Spy Trap
Revision as of 08:03, 4 May 2024 by Randomname90001 (talk | contribs) (Added some more detailed information about the modes. Added references to condition functionality.)
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
The Spy Trap is a scrapped PDA for the Spy intended to be used for MvM that came with three different modes that could be used.
- Reprogrammer Mode would give any Robots that enter its area of effect the unused "Reprogrammed" condition for 8 seconds.
- Magnet Mode which causes the Spy Trap to attract nearby Robots in a 700 unit radius and decrease their movement speed by 15% for half a second.[4]
- Radius Stealth Mode which cloaks friendly players for 2 seconds provided they are within a 250 unit radius of the Spy Trap.[5]
References
|