Advanced Weaponiser
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper on these custom weapons
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” |
Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.
Contents
Gameplay Demonstration
Basic Use
Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:
- ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
- achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
- info <weapon name> - Displays the name, class and statistics for the specified item.
- loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
- news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.
The Great Slag Treasure Hunt
The Great Slag Treasure Hunt is a special event hosted on the Advanced Weaponiser server.
In order to participate in the hunt, the player must first collect 4 clues (the clues being the letters S, L, A and G). The clues can be found randomly through drops on the server, or can be stolen from other players who have clues by killing them 3 times.
Once all 4 clues have been found, a notification will be displayed to the entire server, stating the name of the player who collected all the clues. One of three treasure numbers along with the name of the map to find it on will also be displayed.
The player must then locate the treasure on the map that it appears on. Each treasure rewards the player with a special promotional item.
Treasure Locations
- Treasure #1 is located on koth_viaduct. It can be found on the bridge attached to a house near the Control Point. Upon locating the treasure, the user is rewarded with The Pegasus Boots.
- Treasure #2 is located on koth_nucleus. It can be found on the upper part of the map. Upon locating the treasure, the user is rewarded with The Celtic King.
- Treasure #3 is located on koth_harvest_event. It can be found on the roof of the Control Point building. Upon locating the treasure, the user is rewarded with The Lethal Injection.
Achievements
Class | Title | Weapon | Criteria |
---|---|---|---|
[[File:Leaderboard class
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Undroppable Force | N/A | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 2 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire damage using The Fire-Retardant Suit. |
List of Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Scout |
Primary | CharlesMan (Script) |
+10% damage done. | |
Primary | The Perceptionist |
DanielAwesomo (Model) Mecha the Slag (Script) |
Disorientates on impact | |
Melee | The Atomic Bat |
BANG! (Model) Mecha the Slag (Script) |
Each hit adds 7% evasiveness. | |
Soldier |
Primary | The Matador |
Sgt Pepper (Model) Mecha the Slag (Script) |
Rockets are semi-controllable |
Melee | The Marauder's Mace |
MasterGir (Model) Mecha the Slag (Script) |
Performs an earthquake upon landing after a rocket jump | |
Pyro |
Primary | The Pilot Light |
Pogo (Model) Mecha the Slag (Script) |
Airblasts can now be charged, which will push enemies further |
Secondary | The Gentle Manne's Olde Firecannone |
Mecha the Slag (Script) Nirrti (Model & Texture) |
Alt-Fire explodes the flare in mid-air. | |
Melee | The American Gothic |
Mecha the Slag (Script) Hideous (Model) |
On Hit: Disables enemy primary temporarily. | |
Demoman |
Primary | The Rain-Man |
Kosai106 (Model) Mecha the Slag (Script) |
-50% Clip size. |
Heavy |
Primary | Maxine |
Svdl (Model) Mecha the Slag (Script) |
+75% Speed while firing. |
Secondary | The Electroshock |
Mecha the Slag (Script) |
Revives you with an electrical shock upon death. | |
Melee | The Alternative Fists of Steel |
Mister Royzo (Model) Mecha the Slag (Script) |
On Hit: Knocks back victim | |
Engineer |
Primary | The Bulldog |
JoshuaC (Model) Mecha the Slag (Script) |
Damage removes Sappers. |
Melee | The Blizzard Builder |
Treythepunkid (Model) Mecha the Slag (Script) |
Buildings are built, repaired and upgraded by hurting enemies. | |
Medic |
Secondary | The Elektric Assurance |
Murphy (Model) Mecha the Slag (Script) |
+15% ÜberCharge rate. |
Sniper |
Primary | Svdl (Model)
Mecha the Slag (Script) |
Uses combo system. | |
Melee | The Khopesh Climber |
ez_jamin (Model) Mecha the Slag (Script) |
Attacking a wall or prop allows the player to climb it. | |
Melee | The Amateur with Feelings |
Mecha the Slag (Script) |
Not polite, not efficient. | |
Melee | The Kangaroo Catcher |
Mecha the Slag (Script) |
Alt-fire throws the boomerang. | |
Spy | ||||
Primary | SeneorGoat/LarryBraverman (Model) Roflman (Script) Mecha the Slag (Script) |
Afterburn retardant. | ||
Primary | The Great Escape |
Viper Snake (Model & Script) Pie_Tony (Texture) Mecha the Slag (Script) |
On hit with 50% Cloak or more: Instant Cloak, cloud of smoke, instant disguise, removes fluids and burning. | |
Melee | The Heart Opener |
Mico27 (Model) Mecha the Slag (Script) |
Backstabs infects the victim. |
Treasure Hunt Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Scout |
Secondary | The Pegasus Boots |
N/A |
Passive item. |
Demoman |
Secondary | The Celtic King |
Mnemosynaut (Model) Mecha the Slag (Script) |
Passive item. |
Medic |
Primary | The Lethal Injection |
Hideous (Model) Svdl (Texture) |
150% of damage dealt is healed on both patient and medic |
Removed Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
Heavy |
Melee | The Drill |
Sparkwire (Model & Script) NeoDement (Script) |
+10% Move speed. |
Spy |
Primary | The Backdoor Bandit |
Viper Snake (Model) Lei Lei (Texture) Mecha the Slag (Script) |
Shows no hurt indication to victim. |
Pyro |
Melee | The Endless Carnage |
Mecha the Slag (Script) Nirrti (Model) LT_Commander (Texture) |
+30 Max Health |
List of Wearables
Class | Slot | Item name | Authors | Attributes |
---|---|---|---|---|
Multiple Classes |
Head | The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Scout |
Head | The Southie Arlecchino |
JZeeba (Model) |
"Given to the Scout by an old European immigrant to follow a family tradition. It will help the Scout perform the acrobatics that will leave your enemies speechless, mainly because they'll be dead..." |
Known Bugs
- Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
- Viewmodels for most of the weapons are disabled, due to their previous glitchy nature (they would flicker between the Weaponiser item and the item in the player's 'real' loadout). Almost all 'world' models display correctly, but may glitch during certain animations.
- Certain items that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
- Using Your Eternal Reward with the Heart Opener will add the stats of the Heart opener and remove the Disguise Kit.
- The Blizzard Builder will destroy Buildings upon respawn if the Engineer originally had the Gunslinger equipped.
- If the user has all the items in a set equipped, the bonus given by the item set will apply while using the Weaponiser's weapons.
- Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.
- Players will not get kill/assist credit if a killed player was infected with Heart Opener, but not killed with said weapon.
- When holding Alt-Fire, Maxine sometimes doesn't show bullet sprites.
- When certain classes wear the Rad Rap, i.e the Engineer, it may clip with their head or sometimes not show up at all.
- When a disguised Spy backstabs someone with the Heart Opener, the Spy may be seen disguised while holding the Heart Opener in his/her hand from an enemy standpoint.
- Snipers equipped with The Walkabout have the cosmetic attachments of their 'real' primary weapon displayed on their player model (i.e. arrows in the quiver with the Huntsman equipped, darts in the pocket with the Sydney Sleeper.)
- The April 14th update introduced a permanent bug where players no longer are able to view weapon/hat models on nearly all players.
Trivia
- Some of the models in the mod were made specifically for Advanced Weaponiser, but also submitted to Valve's contribution page.
- Several weapons in Weaponiser are based on unused content or beta weapons.
- The original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher. Before being officially added to the game, The Fists of Steel model was also used for a weapon by the same name in Advanced Weaponiser. Since the Fists of Steel got officially added to the game, Advanced Weaponiser renamed its weapon to "The Alternative Fists of Steel".
- A function similar to that of the Gentle Manne's Olde Firecannone is attached to an official weapon in the latest update of the TF2 Beta, called the Detonator.
- The model of the The Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
- The description for The Rad Rap is a reference to the Gorillaz song Melancholy Hill.
- When a player obtains an item in the Great Slag Treasure Hunt, they also earn 50-150 'Slag Shillings', a currency only used (at time of writing) on the "SLAG Gaming #1" server (home of TF2Ware). Because the Advanced Weaponiser server doesn't use Shillings, players are not told that they received them from the treasure.
- An Advanced Weaponiser loadout viewer is currently in development, and can be viewed here. Different players' backpacks can be viewed by Steam ID such as Humblerbee's loadout here.
External Links
- Advanced Weaponiser Official Group Page
- Facepunch Discussion Thread
- KritzKast interview with Mecha the Slag
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