Difference between revisions of "Scout Robot"

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({{common string|Super Scout}})
(Undo edit by Harru2849 (Talk) (4083302) It is spelled minor, not miner)
(Tag: Undo)
 
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{{Robot loadout|icon=scout|name=Scout {{common string|type|2}}|primary=Scattergun}}
 
{{Robot loadout|icon=scout|name=Scout {{common string|type|2}}|primary=Scattergun}}
  
The regular Scout robots are some of the most common bots in [[Mann vs. Machine (game mode)|Mann vs. Machine]]. Like the regular Scout, they are fast but vulnerable. To counteract their fragility, they often come in large numbers. Typically, Scout-bots wield only the default [[Bat]], making them a relatively minor threat outside of sneaking behind the defenders' lines to an undefended bomb. Sometimes, these robots are seen to wield the [[Scattergun]], making them far more dangerous up close. For some difficult missions, they sometimes appear with a permanent Crit boost, making them even more dangerous if they manage to overrun a player.
+
The regular Scout robots are some of the most common bots in [[Mann vs. Machine (game mode)|Mann vs. Machine]]. Like the regular Scout, they are fast but vulnerable. To counteract their fragility, they often come in large numbers. Typically, Scout-bots wield only the default [[Bat]], making them a relatively minor threat outside of sneaking behind the defenders' lines to an undefended bomb. Sometimes, these robots wield the [[Scattergun]], making them far more dangerous up close. For some difficult missions, they sometimes appear with a permanent Crit boost, making them even more dangerous if they manage to overrun a player.
  
 
=== {{common string|Minor League Scout}} ===
 
=== {{common string|Minor League Scout}} ===
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| attribs = {{info|{{common string|bot auto jump|5}}}}<br>{{buff|+100% {{common string|bot jump height}}}}{{buff|+50% {{common string|bot faster reload rate}}}}
 
| attribs = {{info|{{common string|bot auto jump|5}}}}<br>{{buff|+100% {{common string|bot jump height}}}}{{buff|+50% {{common string|bot faster reload rate}}}}
 
}}
 
}}
These variants can be easily distinguished from Minor League Scouts by their Hanger-On Hoods and their notable jumping ability. They sometimes hit a baseball as they jump very high, and in doing so, they can dodge enemy attacks and [[Slowdown|slow]] players. This makes it more difficult for classes that rely on splash damage or precision, such as [[Soldier]]s or [[Sniper]]s, to deal damage.
+
These variants can be easily distinguished from Minor League Scouts by their Hanger-On Hoods and their notable jumping ability. They sometimes hit a baseball as they jump very high, and in doing so, they can dodge enemy attacks and [[Slowdown|slow]] players. This makes it more difficult for classes that rely on splash damage or precision, such as [[Soldier]]s or [[Sniper]]s, to deal damage. They only appear on the third wave of [[Big Apple Barricade (mission)|Big Apple Barricade]].
  
 
=== Bonk Scout ===
 
=== Bonk Scout ===
 
{{Robot loadout|icon=scout bonk|name=Scout|secondary=Bonk! Atomic Punch|melee=Bat|hat=Bonk Helm}}
 
{{Robot loadout|icon=scout bonk|name=Scout|secondary=Bonk! Atomic Punch|melee=Bat|hat=Bonk Helm}}
'''Bonk Scouts''' are equipped with [[Bonk! Atomic Punch]] and [[Bonk Helm]]s, hence their name. Upon spawning, Bonk Scouts immediately drink their Bonk! and charge onto the battlefield. While they are invulnerable for the first few seconds of their lives, they have no special characteristics once the effect wears off, and are likely to die before they can use the Bonk! again.
+
'''Bonk Scouts''' are equipped with [[Bonk! Atomic Punch]] and [[Bonk Helm]]s, hence their name. Upon spawning, Bonk Scouts immediately drink their Bonk! and charge onto the battlefield. While they are invulnerable for the first few seconds of their lives, they have no special characteristics once the effect wears off. They will always use Bonk! every time it is fully recharged, and is able to carry the bomb while under its effects. Knockback sources like explosive weapons and compression blast can push back Bonk Scouts carrying the bomb until the effect wears off.
  
=== Force-A-Nature Scout {{common string|type|1}} ===
+
=== Force-a-Nature Scout {{common string|type|1}} ===
 
{{Robot loadout
 
{{Robot loadout
 
| icon = scout fan
 
| icon = scout fan
Line 49: Line 49:
 
}}
 
}}
  
'''Force-A-Nature Scouts''' are similar to the normal Scouts, but instead always have the Force-A-Nature equipped, making them capable of knocking players away easily. This knockback ability is accentuated by the large groups Force-A-Nature Scouts typically spawn in. They are easy to identify, due to their Bolt Boy. Strangely, their Fed-Fightin' Fedora conflicts with the Bolt Boy, and thus doesn't appear in-game.
+
'''Force-A-Nature Scouts''' are similar to the normal Scouts, but instead always have the Force-a-Nature equipped, making them capable of knocking players away easily. This knockback ability is accentuated by the large groups Force-a-Nature Scouts typically spawn in. They are easy to identify, due to their Bolt Boy. Strangely, their Fed-Fightin' Fedora conflicts with the Bolt Boy, and thus does not appear in-game.
  
=== Force-A-Nature Scout (Gatebot) ===
+
=== Force-a-Nature Scout (Gatebot) ===
 
{{Robot loadout
 
{{Robot loadout
 
| icon = scout fan
 
| icon = scout fan
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}}
 
}}
  
This variant is similar to the previously mentioned Force-A-Nature Scout variant except it has +50% more knockback power, +10% faster reload speed, and 250 unit longer vision on top of guaranteed Critical hits. However, these bots become weaker when all gates have been captured, losing the extra vision and -30% of knockback their power, but they retain the reload speed as well as their guaranteed Critical hits. Gatebot Force-A-Nature Scouts can only be seen in the final wave of [[Metro Malice (mission)|Metro Malice]].
+
This variant is similar to the previously mentioned Force-a-Nature Scout variant except it has +50% more knockback power, +10% faster reload speed, and 250 unit longer vision on top of guaranteed Critical hits. However, these bots become weaker when all gates have been captured, losing the extra vision and -30% of knockback their power, but they retain the reload speed as well as their guaranteed Critical hits. Gatebot Force-a-Nature Scouts can only be seen in the final wave of [[Metro Malice (mission)|Metro Malice]].
  
 
=== Shortstop Scout ===
 
=== Shortstop Scout ===
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| attribs = {{info|1{{dec}}4x {{common string|bot larger2}}}}<br>{{info|Hitbox size remains the same}}<br>{{buff|650 {{common string|bot HP}}}}{{buff|{{common string|bot smaller head|+30}}}}{{buff|+25% {{common string|bot movement speed}}}}
 
| attribs = {{info|1{{dec}}4x {{common string|bot larger2}}}}<br>{{info|Hitbox size remains the same}}<br>{{buff|650 {{common string|bot HP}}}}{{buff|{{common string|bot smaller head|+30}}}}{{buff|+25% {{common string|bot movement speed}}}}
 
}}
 
}}
This tough, bulky version of the Scout robot comes equipped with the Shortstop, a size increase, and move speed bonus. However they are extremely rare, only showing up a single time in wave 5 of [[Empire Escalation (mission)|Empire Escalation]], where they are given 100% Crit chance. They also have notably poor aim, making them almost solely bomb runners.
+
This tough, bulky version of the Scout robot comes equipped with the Shortstop, a size increase, immunity to gate stuns and move speed bonus. However they are extremely rare, only showing up a single time in wave 5 of [[Empire Escalation (mission)|Empire Escalation]], where they are given a permanent Crit boost. They also have notably poor aim, making them almost solely bomb runners.
  
 
== Giant Variants ==
 
== Giant Variants ==
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| melee = Holy Mackerel
 
| melee = Holy Mackerel
 
| misc1 = Bonk Boy
 
| misc1 = Bonk Boy
| attribs = {{buff|1200 {{common string|bot HP}}}}{{buff|{{tooltip|+100% {{common string|bot movement speed}}{{info|1{{dec}}75x {{common string|bot larger2}}}}<br>|Effectively only has +30% move speed in-game}}}}{{buff|{{common string|bot knockback resistance|+30}}}}
+
| attribs = {{buff|1200 {{common string|bot HP}}}}{{buff|{{tooltip|+100% {{common string|bot movement speed}}|Effectively only has +30% move speed in-game}}}}{{buff|{{common string|bot knockback resistance|+30}}}}
 
}}
 
}}
The '''Super Scout''' is the fastest robot in the game, moving far faster than all other robots and outpacing most players easily. They can be identified by their Bonk Boy and Holy Mackerel. They are neither dangerous in combat nor particularly durable, but they can very quickly deliver the bomb and end a round against unprepared teams. It is highly recommended to focus fire on this robot rather than others, especially if it manages to get the bomb. Super Scouts do not run at the actual speed their +100% movement speed buff gives, but are only increased by 30%.
+
The '''Super Scout''' is the fastest robot in the game, moving far faster than all other robots and outpacing most players easily. They can be identified by their Bonk Boy and Holy Mackerel. They are neither dangerous in combat nor particularly durable, but they can very quickly deliver the bomb and end a round against unprepared teams. It is highly recommended to focus fire on this robot rather than others, especially if it manages to get the bomb. Super Scouts do not run at the actual speed their +100% movement speed buff gives, but are only increased by 30%. Unlike other Giant Scouts, Super Scouts are worse in tracking capabilities for melee combat, but this indirectly makes it harder for Snipers to land headshots due to its erratic aiming<ref>In the template files, the <code>Skill</code> level of the Super Scout is dictated as Easy, whereas for every other Giant Scout, it is dictated as Expert level.</ref>
  
 
=== {{common string|Major League Scout}} ===
 
=== {{common string|Major League Scout}} ===
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| attribs = {{buff|3000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+30}}}}{{buff|+95% {{common string|bot faster reload rate}}}}{{nerf|-25% {{common string|bot movement speed}}}}
 
| attribs = {{buff|3000 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+30}}}}{{buff|+95% {{common string|bot faster reload rate}}}}{{nerf|-25% {{common string|bot movement speed}}}}
 
}}
 
}}
This variant of the Giant Scout is essentially a giant version of the Hyper League Scout with decreased speed. It will rapidly fire Sandman balls if there is someone in range, and as such it has a high potential to permanently slow down a player if given the chance. It should be treated with caution, as with the other Sandman-wielding Giant Scouts. They only appear in Waves 1 and 5 of [[Empire Escalation (mission)|Empire Escalation]] (Operation [[Two Cities Update|Two Cities]], [[Mannhattan]]).
+
The Armored Sandman Scout is a bulky, but slower Giant Scout Robot. It will rapidly fire Sandman balls if there is someone in range, and as such it has a high potential to permanently slow down a player if given the chance. It should be treated with caution, as with the other Sandman-wielding Giant Scouts. They only appear in Waves 1 and 5 of [[Empire Escalation (mission)|Empire Escalation]] ([[Operation Two Cities]], on [[Mannhattan]]).
  
 
=== Giant Bonk Scout ===
 
=== Giant Bonk Scout ===
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| icon = bonk scout
 
| icon = bonk scout
 
| giant = giant
 
| giant = giant
| name = Scout<!-- Although it's obvious they're giant Bonk Scouts, they don't actually have a name in the population files, and are simply referred to as "Scout" in the killfeed -->
+
| name = Scout<!-- This robot is not given a custom name in the population files, and are simply referred to as the default name "Scout" in the killfeed -->
 
| secondary = Bonk! Atomic Punch
 
| secondary = Bonk! Atomic Punch
 
| melee = Bat
 
| melee = Bat
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| attribs = {{info|Moves at the same speed as a regular Scout}}<br>{{buff|1600 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+30}}}}{{buff|+45% {{common string|bot faster reload rate}}}}
 
| attribs = {{info|Moves at the same speed as a regular Scout}}<br>{{buff|1600 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+30}}}}{{buff|+45% {{common string|bot faster reload rate}}}}
 
}}
 
}}
The '''Giant Bonk Scout''' is similar to a regular Giant Scout, except that they also use their Bonk! Atomic Punch to run through the area, invincible for several seconds at a time. This may cause an extremely quick end to a round when they show up, unless the defenders focus fire on them to cause them to slow down once the Bonk effect has expired. They only appear in the end of the fifth wave of [[Empire Escalation (mission)|Empire Escalation]] (Operation [[Two Cities Update|Two Cities]], [[Mannhattan]]).
+
The '''Giant Bonk Scout''' is similar to a regular Giant Scout, except that they also use their Bonk! Atomic Punch to run through the area, invincible for several seconds at a time. Due to the higher recharge rate for its Bonk! Atomic Punch, this may cause a quick end to a round when they show up, unless the defenders focus fire to cause them to slow down once the Bonk! effect has expired, since they are less affected by knockback sources compared to their regular counterparts. They only appear in the end of the fifth wave of [[Empire Escalation (mission)|Empire Escalation]] (Operation [[Two Cities Update|Two Cities]], [[Mannhattan]]).
  
=== Force-A-Nature Super Scout ===
+
=== Force-a-Nature Super Scout ===
 
{{Robot loadout
 
{{Robot loadout
 
| icon = scout fan
 
| icon = scout fan
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| attribs = {{buff|1200 {{common string|bot HP}}}}{{buff|+10% {{common string|bot movement speed}}}}{{buff|{{common string|bot knockback resistance|+30}}}}{{buff|+100% {{common string|bot bullets per shot}}}}{{buff|{{attribute|spread positive|60}}}}{{buff|+500% {{common string|bot knockback}}}}{{buff|+50% {{common string|bot fire rate bonus}}}}{{nerf|-65% {{common string|bot damage dealt}}}}{{nerf|-70% {{common string|bot slower reload rate}}}}{{nerf|Cannot see past 1200 units}}{{nerf|{{common string|bot hold fire until full reload}}}}
 
| attribs = {{buff|1200 {{common string|bot HP}}}}{{buff|+10% {{common string|bot movement speed}}}}{{buff|{{common string|bot knockback resistance|+30}}}}{{buff|+100% {{common string|bot bullets per shot}}}}{{buff|{{attribute|spread positive|60}}}}{{buff|+500% {{common string|bot knockback}}}}{{buff|+50% {{common string|bot fire rate bonus}}}}{{nerf|-65% {{common string|bot damage dealt}}}}{{nerf|-70% {{common string|bot slower reload rate}}}}{{nerf|Cannot see past 1200 units}}{{nerf|{{common string|bot hold fire until full reload}}}}
 
}}
 
}}
'''Force-A-Nature Super Scouts''' are simply giant versions of the Force-A-Nature Scouts with changes to their speed and knockback. However, due to their larger size and health, they should be treated with great caution. They have much more knockback power than the normal Force-A-Nature Scouts, easily launching players (including Heavies) back to pass by them. Just like its smaller variant, its Fed-Fightin' Fedora conflicts with its Bolt Boy and doesn't appear.
+
'''Force-A-Nature Super Scouts''' are simply giant versions of the Force-a-Nature Scouts with changes to their speed and knockback. However, due to their larger size and health, they should be treated with great caution. They have much more knockback power than the normal Force-a-Nature Scouts, easily launching players (including Heavies) back to pass by them. Just like its smaller variant, its Fed-Fightin' Fedora conflicts with its Bolt Boy and does not appear.
  
=== Force-A-Nature Super Scout (Type 2) ===
+
=== Force-a-Nature Super Scout (Type 2) ===
 
{{Robot loadout
 
{{Robot loadout
 
| icon = scout fan
 
| icon = scout fan
Line 151: Line 151:
 
| attribs = {{info|Moves at the same speed as a regular Scout}}<br>{{info|{{common string|bot auto jump|5}}}}<br>{{buff|1200 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+30}}}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+90% {{common string|bot faster reload rate}}}}{{buff|+100% {{common string|bot jump height}}}}{{nerf|{{common string|bot bigger head|+50}}}}
 
| attribs = {{info|Moves at the same speed as a regular Scout}}<br>{{info|{{common string|bot auto jump|5}}}}<br>{{buff|1200 {{common string|bot HP}}}}{{buff|{{common string|bot knockback resistance|+30}}}}{{buff|+100% {{common string|bot damage dealt}}}}{{buff|+90% {{common string|bot faster reload rate}}}}{{buff|+100% {{common string|bot jump height}}}}{{nerf|{{common string|bot bigger head|+50}}}}
 
}}
 
}}
The '''Giant Jumping Sandman Scout''' is far more dangerous than its smaller counterpart, being able to jump higher than normal with a faster ball recharge rate and significantly higher damage. They can easily jump to higher areas to dodge the players' bullets, so they should be killed quickly. Occasionally, they have a hard time deploying the bomb as they are forced to jump even while doing so. They appear only in Wave 3 of [[Metro Malice (mission)|Metro Malice]] (Operation [[Two Cities Update|Two Cities]], [[Mannhattan]]).
+
The '''Giant Jumping Sandman Scout''' is far more dangerous than its smaller counterpart, being able to jump higher than normal with a faster ball recharge rate and significantly higher damage. They can easily jump to higher areas to dodge the players' bullets, so they should be killed quickly. Occasionally, they have a hard time deploying the bomb as they are forced to jump even while doing so. They appear only in Wave 3 of [[Metro Malice (mission)|Metro Malice]] ([[Operation Two Cities]], [[Mannhattan]]).
 
 
== Bugs ==
 
* When under the effects of [[Bonk! Atomic Punch]], the phasing trail only aligns with the Scout Robot's feet instead of the whole body.
 
* When under the effects of [[Bonk! Atomic Punch]], Scout Robots will not be stunned by gate captures and continue moving so without issue when the effect wears off.
 
<!--Confirmation needed:
 
* Jumping Sandman Scouts, Giant Bonk Scouts, and Giant Jumping Sandman Scouts do not use correct names in-game, all appearing simply as "Scout".-->
 
* The [[Fed-Fightin' Fedora]] is not visible on Force-A-Nature Scouts due to the [[Bolt Boy]] overriding their slot, despite not taking up the hat slot.
 
  
 
== Unused content ==
 
== Unused content ==
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<b> Scout (Unused Type 3) </b>
 
<b> Scout (Unused Type 3) </b>
 
{{Robot loadout|icon=missing texture vmt|name=Scout|melee=Sun-on-a-Stick|hat=Bolt Boy}}
 
{{Robot loadout|icon=missing texture vmt|name=Scout|melee=Sun-on-a-Stick|hat=Bolt Boy}}
'''Sun-on-a-Stick" Scouts are simply Bat Scouts equipped with the Sun-on-a-Stick. Their template refers to a nonexistent "scout_sunstick" icon that was presumably never made.
+
'''Sun-on-a-Stick Scouts''' are simply Bat Scouts equipped with the Sun-on-a-Stick. Their template refers to a nonexistent "scout_sunstick" icon that was presumably never made.
  
 
<b> Wrap Assassin </b>
 
<b> Wrap Assassin </b>
 
{{Robot loadout|icon=scout|name=Wrap Assassin|melee=Wrap Assassin}}
 
{{Robot loadout|icon=scout|name=Wrap Assassin|melee=Wrap Assassin}}
'''Wrap Assassins''' are equipped with their eponymous weapon. Unlike Sandman Scouts, they cannot fire their ornaments without more modifications. <!-- (unsure if the last part is unneeded) -->
+
'''Wrap Assassins''' are equipped with their eponymous weapon.  
  
<b> Force-A-Nature Scout (Unused Type)</b>
+
<b> Force-a-Nature Scout (Unused Type)</b>
 
{{Robot loadout
 
{{Robot loadout
 
| icon = scout fan
 
| icon = scout fan
 
| name = Force-A-Nature Scout
 
| name = Force-A-Nature Scout
 
| primary = Force-A-Nature
 
| primary = Force-A-Nature
| attribs = {{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|{{tooltip|+100% {{common string|bot knockback}}|+70% knockback power after all gates have been captured}}}}{{nerf|-35% {{common string|bot damage dealt}} }}{{nerf|-50% {{common string|bot slower reload rate}}}}{{nerf|{{tooltip|{{common string|bot vision range}} 750 H/Us|{{common string|bot vision range}} 500 {{common string|hammer units}} {{common string|after}} {{common string|wave gates are captured2}}}}}}
+
| attribs = {{info|Robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|{{tooltip|+100% {{common string|bot knockback}}|+70% knockback power after all gates have been captured}}}}{{nerf|-35% {{common string|bot damage dealt}} }}{{nerf|-50% {{common string|bot slower reload rate}}}}{{nerf|{{tooltip|{{common string|bot vision range}} 750 Hammer units|{{common string|bot vision range}} 500 {{common string|hammer units}} {{common string|after}} {{common string|wave gates are captured2}}}}}}
 
}}
 
}}
 
A '''Force-A-Nature Scout Gatebot''' variant with no Critical hits.
 
A '''Force-A-Nature Scout Gatebot''' variant with no Critical hits.
Line 215: Line 208:
 
* There is an unused "Scout bat" icon in the game's files.
 
* There is an unused "Scout bat" icon in the game's files.
 
* Similar to other giants (except giant Medics), Giant Scouts have unused footstep sounds unique to them (named <code>giant_scout_step01-04.wav</code>).
 
* Similar to other giants (except giant Medics), Giant Scouts have unused footstep sounds unique to them (named <code>giant_scout_step01-04.wav</code>).
 +
 +
== Notes ==
 +
* The Scout Robot's butt-slapping taunt is also used as the drinking animation for the Bonk! Atomic Punch and also functions as a [[Taunts#Kill taunts|kill taunt]] if it is wielding the [[Sandman]].
  
 
== Trivia ==
 
== Trivia ==
* The Scout Robots have a custom taunt in which they smack their bottom at the player. This taunt is shared by the [[Scattergun]] and the [[Bat]].
 
** This taunt is also used instead of a drinking animation for Bonk Scouts.
 
 
* A blueprint for a Scout Robot was visible in the [[Engineer Update (teaser)|Engineer Update Teaser]].
 
* A blueprint for a Scout Robot was visible in the [[Engineer Update (teaser)|Engineer Update Teaser]].
 +
 +
== Bugs ==
 +
* When under the effects of [[Bonk! Atomic Punch]], the phasing trail only aligns with the Scout Robot's feet instead of the whole body. Additionally, they are not stunned by gate captures.
 +
* Jumping Sandman Scouts and Giant Bonk Scouts are not given a custom name in the files, thus only appear with the default "Scout" name.
 +
* The [[Fed-Fightin' Fedora]] is not visible on Force-a-Nature Scouts due to the [[Bolt Boy]] overriding their slot, despite not taking up the hat slot.
 +
* The Scout Robot lacks animations when taunting with the Force-a-Nature.<ref>[https://www.youtube.com/watch?v=Y0e-LwwVTgU Force-A-Nature Scout Robot] lacking animations</ref>
  
 
== Gallery ==
 
== Gallery ==
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File:Scoutbot_Super.png|Super Scout.
 
File:Scoutbot_Super.png|Super Scout.
 
File:BLU Major League Scout Fix.png|Major League Scout.
 
File:BLU Major League Scout Fix.png|Major League Scout.
File:Image10.png|Giant Bonk Scout.
 
File:Armored Sandman Scout..png|Armored Sandman Scout.
 
File:Image6.png|Forece-A-Nature Super Scout.
 
File:Giant Jumping Sandman Scout.png|Giant Jumping Sandman Scout.
 
File:Giant Scout.png|Giant Scout.
 
 
File:Scoutbot_Gatebot_On.png|A Scout with a turned on Gatebot Helmet equipped.
 
File:Scoutbot_Gatebot_On.png|A Scout with a turned on Gatebot Helmet equipped.
 
File:Scoutbot_Gatebot_Off.png|A Scout with a turned off Gatebot Helmet equipped.
 
File:Scoutbot_Gatebot_Off.png|A Scout with a turned off Gatebot Helmet equipped.
Line 248: Line 243:
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
 
{{Robot Nav}}
 
{{Robot Nav}}
 
{{MannVsMachineNav}}
 
{{MannVsMachineNav}}
 
[[Category:Mann vs. Machine]]
 
[[Category:Mann vs. Machine]]

Latest revision as of 13:39, 22 November 2025

Scout Robot
Scout Robot
Basic Information
Health: 110 (Minor League Scout, Hyper League Scout, Jumping Sandman Scout)
125 (Scout, Bonk Scout, Force-A-Nature Scout)
650 (Shortstop Scout)
1200 (Super Scout, Force-A-Nature Super Scout, Giant Jumping Sandman Scout)
1600 (Major League Scout, Giant Bonk Scout)
3000 (Armored Sandman Scout)
Speed: 100% (Armored Sandman Scout)
133% (Scout, Minor League Scout, Hyper League Scout, Jumping Sandman Scout,
Bonk Scout, Force-A-Nature Scout, Major League Scout, Giant Bonk Scout,
Giant Jumping Sandman Scout)

146.67% (Force-A-Nature Super Scout)
166.67% (Shortstop Scout)
172.9% (Super Scout)
What is your major malfunction, brother?
The Scout-bot

Scout Robots appear in Mann vs. Machine as enemies.

Normal Variants

Scout

Icon Name Melee Attributes
Scout
Scout Type Bat
Bat


Icon Name Primary Attributes
Scout
Scout Type Scattergun
Scattergun


The regular Scout robots are some of the most common bots in Mann vs. Machine. Like the regular Scout, they are fast but vulnerable. To counteract their fragility, they often come in large numbers. Typically, Scout-bots wield only the default Bat, making them a relatively minor threat outside of sneaking behind the defenders' lines to an undefended bomb. Sometimes, these robots wield the Scattergun, making them far more dangerous up close. For some difficult missions, they sometimes appear with a permanent Crit boost, making them even more dangerous if they manage to overrun a player.

Minor League Scout

Icon Name Melee Hat Attributes
Scout stun
Minor League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet


These Scouts are equipped with the Batter's Helmet and the Sandman, which the robots use to a great extent. The Minor League Scout will attempt to slow players as it moves towards the bomb. If it manages to slow a player, it may make it easier for other robots to either deal damage or deliver the bomb, though this is a non-issue for an organized front line.

Hyper League Scout

Icon Name Melee Hat Attributes
Scout stun
Hyper League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram plus.png +75% faster recharge rate


These variants are nearly identical to Minor League Scouts, the only difference being that Hyper League Scouts recharge their baseballs much faster. As such, players may be continuously slowed for a longer period of time.

Jumping Sandman Scout

Icon Name Melee Hat Misc Attributes
Scout jumping
scout Sandman
Sandman
Hanger-On Hood
Hanger-On Hood
Flight of the Monarch
Flight of the Monarch
Pictogram info.png Auto jumps every 5 second(s)
Pictogram plus.png +100% jump height
Pictogram plus.png +50% faster reload rate


These variants can be easily distinguished from Minor League Scouts by their Hanger-On Hoods and their notable jumping ability. They sometimes hit a baseball as they jump very high, and in doing so, they can dodge enemy attacks and slow players. This makes it more difficult for classes that rely on splash damage or precision, such as Soldiers or Snipers, to deal damage. They only appear on the third wave of Big Apple Barricade.

Bonk Scout

Icon Name Secondary Melee Hat Attributes
Scout bonk
Scout Bonk! Atomic Punch
Bonk! Atomic Punch
Bat
Bat
Bonk Helm
Bonk Helm


Bonk Scouts are equipped with Bonk! Atomic Punch and Bonk Helms, hence their name. Upon spawning, Bonk Scouts immediately drink their Bonk! and charge onto the battlefield. While they are invulnerable for the first few seconds of their lives, they have no special characteristics once the effect wears off. They will always use Bonk! every time it is fully recharged, and is able to carry the bomb while under its effects. Knockback sources like explosive weapons and compression blast can push back Bonk Scouts carrying the bomb until the effect wears off.

Force-a-Nature Scout Type

Icon Name Primary Hat Misc Attributes
Scout fan
Force-A-Nature Scout Force-A-Nature
Force-a-Nature
Fed-Fightin' Fedora
Fed-Fightin' Fedora
Bolt Boy
Bolt Boy
Pictogram plus.png +50% knockback
Pictogram minus.png -35% damage dealt
Pictogram minus.png -60% slower reload rate
Pictogram minus.png Cannot see past 500 units


Force-A-Nature Scouts are similar to the normal Scouts, but instead always have the Force-a-Nature equipped, making them capable of knocking players away easily. This knockback ability is accentuated by the large groups Force-a-Nature Scouts typically spawn in. They are easy to identify, due to their Bolt Boy. Strangely, their Fed-Fightin' Fedora conflicts with the Bolt Boy, and thus does not appear in-game.

Force-a-Nature Scout (Gatebot)

Icon Name Primary Attributes
Scout fan
Force-A-Nature Scout Force-A-Nature
Force-a-Nature
Pictogram info.png Robot is a Gatebot
Pictogram plus.png 100% crit chance
Pictogram plus.png +100% knockback
Pictogram minus.png -35% damage dealt
Pictogram minus.png -50% slower reload rate
Pictogram minus.png Cannot see past 750 units


This variant is similar to the previously mentioned Force-a-Nature Scout variant except it has +50% more knockback power, +10% faster reload speed, and 250 unit longer vision on top of guaranteed Critical hits. However, these bots become weaker when all gates have been captured, losing the extra vision and -30% of knockback their power, but they retain the reload speed as well as their guaranteed Critical hits. Gatebot Force-a-Nature Scouts can only be seen in the final wave of Metro Malice.

Shortstop Scout

Icon Name Primary Attributes
Scout shortstop
Shortstop Scout Shortstop
Shortstop
Pictogram info.png 1.4x bigger in size
Pictogram info.png Hitbox size remains the same
Pictogram plus.png 650 HP
Pictogram plus.png +30% smaller head size
Pictogram plus.png +25% movement speed


This tough, bulky version of the Scout robot comes equipped with the Shortstop, a size increase, immunity to gate stuns and move speed bonus. However they are extremely rare, only showing up a single time in wave 5 of Empire Escalation, where they are given a permanent Crit boost. They also have notably poor aim, making them almost solely bomb runners.

Giant Variants

Super Scout

Icon Name Melee Misc Attributes
Scout giant fast
Super Scout Holy Mackerel
Holy Mackerel
Bonk Boy
Bonk Boy
Pictogram plus.png 1200 HP
Pictogram plus.png +100% movement speed
Pictogram plus.png +30% knockback resistance


The Super Scout is the fastest robot in the game, moving far faster than all other robots and outpacing most players easily. They can be identified by their Bonk Boy and Holy Mackerel. They are neither dangerous in combat nor particularly durable, but they can very quickly deliver the bomb and end a round against unprepared teams. It is highly recommended to focus fire on this robot rather than others, especially if it manages to get the bomb. Super Scouts do not run at the actual speed their +100% movement speed buff gives, but are only increased by 30%. Unlike other Giant Scouts, Super Scouts are worse in tracking capabilities for melee combat, but this indirectly makes it harder for Snipers to land headshots due to its erratic aiming[1]

Major League Scout

Icon Name Melee Hat Misc Attributes
Scout stun
Major League Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Essential Accessories
Essential Accessories
Pictogram info.png Moves at the same speed as a regular Scout
Pictogram plus.png 1600 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +90% faster reload rate


A bigger and far more dangerous version of the Minor League Scout, with the same loadout. However the Major League Scout can shoot its baseballs far more often, hitting a ball approximately every two seconds. The Major League Scout moves at the same speed as its smaller counterparts, and when combined with its slowing baseballs, it can often be the cause of a round failure. Constantly strafe from side to side and attack it from a distance to dodge its attacks.

Armored Sandman Scout

Icon Name Melee Hat Attributes
Scout stun armored
Armored Sandman Scout Sandman
Sandman
Batter's Helmet
Batter's Helmet
Pictogram plus.png 3000 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +95% faster reload rate
Pictogram minus.png -25% movement speed


The Armored Sandman Scout is a bulky, but slower Giant Scout Robot. It will rapidly fire Sandman balls if there is someone in range, and as such it has a high potential to permanently slow down a player if given the chance. It should be treated with caution, as with the other Sandman-wielding Giant Scouts. They only appear in Waves 1 and 5 of Empire Escalation (Operation Two Cities, on Mannhattan).

Giant Bonk Scout

Icon Name Secondary Melee Hat Attributes
Bonk scout
Scout Bonk! Atomic Punch
Bonk! Atomic Punch
Bat
Bat
Bonk Helm
Bonk Helm
Pictogram info.png Moves at the same speed as a regular Scout
Pictogram plus.png 1600 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +45% faster reload rate


The Giant Bonk Scout is similar to a regular Giant Scout, except that they also use their Bonk! Atomic Punch to run through the area, invincible for several seconds at a time. Due to the higher recharge rate for its Bonk! Atomic Punch, this may cause a quick end to a round when they show up, unless the defenders focus fire to cause them to slow down once the Bonk! effect has expired, since they are less affected by knockback sources compared to their regular counterparts. They only appear in the end of the fifth wave of Empire Escalation (Operation Two Cities, Mannhattan).

Force-a-Nature Super Scout

Icon Name Primary Hat Misc Attributes
Scout fan
Force-a-Nature Super Scout Force-A-Nature
Force-a-Nature
Fed-Fightin' Fedora
Fed-Fightin' Fedora
Bolt Boy
Bolt Boy
Pictogram plus.png 1200 HP
Pictogram plus.png +10% movement speed
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +100% bullets per shot
Pictogram plus.png 60% more accurate
Pictogram plus.png +500% knockback
Pictogram plus.png +50% fire rate bonus
Pictogram minus.png -65% damage dealt
Pictogram minus.png -70% slower reload rate
Pictogram minus.png Cannot see past 1200 units
Pictogram minus.png Holds fire until full reload


Force-A-Nature Super Scouts are simply giant versions of the Force-a-Nature Scouts with changes to their speed and knockback. However, due to their larger size and health, they should be treated with great caution. They have much more knockback power than the normal Force-a-Nature Scouts, easily launching players (including Heavies) back to pass by them. Just like its smaller variant, its Fed-Fightin' Fedora conflicts with its Bolt Boy and does not appear.

Force-a-Nature Super Scout (Type 2)

Icon Name Primary Misc Attributes
Scout fan
Force-a-Nature Super Scout Force-A-Nature
Force-a-Nature
Bolt Boy
Bolt Boy
Pictogram info.png Robot is a Gatebot
Pictogram plus.png 1200 HP
Pictogram plus.png +10% movement speed
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +100% bullets per shot
Pictogram plus.png 60% more accurate
Pictogram plus.png +500% knockback
Pictogram plus.png +50% fire rate bonus
Pictogram minus.png -65% damage dealt
Pictogram minus.png -70% slower reload rate
Pictogram minus.png Cannot see past 900 units
Pictogram minus.png Holds fire until full reload


The Gatebot variant of this bot has the same stats, but its vision range is limited to 900 units instead of 1200 units and it does not wear the Fed-Fightin' Fedora. The Bolt Boy cannot be seen, but the bot does wear it.

Giant Jumping Sandman Scout

Icon Name Melee Hat Misc Attributes
Scout jumping
Giant Jumping Sandman Sandman
Sandman
Hanger-On Hood
Hanger-On Hood
Flight of the Monarch
Flight of the Monarch
Pictogram info.png Moves at the same speed as a regular Scout
Pictogram info.png Auto jumps every 5 second(s)
Pictogram plus.png 1200 HP
Pictogram plus.png +30% knockback resistance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +90% faster reload rate
Pictogram plus.png +100% jump height
Pictogram minus.png +50% bigger head size


The Giant Jumping Sandman Scout is far more dangerous than its smaller counterpart, being able to jump higher than normal with a faster ball recharge rate and significantly higher damage. They can easily jump to higher areas to dodge the players' bullets, so they should be killed quickly. Occasionally, they have a hard time deploying the bomb as they are forced to jump even while doing so. They appear only in Wave 3 of Metro Malice (Operation Two Cities, Mannhattan).

Unused content

  • Seven unused Scout Robot templates exist, as listed below:

Scout (Unused Type 1)

Icon Name Primary Attributes
Scout
Scout Scattergun
Scattergun
Pictogram minus.png -15% fire rate penalty


The Slow-fire Scout has a slightly slower firing rate than unmodified Scout robots, but is otherwise identical.

Scout (Unused Type 2)

Icon Name Melee Attributes
Scout
Scout Holy Mackerel
Holy Mackerel


Holy Mackerel Scouts are forced to use a melee weapon with identical stats to stock Bat Scouts, excluding the notice in the killfeed, but have a lower skill attribute that makes them move more erratically.

Scout (Unused Type 3)

Icon Name Melee Hat Attributes
Missing texture vmt
Scout Sun-on-a-Stick
Sun-on-a-Stick
Bolt Boy
Bolt Boy


Sun-on-a-Stick Scouts are simply Bat Scouts equipped with the Sun-on-a-Stick. Their template refers to a nonexistent "scout_sunstick" icon that was presumably never made.

Wrap Assassin

Icon Name Melee Attributes
Scout
Wrap Assassin Wrap Assassin
Wrap Assassin


Wrap Assassins are equipped with their eponymous weapon.

Force-a-Nature Scout (Unused Type)

Icon Name Primary Attributes
Scout fan
Force-A-Nature Scout Force-A-Nature
Force-a-Nature
Pictogram info.png Robot is a Gatebot
Pictogram plus.png +100% knockback
Pictogram minus.png -35% damage dealt
Pictogram minus.png -50% slower reload rate
Pictogram minus.png Vision range 750 Hammer units


A Force-A-Nature Scout Gatebot variant with no Critical hits.

Giant Scout

Icon Name Primary Attributes
Scout
Giant Scout Scattergun
Scattergun
Pictogram plus.png 1,600 HP
Pictogram plus.png +30% knockback resistance


The stock Giant Scout is no more than a giant variant of a stock Scattergun Scout robot. Most likely, it was used as a base for the other Giant Scout robots.

Major League

Icon Name Melee Hat Misc 1 Misc 2 Attributes
Scout stun
Major League Sandman
Sandman
Cockfighter
Cockfighter
Summer Shades
Summer Shades
Boston Boom-Bringer
Boston Boom-Bringer
Pictogram plus.png 10,000 HP
Pictogram plus.png +99.999% recharge rate
Pictogram plus.png +700% movement speed
Pictogram plus.png +30% knockback resistance
Pictogram plus.png Extra 90% vertical airblast resistance
Pictogram plus.png -90% rage given to players
Pictogram minus.png +200% airblast vulnerability multiplier


The "Major League" Boss Scout-bot is as fast as a Super Scout, with the ability to rain Sandman balls on any unfortunate player in its sight. However, it receives thrice the amount of received airblast push force, and also lacks the extra size increase that every other Boss Robot created by Valve possesses, being only the same size as a regular giant.

Through removing the speed limiter, Major League has been found to move ridiculously quick. He clocks in at a maximum speed of 3200 HU/s and can run from the robot spawn on Bigrock to the bomb hatch in under 15 seconds. He is so fast that his AI does not know how to cope with such speed, and thus will fly off of ramps and hit walls constantly because the AI cannot react quick enough.[2]

  • There is an unused "Scout bat" icon in the game's files.
  • Similar to other giants (except giant Medics), Giant Scouts have unused footstep sounds unique to them (named giant_scout_step01-04.wav).

Notes

  • The Scout Robot's butt-slapping taunt is also used as the drinking animation for the Bonk! Atomic Punch and also functions as a kill taunt if it is wielding the Sandman.

Trivia

Bugs

  • When under the effects of Bonk! Atomic Punch, the phasing trail only aligns with the Scout Robot's feet instead of the whole body. Additionally, they are not stunned by gate captures.
  • Jumping Sandman Scouts and Giant Bonk Scouts are not given a custom name in the files, thus only appear with the default "Scout" name.
  • The Fed-Fightin' Fedora is not visible on Force-a-Nature Scouts due to the Bolt Boy overriding their slot, despite not taking up the hat slot.
  • The Scout Robot lacks animations when taunting with the Force-a-Nature.[3]

Gallery

References

  1. In the template files, the Skill level of the Super Scout is dictated as Easy, whereas for every other Giant Scout, it is dictated as Expert level.
  2. Chief Scout ("Major League") has ludicrous movement speed - YouTube
  3. Force-A-Nature Scout Robot lacking animations