Difference between revisions of "Snowycoast/zh-hans"

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{{anchor|Checkpoint A}}
 
{{anchor|Checkpoint A}}
 
=== 检查点A/信号塔 ===
 
=== 检查点A/信号塔 ===
* '''蓝队出生点''': BLU's first spawn has three exits: Gate 1 flank on the right, Gate 2 on the front with the Track, and Gate 3, a defilade exit facing the cart.
+
* '''蓝队出生点''':蓝队的初始出生点有三个出口:向右开放的一号门,面向战车轨道的二号门以及面对战车且有掩体设置的三号门。
* '''围栏''': An obstruction between BLU Spawn and the first Checkpoint with two side routes around the ends of the fence: '''Truck''' and '''Track'''.
+
* '''围栏''':位于蓝队出生点和第一检查点之间的障碍物,在两旁有两条侧路:'''卡车''''''战车轨道'''
* '''上坡路''': The incline cart path on the left beyond the Fence.
+
* '''上坡路''':在围栏左侧的上坡战车轨道部分。
* '''侧边建筑''': A flank through the '''Sea Side Exports''' building around first checkpoint.
+
* '''侧边建筑''':通过'''海边卸货区'''的侧路路线,环绕第一检查点。
* '''地下通道''': A path to a Checkpoint B battlement accessible from an opening on the right of Checkpoint A, which opens when that first Checkpoint is captured by BLU.
+
* '''地下通道''':一条通往第二检查点高台的通道,可从第一检查点右侧的一个开口进入。开口会在第一检查点被蓝队占领时开启。
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Pl_snowycoast_beginning.png | BLU's first spawn and the beginning of the map.
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File:Pl_snowycoast_beginning.png | 蓝队第一出生点以及地图起始区域
File:Pl_snowycoast_cp1.png | The first checkpoint, below the Radio Tower.
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File:Pl_snowycoast_cp1.png | 位于信号塔下方的第一检查点
File:Pl_snowycoast_side_hut.png | The flank though the Side Structure on the right.
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File:Pl_snowycoast_side_hut.png | 右侧的侧路
File:Pl_snowycoast_underground.png | Underground path.
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File:Pl_snowycoast_underground.png | 地下通道
 
</gallery>
 
</gallery>
  
 
=== {{anchor|Checkpoint B}} 检查点B/大门 ===
 
=== {{anchor|Checkpoint B}} 检查点B/大门 ===
* '''蓝队出生点''': To the right of the first Checkpoint is the second BLU Spawn that opens once the second Checkpoint is captured.
+
* '''蓝队出生点''':第一检查点右侧为蓝队的第二出生点,该出生点会在蓝队占领第二检查点时开启。
* '''红队出生点''': RED's first Spawn has two exits; one on the right that leads closer to the battlements, and one in front of the second Checkpoint into a '''Hallway''' over the Kennels.
+
* '''红队出生点''':红队第一出生点有两个出口;一个向右开放通往高台而另一个出口会先进入一段走廊然后直达第二检查点。
* '''拱形建筑''': A [[w:Quonset hut|small structure]] next to the second Checkpoint, with two rooms and a ladder up the far end to a '''Sniper Deck''' on the roof.
+
* '''拱形建筑''':位于第二检查点旁边的[[w:Quonset hut|小屋子]]{{lang icon|en}},其内有两个房间和一个通往其屋顶平台的木梯。
** A doorway at the far end of the Hallway opens to the remainder of the map when the first Checkpoint is captured, giving RED respawns an escape if the second Checkpoint is captured.
+
** 在第一检查点被占领时会开启走廊深处的一扇门,为红队在防线崩溃时提供了撤退的能力。
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Pl_snowycoast_cp2.png | Checkpoint B and RED's first Spawn.
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File:Pl_snowycoast_cp2.png | 第二检查点以及红队第一出生点
File:Pl_snowycoast_quonset_hut.png | A look inside the Quonset Hut.
+
File:Pl_snowycoast_quonset_hut.png | 拱形建筑内部
 
</gallery>
 
</gallery>
  
 
=== {{anchor|Checkpoint C}} 检查点C/矿道 ===
 
=== {{anchor|Checkpoint C}} 检查点C/矿道 ===
* '''战车大门''': After capturing the second Checkpoint, the door to the right opens immediately, but BLU must wait a few seconds as four red lamps count down to all blue before the yellow Gate opens for the Cart.
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* '''战车大门''':在占领第二检查点后右侧的小门会立即开启,但是蓝队若想要战车推进就必须等到四盏信号灯都由红转蓝然后黄色大门开启后才能继续前进。
* '''仓库''': A room between the yellow Gates with a drop-down flank in and out of the Mines.
+
* '''仓库''':黄色大门后方的房间,其内由一条通往矿道的小路。
* '''蓝队出生点''': BLU's third and final Spawn overlooking the entrance to the mines opens when the third Checkpoint is captured.
+
* '''蓝队出生点''':蓝队的第三及最终出生点,在此可俯瞰矿道入口。在第三检查点被占领时启用。
* '''矿道''': The mines have three routes from the final BLU Spawn; straight ahead is the main cart path, and to the left and right (in the Kennels) are small tunnels for flanking.
+
* '''矿道''':蓝队可从三个位置进入矿道,分别是正面的主入口和左右侧用于偷袭的小路。
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Pl_snowycoast_cp3.png | Checkpoint C
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File:Pl_snowycoast_cp3.png | 检查点C
File:Pl_snowycoast_mines.png | The path through the Mines.
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File:Pl_snowycoast_mines.png | 矿道内
File:Pl_snowycoast_side_walkway.png | Another path through the Mines, near Checkpoint C.
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File:Pl_snowycoast_side_walkway.png |矿道后方,靠近检查点C的区域
 
</gallery>
 
</gallery>
  
 
=== {{anchor|Final Checkpoint / The Frozen Vessel}} 最终检查点 ===
 
=== {{anchor|Final Checkpoint / The Frozen Vessel}} 最终检查点 ===
* '''防爆门''': The path to the '''Flying Saucer''' is cut off by a central gate station. Once the cart reaches the designated Capture Zone D, the large gate begins slowly opening in two cycles, the second cycle being a gate that both sides can see and shoot through.
+
* '''防爆门''':通往飞碟的道路被一个巨大的隔离用建筑阻挡了。在战车抵达防爆大门前,大门会开始进入开启循环,开启大门要经过两个循环;第一个循环打开外侧,外侧打开后还省一扇栅栏门,栅栏门不能自由通过但是允许子弹和投掷物通过;第二个循环打开栅栏门,打开后即可自由出入并推动战车。
** There are two side doorways out the left and right of the gate's Capture Zone.
+
** 在防爆门两侧还有两条侧路。
** There are two flanks around the Shutter Gate; one in front of RED Spawn, the other through the building at the '''Far End'''.
+
** 在整个防爆门建筑的两侧还分别有两条侧路;一条位于红队基地前方,另一条位于红队基地对面最远处。
* '''挖掘现场''': The area in front of the Flying Saucer and final Checkpoint. BLU must push the cart up the small ramp to win, but if no BLU player is pushing, the cart immediately rolls back down.
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* '''挖掘现场''':位于飞碟前方的区域。蓝队必须将战车推上一段小坡路才能获取胜利,但是如果蓝队停止推车则战车会立即回退到坡路起始地带。
** Two oversized {{botignore|crates}} are thrown by the [[Environmental Death#Payload Cart explosion|Payload Cart explosion]], killing any player they hit.
+
** [[Environmental Death/zh-hans#Payload Cart explosion|战车爆炸]]时会炸起来两个巨大的箱子,这两个箱子会秒杀所有碰到它们的玩家。
* '''红队出生点''': The final RED spawn has four exits: A left-side exit leads to Checkpoint C. A right front exit leads to the Excavation Site. Another front exit leads toward the Shutter Gate Capture Zone. The '''Escape Hole''' in the floor leads to lower routes to that Capture Zone and the Excavation Site.
+
* '''红队出生点''':红队最终出生点有四个出口:一个通往检查点C的侧边出口。一个位于右侧直达挖掘现场的出口,一个位于正前方通往防爆门处的出口以及一个'''逃生通道'''直达挖掘现场下层区域。
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:Pl_snowycoast_cp_4.png | The Excavation Site (final Checkpoint).
+
File:Pl_snowycoast_cp_4.png | 挖掘现场(最终检查点)
File:Pl_snowycoast_shutter_gate.png | The Shutter Gate.
+
File:Pl_snowycoast_shutter_gate.png | 防爆门
 
</gallery>
 
</gallery>
  

Revision as of 08:51, 28 December 2023

Snowycoast
Pl snowycoast.jpg
基本信息
开发者: {{{map-developer}}}
地图资料
环境: 雪地
设定: 雪天,夜晚
危害: 深渊
地图照片
Loading screen photos.
地图俯视图
Snowycoast overview.png
地图邮票
Item icon Map Stamp - Snowycoast.png
支持者排行榜

Snowycoast是一张社区制作的单阶段冬季风推车模式地图,该地图原本为佣兵 vs. 异形比赛的参赛作品,但是因一些原因在异形入侵社区更新之前就被加入到了游戏中。该地图配有4个检查点,两个额外的占领区域和一系列可变化通道和侧边偷袭路线。在地图上装饰有多种外星风饰物(因为原本是为异形入侵更新准备的地图)。地图本身的布局很宽敞,只有几个建筑物和矿道阻挡道路。最终检查点是一个飞碟挖掘现场,蓝队必须将炸弹推入其中才能获得胜利。

Snowycoast在艰难假日更新中被加入到了官方地图中。

Snowycoast是投稿到Steam创意工坊的作品。

位置

:如果你无法找到下方列出的位置,你可以向下滚动到辅助俯瞰图板块,以查看它们在地图上所标记的确切位置。

检查点A/信号塔

  • 蓝队出生点:蓝队的初始出生点有三个出口:向右开放的一号门,面向战车轨道的二号门以及面对战车且有掩体设置的三号门。
  • 围栏:位于蓝队出生点和第一检查点之间的障碍物,在两旁有两条侧路:卡车战车轨道
  • 上坡路:在围栏左侧的上坡战车轨道部分。
  • 侧边建筑:通过海边卸货区的侧路路线,环绕第一检查点。
  • 地下通道:一条通往第二检查点高台的通道,可从第一检查点右侧的一个开口进入。开口会在第一检查点被蓝队占领时开启。

检查点B/大门

  • 蓝队出生点:第一检查点右侧为蓝队的第二出生点,该出生点会在蓝队占领第二检查点时开启。
  • 红队出生点:红队第一出生点有两个出口;一个向右开放通往高台而另一个出口会先进入一段走廊然后直达第二检查点。
  • 拱形建筑:位于第二检查点旁边的小屋子(英语),其内有两个房间和一个通往其屋顶平台的木梯。
    • 在第一检查点被占领时会开启走廊深处的一扇门,为红队在防线崩溃时提供了撤退的能力。

检查点C/矿道

  • 战车大门:在占领第二检查点后右侧的小门会立即开启,但是蓝队若想要战车推进就必须等到四盏信号灯都由红转蓝然后黄色大门开启后才能继续前进。
  • 仓库:黄色大门后方的房间,其内由一条通往矿道的小路。
  • 蓝队出生点:蓝队的第三及最终出生点,在此可俯瞰矿道入口。在第三检查点被占领时启用。
  • 矿道:蓝队可从三个位置进入矿道,分别是正面的主入口和左右侧用于偷袭的小路。

最终检查点

  • 防爆门:通往飞碟的道路被一个巨大的隔离用建筑阻挡了。在战车抵达防爆大门前,大门会开始进入开启循环,开启大门要经过两个循环;第一个循环打开外侧,外侧打开后还省一扇栅栏门,栅栏门不能自由通过但是允许子弹和投掷物通过;第二个循环打开栅栏门,打开后即可自由出入并推动战车。
    • 在防爆门两侧还有两条侧路。
    • 在整个防爆门建筑的两侧还分别有两条侧路;一条位于红队基地前方,另一条位于红队基地对面最远处。
  • 挖掘现场:位于飞碟前方的区域。蓝队必须将战车推上一段小坡路才能获取胜利,但是如果蓝队停止推车则战车会立即回退到坡路起始地带。
    • 战车爆炸时会炸起来两个巨大的箱子,这两个箱子会秒杀所有碰到它们的玩家。
  • 红队出生点:红队最终出生点有四个出口:一个通往检查点C的侧边出口。一个位于右侧直达挖掘现场的出口,一个位于正前方通往防爆门处的出口以及一个逃生通道直达挖掘现场下层区域。

辅助俯瞰图

Snowycoast的位置
1.侧边建筑
2.拱形建筑
3.仓库
4.矿道
5.防爆门
6.挖掘现场
红色/蓝色斜线:红队/蓝队第一出生点
红色/蓝色双斜线:红队/蓝队第二出生点
红色/蓝色带圈双斜线:红队/蓝队第三出生点
黄色圆圈:第一检查点
绿色圆圈:第二检查点
紫色圆圈:第三检查点
粉色圆圈:最终检查点

战术

主条目: Community Snowycoast strategy

更新历史

2015年12月17日补丁艰难假日更新
  • Added Snowycoast to the game.

2016年1月7日补丁

  • Fixed several unintended perches.
  • Fixed being able to damage through the setup gates.
  • Added some fences & cover inside BLU's first spawn to reduce spam angles.
  • Added an extra resupply in BLU's first spawn and RED's last spawn.
  • Moved medium health kit at 1st point back towards BLU's side of choke.
  • Changed collision on large railings to allow projectiles.
  • Added some cover to the sentry platform inside last.
  • Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious.
  • Quonset hut Sniper deck raised.
  • Spawn locations in RED's first moved further from the door.
  • Added windows to main entrance of RED's first spawn.
  • Adjusted the narrow fence near RED spawn.
  • Prevented building Teleporters at the edge of spawn doors.
  • Fixed an exploit related to BLU's 2nd forward spawn's entrances.
  • Added some logic to prevent players getting stuck when RED's first spawn closes.
  • Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns).
  • Replaced dump truck in kennels with crates.
  • Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture.
  • Switched main exit and window on RED's last spawn.
  • Adjusted placement of health and ammo near RED's last spawn.
  • Fixed various floating props.
  • Fixed some texture alignment issues in the tunnels.
  • Fixed spot on last ramp that would keep the cart from rolling back.
  • Fixed some smoothing/geometry problems on crates at last.
  • Reduced size of kill zone on falling crates during finale.
  • Added map menu photos.

2016年2月29日补丁

  • Adjusted various spawn point facings to make side exits more obvious.
  • Adjusted position of resupply cabinet in RED's 1st spawn.
  • Added ledge to 2nd point flank route window.
  • Adjusted common sentry nests on 2nd.
  • Added stronger light to entrance of lower flank route.
  • Door near RED's first spawn now opens on A capture and closes on final bulkhead opening.
  • RED no longer get forced respawn when 2nd is captured.
  • Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels.
  • Adjusted timing of flank doors at 2nd and in mines.
  • Updated door texture for flank exit by 2nd point gate.
  • Improved defendability and enlarged 3rd point.
  • Adjusted position of 3rd cap.
  • Adjusted health & ammo at 3rd.
  • Updated door texture for flank exit by mines.
  • Changed a medium ammo pack at last to full ammo pack.
  • Added door to ledge at last to improve RED defendability (closes when bulkhead opens).
  • Added 3rd exit to BLU's last forward spawn.
  • Improved defendability of ledges at last inside building.
  • Added new dropdown area to RED's last.
  • Adjusted lighting in various areas.
  • Fixed dx settings on light pole props.

2016年4月25日补丁

画廊

另见