Difference between revisions of "Merasmus match-ups"
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{{Pro}}For pure damage per shot, the standard Sniper Rifle and [[Machina]] reign supreme. If you are uncomfortable getting close to Merasmus, these are also useful. | {{Pro}}For pure damage per shot, the standard Sniper Rifle and [[Machina]] reign supreme. If you are uncomfortable getting close to Merasmus, these are also useful. | ||
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| + | {{Pro}}Although Sydney Sleeper can't coat Merasmus with Jarate it is still a good choice considering faster charge speed. | ||
{{Con}}[[Jarate]] does not affect Merasmus, nor will the [[Sydney Sleeper]] provide Jarate coating effects. | {{Con}}[[Jarate]] does not affect Merasmus, nor will the [[Sydney Sleeper]] provide Jarate coating effects. | ||
Revision as of 10:58, 27 July 2013
| “ | Enjoy Halloween, mortals...for it will be your LAST!
Click to listen
— Merasmus to the mercenaries
|
” |
| Class | Strategy | ||
|---|---|---|---|
Merasmus |
vs. | Scout |
|
Merasmus |
vs. | Soldier |
|
Merasmus |
vs. | Pyro |
|
Merasmus |
vs. | Demoman |
|
Merasmus |
vs. | Heavy |
|
Merasmus |
vs. | Engineer |
|
Merasmus |
vs. | Medic |
|
Merasmus |
vs. | Sniper |
|
Merasmus |
vs. | Spy |
|
See also
|