Difference between revisions of "Merasmus match-ups"
m (Using a template.) |
|||
| Line 1: | Line 1: | ||
{{Quotation|'''Merasmus''' to the mercenaries|Enjoy Halloween, mortals...for it will be your LAST!|sound=Sf12_appears16.wav}} | {{Quotation|'''Merasmus''' to the mercenaries|Enjoy Halloween, mortals...for it will be your LAST!|sound=Sf12_appears16.wav}} | ||
| − | + | {{Match-Up|forclass=merasmus | |
| − | { | + | | scout-strategy = |
| − | |||
| − | |||
| − | |||
| − | |- | ||
| − | |||
| − | |||
| − | |||
| − | |||
{{Info}}The Scout's agility, double and triple jumps allow him to evade Merasmus' magic attacks with more ease than other classes. | {{Info}}The Scout's agility, double and triple jumps allow him to evade Merasmus' magic attacks with more ease than other classes. | ||
| Line 37: | Line 29: | ||
{{Con}}[[Mad Milk]] and the [[Flying Guillotine]] have no effect on Merasmus; they will bounce off harmlessly. | {{Con}}[[Mad Milk]] and the [[Flying Guillotine]] have no effect on Merasmus; they will bounce off harmlessly. | ||
| − | |- | + | | soldier-strategy = |
| − | |||
| − | |||
| − | |||
| − | |||
{{Info}} [[Jumping#Rocket jump|Rocket jumping]] is a viable method of evading Merasmus' attacks. | {{Info}} [[Jumping#Rocket jump|Rocket jumping]] is a viable method of evading Merasmus' attacks. | ||
| Line 59: | Line 47: | ||
{{Con}}The [[Black Box]] does not award health upon hitting Merasmus and is a considerable drawback when its reduced ammo is taken into account. | {{Con}}The [[Black Box]] does not award health upon hitting Merasmus and is a considerable drawback when its reduced ammo is taken into account. | ||
| − | + | | pyro-strategy = | |
| − | |- | ||
| − | |||
| − | |||
| − | |||
| − | |||
{{Info}}Because Merasmus does not suffer afterburn damage, using the Pyro against Merasmus is inadvisable. In addition, since players on the other team will be whaling on Merasmus, you may die from collateral damage. | {{Info}}Because Merasmus does not suffer afterburn damage, using the Pyro against Merasmus is inadvisable. In addition, since players on the other team will be whaling on Merasmus, you may die from collateral damage. | ||
| Line 74: | Line 57: | ||
{{Con}}The [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] are among the worst weapons to use against Merasmus as he cannot catch on fire. Only the minimal flare impact damage will register. | {{Con}}The [[Flare Gun]], [[Detonator]] and [[Scorch Shot]] are among the worst weapons to use against Merasmus as he cannot catch on fire. Only the minimal flare impact damage will register. | ||
| − | |- | + | | demoman-strategy = |
| − | |||
| − | |||
| − | |||
| − | |||
{{Info}}It is possible to briefly dodge Merasmus' magic attacks by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground. | {{Info}}It is possible to briefly dodge Merasmus' magic attacks by charging with the [[Chargin' Targe]] or [[Splendid Screen]] in a single direction across open ground. | ||
| Line 88: | Line 67: | ||
{{Con}}Demoknights are not recommended as Merasmus can deal far more damage at close range with his staff and magic. | {{Con}}Demoknights are not recommended as Merasmus can deal far more damage at close range with his staff and magic. | ||
| − | + | | heavy-strategy = | |
| − | |- | ||
| − | |||
| − | |||
| − | |||
| − | |||
{{Info}}While the Heavy is one of the few classes who can go head-on against Merasmus, without help from your teammates he will destroy you before your Minigun can do any damage. | {{Info}}While the Heavy is one of the few classes who can go head-on against Merasmus, without help from your teammates he will destroy you before your Minigun can do any damage. | ||
| Line 107: | Line 81: | ||
{{Con}}The [[Brass Beast]], even with a Kritzkrieg ÜberCharge, is only recommended if Merasmus is already busy or stunned, as your extremely sluggish movement will tempt even the enemy team to focus on you and make you an easy target for Merasmus. | {{Con}}The [[Brass Beast]], even with a Kritzkrieg ÜberCharge, is only recommended if Merasmus is already busy or stunned, as your extremely sluggish movement will tempt even the enemy team to focus on you and make you an easy target for Merasmus. | ||
| − | + | | engineer-strategy = | |
| − | |- | ||
| − | |||
| − | |||
| − | |||
| − | |||
{{Info}}Since Merasmus is not affected by knock back, the player should never rely on his Sentry to keep the magician away. | {{Info}}Since Merasmus is not affected by knock back, the player should never rely on his Sentry to keep the magician away. | ||
| Line 122: | Line 91: | ||
{{Con}}Sentry Guns deal reduced damage to Merasmus per hit, making them a rather ineffective weapon against Merasmus. | {{Con}}Sentry Guns deal reduced damage to Merasmus per hit, making them a rather ineffective weapon against Merasmus. | ||
| − | |- | + | | medic-strategy = |
| − | |||
| − | |||
| − | |||
| − | |||
{{Info}}Your teammates will be taking a lot of damage while fighting Merasmus. Be sure to heal them! | {{Info}}Your teammates will be taking a lot of damage while fighting Merasmus. Be sure to heal them! | ||
| Line 144: | Line 109: | ||
{{Con}}The [[Blutsauger]] does not heal the Medic upon successfully hitting Merasmus, making it ineffective due to the reduced amount of health regenerated per second. | {{Con}}The [[Blutsauger]] does not heal the Medic upon successfully hitting Merasmus, making it ineffective due to the reduced amount of health regenerated per second. | ||
| − | + | | sniper-strategy = | |
| − | |- | ||
| − | |||
| − | |||
| − | |||
| − | |||
{{Info}}Merasmus takes massive damage from nearly all of the Sniper's primary weapons, making the Sniper essential to defeating him. A well placed headshot will deliver three times the damage of a standard critical hit, and when Merasmus is stunned all shots register as headshots. | {{Info}}Merasmus takes massive damage from nearly all of the Sniper's primary weapons, making the Sniper essential to defeating him. A well placed headshot will deliver three times the damage of a standard critical hit, and when Merasmus is stunned all shots register as headshots. | ||
| Line 159: | Line 119: | ||
{{Con}}[[Jarate]] does not affect Merasmus, nor will the [[Sydney Sleeper]] provide Jarate coating effects. | {{Con}}[[Jarate]] does not affect Merasmus, nor will the [[Sydney Sleeper]] provide Jarate coating effects. | ||
| − | |- | + | | spy-strategy = |
| − | |||
| − | |||
| − | |||
| − | |||
{{Info}}The [[Dead Ringer]]'s feign death ability will allow you to effectively distract Merasmus, as he will continue to target you despite your heightened resistance to damage. | {{Info}}The [[Dead Ringer]]'s feign death ability will allow you to effectively distract Merasmus, as he will continue to target you despite your heightened resistance to damage. | ||
| Line 171: | Line 127: | ||
{{Con}}As with many other weapons, [[Your Eternal Reward]], [[Conniver's Kunai]], and the [[Big Earner]] will not grant bonuses upon attacking or killing Merasmus and should be avoided. | {{Con}}As with many other weapons, [[Your Eternal Reward]], [[Conniver's Kunai]], and the [[Big Earner]] will not grant bonuses upon attacking or killing Merasmus and should be avoided. | ||
| − | + | }} | |
| − | |||
| − | |||
== See also == | == See also == | ||
Revision as of 15:02, 22 June 2013
| “ | Enjoy Halloween, mortals...for it will be your LAST!
Click to listen
— Merasmus to the mercenaries
|
” |
| Class | Strategy | ||
|---|---|---|---|
Merasmus |
vs. | Scout |
|
Merasmus |
vs. | Soldier |
|
Merasmus |
vs. | Pyro |
|
Merasmus |
vs. | Demoman |
|
Merasmus |
vs. | Heavy |
|
Merasmus |
vs. | Engineer |
|
Merasmus |
vs. | Medic |
|
Merasmus |
vs. | Sniper |
|
Merasmus |
vs. | Spy |
|
See also
|