Difference between revisions of "Snowycoast/zh-hans"

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'''Snowycoast'''是一张[[Steam workshop/zh-hans|社区制作]]的单阶段冬季风[[Payload/zh-hans|推车模式]]地图,该地图原本为[[Mercs vs. Aliens/zh-hans|佣兵 vs. 异形]]比赛的参赛作品,但是因一些原因在{{update link|Invasion Community Update}}之前就被加入到了游戏中。该地图配有4个检查点,两个额外的占领区域和一系列可变化通道和侧边偷袭路线。在地图上装饰有多种外星风饰物(因为原本是为异形入侵更新准备的地图)。地图本身的布局很宽敞,只有几个建筑物和矿道阻挡道路。最终检查点是一个飞碟挖掘现场,蓝队必须将炸弹推入其中才能获得胜利。
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'''Snowycoast'''是一张[[Steam Workshop/zh-hans|社区制作]]的单阶段冬季风[[Payload/zh-hans|推车模式]]地图,该地图原本为[[Mercs vs. Aliens/zh-hans|佣兵 vs. 异形]]比赛的参赛作品,但是因一些原因在{{update link|Invasion Community Update}}之前就被加入到了游戏中。该地图配有4个检查点,两个额外的占领区域和一系列可变化通道和侧边偷袭路线。在地图上装饰有多种外星风饰物(因为原本是为异形入侵更新准备的地图)。地图本身的布局很宽敞,只有几个建筑物和矿道阻挡道路。最终检查点是一个飞碟挖掘现场,蓝队必须将炸弹推入其中才能获得胜利。
  
 
Snowycoast在{{update link|Tough Break Update}}中被加入到了官方地图中。
 
Snowycoast在{{update link|Tough Break Update}}中被加入到了官方地图中。

Revision as of 10:28, 27 December 2023

Snowycoast
Pl snowycoast.jpg
基本信息
开发者: {{{map-developer}}}
地图资料
环境: 雪地
设定: 雪天,夜晚
危害: 深渊
地图照片
Loading screen photos.
地图俯视图
Snowycoast overview.png
地图邮票
Item icon Map Stamp - Snowycoast.png
支持者排行榜

Snowycoast是一张社区制作的单阶段冬季风推车模式地图,该地图原本为佣兵 vs. 异形比赛的参赛作品,但是因一些原因在异形入侵社区更新之前就被加入到了游戏中。该地图配有4个检查点,两个额外的占领区域和一系列可变化通道和侧边偷袭路线。在地图上装饰有多种外星风饰物(因为原本是为异形入侵更新准备的地图)。地图本身的布局很宽敞,只有几个建筑物和矿道阻挡道路。最终检查点是一个飞碟挖掘现场,蓝队必须将炸弹推入其中才能获得胜利。

Snowycoast在艰难假日更新中被加入到了官方地图中。

Snowycoast是投稿到Steam创意工坊的作品。

位置

:如果你无法找到下方列出的位置,你可以向下滚动到辅助俯瞰图板块,以查看它们在地图上所标记的确切位置。

检查点A/信号塔

  • 蓝队出生点: BLU's first spawn has three exits: Gate 1 flank on the right, Gate 2 on the front with the Track, and Gate 3, a defilade exit facing the cart.
  • 围栏: An obstruction between BLU Spawn and the first Checkpoint with two side routes around the ends of the fence: Truck and Track.
  • 上坡路: The incline cart path on the left beyond the Fence.
  • 侧边建筑: A flank through the Sea Side Exports building around first checkpoint.
  • 地下通道: A path to a Checkpoint B battlement accessible from an opening on the right of Checkpoint A, which opens when that first Checkpoint is captured by BLU.

检查点B/大门

  • 蓝队出生点: To the right of the first Checkpoint is the second BLU Spawn that opens once the second Checkpoint is captured.
  • 红队出生点: RED's first Spawn has two exits; one on the right that leads closer to the battlements, and one in front of the second Checkpoint into a Hallway over the Kennels.
  • 拱形建筑: A small structure next to the second Checkpoint, with two rooms and a ladder up the far end to a Sniper Deck on the roof.
    • A doorway at the far end of the Hallway opens to the remainder of the map when the first Checkpoint is captured, giving RED respawns an escape if the second Checkpoint is captured.

检查点C/矿道

  • 战车大门: After capturing the second Checkpoint, the door to the right opens immediately, but BLU must wait a few seconds as four red lamps count down to all blue before the yellow Gate opens for the Cart.
  • 仓库: A room between the yellow Gates with a drop-down flank in and out of the Mines.
  • 蓝队出生点: BLU's third and final Spawn overlooking the entrance to the mines opens when the third Checkpoint is captured.
  • 矿道: The mines have three routes from the final BLU Spawn; straight ahead is the main cart path, and to the left and right (in the Kennels) are small tunnels for flanking.

最终检查点

  • 防爆门: The path to the Flying Saucer is cut off by a central gate station. Once the cart reaches the designated Capture Zone D, the large gate begins slowly opening in two cycles, the second cycle being a gate that both sides can see and shoot through.
    • There are two side doorways out the left and right of the gate's Capture Zone.
    • There are two flanks around the Shutter Gate; one in front of RED Spawn, the other through the building at the Far End.
  • 挖掘现场: The area in front of the Flying Saucer and final Checkpoint. BLU must push the cart up the small ramp to win, but if no BLU player is pushing, the cart immediately rolls back down.
  • 红队出生点: The final RED spawn has four exits: A left-side exit leads to Checkpoint C. A right front exit leads to the Excavation Site. Another front exit leads toward the Shutter Gate Capture Zone. The Escape Hole in the floor leads to lower routes to that Capture Zone and the Excavation Site.

辅助俯瞰图

Snowycoast的位置
1.侧边建筑
2.拱形建筑
3.仓库
4.矿道
5.防爆门
6.挖掘现场
红色/蓝色斜线:红队/蓝队第一出生点
红色/蓝色双斜线:红队/蓝队第二出生点
红色/蓝色带圈双斜线:红队/蓝队第三出生点
黄色圆圈:第一检查点
绿色圆圈:第二检查点
紫色圆圈:第三检查点
粉色圆圈:最终检查点

战术

主条目: Community Snowycoast strategy

更新历史

2015年12月17日补丁艰难假日更新
  • Added Snowycoast to the game.

2016年1月7日补丁

  • Fixed several unintended perches.
  • Fixed being able to damage through the setup gates.
  • Added some fences & cover inside BLU's first spawn to reduce spam angles.
  • Added an extra resupply in BLU's first spawn and RED's last spawn.
  • Moved medium health kit at 1st point back towards BLU's side of choke.
  • Changed collision on large railings to allow projectiles.
  • Added some cover to the sentry platform inside last.
  • Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious.
  • Quonset hut Sniper deck raised.
  • Spawn locations in RED's first moved further from the door.
  • Added windows to main entrance of RED's first spawn.
  • Adjusted the narrow fence near RED spawn.
  • Prevented building Teleporters at the edge of spawn doors.
  • Fixed an exploit related to BLU's 2nd forward spawn's entrances.
  • Added some logic to prevent players getting stuck when RED's first spawn closes.
  • Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns).
  • Replaced dump truck in kennels with crates.
  • Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture.
  • Switched main exit and window on RED's last spawn.
  • Adjusted placement of health and ammo near RED's last spawn.
  • Fixed various floating props.
  • Fixed some texture alignment issues in the tunnels.
  • Fixed spot on last ramp that would keep the cart from rolling back.
  • Fixed some smoothing/geometry problems on crates at last.
  • Reduced size of kill zone on falling crates during finale.
  • Added map menu photos.

2016年2月29日补丁

  • Adjusted various spawn point facings to make side exits more obvious.
  • Adjusted position of resupply cabinet in RED's 1st spawn.
  • Added ledge to 2nd point flank route window.
  • Adjusted common sentry nests on 2nd.
  • Added stronger light to entrance of lower flank route.
  • Door near RED's first spawn now opens on A capture and closes on final bulkhead opening.
  • RED no longer get forced respawn when 2nd is captured.
  • Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels.
  • Adjusted timing of flank doors at 2nd and in mines.
  • Updated door texture for flank exit by 2nd point gate.
  • Improved defendability and enlarged 3rd point.
  • Adjusted position of 3rd cap.
  • Adjusted health & ammo at 3rd.
  • Updated door texture for flank exit by mines.
  • Changed a medium ammo pack at last to full ammo pack.
  • Added door to ledge at last to improve RED defendability (closes when bulkhead opens).
  • Added 3rd exit to BLU's last forward spawn.
  • Improved defendability of ledges at last inside building.
  • Added new dropdown area to RED's last.
  • Adjusted lighting in various areas.
  • Fixed dx settings on light pole props.

2016年4月25日补丁

画廊

另见