Difference between revisions of "Spy Trap"

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(Added new information how the Spy Trap got ammo.)
 
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The '''Spy Trap''' is a [[scrapped]] PDA for the [[Spy]] intended to be used for [[Mann vs. Machine]] that came with three different modes that could be used.
 
The '''Spy Trap''' is a [[scrapped]] PDA for the [[Spy]] intended to be used for [[Mann vs. Machine]] that came with three different modes that could be used.
 
* ''Reprogrammer Mode'': A mode that would give any Robots that enter its area of effect the "Reprogrammed" condition for 8 seconds. This condition temporarily switched the Robot to the Spy's team, move 2x faster<ref>game/shared/tf/tf_player_shared.cpp:L10560</ref>, and run toward the nearest Robot and attempt to explode near them.<ref>game/shared/tf/tf_player_shared.cpp:L4335</ref><ref>game/server/tf/bot/behavior/missions/tf_bot_mission_reprogrammed.cpp:L29</ref>
 
* ''Reprogrammer Mode'': A mode that would give any Robots that enter its area of effect the "Reprogrammed" condition for 8 seconds. This condition temporarily switched the Robot to the Spy's team, move 2x faster<ref>game/shared/tf/tf_player_shared.cpp:L10560</ref>, and run toward the nearest Robot and attempt to explode near them.<ref>game/shared/tf/tf_player_shared.cpp:L4335</ref><ref>game/server/tf/bot/behavior/missions/tf_bot_mission_reprogrammed.cpp:L29</ref>
* ''Magnet Mode'': A mode which causes the Spy Trap to attract nearby Robots in a 700 [[Hammer unit]] radius and decrease their movement speed by 15% for half a second.<ref>game/server/tf/tf_obj_spy_trap.cpp:L400</ref>
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* ''Magnet Mode'': A mode which causes the Spy Trap to attract nearby Robots in a 700 [[Hammer unit]] radius and decrease their movement speed by 85% for half a second.<ref>game/server/tf/tf_obj_spy_trap.cpp:L400</ref>
 
* ''Radius Stealth Mode'': A mode which [[Cloak|cloak]]s friendly players for 2 seconds provided they are within a 250 Hammer unit radius of the Spy Trap.<ref>game/server/tf/tf_obj_spy_trap.cpp:L318</ref>
 
* ''Radius Stealth Mode'': A mode which [[Cloak|cloak]]s friendly players for 2 seconds provided they are within a 250 Hammer unit radius of the Spy Trap.<ref>game/server/tf/tf_obj_spy_trap.cpp:L318</ref>
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* ''Repulsor Mode'': It is unknown what this mode would've done, all that remains of it are placeholder definitions for its HUD resources in the build menu.<ref>game/client/tf/tf_hud_menu_spy_build.cpp:L73</ref>
  
This weapon would've gotten ammo by filling a meter that would've taken 4000 damage to fill<ref>game/server/tf/tf_player.cpp:L8507</ref>, filling the meter would've given this one ammo, and the user a 5 second speed boost;<ref>game/shared/tf/tf_player_shared.cpp:L13157</ref> it presumably would've consumed one ammo when a building was constructed. The max amount of ammo held is unknown.
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This weapon would've gotten ammo by filling a meter that would've taken 4000 damage to fill.<ref>game/server/tf/tf_player.cpp:L8507</ref> Filling the meter would've given the Spy Trap one ammo and the user a 5 second speed boost.<ref>game/shared/tf/tf_player_shared.cpp:L13157</ref> The weapon would consume one ammo on use<ref>game/server/tf/tf_weapon_builder.cpp:L1138</ref>, and its maximum held ammo is unknown.
  
 
== References ==
 
== References ==

Latest revision as of 21:16, 11 May 2024

The Spy Trap is a scrapped PDA for the Spy intended to be used for Mann vs. Machine that came with three different modes that could be used.

  • Reprogrammer Mode: A mode that would give any Robots that enter its area of effect the "Reprogrammed" condition for 8 seconds. This condition temporarily switched the Robot to the Spy's team, move 2x faster[1], and run toward the nearest Robot and attempt to explode near them.[2][3]
  • Magnet Mode: A mode which causes the Spy Trap to attract nearby Robots in a 700 Hammer unit radius and decrease their movement speed by 85% for half a second.[4]
  • Radius Stealth Mode: A mode which cloaks friendly players for 2 seconds provided they are within a 250 Hammer unit radius of the Spy Trap.[5]
  • Repulsor Mode: It is unknown what this mode would've done, all that remains of it are placeholder definitions for its HUD resources in the build menu.[6]

This weapon would've gotten ammo by filling a meter that would've taken 4000 damage to fill.[7] Filling the meter would've given the Spy Trap one ammo and the user a 5 second speed boost.[8] The weapon would consume one ammo on use[9], and its maximum held ammo is unknown.

References

  1. game/shared/tf/tf_player_shared.cpp:L10560
  2. game/shared/tf/tf_player_shared.cpp:L4335
  3. game/server/tf/bot/behavior/missions/tf_bot_mission_reprogrammed.cpp:L29
  4. game/server/tf/tf_obj_spy_trap.cpp:L400
  5. game/server/tf/tf_obj_spy_trap.cpp:L318
  6. game/client/tf/tf_hud_menu_spy_build.cpp:L73
  7. game/server/tf/tf_player.cpp:L8507
  8. game/shared/tf/tf_player_shared.cpp:L13157
  9. game/server/tf/tf_weapon_builder.cpp:L1138