Crafting

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Revision as of 21:20, 30 November 2010 by Jem (talk | contribs) (its not 4, its a sort of 0)
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Crafting anvil.png
The crafting screen
Now this is a nice weapon.
The Sniper on self-crafted weapons

Crafting is an in-game system that allows players to create specific items, such as a weapon, hat or materials for further crafting, using unwanted or duplicate items gained normally via the Item drop system. To create these items, the player must follow blueprints, some of which are initially available and others which must be discovered by the player through experimentation. After following a valid and undiscovered blueprint recipe, the player will gain both the item specified by the blueprint, and the recipe. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists and no items will be crafted.

Blueprints

Metal

Scrap Metal
Level 1 Crafting Item
Reclaimed Metal
Level 2 Crafting Item
Refined Metal
Level 3 Crafting Item
Unusual Haunted Metal Scrap
Level 0 Crafting Item
Blueprint Requires Produces
Smelt Primary Weapons 2 Identical primary weapons
E.g. Item icon Force-A-Nature.png + Item icon Force-A-Nature.png
1 Scrap Metal
Smelt Secondary Weapons 2 Identical secondary weapons
E.g. Item icon Flare Gun.png + Item icon Flare Gun.png
1 Scrap Metal
Smelt Melee Weapons 2 Identical melee weapons
E.g. Item icon Ubersaw.png + Item icon Ubersaw.png
1 Scrap Metal
Smelt Class Weapons Any 2 weapons wielded by the same class
E.g. Item icon Ambassador.png + Item icon Dead Ringer.png (Spy weapons)
1 Scrap Metal
Smelt Tokens 3 Tokens
E.g. Heavy Token + Demoman Token + Melee Token
1 Reclaimed Metal
Combine Scrap Metal 3 Scrap Metal 1 Reclaimed Metal
Combine Reclaimed Metal 3 Reclaimed Metal 1 Refined Metal
Smelt Refined Metal 1 Refined Metal 3 Reclaimed Metal
Smelt Reclaimed Metal 1 Reclaimed Metal 3 Scrap Metal
The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Demoman, Spy, and at the time this change was made, the Sniper. This has made the blueprints marked with a dagger superfluous.

Tokens

Blueprint Requires Produces
Fabricate Class Token 3 weapons from one class
E.g. Item icon Natascha.png + Item icon Sandvich.png + Item icon Gloves of Running Urgently.png (Heavy weapons)
1 Class Token
E.g. 1 Heavy Token
Fabricate Slot Token 3 weapons from one slot
E.g. Item icon Blutsauger.png + Item icon Huntsman.png + Item icon Direct Hit.png
1 Slot Token
E.g. 1 Primary Token
Rebuild Class Token Any 1 Class Token and another class weapon
E.g. Sniper Token + Item icon Buff Banner.png
1 Class Token
E.g. 1 Soldier Token
Rebuild Slot Token Any 1 Slot Token and another slot weapon
E.g. Secondary Token + Item icon Axtinguisher.png
1 Slot Token
E.g. 1 Melee Token
Note: When 3 identical weapons are used, the player is given the option of creating a Class Token or a Slot Token.
Additionally, if the player uses a Pain Train or Frying Pan with a Class Token, or 3 Pain Trains/Frying Pans and chooses to create a Class Token, it will always result in a
Soldier Token.

Headgear

Blueprint Requires Produces
Fabricate Headgear 3 Refined Metal 1 Random Headgear
Fabricate Class Headgear 4 Backpack Refined Metal.png + 1 Class Token 1 Class Headgear
Rebuild Headgear 2 Headgear (NOTE: Not all headgear is craftable!) 1 Random Headgear
Fabricate Bonk Helm 1 Batter's Helmet + 2 Bonk 1 Bonk Helm
Fabricate Milkman 4 Refined Metal + 1 Shortstop or Mad Milk or Item icon Holy Mackerel.png 1 Milkman
Fabricate Grenadier's Softcap 4 Refined Metal + 1 Item icon Black Box.png or Backpack Battalion's Backup.png 1 Item icon Grenadier's Softcap.png
Fabricate Attendant 4 Refined Metal + 1 Item icon Degreaser.png or Item icon Powerjack.png 1 Item icon Attendant.png
Fabricate Ol' Snaggletooth 4 Refined Metal + 1 Item icon Sydney Sleeper.png or Item icon Darwin's Danger Shield.png or Item icon Bushwacka.png 1 Item icon Ol' Snaggletooth.png
Fabricate Familiar Fez 4 Refined Metal + 1 Item icon L'Etranger.png or Item icon Your Eternal Reward.png 1 Item icon Familiar Fez.png
Fabricate Halloween Headgear 4 Refined Metal + 1 Unusual Haunted Metal Scrap 1 Item icon Voodoo Juju.png

OR

1 Item icon Spine-Chilling Skull.png

Fabricate Saxton Hale Mask 1 Item icon Scout Mask.png + 1 Item icon Soldier Mask.png + 1 Item icon Pyro Mask.png + 1 Item icon Demoman Mask.png + 1 Item icon Heavy Mask.png + 1 Item icon Engineer Mask.png + 1 Item icon Medic Mask.png + 1 Item icon Sniper Mask.png + 1 Item icon Spy Mask.png 1 Item icon Saxton Hale Mask.png
Note: As of March 19th, 2010, both Hats and Miscellaneous items are considered headgear.
The Batter's Helmet's level, vintage status and unusual status are not retained when crafted into a Bonk Helm. The level will be randomized.

Weapons

Class Blueprint Requires Produces
All Fabricate Class Weapons 1 Class Token + 1 Slot Token + 1 Scrap Metal

E.g. Medic Token + Secondary Token + Scrap Metal
E.g. Scout Token + Melee Token + Scrap Metal

1 Class Specific Weapon

E.g. Kritzkrieg
E.g. Sandman or Holy Mackerel

Leaderboard class scout.png
Scout
Fabricate Shortstop 1 Force-A-Nature + 1 Reclaimed Metal 1 Shortstop
Fabricate Crit-a-Cola 1 Item icon Kritzkrieg.png + 1 Item icon Bonk! Atomic Punch.png 1 Item icon Crit-a-Cola.png
Fabricate Mad Milk 1 Item icon Jarate.png + 1 Reclaimed Metal 1 Mad Milk
Fabricate Holy Mackerel 1 Item icon Sandman.png + 1 Reclaimed Metal 1 Item icon Holy Mackerel.png
Leaderboard class soldier.png
Soldier
Fabricate Black Box 1 Item icon Direct Hit.png + 1 Reclaimed Metal 1 Item icon Black Box.png
Fabricate Battalion's Backup 1 Item icon Buff Banner.png + 1 Reclaimed Metal 1 Item icon Battalion's Backup.png
Fabricate Gunboats 1 Item icon Chargin' Targe.png + 1 Item icon Razorback.png 1 Item icon Gunboats.png
Fabricate Pain Train 1 Item icon Sandman.png + 1 Scrap Metal 1 Item icon Pain Train.png
Leaderboard class pyro.png
Pyro
Fabricate Degreaser 1 Item icon Backburner.png + 1 Reclaimed Metal 1 Item icon Degreaser.png
Fabricate Powerjack 1 Item icon Axtinguisher.png + 1 Reclaimed Metal 1 Item icon Powerjack.png
Fabricate Homewrecker 1 Item icon Eyelander.png + 1 Item icon Equalizer.png 1 Item icon Homewrecker.png
Leaderboard class demoman.png
Demoman
Fabricate Scotsman's Skullcutter 1 Item icon Axtinguisher.png + 1 Item icon Jarate.png 1 Item icon Scotsman's Skullcutter.png
Fabricate Pain Train 1 Item icon Sandman.png + 1 Scrap Metal 1 Item icon Pain Train.png
Fabricate Unusual Horseless Headless Horsemann's Headtaker 2 Backpack Refined Metal.png + 1 Unusual Haunted Metal Scrap + 1 Scotsman's Skullcutter 1 Item icon Horseless Headless Horsemann's Headtaker.png
Leaderboard class heavy.png
Heavy
Fabricate Dalokohs Bar 1 Item icon Sandvich.png + 1 Item icon Bonk! Atomic Punch.png 1 Item icon Dalokohs Bar.png
Fabricate Gloves of Running Urgently 1 Item icon Killing Gloves of Boxing.png + 1 Reclaimed Metal 1 Item icon Gloves of Running Urgently.png
Leaderboard class engineer.png
Engineer
Fabricate Southern Hospitality 1 Item icon Ambassador.png + 1 Scrap Metal 1 Item icon Southern Hospitality.png
Leaderboard class medic.png
Medic
Fabricate Vita-Saw 1 Item icon Ubersaw.png + 1 Reclaimed Metal 1 Item icon Vita-Saw.png
Leaderboard class sniper.png
Sniper
Fabricate Sydney Sleeper 1 Item icon Huntsman.png + 1 Reclaimed Metal 1 Item icon Sydney Sleeper.png
Fabricate Darwin's Danger Shield 1 Item icon Razorback.png + 1 Reclaimed Metal 1 Item icon Darwin's Danger Shield.png
Fabricate Tribalman's Shiv 1 Item icon Huntsman.png + 1 Item icon Dead Ringer.png 1 Item icon Tribalman's Shiv.png
Fabricate Bushwacka 1 Item icon Eyelander.png + 1 Reclaimed Metal 1 Item icon Bushwacka.png
Leaderboard class spy.png
Spy
Fabricate L'Etranger 1 Item icon Dead Ringer.png + 1 Reclaimed Metal 1 Item icon L'Etranger.png
Fabricate Your Eternal Reward 1 Item icon Cloak and Dagger.png + 1 Reclaimed Metal 1 Item icon Your Eternal Reward.png

Cost summary table

Item Total crafting cost Smelt value
Scrap Metal 2 weapons 2 weapons
Class or Slot Token 3 weapons 3 weapons
Reclaimed Metal 6 weapons = 3 Scrap Metal or 3 Tokens = 9 Weapons 6 weapons
Class-specific Weapon 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token 8 weapons
Refined Metal 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal 18 weapons
Random Headgear 2 headgear or
54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal
54 weapons
Class-specific Headgear 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token of desired class) 75 weapons
Set Headgear 73 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 weapon from the desired polycount set 73 weapons

Crafting weapon classifications

Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. An example of this is the Spy's Revolver, which is not a primary weapon contrary to it being in the first slot in-game. Below is a list of all the usable weapons and what slots the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the Scattergun, as these are not usable in crafting.

Class Primary Token
Primary weapons
Secondary Token
Secondary weapons
Melee Token
Melee weapons
PDA2 Token
PDAs
Tokens
Tokens
Leaderboard class scout.png
Scout
Force-A-NatureShortstop Item icon Bonk! Atomic Punch.pngItem icon Crit-a-Cola.pngMad Milk Item icon Sandman.pngItem icon Holy Mackerel.png   Scout Token
Leaderboard class soldier.png
Soldier
Item icon Direct Hit.pngItem icon Black Box.pngItem icon Rocket Jumper.png Item icon Buff Banner.pngItem icon Battalion's Backup.pngItem icon Gunboats.png Item icon Equalizer.pngItem icon Pain Train.pngItem icon Frying Pan.png   Soldier Token
Leaderboard class pyro.png
Pyro
Item icon Backburner.pngItem icon Degreaser.png Item icon Flare Gun.png Item icon Axtinguisher.pngItem icon Homewrecker.pngItem icon Powerjack.png   Pyro Token
Leaderboard class demoman.png
Demoman
Scottish ResistanceItem icon Chargin' Targe.pngSticky Jumper   Item icon Eyelander.pngItem icon Pain Train.pngItem icon Scotsman's Skullcutter.pngItem icon Frying Pan.pngItem icon Horseless Headless Horsemann's Headtaker.png   Demoman Token
Leaderboard class heavy.png
Heavy
Item icon Natascha.pngItem icon Iron Curtain.png Item icon Sandvich.pngItem icon Dalokohs Bar.png Item icon Killing Gloves of Boxing.pngItem icon Gloves of Running Urgently.png   Heavy Token
Leaderboard class engineer.png
Engineer
Item icon Frontier Justice.png Item icon Wrangler.png Item icon Gunslinger.pngItem icon Southern Hospitality.pngItem icon Golden Wrench.png   Engineer Token
Leaderboard class medic.png
Medic
Item icon Blutsauger.png Item icon Kritzkrieg.png Item icon Ubersaw.pngItem icon Vita-Saw.png   Medic Token
Leaderboard class sniper.png
Sniper
Item icon Huntsman.pngItem icon Sydney Sleeper.png Item icon Jarate.pngItem icon Razorback.pngItem icon Darwin's Danger Shield.png Item icon Tribalman's Shiv.pngItem icon Bushwacka.png   Sniper Token
Leaderboard class spy.png
Spy
  Item icon Ambassador.pngItem icon L'Etranger.png Item icon Your Eternal Reward.png Item icon Dead Ringer.pngItem icon Cloak and Dagger.pngItem icon Enthusiast's Timepiece.png Spy Token

Golden Wrench

Main article: Golden Wrench
  • From July 5 to July 9, 2010, players crafting any items in-game had the chance of finding 1 of 100 of an extremely rare item, the Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
  • Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.

Related Achievements

Sackston Hale
Sackston Hale
Craft the Saxton Hale Mask.


Notes

  • The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus/Ghastlier Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, Ellis' Cap, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the four dueling badges (Bronze Dueling Badge, Silver Dueling Badge, Gold Dueling Badge, Platinum Dueling Badge), the Mann Co. Cap, the Lumbricus Lid, the Wiki Cap, and the promotional items from Poker Night at the Inventory (The License to Maim, the Dealer's Visor, and the Dangeresque, Too?.).
  • Grenade, Building, and Head Slot Tokens are listed in the items_game.txt file, but none of these currently have blueprints, which means that players cannot craft them. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window, but the blueprint and all instances of the item were removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).
  • Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the Fabricate Slot Token can be discovered when attempting to do so. Therefore, the Camera Beards are not consumed and the blueprints will be added to the recipe list.
  • Before an old update, the Camera Beard had a drop rate similar to other weapons, so it was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'hat' (more specifically in the Miscellaneous category), you were unable to craft two together to get another hat but you were able to craft them together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
  • Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "PLAYERNAME has found: METALTYPE" alert.
  • When crafting, if metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann Co. Store.
  • Tools cannot be crafted under any circumstances, including Paint Cans, Name Tags, Description Tags, Crate Keys, and Dueling Mini-Games.
  • Stock items that appear in the standard backpack as a result of using a Name Tag or Description Tag on them cannot be crafted (e.g. Two named Scatterguns cannot be crafted into scrap metal).
  • Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys and the two varieties of gifts) can randomly drop in-game. [1] (This is no longer true as of the Scream Fortress event; the Spine-Chilling Skull and Voodoo Juju are both listed in the store as being unobtainable via random drop. They can, however, be crafted with items available via random drop.)
  • All weapons or hats purchased in the Mann Co. Store are uncraftable and untradable; though as of the October 6, 2010 Patch all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself untradable.
  • Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradable, but this was changed shortly after so that they could be crafted although they are still untradable.
  • If an untradable item is used in the crafting of a hat, weapon or item, then the resulting item will also be untradable.
  • Untradable metal, and items made with untradable metal, have reverted to tradable, when the next patch was released due to a glitch. This behavior was observed during the Scream Fortress event with Voodoo Jujus and Spine-Chilling Skulls crafted using untradable Haunted Metal Scrap. Halloween Hats crafted prior to the November 10, 2010 Patch became tradable after the update, but hats crafted after that have reportedly remained untradable, suggesting Valve has fixed the glitch.

External links