Weapons (Classic)
Contents
Slot 1 Weapons
| Picture | Weapon | Damage | Used By |
Notes / Special Abilities |
|---|---|---|---|---|
| Crowbar | 18 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper | N/A | |
| Medkit | Initial: 9 Infection: 8 per hit |
Medic | Used to heal teammates and infect enemies. | |
| Knife | Standard: 36 Back-stab: instakill |
Spy | Can backstab for an instant kill. | |
| Wrench | 18 | Engineer | Used to upgrade buildings and repair armor. | |
| Umbrella | 18 | Civilian | Remodel of the Crowbar. |
Slot 2 Weapons
| Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
|---|---|---|---|---|---|---|---|
| Type | Loaded | Carried | |||||
| Single-Barrel Shotgun | Shells | 8 | 50 | 4-22 | Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic | Fires six pellets. | |
| Sniper Rifle | Shells | 75 | N/A | Varies | Sniper | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. | |
| Tranquilizer Gun | Shells | 40 | N/A | 18 | Spy | Slows victim to half speed on hit. | |
| Railgun | Nails | 50 | N/A | 23 | Engineer | N/A | |
Slot 3 Weapons
| Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
|---|---|---|---|---|---|---|---|
| Type | Loaded | Carried | |||||
| Double-Barrel Shotgun | Shells | 6 | 50 | 4-51 | Soldier, Heavy Weapons Guy, Medic, Engineer, Spy | Fires fourteen pellets. | |
| Nailgun | Nails | 200 | N/A | 9 | Scout | N/A | |
| Grenade Launcher | Rockets | 6 | 100 | 40-80 | Demoman | Detonates 2.5 seconds after shot is fired. Shares magazine with Pipebomb Launcher. | |
| Flamethrower | Cells | 200 | N/A | 20(Contact) 2(Afterburn) |
Pyro | Cannot inflict afterburn on enemy Pyros. | |
| Automatic Rifle | Shells | 75 | N/A | 8 | Sniper | N/A | |
Slot 4 Weapons
| Picture | Weapon | Ammo | Damage | Used By |
Notes / Special Abilities | ||
|---|---|---|---|---|---|---|---|
| Type | Loaded | Carried | |||||
| Rocket Launcher | Rockets | 4 | 50 | Varies | Soldier | Can inflict self damage; can be used to Rocketjump. | |
| Assault Cannon | Shells | 200 | N/A | 32 | Heavy Weapons Guy | N/A | |
| Super Nailgun | Nails | 150 | N/A | 12 | Medic | N/A | |
| Pipebomb Launcher | Rockets | 6 | 50 | 40-80 | Demoman | Detonates with secondary fire. Shares magazine with Grenade Launcher. | |
| Incendiary Cannon | Rockets | 20 | N/A | 30-60 | Pyro | Ignites players via splash damage. Cannot inflict afterburn on enemy Pyros. | |
| Nailgun | Nails | 100 | N/A | 9 | Sniper, Spy | N/A | |
Primary Grenades
| Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
|---|---|---|---|---|
| Hand Grenade | Varies | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper | Deals massive damage on a four second fuse. | |
| Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
| Picture | Grenade | Damage | Used By |
Notes / Special Abilities |
|---|---|---|---|---|
| Nail Grenade | Soldier | Releases nails for a short while before detonation. | ||
| MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, which detonate shortly afterward. | ||
| Concussion Grenade | Scout, Medic | While dealing no damage, it causes considerable knockback and disorientation. | ||
| Napalm Grenade | Pyro | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | ||
| Hallucination Grenade | Spy | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | ||
| EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
Cut weapons
| Weapon | Ammo | Used By |
Notes / Special Abilities |
|---|---|---|---|
| Grappling Hook [1] | Unknown (presumed no ammo) | Unknown (presumed all classes) | Weapon from the Team Fortress mod. Was not added in the end. |
| Bioweapon [1] | Unknown (presumed no ammo) | Medic | The medkit's alternate fire, before it and the medkit were merged into one weapon. |
| Scanner [2] | Cells | Scout | Spy-detecting weapon from the Team Fortress mod. Ultimately not added. |
References
- ↑ a b SDK\Half-Life Singleplayer\cl_dll\tf_defs.h
- ↑ PlanetFortress, Teleporters Return
See Also
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