Difference between revisions of "Arrow Stab/zh-hans"
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{{Item infobox | {{Item infobox | ||
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| type = taunt | | type = taunt | ||
| image = Sniperarrowstabtauntkill.PNG | | image = Sniperarrowstabtauntkill.PNG | ||
− | | used-by = | + | | used-by = {{item link|Sniper}} |
| slot = primary | | slot = primary | ||
| availability = Unlock | | availability = Unlock | ||
| numbered = no | | numbered = no | ||
}} | }} | ||
− | {{Quotation|''' | + | {{Quotation|'''{{item link|Sniper}}r'''|刺刺刺!|sound=Sniper_meleedare08.wav|en-sound=yes}} |
− | + | 在{{item link|Sniper}}手持{{item link|Huntsman}}或{{item link|Fortified Compound}}进行嘲讽时,{{item name|Sniper}}会从弓上取下准备好的箭,把箭转到身后,然后猛刺向前,再猛拉回来;其会杀死任何缓慢的、没有意识到的或不幸挡道的敌人。 | |
− | + | 该嘲讽的杀伤范围是128个单位,超过该范围后没有任何效果。进行该嘲讽时首先会用箭刺中受害者并使其晕过去,然后再拔出箭并对受害者造成致命一击。因为该嘲讽的致晕和击杀是分开的动作,所以根据受害者是否在嘲讽杀伤范围内的不同,该嘲讽是有可能造成部分的效果的。也正因为如此,两个手持{{item link|Huntsman}}或{{item link|Fortified Compound}}的{{item name|Sniper}}互相进行穿刺嘲讽,就可以制造出互相无限眩晕的效果,这通常被称为“瞪眼比赛(Staring Contest)”。<ref>http://www.youtube.com/watch?v=b7XDbzxpGJM</ref> | |
− | + | 刺中拥有[[ÜberCharge/zh-hans|ÜberCharge]]或{{item link|Bonk! Atomic Punch}}效果的的敌人也会造成眩晕效果,但拔出箭时不会杀死他们。不过刺中开启ÜberCharge的{{item link|Medic}}会断开其的治疗链。 | |
− | + | 如大多数嘲讽一样,这个嘲讽也可以用于击杀[[humiliation/zh-hans|羞辱]]状态和[[Match outcomes#Stalemate|骤死赛]]时的敌人。 | |
− | == | + | == 伤害和施放时间 == |
{{Damage table | {{Damage table | ||
| damage = yes | | damage = yes | ||
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}} | }} | ||
− | == | + | == 相关成就 == |
==={{Class link|Sniper}}=== | ==={{Class link|Sniper}}=== | ||
{{Achievement table | {{Achievement table | ||
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}} | }} | ||
− | == | + | == 更新历史 == |
− | '''{{Patch name|5|21|2009}}''' | + | '''{{Patch name|5|21|2009}}'''({{update link|Sniper vs. Spy Update}}) |
− | * | + | * 穿刺嘲讽被添加入游戏。 |
− | '''{{Patch name|5|5|2011}}''' | + | '''{{Patch name|5|5|2011}}'''({{update link|Replay Update}}) |
− | *{{Undocumented}} | + | *{{Undocumented}} 增加穿刺击杀时的语音。 |
− | ==漏洞== | + | '''{{Patch name|4|1|2014}}''' |
− | * | + | *{{Undocumented}} 修复了{{item link|Fortified Compound}}没有触发和{{item link|Huntsman}}嘲讽时一样的嘲讽和语音效果。 |
− | * | + | |
+ | == 漏洞 == | ||
+ | *While stunned, the Sniper can still stun and kill others with this taunt. This could be executed by pointing your cross-hair at the target and rapidly hitting the taunt key or pressing it at the correct moment. | ||
+ | *If a [[Pyro]] ignites the player's arrow and the player taunts, the arrow will appear unlit. The arrow will still burn after the taunt is used. | ||
*When being attacked by projectile weapons or weapons with a delay (Any melee, [[Cow Mangler 5000]] charged shot, [[Sandman]]/[[Wrap Assassin]] ball, [[Flying Guillotine]], or the Huntsman), if a user Skewers the attacker after the attack is initiated but before it lands, they will still be hit, damaged, and possibly killed by it, often interrupting the damaging portion of the taunt. | *When being attacked by projectile weapons or weapons with a delay (Any melee, [[Cow Mangler 5000]] charged shot, [[Sandman]]/[[Wrap Assassin]] ball, [[Flying Guillotine]], or the Huntsman), if a user Skewers the attacker after the attack is initiated but before it lands, they will still be hit, damaged, and possibly killed by it, often interrupting the damaging portion of the taunt. | ||
+ | *While stunned, performing the Conga taunt will allow the victim to escape the Skewer's taunt kill. | ||
+ | * The Skewer taunt can actually be aimed at any direction, despite the animation showing the Sniper stabbing foward. This means that the user can stun and kill players that are right below or even over the player's head. | ||
− | == | + | == 参见 == |
− | * [[ | + | * [[Community Sniper strategy#Skewer Taunt|Skewer strategy]] |
− | == | + | ==参考来源== |
<references/> | <references/> | ||
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{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Sniper Nav}} | {{Sniper Nav}} | ||
+ | |||
+ | [[Category:Weapon Taunts/zh-hans]] |
Revision as of 10:59, 22 September 2020
“ | ” |
在狙击手手持猎人短弓或强化复合弓进行嘲讽时,狙击手会从弓上取下准备好的箭,把箭转到身后,然后猛刺向前,再猛拉回来;其会杀死任何缓慢的、没有意识到的或不幸挡道的敌人。
该嘲讽的杀伤范围是128个单位,超过该范围后没有任何效果。进行该嘲讽时首先会用箭刺中受害者并使其晕过去,然后再拔出箭并对受害者造成致命一击。因为该嘲讽的致晕和击杀是分开的动作,所以根据受害者是否在嘲讽杀伤范围内的不同,该嘲讽是有可能造成部分的效果的。也正因为如此,两个手持猎人短弓或强化复合弓的狙击手互相进行穿刺嘲讽,就可以制造出互相无限眩晕的效果,这通常被称为“瞪眼比赛(Staring Contest)”。[1]
刺中拥有ÜberCharge或原子能饮料效果的的敌人也会造成眩晕效果,但拔出箭时不会杀死他们。不过刺中开启ÜberCharge的医生会断开其的治疗链。
如大多数嘲讽一样,这个嘲讽也可以用于击杀羞辱状态和骤死赛时的敌人。
伤害和施放时间
另见: 伤害
伤害和作用时间 | ||
---|---|---|
伤害 | ||
近距离 | 0 + 500 | |
迷你爆击 | 675 | |
作用时间 | ||
嘲讽持续时间 | 4 s | |
以上数值由社区玩家估定。 |
相关成就
狙击手
|
更新历史
- 穿刺嘲讽被添加入游戏。
- [未记载] 增加穿刺击杀时的语音。
漏洞
- While stunned, the Sniper can still stun and kill others with this taunt. This could be executed by pointing your cross-hair at the target and rapidly hitting the taunt key or pressing it at the correct moment.
- If a Pyro ignites the player's arrow and the player taunts, the arrow will appear unlit. The arrow will still burn after the taunt is used.
- When being attacked by projectile weapons or weapons with a delay (Any melee, Cow Mangler 5000 charged shot, Sandman/Wrap Assassin ball, Flying Guillotine, or the Huntsman), if a user Skewers the attacker after the attack is initiated but before it lands, they will still be hit, damaged, and possibly killed by it, often interrupting the damaging portion of the taunt.
- While stunned, performing the Conga taunt will allow the victim to escape the Skewer's taunt kill.
- The Skewer taunt can actually be aimed at any direction, despite the animation showing the Sniper stabbing foward. This means that the user can stun and kill players that are right below or even over the player's head.
参见
参考来源
|