Difference between revisions of "Trailer 2"

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=== Changes ===
 
=== Changes ===
==== Class ====
+
====Class====
* The [[Scout]] is wielding the [[Nailgun]], from ''[[Team Fortress Classic]]'', which was replaced by the [[Scattergun]] in the finished game.
+
* The general texture and lighting of the character models are slighly lower quality.
* The [[Scout]]'s [[Bat]]'s swinging speed is faster in the finished game.
+
* The emblems on the classes' arms are solid circles instead of class emblems.
* The [[Soldier]]'s [[Rocket Launcher]] has a rocket sticking out of the end when loaded. The [[Soldier]] [[bots]] are also scripted, both to fire and to die on cue.
+
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]]. The generic voice was going to be used for the [[Civilian]].
* The [[Pyro]]'s compression backpack is entirely yellow, while in the actual game it's grey with a yellow top.
+
====Scout====
* The [[Demoman]] is shown throwing a [[MIRV]] instead of a package of dynamite. This would be a stay-over from ''[[Team Fortress Classic]]''. This was removed from the game following the [[beta]] and replaced with [[stickybombs]].
+
* Appears to have more upper-body build than the current model does.
* The [[Demoman]]'s ability to remotely detonate his grenades hadn't yet been moved to his sticky bombs.
+
* Is shown wielding the [[Nail Gun]] which was later replaced with the [[Scattergun]]. The [[Nail Gun]] was the primary weapon used by the Scout in [[Team Fortress Classic]].
* The [[Demoman]]'s grenades from the [[Grenade Launcher]] didn't flash and were darker than the final version. The [[Grenade Launcher]] was also almost entirely grey, and the grenades in the view model appear below the barrel.
+
* Has two team-colored stripes near the tops of his socks. And his shoes do not have the white stripes.
* The [[Heavy]]'s [[Minigun]] firing animation includes an even more cartoonish muzzle flash coming out of the barrel, while the bullet animation is thinner with less of a spread effect. He doesn't actually hit the [[Soldier]] on the far left.
+
* His earpiece is team-colored instead of yellow.
* The [[Heavy]]'s movement [[speed]] is much slower in the finished game.
+
* The swing speed for his [[Bat]] is slightly faster.
* The [[Engineer]]'s [[Shotgun]] has a slower, more "choppy" firing animation, and shells can be seen ejecting from the left side of the gun instead of the right. The [[Shotgun]] also fires more than six shells without reloading.  
 
* The [[Engineer]]'s view model [[Wrench]] animation is different.  
 
* The Level 1 [[Sentry Gun]] has slightly different textures, different firing and building sounds, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
 
* The charge symbol seen when the [[Sniper Rifle]] is scoped has a different design.
 
* The [[Spy]]'s [[Knife]] has a much longer and more intricate switching animation.
 
* The [[Spy]] has a pocket on the left side of his suit which is not present now.
 
* When the [[Spy]] [[Cloak]]s, he doesn't have his team color transition.
 
* The [[Sniper Rifle]] uses the [http://counterstrike.wikia.com/wiki/Scout Schmidt Scout] hit sound from ''Counter-Strike Source''.
 
* The [[Heavy]]'s [[Minigun]] barrel appears to be shorter than the finished product's one.
 
* The [[Heavy]]'s [[Minigun]] doesn't produce any bullet casings that are visible in the player viewmodel, and the word viewmodel produces a different bullet casing model than the ones in the final game.
 
* The [[Soldier]]'s [[Rocket Launcher]]'s sight is more solid then the one in the final game.
 
* The BLU [[Heavy]] does not produce a death scream when he is killed via [[Headshot]].
 
* The RED Soldier still has the gray uniform from [[Trailer 1]].
 
  
 +
====Soldier====
 +
* His coat is a pale grayish team-color.
 +
* His [[Rocket Launcher]] has different textures and is visually a single-shot frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The RPG was removed in the final version.
 +
====Pyro====
 +
* His gloves are fully black and lack yellow tips.
 +
* The tank on his back is fully yellow instead of gray with a yellow top.
 +
* His [[Flamethrower]] is not color-teamed.
 +
 +
====Engineer====
 +
* The view model animation for the wrench looks different
 +
* His overalls, goggles, and belt buckle look slightly different
 +
* The animation for deploying his shotgun is slightly different
 +
* The shotgun itself also looks slightly different and shoots 7 bullets instead of 6.
 +
* The level 1 sentry has different textures, sounds, and building animations.
 +
* The level 1 sentry also fires slightly faster.
 +
 +
====Heavy====
 +
* Moves slower
 +
* Has a different view model for the [[Minigun]].
 +
 +
====Demoman====
 +
* His [[Grenade Launcher]] is visually a Pipe Bomb Launcher, that launches pipe bombs which are detonated remotely similar to the [[Sticky Bomb Launcher]].
 +
* The grenades look completely different and a lack particle effects.
 +
* The view model for his Grenade Launcher is slightly different.
 +
* Is shown weilding the MIRV Grenade which was replaced by the Sticky Bomb Launcher.
 +
 +
====Sniper====
 +
* Has darker glasses
 +
* His hat and vest have different shades.
 +
* Charge symbol when his [[Sniper Rifle]] is scoped looks different
 +
 +
====Spy====
 +
* His [[cloak]] lack color transition.
 +
* Cigarettes are white for both [[BLU]] and [[RED]], and does not appear to be lit.
 +
* Has a team-colored pocket protector, stripped tie and visible buttons.
 +
* Textures on his gloves and mask are different.
 +
* Spy's [[Butterfly Knife]] has longer and more articular animations.
 
==== 2Fort ====
 
==== 2Fort ====
 
* The bridge in the center of the map is uncovered, which is now covered.
 
* The bridge in the center of the map is uncovered, which is now covered.
Line 40: Line 64:
 
* The entrances to the BLU and RED base have stairs; these  were later replaced by ramps.
 
* The entrances to the BLU and RED base have stairs; these  were later replaced by ramps.
 
* The entrances from the sewers have the same staircases as the ones in ''[[Team Fortress Classic]]''.
 
* The entrances from the sewers have the same staircases as the ones in ''[[Team Fortress Classic]]''.
 +
* The truck that appears in the background has a red roof.
  
==== General changes ====
 
* The [[explosion]] graphics are different in the finished game.
 
* Source 2006-styled blood is used when players are [[gibbed]].
 
* The bone-cracking sounds for [[fall]]ing uses sounds from ''Counter-Strike'' and ''Half-Life 2'' (when shot).
 
* The footstep sounds were recycled from ''Half-Life 2''.
 
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]]. The generic voice was going to be used for the [[Civilian]].
 
* The [[Capture the Flag#Intelligence|Intelligence]] isn't spinning around as it does in the final game.
 
* The emblems on the classes' arms are solid circles instead of class emblems.
 
 
== Trivia ==
 
== Trivia ==
 
* From 1:47 to 1:48, a Medic can be seen next to the left entrance to the RED base in a civilian pose.
 
* From 1:47 to 1:48, a Medic can be seen next to the left entrance to the RED base in a civilian pose.

Revision as of 19:11, 13 June 2017

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

First revealed at GC 06, Trailer 2 showcased the various abilities of Team Fortress 2's player classes. Showing an early rendition of the game, the trailer contains several differences from the final product.

Video

Changes

Class

  • The general texture and lighting of the character models are slighly lower quality.
  • The emblems on the classes' arms are solid circles instead of class emblems.
  • All characters have the same voice and stock dying noises including the infamous Wilhelm scream. The generic voice was going to be used for the Civilian.

Scout

  • Appears to have more upper-body build than the current model does.
  • Is shown wielding the Nail Gun which was later replaced with the Scattergun. The Nail Gun was the primary weapon used by the Scout in Team Fortress Classic.
  • Has two team-colored stripes near the tops of his socks. And his shoes do not have the white stripes.
  • His earpiece is team-colored instead of yellow.
  • The swing speed for his Bat is slightly faster.

Soldier

  • His coat is a pale grayish team-color.
  • His Rocket Launcher has different textures and is visually a single-shot frontloaded RPG much like it is in Team Fortress Classic. The RPG was removed in the final version.

Pyro

  • His gloves are fully black and lack yellow tips.
  • The tank on his back is fully yellow instead of gray with a yellow top.
  • His Flamethrower is not color-teamed.

Engineer

  • The view model animation for the wrench looks different
  • His overalls, goggles, and belt buckle look slightly different
  • The animation for deploying his shotgun is slightly different
  • The shotgun itself also looks slightly different and shoots 7 bullets instead of 6.
  • The level 1 sentry has different textures, sounds, and building animations.
  • The level 1 sentry also fires slightly faster.

Heavy

  • Moves slower
  • Has a different view model for the Minigun.

Demoman

  • His Grenade Launcher is visually a Pipe Bomb Launcher, that launches pipe bombs which are detonated remotely similar to the Sticky Bomb Launcher.
  • The grenades look completely different and a lack particle effects.
  • The view model for his Grenade Launcher is slightly different.
  • Is shown weilding the MIRV Grenade which was replaced by the Sticky Bomb Launcher.

Sniper

  • Has darker glasses
  • His hat and vest have different shades.
  • Charge symbol when his Sniper Rifle is scoped looks different

Spy

  • His cloak lack color transition.
  • Cigarettes are white for both BLU and RED, and does not appear to be lit.
  • Has a team-colored pocket protector, stripped tie and visible buttons.
  • Textures on his gloves and mask are different.
  • Spy's Butterfly Knife has longer and more articular animations.

2Fort

  • The bridge in the center of the map is uncovered, which is now covered.
  • The spawns have separate exits and entrances, similar to Team Fortress Classic.
  • The entrances to the BLU and RED base have stairs; these were later replaced by ramps.
  • The entrances from the sewers have the same staircases as the ones in Team Fortress Classic.
  • The truck that appears in the background has a red roof.

Trivia

  • From 1:47 to 1:48, a Medic can be seen next to the left entrance to the RED base in a civilian pose.
  • A Medic can also be seen behind a box and white jug, next to the sewer entrance, at 1:51.

See also