Citadel
< Citadel
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| Citadel | |
|---|---|
| 基本信息 | |
| 地图类型: | 推车 |
| 文件名: | pl_citadel
|
| 发布时间: | 2025年7月24日补丁 (2025 夏季更新) |
| 开发者: | Evan "Defcon" LeBlanc Nickolas "KrazyZark" Fenech Sarexicus Freyja Ficool2 |
| 地图资料 | |
| 环境: | 小镇 |
| 设定: | 白昼,阴天 |
| 危害: | 深渊,碾压, 战车爆炸 |
| 深水: | 是 |
| 地图物品 | |
| 地图照片 | |
| 地图俯视图 | |
| 地图邮票 | |
| 赞助者排行榜 | |
| “ | 我们需要一辆更大的战车……
— Citadel的宣传语
|
” |
Citadel是一张社区制作的单阶段推车模式地图,于2025 夏季更新中加入到游戏中。该地图取景于一座风景如画的沿海小镇中,小镇现在处于红队控制下,企图将镇中的哥特式大教堂重新利用改造成避雷针;同时也是蓝队的摧毁目标。
与平时的破坏作业不一样的是,这次蓝队没有使用一般的炸弹战车,而是一辆大型坦克。双方工程师可在坦克的顶部建造建筑。爆破手也可以将黏弹布置在坦克顶部。地图中还有许多火盆和火把,可用于点燃狙击手的弓箭。
此地图的准备时间为 1 分 10 秒。
Citadel是投稿于Steam创意工坊的作品。
地点
以下位置信息是以蓝队的视角描述的。
检查点A
战车初始位于蓝队第一出生点底部,出口被封闭。在准备阶段结束后,战车需先冲破障碍,再前往第一检查点。
- 小教堂:这是蓝队的初始出生点。这是一座中等大小的建筑,有几个出口,还包含封闭的地下室保护着战车。
- 泥泞沙滩:一处泥泞、岩石遍布的沙滩从蓝队第一出生点一路延伸到螺旋楼梯建筑。此处的水体深度足够为玩家灭火。
- 捷径1:一座石制的小屋,其顶部有一个公鸡样式风向标(英语)。其中有一条锁上的小路,小路会在检查点A被蓝队占领时解锁,来减少蓝队通往前线的行程时间。同时该建筑是最接近蓝队出生点的建筑。
- 螺旋楼梯:位于战车轨道左侧的一座圆柱形塔楼,其中有一座螺旋楼梯。
- 拱门:连接着上述两座建筑的是一座石制拱门,拱门下方有战车轨道经过,需要经过此处才能占领检查点A。
- 客栈:位于螺旋楼梯背后的是一座宽敞的双层结构大木屋,该建筑紧贴检查点右侧。
检查点B
- Humboldt's Pharmacy: A small building on the right that becomes unlocked when checkpoint A is captured. It leads to the Village Walls.
- 小镇城墙: The edge of the map is encircled by defensive walls that stretch all the way to checkpoint D. A deadly pitfall lies beyond them.
- 炼金屋: Next to Humboldt's Pharmacy is a slightly larger building that also leads to the Village Walls. A medium healthpack can be found behind it.
- Gable House: This large structure, adjacent to the Alchemist, acts as the second BLU spawn once Checkpoint B is captured. It also has an upper floor containing health and ammo.
- 钟塔: Opposite the Gable House is a tall but thin tower with a yellow bell at its top.
检查点C
- 隧道: After securing checkpoint B, the cart enters a tunnel that leads it to the Drawbridge.
- 捷径2: Connected to the Tunnel's right side is a large, two-story structure with a one-way gate. It only becomes unlocked after checkpoint B's capture.
- 巨大灯笼: Meanwhile, on the Tunnel's left is a circular tower containing a huge lantern hanging from its ceiling. In the middle of the tower is also a pitfall, surrounded by a spiraling staircase.
- 吊桥: After exiting the Tunnel, the cart comes to a complete stop in front of a tall, stone wall. In order to proceed, the cart must first wait for a wooden drawbridge to slowly lower until it is fully extended, allowing the cart to cross over a shallow stream and reach the third checkpoint. Players standing under the Drawbridge while it is lowering risk getting crushed.
- 溪流: A shallow stream can be found below the Drawbridge. It flows from left to right, eventually running off into the pitfall.
- 崖边侧翼: While waiting for the Drawbridge to lower, players can use an opening in the wall's right most side in order to reach checkpoint C sooner.
- 蓝队第三出生点: After checkpoint C's capture, the BLU spawn is moved to a room located on the Drawbridge's left.
检查点D
- Pedway: With checkpoint C secured, the cart passes underneath a pedestrian bridge connecting the two neighboring buildings.
- 天线建筑: Located on the right is an inaccessible house with a large antenna on its roof. From said antenna extends a thick black cable that connects to the Gothic Cathedral.
- 侧面入口: Hole in the Gothic Cathedral's northern wall, through which the cart enters and where checkpoint D is also located.
检查点E
- 哥特式大教堂: Located all the way at the top of the map and housing both the final checkpoint and the RED spawn is an enormous cathedral. Its central part has been turned into a makeshift lightning rod, with a tall metallic tower puncturing through its roof and sticking out into the sky. The usual benches have been removed and replaced with various servers and computers, while large cables used to power the rod are strewn about the place. In the cathedral's left side is a hole through which the cart enters it. Directly beneath the lightning rod is checkpoint E.
- 红队出生点: During setup, RED spawns in the back of the large Gothic Cathedral, facing towards an exit that leads to checkpoint A. After A's capture, RED is still in the cathedral, but the exit to checkpoint A is closed and RED now faces B exit. RED's spawn is also unchanged when checkpoint C is captured, but RED's exit to it is now closed and RED now spawns facing an exit to checkpoint D. Finally, after checkpoint D gets captured, the exit to C is also closed, leaving RED with only those exits that lead to checkpoints E and D.
- 主入口: The main entrance of the Cathedral, although not the way through which the cart enters it. Found in front of it is a large health pack right besides the cliff's edge.
- 北侧廊翼部: Cutting through the eastern part of the cathedral is a large transept. Its northern arm serves as a shortcut for the third BLU spawn.
- 南侧廊翼部: Directly opposite it, on the other side of the final checkpoint, is the southern arm. This one contains the last two remaining exits for the RED spawn.
- 飞扶壁: The cathedral is flanked on both sides with a flying buttress system, a series of arches and pillars that adorn the cathedral's side walls. Beneath the arches is a piece of roofing which can be stood upon.
- 上部走道: Next to the roofs are the cathedral's windows, many of which open, allowing players to access the Upper Catwalks that overlook the cathedral's floors and the final checkpoint.
- Apse Catwalk: Located behind the final checkpoint is an elevated catwalk following the apse of the cathedral.
- Observation Room: Connected to the Apse Catwalk is a small room with windows observing the final checkpoint.
- 最终检查点: Once the cart reaches the final checkpoint, it turns into a control point that BLU must capture in order to detonate the cart and destroy the lightning rod.
战术
主条目: 社区 Citadel 战术
| “孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注 |
更新历史
2025年7月24日补丁 (2025 夏季更新)
- Citadel被添加到游戏中。
- 改善了VScript的稳定性。
- 调整了战车的碰撞。
- 降低了战车离开出生点的爆炸范围。
- 更新了多个装饰粒子效果,使它们在低画质设定下不渲染。
- Further adjustments to Payload collision.
- Adjusted cover near first checkpoint gate.
- Made drawbridge less prone to crushing players while opening.
- Fixed some projectiles colliding with the bounding box of
func_brushentities. - Fixed an exploit that allowed buildings to be placed under terrain.
- Fixed an exploit that allowed BLU players to enter RED spawn.
- Improved navmesh. (community fix from Koi)
- Visual fixes and adjustments.
- Clipping adjustments.
更新记录
这是此地图被加入游戏前的更新日志。
更改日志:
Changelog (May 11, 2025)
- Payload can no longer be pushed or obstructed by players directly in front of it
- Fixed RED players being able to obstruct the payload before it had left spawn
- Expanded cliffside balcony overlooking the A gate
- Increased width of A tower basement stairs
- Increased time added when A is captured from 3 minutes to 4
- Increased RED respawn wave time on A from 6 to 7
- Fixed an unintended jumping route on the B castle wall flank
- Added a window connecting the lower floor of the C gatehouse to the drawbridge
- Removed access to the highest level of the C drawbridge wall
- Increased RED respawn wave time on C from 5 to 6
- Added opening in E cliffside rooftop
- Adjusted position of RED spawn points on E
- Fixed part of RED spawn not being covered by func_respawnroom
- Clipping fixes and adjustments
- Visual fixes and adjustments
- Pickup adjustments
Changelog (May 31, 2025)
- Stickybombs now stick to the payload
- Improved accuracy of payload collision
- Fixed a bug that prevented the payload from moving
- Fixed a bug that caused the payload to spin when not being pushed or receding
- Slightly expanded the payload buildable area to make placing teleporters easier
- Slightly adjusted shape of the payload capture zone
- Increased RED respawn wave time on A and B from 7 to 8
- Decreased BLU respawn wave time on A, B, C, and E from 5 to 3
- Increased time added when A is captured from 4 minutes to 5
- Reopened access to upper level of C drawbridge wall
- Added an interior stairwell to upper level of C drawbridge wall
- Various adjustments to C gatehouse to accommodate routing changes
- Removed window connecting lower floor of the C gatehouse to the drawbridge
- Added wooden planks crossing river on C
- Adjusted cover placement on C and D
- Increased RED respawn wave time on C from 6 to 7
- Increased time added when D is captured from 2 minutes to 3
- Increased RED respawn wave time on E from 8 to 9
- Clipping fixes and adjustments
- Visual fixes and adjustments
- Pickup adjustments
Changelog (June 25, 2025)
- Various routing and cover adjustments throughout the map
- Slightly expanded cliffside balcony overlooking the A gate
- Added a doorway connecting the A gate and tower basement
- Blocked access to B castle wall flank until A is captured
- Moved lower entrance to C tower closer to the drawbridge
- Removed locked door from C drawbridge inner stairwell
- Reintroduced ramp up to C drawbridge tower
- Decreased RED respawn wave time on C from 7 to 6
- Reduced length of D checkpoint/E entrance archway
- Increased time added when D is captured from 3 minutes to 4
- Added a dropdown from E roof to interior upper lobby
- Decreased final point capture time from 7 seconds to 5
- Clipping fixes and adjustments
- Visual fixes and adjustments
- Optimization improvements
- Pickup adjustments
未使用内容
画廊
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