical shock upon near-death | ||
Secondary |
??? |
While Active: | ||
Melee |
Nzdjh (Model) |
On Hit: Knocks back victim | ||
Melee |
??? |
+75% damage bonus | ||
Engineer |
Primary |
JoshuaC (Model) |
Damage removes sappers | |
Secondary |
Gerbil (Model) |
On hit: Restores 7% metal | ||
Secondary |
Collected ammo is converted to health | |||
Secondary |
Girl (Script) |
Gains a damage bonus as metal increases, up to 220% | ||
Secondary |
On hit: marks target to be visible through walls for 6 seconds | |||
Medic |
Primary |
Hideous (Model) |
70% of damage dealt is healed on both patient and Medic | |
Primary |
Napy Da Wise (Model) |
+50 max health on wearer | ||
Primary |
Girl (Script) |
Based on Sniper Rifle | ||
Primary |
Girl (Script) |
Generate power by dealing damage | ||
Secondary |
Murphy (Model) |
Can instantly deploy Ubercharge at 20% or more, but Ubercharge only effects patient | ||
Secondary |
??? |
Ubercharge converts health to mini-crits for patient at cost of 15 health | ||
Secondary |
Girl (Script) |
On Uber: Kritz and Uber | ||
Melee |
DuckSink (Model) |
Damage increases up to +250% with UberCharge | ||
Sniper |
SexyRobot (Model) |
Combo System | ||
Primary |
HellJumper (Model) |
Projectiles will travel through multiple targets | ||
Secondary |
On Hit: Piss for 6.0 sec | |||
Secondary |
While Crouching: Sniperdile Camouflage | |||
Melee |
ez_jamin (Model) |
Can Climb Walls. | ||
Spy |
SeneorGoat/LarryBraverman (Model) |
While Disguised: Afterburn Retardant | ||
Primary |
Frump (Model) |
Sic Semper Tyrannis. An end to honesty... | ||
Primary |
EvilGenius666 (Texture) |
Crits on a headshot | ||
Primary |
On weapon draw: deal and receive Mini-Crits for 3.0 sec | |||
Melee |
Pie_Tony (Model) |
Instant Cloak upon backstab | ||
Melee |
Sputnik (Model) |
Made by Sputnik for the Community Halloween Update | ||
Melee |
??? |
While cloaked: Increased jump height | ||
Watch |
Mnemo (Model) |
Instant, but noisy cloak | ||
Watch |
Mecha the Slag (Script) |
Right-Click makes the Spy hook onto a wall or a ceiling |
Weapons of the Month
The following weapons are designated as "Weapons of the Month", and are normally only available for use for the month.
September 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
??? |
The signature weapon of the Blue Bonker! | |
Heavy |
Secondary |
??? |
While Active: | |
Melee |
??? |
+75% damage bonus |
August 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
??? |
Projectile gains speed over time | |
Pyro |
Secondary |
??? |
100% critical chance below 15% health | |
Sniper |
Primary |
??? |
While Active: | |
Spy |
Primary |
??? |
On Building Hit: -15% building ammo |
June 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
secondary |
??? |
Deals damage bonus equal to 10% of target's missing health | |
Soldier |
Melee |
??? |
+85 health restored on kill | |
Demoman |
Primary |
??? |
Fires whole clip at once |
May 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
??? |
Dealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps | |
Secondary |
CHAWLZ (Script) |
Damage enemies with your primary to build up warmth | ||
Secondary |
??? |
Double jump is replaced with mid-air Rocket Dash | ||
Soldier |
Primary |
??? |
On Kill: Clip fully reloaded | |
Primary |
??? |
+70% explosion radius | ||
Secondary |
Lil' Guy (Script) |
Provides an offensive buff that increases nearby team member's speed and delays all enemy damage by 1.5 seconds | ||
Pyro |
Primary |
??? |
-60% airblast refire time | |
Primary |
??? |
Afterburn marks target visible through walls | ||
Heavy |
Primary |
+100 health on wearer |
April 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
??? |
Dealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps | |
Secondary |
??? |
+25% damage resistance while airborne | ||
Melee |
??? |
+50% damage bonus while airborne | ||
Soldier |
Primary |
??? |
+25% clip size | |
Primary |
??? |
+100% damage bonus | ||
Primary |
??? |
+25% clip size | ||
Primary |
??? |
+10% damage bonus | ||
Primary |
??? |
+70% explosion radius |
March 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Secondary |
??? |
Alt-fire: Dodge to the side and deal minor damage to nearby enemies | |
Sniper |
Secondary |
??? |
+50% damage bonus |
February 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
??? |
Double jump is replaced with mid-air Rocket Dash | |
Pyro |
Melee |
??? |
Instantly kills enemies below 100 health | |
Demoman |
Primary |
??? |
+70% explosion radius | |
Melee |
??? |
+100% crit chance below 33% health |
January 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Melee |
??? |
50% of damage dealt is also dealt to nearby enemies | |
Engineer |
Secondary |
On hit: marks target to be visible through walls for 6 seconds | ||
Sniper |
Primary |
??? |
Increased push force |
December 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
??? |
On Kill: Clip fully reloaded | |
Secondary |
??? |
Every 50 damage dealt with your primary reloads a shot for this weapon, up to 12 rounds | ||
Pyro |
Melee |
??? |
Hit ennemies to build up Souls |
October 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Melee |
??? |
On hit: Fly upwards! | |
Pyro |
Primary |
??? |
-60% airblast refire time | |
Melee |
??? |
On Taunt: Speed and Defensive buff for 5 seconds | ||
Sniper |
Melee |
??? |
On draw: +40 health |
September 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Secondary |
Lil' Guy (Script) |
Provides an offensive buff that increases nearby team member's speed and delays all enemy damage by a half-second | |
Pyro |
Secondary |
Alex 76 (Script) |
40% damage bonus on non-burning players | |
20px Demoman |
Secondary |
Alex 76 (Script) |
While Charging: No damage taken |
August 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
??? |
+20% faster firing speed | |
Heavy |
Primary |
??? |
On kill: A small health pack is dropped | |
Secondary |
??? |
+50% health restored on kill | ||
Melee |
??? |
While weapon is active: | ||
Sniper |
Secondary |
??? |
After 1.5 seconds of not firing: Receive a 3 critical shots | |
Spy |
Primary |
??? |
On hit: Victim loses 30% cloak | |
Melee |
??? |
On hit: bleed for 4 seconds |
July 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
CHAWLZ (Script) |
No reload necessary | |
Secondary |
CHAWLZ (Script) |
+35% melee damage bonus | ||
Demoman |
Primary |
On hit: +50% charge | ||
Medic |
Secondary |
??? |
Ubercharge converts health to mini-crits for patient at cost of 35 health | |
Spy |
Primary |
??? |
On weapon draw: Crit-a-Cola for 3 seconds |
June 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
??? |
Combo System: | |
Melee |
*Gage* (Script) |
While active: Jump height increased significantly | ||
Pyro |
Primary |
LilGuy (Script) |
+140% airblast force | |
Medic |
Melee |
LilGuy (Script) |
Ubercharge presists while active weapon | |
Sniper |
Primary |
CHAWLZ (Script) |
+25% faster power charge | |
Spy |
Watch |
CHAWLZ (Script) |
While cloaked: 15% increase in speed |
May 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
girl (Script) |
On hit: +5% rage gained | |
Secondary |
CHAWLZ (Script) |
Hold space to hover mid-air for up to 2.5 seconds | ||
Pyro |
Primary |
girl (Script) |
While firing: Float trough the air | |
Primary |
girl (Script) |
On Hit: Jarate for 4 seconds | ||
Melee |
AbeX300 (Script) |
Damage equals to -50% of victim's current health | ||
Demoman |
Secondary |
LilGuy (Script) |
No charge impact range | |
Heavy |
Melee |
LilGuy (Script) |
Unleash your inner fighting spirit! | |
Spy |
Melee |
LilGuy (Script) |
Critical hit forces victim to laugh |
April 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Primary |
CHAWLZ (Script) |
On direct hit: Restore 35% shield charge | |
Secondary |
CHAWLZ (Script) |
While charging: Become invisible | ||
Melee |
CHAWLZ (Script) |
On Hit: -35% Damage Reduction for 2 seconds | ||
Medic |
Secondary |
Fox McCrits (Script) |
Ubercharge is replaced by Kritz |
March 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Pyro |
Secondary |
CHAWLZ (Script) |
On Hit: Reset enemy afterburn | |
Melee |
LilGuy (Script) |
On Ally Hit: Removes status ailments | ||
Sniper |
Melee |
girl (Script) |
On Hit: Coats in Jarate for 8 seconds |
February 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Secondary |
CHAWLZ (Script) |
+30% projectile speed | |
Pyro |
Melee |
AbeX300 (Script) |
Damage equals to 50% of victim's current health | |
Heavy |
Melee |
LilGuy (Script) |
Unleash your inner fighting spirit! | |
Medic |
Secondary |
LilGuy (Script) |
ÜberCharge grants Jarate and Bleed on hit for 8 seconds |
January 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Melee |
LilGuy (Script) |
On Hit: 270 push force (vertical) | |
Demoman |
Secondary |
LilGuy (Script) |
No charge impact range | |
Sniper |
Secondary |
LilGuy (Script) |
On Hit: Victim is de-cloaked |
December 2011 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
LilGuy (Script) |
Mini-Crits become regular crits | |
Primary |
girl (Script) |
On hit: +5% rage gained | ||
Pyro |
Secondary |
girl (Script) |
+55% faster firing speed | |
Demoman |
Secondary |
LilGuy (Script) |
On hit: Target is engulfed in flames |
Weapons of the Day
The following weapons are designated as "Weapons of the Day", and are normally only available for use for a time period of 24 hours, though some have been kept for longer periods of time.
June 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Soldier |
Primary |
Unknown |
+30% push force from self damage |
Primary |
girl (Script) |
+65% accuracy bonus | |
Pyro |
Secondary |
CHAWLZ! (Script) |
+33% damage bonus |
Melee |
girl (Script) |
Mini-crits from behind | |
Medic |
Secondary |
girl (Script) |
On taunt: Take and dish out Mini-crits for 15 sec |
Sniper |
Secondary |
CHAWLZ! (Script) |
-75% damage taken from behind |
Melee |
girl (Script) |
On weapon draw: Crit-a-Cola for 1.5 seconds |
May 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Primary |
??? |
On kill: 2 seconds of 100% critical chance |
Soldier |
Melee |
CHAWLZ! (Script) |
On hit: 20% rage gained |
Pyro |
Secondary |
Gage (Script) |
+120% push scale |
Secondary |
CHAWLZ! (Script) |
Energy weapon: does not require ammo | |
Engineer |
Melee |
LilGuy (Script) |
75% of damage is taken as metal |
Sniper |
Primary |
??? |
Criticals and backstabs are silent |
April 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Primary |
CHAWLZ (Script) |
No reload necessary |
Soldier |
Primary |
Dusk (Script) |
Projectiles are semi-controllable |
Pyro |
Secondary |
*Gage* (Script) |
+10% damage bonus |
Spy |
Melee |
Weapon turns victim to ash |
March 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Secondary |
CHAWLZ (Script) |
+100% damage vs buildings |
Demoman |
Secondary |
CHAWLZ (Script) |
While Charging: Become invisable |
Melee |
CHAWLZ (Script) |
On Hit: -35% Damage Reduction for 2 seconds | |
Medic |
Primary |
*Gage* (Script) |
On Alt-Fire: Spend 80% Uber to gain crits for 4 seconds |
February 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Pyro |
Secondary |
CHAWLZ (Script) |
On Hit: Reset enemy afterburn | |
Heavy |
Secondary |
CHAWLZ (Script) |
When weapon is active: |
January 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Dusk (Script) |
Fires: arrows | |
Secondary |
girl (Script) |
On 3 Hits in a Row: Target is marked for 10 seconds | ||
, Soldier |
Melee |
AbeX300 (Script) |
When Active: Allows you to momentarily glide | |
Pyro |
Primary |
girl (Script) |
+200% Flamethrower consumpition | |
Primary |
girl (Script) |
On Hit: Jarate for 5 seconds | ||
Demoman |
Secondary |
FlaminSarge (Script) |
While charging, player receives Courage | |
Secondary |
girl (Script) |
Charge for 1.5 seconds after landing a sticky jump | ||
Engineer |
Primary |
CHAWLZ (Script) |
+50% faster weapon switch speed | |
Spy |
Primary |
girl (Script) |
On Hit: Speedboost for 5 seconds | |
Primary |
girl (Script) |
While on fire: Receive a speedboost | ||
Primary |
girl (Script) |
On Hit From Behind: Marks for death for 5 seconds | ||
Melee |
LilGuy (Script) |
Critical hit forces victim to laugh | ||
Melee |
CHAWLZ (Script) |
+100% melee range |
December 2011 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Spy |
Melee |
girl (Script) |
On Hit: Victim is marked for death |
April Fools Day Weapons
On April 2012, CHAWLZ pulled an April Fools joke, by releasing weird weapons. The real April weapons of the day were released after that.
April 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Melee |
CHAWLZ (Script) |
+60% fire rate | |
Soldier |
Primary |
+1009900% damage bonus | ||
Secondary |
CHAWLZ (Script) |
+100% damage vs. buildings | ||
Heavy |
Primary |
CHAWLZ (Script) |
+100% max primary ammo on wearer | |
Spy |
Melee |
AbeX300 (Script) |
+90% fire rate |
Changed Weapons
The following weapons have either been repacked or a model change.
Changed Weapons | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Melee |
BANG! (Model) |
30% faster firing speed |
Soldier |
Primary |
Sgt. Pepper (Model) |
Rockets are semi-controllable |
Demoman |
Melee |
Mnemo (Model) |
+300% push scale |
Heavy |
Melee |
Mister Royzo (Model) |
On Hit: Knocks back victim |
Engineer |
Secondary |
Chevolek(MAPAT) (Model/Texture) |
On hit: Restores 10% metal |
Medic |
Primary |
N/A |
+50 max health on wearer. |
Sniper |
Primary |
Svdl (Model) |
Combo System |
Spy |
Primary |
Viper Snake (Model/Script) |
On hit with 50% Cloak or more: |
Removed Weapons
The following weapons were removed from Advanced Weaponiser for various reasons.
Removed Weapons | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Primary |
DanielAwesomo (Model) |
Disorientates on impact |
Secondary |
Mecha the Slag (Script) |
Alt Click: Fire Dash | |
Melee |
VonWilbur (Model) |
Crits on Medics that are healing | |
Soldier |
Secondary |
Napy Da Wise (Model) |
Deals crits while the wielder is rocket jumping |
Pyro |
Primary |
+35% of damage done is healed | |
Secondary |
Nirrti (Model/Texture) |
On Hit: Pulls target towards you | |
Secondary |
Nirrti (Model/Texture) |
Alt-Fire explodes the flare in mid-air | |
Melee |
Nirrti (Model) |
+30 max health | |
Demoman |
Primary |
Kosai106 (Model) |
Leaves a trail of Grenades |
Secondary |
Mnemo (Model) |
When 'The King' or nearby allies deal damage to opponents, charge increases | |
Heavy |
Primary |
??? |
Projectiles penetrate enemy players |
Melee |
+10% move speed | ||
Engineer |
Secondary |
??? |
On Third Consistent Hit: Critical shot |
Melee |
Treythepunkid (Model) |
Buildings are built, repaired and upgraded by hurting enemies | |
Sniper |
Primary |
While Drawing: Run like a Hun | |
Melee |
Hideous (Model) |
Alt-fire throws the boomerang | |
Melee |
Mecha the Slag (Script) |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | |
Spy |
Primary |
Viper Snake (Model/Script) |
+175% max ammo |
Primary |
Viper Snake (Model/Script) |
On hit: Bleed for 5 seconds | |
Primary |
Viper Snake (Model) |
Shows no hurt indication to victim | |
Melee |
Mico27 (Model) |
Backstabs infects the victim |
Removed Wearables
The following items were available for use until Advanced Weaponiser reached version 2.0
Removed Wearables | ||||
---|---|---|---|---|
Class | Slot | Item name | Authors | Attributes/Notes |
Multiple Classes |
Head | The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Scout |
Head | The Southie Arlecchino |
JZeeba (Model) |
"Given to the Scout by an old European immigrant to follow a family tradition. It will help the Scout perform the acrobatics that will leave your enemies speechless, mainly because they'll be dead..." |
Kill Icons
Prior to version 2.0.0, Advanced Weaponiser used custom kill-icons.
Kill Icons | ||||||
---|---|---|---|---|---|---|
Old Achievements
These achievements were introduced in 1.0, but were removed in 2.0.
Achievements | |||
---|---|---|---|
Class | Title | Weapon | Criteria |
All | Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire Damage using The Fire-Retardant Suit. |
Development Team
Mecha The Slag - Author and Main Developer
girl - Community Contributor
Lil'Guy - Community Contributor
Dusk - Community Contributor
CHAWLZ - Community Contributor
AbeX300 - Community Contributor
*Gage* - Community Contributor
Known Bugs
- Not every weapon has a working viewmodel yet.
- The April 14, 2011 Patch introduced a permanent bug where players could no longer view most custom weapon/hat models.
- Snipers equipped with The Walkabout have the cosmetic attachments of their 'real' primary weapon displayed on their player model (i.e. arrows in the quiver with the Huntsman equipped, darts in the pocket with the Sydney Sleeper).
- Players on a Mac are prone to random crashes. The source of the problem is known (the HTML 'Message Of The Day' window), but disabling MOTDs in TF2 prevents players from accessing their AW loadout, so it's not an acceptable fix.
- One is able to overheal with the Quick-Fix when using it with the Lethal Injection.
- Item set bonuses work in conjunction with custom weapons.
Trivia
- Several weapons in Weaponiser are based on unused and beta items.
- Weapons that featured in this mod are sometimes officially added to the game, using either their model or stats:
- The original stats for the Endless Carnage were the same as the stats now used for the Back Scratcher.
- The stats for the Gentle Manne's Olde Firecannone were very similar to the stats now used for the Detonator.
- Before being officially added to the game, the Fists of Steel model was used for a weapon by the same name. Because of this, the Advanced Weaponiser version was renamed to the Alternative Fists of Steel, and given visual distinction from the official version by using a plain steel texture.
- The Great Slag Treasure Hunt was a special event hosted a few months before the end of Version 1, giving AW players the chance to gain three weapons which were (at the time) exclusively found as treasure hunt prizes. Players had to collect 4 clues (the letters S, L, A and G) and stand at specific points on specific maps to claim their prize.
- The Pegasus Boots were found on koth_viaduct, The Celtic King was found on koth_nucleus, and The Lethal Injection was found on koth_harvest_event.
- Despite the Bloody Hurtland having a kill icon, it was never provided for client download at any point.
- The model of the the Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
- The model of the Endless Carnage is based on a chainaxe from the Warhammer 40,000 universe.
- The model of the Revolvin' Revolver is based on Skelter Helter's gun from No More Heroes 2.
- The Rad Rap is modeled after the hat worn by "Russel" on the cover of the Gorillaz album "Demon Days."
- The description for the Rad Rap is a reference to the Gorillaz song On Melancholy Hill.
- The model for Maxine appears to be based on the Vickers machine gun.
- Version 1 had its own achievements system (based upon one of Mecha's other plugins), and players who fulfilled the achievement conditions were rewarded with hat skins like the Rad Rap.
- Achievements were removed in Version 2 because they left the plugin open to exploitation.
- Every player's AW Backpack was wiped clean upon the launch of Version 2.
- All Self-Made and Community items were re-issued to the players who owned them after the upgrade.
- Updates to Advanced Weaponiser sometimes celebrate 'item drop' milestones:
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
- There was a brief bug where players could find unusual crafting items, such as Attribute Scrolls.
- Crafting was activated at the 500,000th item drop.
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
External links
- Advanced Weaponiser Official Group Page
- Facepunch Discussion Thread
- KritzKast interview with Mecha the Slag
- Version 2.0.7 Basic Installation & Registration Instructions
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