|“Ok guys, bad news: we lost that last one.”
This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors.
|“You are so small! Is funny to me!”
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Bounty mode is an experimental gamemode that was being tested for Team Fortress 2. It is theorized that in this gamemode, players have the ability to collect credits and use the modified upgrades from Mann vs. Machine in standard gameplay. Players start out with 1000 credits and can earn more by doing map objectives and killing enemy players. Though it is functionless, players can also gain experience and level up by collecting credits. Also, Spy can attach Sappers to enemy players.
tf_bountymode<0/1> - Allow upgrades and award currency for mission objectives and killing enemy players. (Default: 0)
tf_bountymode_currency_starting<number> - How much new players start with when playing Bounty Mode. (Default: 1000)
tf_bountymode_currency_limit<number> - The maximum amount a player can hold in Bounty Mode. (Default: 0)
tf_bountymode_currency_penalty_ondeath<number> - The percentage of unspent money players lose when they die in Bounty Mode. (Default: 0)
tf_bountymode_upgrades_wipeondeath<number> - If set to true, wipe player/item upgrades on death. (Default: 0)
tf_bountymode_showhealth<0/1/2> - Show floating health icon over enemy players. (1 = show health; 2 = show health and level) (Default: 0)