Difference between revisions of "Trailer 2"

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{{Infobox video
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{{Video infobox
|preview=Tf2trailer
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| preview     = Tf2trailer
|release_date=August 21st, 2006
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| release_date = August 21st, 2006
|length=3:28
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| length       = 3:28
 
}}
 
}}
  
<div style="float:center">{{youtube tn|a7ozG-YNLNg}}</div>
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First revealed at GC 06, '''''Trailer 2''''' showcased the various abilities of ''[[Team Fortress 2]]'''s player [[classes]]. Showing an early rendition of the game, the trailer contains several differences from the final product.
  
 +
== Video ==
 +
{{youtube|MwwcWTTw4PU}}
  
== Info ==
+
=== Changes ===
 +
====General====
 +
* The general texture and lighting of the character models is of significantly lower quality.
 +
* The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED [[Pyro]].
 +
* All characters have the same voice and stock dying noises including the iconic [[w:Wilhelm Scream|Wilhelm Scream]] [[Media:Wilhelm Scream.ogg|(click to listen)]]. The generic voice was going to be used for the [[Civilian]].
 +
* The classes had more low-poly heads, which can be seen in their gib models.
  
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's various player [[classes]].
+
====Scout====
 +
* Appears to have more upper-body build than the current model does.
 +
* Is shown wielding the [[Nail Gun]] which was later replaced with the [[Scattergun]]. The [[Nail Gun]] was the primary weapon used by the Scout in [[Team Fortress Classic]].
 +
** When the Nail Gun is out, the hands from his player model are used as opposed to his [[viewmodel]] hands. His thumb is also pointing up in the one of the first-person shots.
 +
* Has two team-colored stripes near the tops of his socks, and his shoes do not have the white stripes that they do now. Instead, they have a different pattern which can be seen in his gibs.
 +
* His earpiece has changed to Cream Spirit.
  
The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
+
====Soldier====
 +
* RED Soldier is identical to [[Trailer 1]].
 +
* His BLU coat is a dark blue team color.
 +
* His pants are less saturated.
 +
* His helmet is a dark grey hue.
 +
* His class emblem is blank yellow.
 +
* The [[Rocket Launcher]] has different textures and is visually a single-shot frontloaded RPG much like it is in ''[[Team Fortress Classic]]''. The protruding rocket was removed in the final version.
  
* During the Scout scene, in first-person view it appears the Scout holds the Nailgun with one hand. But when the Scout attempts to pick up the Intel, it shows him hold it with two hands; one on the trigger & one on the white part.
+
====Pyro====
 +
* Their gloves are fully black.
 +
* The tank on their back is fully yellow instead of gray with a yellow top.
 +
* The [[Flamethrower]] is not team-colored.
 +
* Their asbestos suit is more saturated and has darker hues, and their BLU class emblem is blank yellow.
  
* The design of the characters is much closer to the finished game, but there are still some slight differences.
+
====Demoman====
 +
* He wields a [[Pipebomb Launcher]] instead of the [[Stickybomb Launcher]].
 +
** The grenades look completely different and lack any "countdown" particle effects.
 +
** The viewmodel of the Pipebomb Launcher has a different origin.
 +
* The Demoman is shown wielding the [[Dynamite Pack|MIRV Grenade]] before later being scrapped along with all other Grenades.
 +
** The MIRV Grenade also uses the [[RED]] textures rather than the [[BLU]] textures.
 +
* His class emblem is blank yellow.
  
* [[Heavy]] movement speed is much slower in the finished game.
+
====Heavy====
 +
* Moves slower.
 +
* The viewmodel of the [[Minigun]] is slightly different.
 +
* Minigun's bullets are less accurate.
 +
* His class emblem is blank yellow.
 +
* His vest is similar to the final version.
  
* The classes health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily. Notice that the [[Soldier]] intentionally mis-aimed the rockets, the [[Scout]] firing his nailgun beside the [[Heavy]] and the Heavy delaying the attempt to kill the [[Scout]] was to make themselves look underpowered.
+
====Engineer====
 +
* The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game.
 +
* His overalls, goggles, and belt buckle look slightly different.
 +
** His shirt is similar to the final version, and his class emblem is blank yellow.
 +
* The level 1 Sentry Gun has different textures and sounds.
 +
** It also fires slightly faster, but with bullet spread and lower accuracy.
  
* The [[Heavy|Heavy's]] [[Minigun]] fires bullets in a wide spread(and surprisingly long). In the game, it only spreads within the crosshair(and is limited to 200 bullets).
+
====Sniper====
 +
* Has different shaders for his glasses.
 +
* The charge symbol, shown when his [[Sniper Rifle]] is scoped in, looks different. The [[Sniper Rifle]] uses the manual shot charging mechanism from its [[Sniper Rifle (Classic)|Team Fortress Classic counterpart]].
  
* The [[Heavy|Heavy's]] [[Minigun]] firing animation includes a more cartoonish muzzle flash at the end of the barrel. The final version's lighting appears more realistic. Also, the Minigun takes up more of the player's view in the final version.
+
====Spy====
 +
* His [[cloak]] lacks color transition.
 +
* Cigarettes are white & gold for both [[BLU]] and [[RED]], and do not appear to be lit.
 +
* Has a team-colored pocket protector, striped tie and visible buttons.
 +
* The textures on his gloves and mask appear to be different.
 +
* The [[Knife|Butterfly Knife]] has a longer and more articulate backstab animation. This was considered too long and shortened by the time of the pre-release, and was later changed so that the animation was an instant kill, and remains that way to this day.
  
* The [[Scout]] is shown here wielding a [[nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
+
==== 2Fort ====
 +
* The bridge in the center of the map is uncovered, which is covered in the current release.
 +
* The spawn rooms have separate exits and entrances.
 +
* The entrances to the BLU and RED bases have stairs. These  were later replaced by ramps.
 +
* The entrances from the sewers have spiral staircases, which were also in ''[[Team Fortress Classic]]''.
 +
* The truck that appears in the background has a red roof.
  
* The [[Sniper rifle]] has no laser dot.
+
== Trivia ==
 +
* From 1:47 to 1:48 as well as at 1:51, a Medic can be seen on the left side of the screen in the [[Civilian#The reference pose|reference pose]].
 +
* At 0:52 you can hear one of the Quake pain sound effects.
 +
* At 1:01, the RED Soldier dies without any of the bullets hitting him.
 +
* At 3:01 you can see a giant window floating in the sky behind the rocket jumping Soldier.
  
* The Scout's [[Bat]] lacks his team logo.
+
== See also ==
 +
*[[Trailer 1]]
 +
<br>
  
* The design for the [[Intelligence]] has changed.
+
{{Video nav}}
 
 
* During the Heavy's minigun spree, one Soldier practically suicides since the minigun's firing range couldn't lock onto him.
 
 
 
* The grenades from the [[Demoman]]'s grenade launcher do not have a red light on the tip.
 
 
 
* The [[Demoman|Demoman's]] ability to remotely detonate his [[Grenade launcher|Grenades]] has been moved to his [[Sticky bombs]].
 
 
 
* The [[Sniper|Sniper's]] rifle shots now require charge time for a one-shot kill on some classes, like the [[Heavy]] in the video
 
 
 
* The Sniper's rifle did not include a charge up mode in zoomed view, instead showing some bars with numbers below.
 
 
 
* There were no knockbacks on Soldiers despite being mowed by the Heavy. In the finished game, ragdolls are sent sprawling backwards instead.
 
 
 
* As the Scout run past the Medic(hiding behind the boxes), a glimpse of the base exit is seen, showing that TF2 uses the same spiral stairwell, as seen in TFC except its brightly lit.
 
 
 
* There is no blood when characters are killed, excluding the Heavy.
 
 
 
* The finished build has far more blood when players are gibbed.
 
 
 
* The [[Demoman]]'s [[grenade launcher]] could hold up to 6 grenades (though this was only changed after the game came out).
 
 
 
* The [[Spy]]'s cigarette is not lit up.
 
 
 
* The Sniper can be seen running past the minigun's firing range, therefore taking his role in the next scene.
 
 
 
* The Spy's motto "[[Cloak and Dagger]]" was much later made into an unlockable weapon with the same name which preludes the same function that the Spy had been staying cloaked behind the Sniper without losing cloak while standing still.
 
 
 
* The first [[Soldier]] that was about to be mowed by the Heavy was seen doing some sort of juggling while running.
 
 
 
* The Scout did not fire his Nailgun throughout his scene. He was seen crossing over stray rocket launchers(without picking them up), but after killing a Pyro with the [[bat]], the sound of obtaining ammo(from the Flamethrower) could be heard.
 
 
 
* The Engineer's sentry gun missed entirely while shooting the Scout. Notice that the firing rate is way slower than the first scene.
 
 
 
* Characters can no longer walk.
 
 
 
* Although the Scout standing face to face with the Intelligence, he didn't capture it. In the finished game, the yellow-black striped line covers the radius of the Intelligence capture ability.
 
 
 
* As the Scout turns around to see a grenade bounce under him(from North), the [[Demoman]] who fired it was standing somewhere behind him.
 
 
 
* Characters did not have a "fixed" modeling yet. Such as the Heavy's ear and Demoman's eye patch, they're seen to be blurred and flattened in.
 
 
 
* All characters have the same voice, stock dying noises include the infamous [http://en.wikipedia.org/wiki/Wilhelm_scream Wilhelm scream].
 
 
 
* The Sentrygun that was about to be destroyed could still fire even though the Demoman has hidden himself out of its range. The Engineer didn't shout "Sentry down!" after it has been destroyed.
 
 
 
* The view of the ledge(the Soldier is rocket jumping onto) shows a beer bottle, similar to the Demoman's [[Scrumpy]].
 
 
* The [[Demoman]] is shown wielding and throwing a MIRV, a would be stay-over from [[Team Fortress Classic]], which was removed from the game following beta and replaced with [[Sticky bombs]].
 
 
 
* The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons.
 
  
* The explosion graphics are different in the finished game.
+
[[Category:Trailers]]
 
 
* The [[2fort]] bridge is uncovered.
 
 
 
* [[2fort]] has also seen numerous other smaller changes like different lighting in the basement room, and the main respawn room has two exits instead of one.
 
 
 
* The [[Soldier|Soldier's]] [[Rocket launcher]] has a rocket at the end when loaded.
 
 
 
* The [[Medic]] can be seen near the left outside entrance of the RED base (1:47) and also behind some boxes in front of the sewer entrance (1:51) during the Scout section. However, he was not wielding a weapon.
 
 
 
* The [[Spy|Spy's]] [[Knife]] has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the [[Spy]] could hold the knife before deploying it.
 
 
 
* The Level 1 [[Sentry gun]] has a different firing sound and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
 
 
 
* Red [[Soldier]]s are shown wearing the outfit they had on in the first trailer.
 
 
 
* Every class wears clothing of their team's color. In the first trailer, the Engineer and Soldier were wearing mostly grey/brown uniform with their respective team color patch on each shoulder.
 
 
 
* Weapon sounds are different from the final game. Ammo capacity was also higher, such as the [[Engineer]]'s shotgun which fired 7 shells(out of 8 shells, similar to its function in TFC) instead of the default 6.
 
 
 
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed. Notice that when the [[Scout]] and [[Heavy]] are going up and down the ramp, their gun dips slightly (in first person view).
 
 
 
*The BLU [[Pyro]] that is shown after the Heavy gets headshotted by the [[Sniper]] is wielding a RED [[flamethrower]].
 
 
 
*The BLU [[Scout]]'s [[gibs]] were clearly the same as a RED Scout.
 
 
 
*Footstep sounds were recycled from Half-Life 2.
 
 
 
----
 
 
 
 
 
{{Video nav}}
 
[[Category:Trailers]] [[Category:Videos]]
 

Latest revision as of 01:19, 18 June 2024

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

First revealed at GC 06, Trailer 2 showcased the various abilities of Team Fortress 2's player classes. Showing an early rendition of the game, the trailer contains several differences from the final product.

Video

Changes

General

  • The general texture and lighting of the character models is of significantly lower quality.
  • The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED Pyro.
  • All characters have the same voice and stock dying noises including the iconic Wilhelm Scream (click to listen). The generic voice was going to be used for the Civilian.
  • The classes had more low-poly heads, which can be seen in their gib models.

Scout

  • Appears to have more upper-body build than the current model does.
  • Is shown wielding the Nail Gun which was later replaced with the Scattergun. The Nail Gun was the primary weapon used by the Scout in Team Fortress Classic.
    • When the Nail Gun is out, the hands from his player model are used as opposed to his viewmodel hands. His thumb is also pointing up in the one of the first-person shots.
  • Has two team-colored stripes near the tops of his socks, and his shoes do not have the white stripes that they do now. Instead, they have a different pattern which can be seen in his gibs.
  • His earpiece has changed to Cream Spirit.

Soldier

  • RED Soldier is identical to Trailer 1.
  • His BLU coat is a dark blue team color.
  • His pants are less saturated.
  • His helmet is a dark grey hue.
  • His class emblem is blank yellow.
  • The Rocket Launcher has different textures and is visually a single-shot frontloaded RPG much like it is in Team Fortress Classic. The protruding rocket was removed in the final version.

Pyro

  • Their gloves are fully black.
  • The tank on their back is fully yellow instead of gray with a yellow top.
  • The Flamethrower is not team-colored.
  • Their asbestos suit is more saturated and has darker hues, and their BLU class emblem is blank yellow.

Demoman

  • He wields a Pipebomb Launcher instead of the Stickybomb Launcher.
    • The grenades look completely different and lack any "countdown" particle effects.
    • The viewmodel of the Pipebomb Launcher has a different origin.
  • The Demoman is shown wielding the MIRV Grenade before later being scrapped along with all other Grenades.
    • The MIRV Grenade also uses the RED textures rather than the BLU textures.
  • His class emblem is blank yellow.

Heavy

  • Moves slower.
  • The viewmodel of the Minigun is slightly different.
  • Minigun's bullets are less accurate.
  • His class emblem is blank yellow.
  • His vest is similar to the final version.

Engineer

  • The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game.
  • His overalls, goggles, and belt buckle look slightly different.
    • His shirt is similar to the final version, and his class emblem is blank yellow.
  • The level 1 Sentry Gun has different textures and sounds.
    • It also fires slightly faster, but with bullet spread and lower accuracy.

Sniper

Spy

  • His cloak lacks color transition.
  • Cigarettes are white & gold for both BLU and RED, and do not appear to be lit.
  • Has a team-colored pocket protector, striped tie and visible buttons.
  • The textures on his gloves and mask appear to be different.
  • The Butterfly Knife has a longer and more articulate backstab animation. This was considered too long and shortened by the time of the pre-release, and was later changed so that the animation was an instant kill, and remains that way to this day.

2Fort

  • The bridge in the center of the map is uncovered, which is covered in the current release.
  • The spawn rooms have separate exits and entrances.
  • The entrances to the BLU and RED bases have stairs. These were later replaced by ramps.
  • The entrances from the sewers have spiral staircases, which were also in Team Fortress Classic.
  • The truck that appears in the background has a red roof.

Trivia

  • From 1:47 to 1:48 as well as at 1:51, a Medic can be seen on the left side of the screen in the reference pose.
  • At 0:52 you can hear one of the Quake pain sound effects.
  • At 1:01, the RED Soldier dies without any of the bullets hitting him.
  • At 3:01 you can see a giant window floating in the sky behind the rocket jumping Soldier.

See also