Difference between revisions of "Cloak/pt-br"

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(Started re-translation.)
m (Auto: WordFilter(Sobrecarga/Übercharge/ÜberCharge → ÜberCarga), WordFilter(==+ *Trivias? *==+ → == Curiosidades ==), WordFilter(==+ *Histórico de atualização? *==+/==+ *Update history? *==+ → == Histórico de atualizações ==), WordFilter(...)
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{{Main|Cloak and Dagger}}
 
{{Main|Cloak and Dagger}}
  
The Cloak and Dagger watch serves as an alternative to the default watch. Its Cloak lasts for 6.2 seconds when the Spy is running, and has penalties for replenishing cloak outside recharging: it cannot be replenished by ammo boxes while invisible, and when not invisible, ammo boxes replenish 35% less cloak compared to the default Invisibility Watch. The Cloak recharges automatically when the Spy stands still or remains decloaked.
+
The Cloak and Dagger watch serves as an alternative to the default watch. Its Cloak lasts for 6.2 seconds when the Spy is running, and has penalties for replenishing cloak outside recharging: it cannot be replenished by ammo boxes while invisible, and when not invisible, ammo boxes replenish 35% less cloak compared to the default Relógio de Invisibilidade. The Cloak recharges automatically when the Spy stands still or remains decloaked.
  
Due to the nature of the recharge, a Cloak and Dagger Spy mostly conducts his espionage standing still. Objects in the map, such as boxes or corners, therefore provide strategic points from which to crouch and relay enemy movement to the team through chat or microphone. Additionally, these areas provide points from which players can backstab slow moving classes or sap buildings. Once the Spy performs these quick assassinations, they can return to their vantage point for the next unsuspecting victim. This can effectively cut off high traffic areas, as the enemy becomes wary of using the route. Alternatively, they may send in a Pyro to flush out the Spy; should this happen, the player may want to seek a different place to hide.  
+
Due to the nature of the recharge, a Cloak and Dagger Spy mostly conducts his espionage standing still. Objects in the map, such as boxes or corners, therefore provide strategic points from which to crouch and relay enemy movement to the team through conversa or microphone. Additionally, these areas provide points from which players can backstab slow moving classes or sap buildings. Once the Spy performs these quick assassinations, they can return to their vantage point for the next unsuspecting victim. This can effectively cut off high traffic areas, as the enemy becomes wary of using the route. Alternatively, they may send in a Pyro to flush out the Spy; should this happen, the player may want to seek a different place to hide.  
  
 
Once the Cloak meter is drained, the Spy does not put the watch away and decloak; instead the Spy remains cloaked with a clear visible outline, similar to being bumped into by an enemy. Coming to a halt resumes full invisibility, but any enemy players nearby can see the outline and attack.  
 
Once the Cloak meter is drained, the Spy does not put the watch away and decloak; instead the Spy remains cloaked with a clear visible outline, similar to being bumped into by an enemy. Coming to a halt resumes full invisibility, but any enemy players nearby can see the outline and attack.  
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{{main|Dead Ringer}}
 
{{main|Dead Ringer}}
  
The Dead Ringer watch is unique in terms of cloaking. The watch does not produce a Cloak when it is flipped open, but rather held up in the player's view in a ready position. Instead, when the watch is out as the Spy is dealt damage, either from enemy fire or environmental damage, the Spy drops a fake corpse, takes 75% less damage from the initial attack, sends a fake death to the 'kill list', gains a temporary speed boost, and immediately becomes cloaked for 7 seconds. During the first 3 seconds of the Cloak, any damage received by the player is reduced by up to 60% (potentially averting death from normally fatal attacks such as headshots or [[Critical hits|critical]] attacks), and does not shimmer if attacked or bumped into by enemies. After this period, the Spy is under standard cloak conditions (20% damage reduction, reduced timer on [[debuff]]s).
+
The Dead Ringer watch is único in terms of cloaking. The watch does not produce a Cloak when it is flipped open, but rather held up in the player's view in a ready position. Instead, when the watch is out as the Spy is dealt damage, either from enemy fire or environmental damage, the Spy drops a fake corpse, takes 75% less damage from the initial attack, sends a fake death to the 'kill list', gains a temporary speed boost, and immediately becomes cloaked for 7 seconds. During the first 3 seconds of the Cloak, any damage received by the player is reduced by up to 60% (potentially averting death from normally fatal attacks such as headshots or [[Critical hits|critical]] attacks), and does not shimmer if attacked or bumped into by enemies. After this period, the Spy is under standard cloak conditions (20% damage reduction, reduced timer on [[debuff]]s).
  
The corpse dropped is dependent on the disguise the player was using at the time. Dropping a friendly disguise as a corpse, therefore, may allow the Spy to move into enemy territory without arousing suspicion. Furthermore, activating the Dead Ringer upon being attacked with a weak attack (such as a single Pistol shot) may arouse suspicion. Players should therefore wait a couple of seconds if under continuous fire before cloaking to provide a more convincing fake death. This should not apply to competent Snipers, [[Stickybomb Launcher|stickybomb]] traps, or forms of critical attacks.
+
The corpse dropped is dependent on the disguise the player was using at the time. Dropping a friendly disguise as a corpse, therefore, may allow the Spy to move into enemy territory without arousing suspicion. Furthermore, activating the Dead Ringer upon being attacked with a weak attack (such as a single Pistola shot) may arouse suspicion. Players should therefore wait a couple of seconds if under continuous fire before cloaking to provide a more convincing fake death. This should not apply to competent Snipers, [[Stickybomb Launcher|stickybomb]] traps, or forms of critical attacks.
  
 
Spies with the Dead Ringer cannot collect ammo and use Dispensers to replenish the Cloak, so the distance a Spy can travel is reduced to the cloak time. Spies must be aware of their surrounding when they decloak, and not be caught in the open due to the shortened time. Additionally,
 
Spies with the Dead Ringer cannot collect ammo and use Dispensers to replenish the Cloak, so the distance a Spy can travel is reduced to the cloak time. Spies must be aware of their surrounding when they decloak, and not be caught in the open due to the shortened time. Additionally,
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The length of the initial Cloak by the Dead Ringer can be valuable to teammates as a way of defending them from incoming projectiles, or blocking enemies. With a 75% reduction in damage, the player can prevent an ÜberCharged couple from advancing, or absorbing damage for a teammate of vital importance.
 
The length of the initial Cloak by the Dead Ringer can be valuable to teammates as a way of defending them from incoming projectiles, or blocking enemies. With a 75% reduction in damage, the player can prevent an ÜberCharged couple from advancing, or absorbing damage for a teammate of vital importance.
  
Aside from providing normal Cloak espionage, the Dead Ringer can serve as a paranoia tool. Making an obvious fake death can lead to enemies spending more time spychecking, possibly even causing [[Medic]]s to deploy their [[ÜberCharge]] early in anticipation of being [[backstab]]bed. This can allow teammates an opportunity to advance on an objective under the Spy's command, or wait for the enemy ÜberCharge to end before activating their own.
+
Aside from providing normal Cloak espionage, the Dead Ringer can serve as a paranoia tool. Making an obvious fake death can lead to enemies spending more time spychecking, possibly even causing [[Medic]]s to deploy their [[ÜberCarga]] early in anticipation of being [[backstab]]bed. This can allow teammates an opportunity to advance on an objective under the Spy's command, or wait for the enemy ÜberCarga to end before activating their own.
  
 
== {{common string|Related achievements}} ==
 
== {{common string|Related achievements}} ==
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}}
 
}}
  
== Update history ==
+
== Histórico de atualizações ==
{{Update history|
+
{{Update history | '''{{Patch name|10|9|2007}}
'''{{Patch name|10|9|2007}}
+
* Spies can no longer reload their [[Revólver]] while cloaked.
* Spies can no longer reload their [[Revolver]] while cloaked.
 
  
 
'''{{Patch name|10|25|2007}}
 
'''{{Patch name|10|25|2007}}
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'''{{Patch name|12|21|2007}}
 
'''{{Patch name|12|21|2007}}
* Fixed cloaked/disguised/disguising Spy reporting his achievements to everyone else.
+
* Fixed cloaked/disguised/disguising Spy reporting his conquistas to everyone else.
  
 
'''{{Patch name|12|31|2007}}
 
'''{{Patch name|12|31|2007}}
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'''{{Patch name|8|13|2009}}
 
'''{{Patch name|8|13|2009}}
* Cloaked Spies standing in valid backstab positions no longer raise their knife.
+
* Cloaked Spies standing in valid backstab positions no longer raise their Faca.
  
 
'''{{Patch name|5|7|2010}}
 
'''{{Patch name|5|7|2010}}
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'''{{Patch name|7|15|2015}} #1'''
 
'''{{Patch name|7|15|2015}} #1'''
* Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disugise, cloak, etc.
+
* Fixed an issue with Incomum Revolvers where the incomum effect would sometimes not disappear when the Spy would feign death, disugise, cloak, etc.
 
* Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked.
 
* Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked.
 
* Fixed speed particles on the Spy not disappearing when cloaking.
 
* Fixed speed particles on the Spy not disappearing when cloaking.
  
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
* The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively.
+
* The interface 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively.
  
 
'''{{Patch name|7|28|2016}}'''
 
'''{{Patch name|7|28|2016}}'''
* Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as.
+
* Fixed Spy cloak causing the interface 3D Character to cloak for the player the Spy is disguised as.
  
'''{{Patch name|12|3|2020}}''' ([[Smissmas 2020]])
+
'''{{Patch name|12|3|2020}}''' ([[Natal 2020]])
 
* Updated Spy invis materials with community fixes from Liam Stone (boba)
 
* Updated Spy invis materials with community fixes from Liam Stone (boba)
  
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'''{{Patch name|8|13|2024}}'''
 
'''{{Patch name|8|13|2024}}'''
* Fixed record/stop .dem file exploit that was used to reveal cloaked Spies.
+
* Fixed record/stop .dem file exploit that was used to reveal cloaked Spies.}}
}}
 
  
 
== Bugs ==
 
== Bugs ==
 
* When a Spy is invisible and disguised, the inspect key {{DK|F}} can still be used to view the disguise's loadout.<ref>[https://youtu.be/2UI_a_EpQls Inspect bug]</ref>
 
* When a Spy is invisible and disguised, the inspect key {{DK|F}} can still be used to view the disguise's loadout.<ref>[https://youtu.be/2UI_a_EpQls Inspect bug]</ref>
  
== Trivia ==
+
== Curiosidades ==
 
* Cloaking was developed by the Australians sometime before 1850.<ref>[https://www.teamfortress.com/loosecanon/09.html Loose Canon comic], page 09</ref>
 
* Cloaking was developed by the Australians sometime before 1850.<ref>[https://www.teamfortress.com/loosecanon/09.html Loose Canon comic], page 09</ref>
 
* As a result of the {{Patch name|10|29|2013}}, any class has the ability to become invisible for 8 seconds by using the Invisibility [[Magic spells|spell]]. Unlike the Spy's normal Cloak however, the caster can still attack but cannot push carts or capture points.
 
* As a result of the {{Patch name|10|29|2013}}, any class has the ability to become invisible for 8 seconds by using the Invisibility [[Magic spells|spell]]. Unlike the Spy's normal Cloak however, the caster can still attack but cannot push carts or capture points.

Revision as of 14:30, 12 September 2024



Um Spy inimigo se camuflando.
Desculpe-me por surgir sem avisar.
O Spy

A Camuflagem (Cloak) é uma habilidade inerente do Spy influenciada pelo Relógio de Invisibilidade, pelo Manto e Adaga e pela Cópia Mortal. Camuflar-se permite ao Spy tornar-se invisível por períodos curtos, dependendo do relógio que estiver usando, permitindo-lhe se mover despercebido pelas linhas inimigas ou realizar uma fuga rápida quando atacado. Enquanto camuflado, o Spy é incapaz de atacar enquanto a camuflagem durar. Durante o processo de ativação ou desativação da camuflagem, o transita entre transparência e opacidade, criando um som único no processo.

Atributos gerais

Um Spy BLU camuflado encostando em um Sniper RED.

Apesar da camuflagem desabilitar ataques, o jogador ainda é capaz de usar o Kit de Disfarce e ver sua arma empunhada. Disfarçar-se enquanto camuflado remove o efeito de partículas de fumaça da cor da equipe, permitindo uma troca de disfarces discreta. Entretanto, isto só se aplica se o Spy estiver completamente invisível quando o Kit de Disfarce é usado. Enquanto camuflado, o Spy fica completamente invisível para todos os inimigos. Os colegas de equipe do Spy podem vê-lo como uma silhueta transparente da cor de sua equipe. Isto permite que jogadores determinem se uma área está sendo vigiada por um Spy aliado e planejar movimentos futuros com relação a ele. Enquanto camuflado, o Spy é incapaz de efetuar a maioria dos objetivos, incluindo capturar ou defender pontos de controle, empurrar ou parar um carrinho de Carga Explosiva e carregar a inteligência.

Causar dano ou encostar em um Spy camuflado faz com que a silhueta da cor da equipe torne-se visível para todos os jogadores, independente da equipe. Durante o efeito de redução de dano da Cópia Mortal, ferir-se ou encostar em alguém não produz uma silhueta.

Spies camuflados param de produzir a maioria dos sons, tais como respostas de voz automáticas (exemplo: gritos ao sofrer um tiro). Comandos de voz podem ser usados livremente e certas respostas ainda podem ocorrer. Efeitos especiais naturais, como partículas de cosméticos, também são escondidos. Quando um Spy camuflado é atingido por armas que produzem efeitos visuais, tais como Jarratê, Leite Louco, sangramento e fogo, os efeitos são aplicados normalmente, tornando a camuflagem ineficaz. Similarmente, emergir de água faz com que gotas d'água pinguem do Spy, mesmo quando camuflado, e cair de alturas grandes produz um efeito de partícula de sangue e um som de algo quebrando. A camuflagem também impede que as armas secundárias do Medic curem o Spy, porém a Besta do Cruzado e a Amputadora ainda conseguem curar Spies camuflados.

Ao se camuflar, o Spy emite um som breve e distinto e transiciona brevemente de uma silhueta da cor da equipe no processo de ficar invisível, independente de disfarce. Na visão do jogador, o Spy camuflado ergue seu relógio com a mão esquerda, indicando que o Spy o está usando. Spies competentes tentam esconder o ato de camuflagem do inimigo a fim de evitar levantar suspeitas.

Ao desativar a camuflagem, o Spy produz um som longo e único e aparece brevemente como uma silhueta da cor da equipe, independente de disfarce, antes de ficar visível. Por conta disto, é preciso ter cuidado para desativá-la fora do alcance de vista e audição de inimigos. O Spy também deve estar completamente visível antes de poder usar qualquer uma de suas armas ou trocar de disfarce. Para poder se camuflar novamente, o Spy deve ter pelo menos 10% do medidor de camuflagem disponível.[1]

Cada relógio exibe seu medidor de camuflagem no modelo da da arma visto pelo jogador. O medidor também pode ser visto na interface.

Enquanto camuflado, mesmo se estiver em uma posição válida para uma facada nas costas, o Spy não ergue sua Faca.

O Spy é incapaz de se camuflar durante os 0,5 segundos após uma tentativa de facada nas costas; contudo, o Spy pode se camuflar imediatamente após usar um Sabotador ou disparar sua arma.

A camuflagem da Cópia Mortal é instantânea; os outros relógios requerem aproximadamente um segundo para deixar o Spy completamente invisível. A desativação da camuflagem requer aproximadamente dois segundos com todos os relógios.

A camuflagem fornece ao Spy 20% de resistência a dano e redução na duração de efeitos negativos (Jarratê, Leite Louco, queimadura, etc.).

Estratégia

Veja também: Estratégia básica para o Spy

A natureza e a estratégia da camuflagem depende do tipo de relógio que o Spy usa em batalha. Adicionalmente, a equipe inimiga pode alterar seu comportamento a fim de se proteger de um certo tipo de relógio. Portanto, um Spy deve ser proficiente em todos os tipos de camuflagem a fim de ser capaz de se adaptar a qualquer força inimiga.

Relógio de Invisibilidade

O Relógio de Invisibilidade é o relógio padrão do Spy.
Artigo principal: Relógio de Invisibilidade

Com o Relógio de Invisibilidade, o relógio padrão do equipamento do Spy, junto ao Relógio do Entusiasta e ao Quäckepaten (ambos variantes promocionais), um Spy pode se camuflar por um máximo de 9 segundos, tempo durante o qual ele pode se mover através de linhas inimigas, caminhos protegidos por Sentinela ou para longe de atacantes enquanto permanece completamente invisível. Coletar caixas de munição reabastece o medidor de camfulagem na taxa padrão. O desenho do mapa e a localização de vários pontos de munição, portanto, são importantes para jogadores que desejem permanecer camuflados por períodos longos. Fornecedores de ambas as equipes também podem reabastecer a camfulagem, inclusive quando o Spy está camuflado. Entretanto, esteja ciente que o disfarce correto é necessário para usar um Fornecedor inimigo e que o Spy pode ser descoberto se um Engineer inimigo coletando metal ou qualquer outra classe usando o Fornecedor fornecedor para se curar esbarrar no Spy.

Desativar a camuflagem produz um som distinto e discreto que pode ser ouvido por outros jogadores nas proximidades imediatas. Spies experientes devem ficar visíveis em um local isolado, de preferência com um disfarce apropriado, a fim de evitar inimigos que possam começar a patrulhar a área ao ouvirem o som.

Enquanto camuflado, o Spy se move a sua velocidade de movimento normal, independente da classe da qual ele está disfarçado.

O inimigo direto da camuflagem é Pyro. Caso posto em chamas enquanto camuflado, o Spy fica visível e queima com fogo da cor da equipe. Spies devem evitar Pyros enquanto camuflados; se esbarrados, jogadores de Pyro podem coeçar a checar por Spies nas redondezas, o que pode dificultar uma fuga segura.

Cloak and Dagger

The Cloak and Dagger's battery can be recharged by remaining still or decloaking.
Artigo principal: Cloak and Dagger

The Cloak and Dagger watch serves as an alternative to the default watch. Its Cloak lasts for 6.2 seconds when the Spy is running, and has penalties for replenishing cloak outside recharging: it cannot be replenished by ammo boxes while invisible, and when not invisible, ammo boxes replenish 35% less cloak compared to the default Relógio de Invisibilidade. The Cloak recharges automatically when the Spy stands still or remains decloaked.

Due to the nature of the recharge, a Cloak and Dagger Spy mostly conducts his espionage standing still. Objects in the map, such as boxes or corners, therefore provide strategic points from which to crouch and relay enemy movement to the team through conversa or microphone. Additionally, these areas provide points from which players can backstab slow moving classes or sap buildings. Once the Spy performs these quick assassinations, they can return to their vantage point for the next unsuspecting victim. This can effectively cut off high traffic areas, as the enemy becomes wary of using the route. Alternatively, they may send in a Pyro to flush out the Spy; should this happen, the player may want to seek a different place to hide.

Once the Cloak meter is drained, the Spy does not put the watch away and decloak; instead the Spy remains cloaked with a clear visible outline, similar to being bumped into by an enemy. Coming to a halt resumes full invisibility, but any enemy players nearby can see the outline and attack.

A crouch-walking Spy drains the Cloak at a much slower rate. While this means he travels more slowly, it also means he can travel longer distances; the Cloak lasts an entire minute (10 times as long) when crouch-walking, which can be a useful tradeoff considering crouch-walking only divides your movement speed by 3. In total, crouch-walking for the entire duration of the Cloak allows the player to move 3.33 times as far, which can be vital if there is nowhere to stop and recharge on their path.

Dead Ringer

The Dead Ringer allows the Spy to feign his own death.
Artigo principal: Dead Ringer

The Dead Ringer watch is único in terms of cloaking. The watch does not produce a Cloak when it is flipped open, but rather held up in the player's view in a ready position. Instead, when the watch is out as the Spy is dealt damage, either from enemy fire or environmental damage, the Spy drops a fake corpse, takes 75% less damage from the initial attack, sends a fake death to the 'kill list', gains a temporary speed boost, and immediately becomes cloaked for 7 seconds. During the first 3 seconds of the Cloak, any damage received by the player is reduced by up to 60% (potentially averting death from normally fatal attacks such as headshots or critical attacks), and does not shimmer if attacked or bumped into by enemies. After this period, the Spy is under standard cloak conditions (20% damage reduction, reduced timer on debuffs).

The corpse dropped is dependent on the disguise the player was using at the time. Dropping a friendly disguise as a corpse, therefore, may allow the Spy to move into enemy territory without arousing suspicion. Furthermore, activating the Dead Ringer upon being attacked with a weak attack (such as a single Pistola shot) may arouse suspicion. Players should therefore wait a couple of seconds if under continuous fire before cloaking to provide a more convincing fake death. This should not apply to competent Snipers, stickybomb traps, or forms of critical attacks.

Spies with the Dead Ringer cannot collect ammo and use Dispensers to replenish the Cloak, so the distance a Spy can travel is reduced to the cloak time. Spies must be aware of their surrounding when they decloak, and not be caught in the open due to the shortened time. Additionally, ammo pickups give no additional cloak time, so a Spy must wait longer for a cloak to be ready for use. Attempting to rush to the backlines is not a reliable strategy with the Dead Ringer, even with its temporary speed boost.

The main disadvantage with using the watch is the loud and distinctive decloaking sound. Players should utilize cover or keep a distance from the enemy before uncloaking. Should the Dead Ringer be heard, enemies may begin searching the area for the Spy. Since the Cloak takes a long time to recharge without a nearby ammo source, uncloaking far from enemies is a priority if the player wishes to remain alive.

After the first 3 seconds of cloak, the Dead Ringer can be inflicted with afterburn. Attentive Pyros may continue to chase the Spy once lit, making escape more difficult. Leading the Pyro into a friendly Sentry Gun or experienced teammate may prove a successful way to escape. If the Spy is being pre-Jarated or Mad Milk-ed before the feign, he would be visible even when the feign is triggered.

The length of the initial Cloak by the Dead Ringer can be valuable to teammates as a way of defending them from incoming projectiles, or blocking enemies. With a 75% reduction in damage, the player can prevent an ÜberCharged couple from advancing, or absorbing damage for a teammate of vital importance.

Aside from providing normal Cloak espionage, the Dead Ringer can serve as a paranoia tool. Making an obvious fake death can lead to enemies spending more time spychecking, possibly even causing Medics to deploy their ÜberCarga early in anticipation of being backstabbed. This can allow teammates an opportunity to advance on an objective under the Spy's command, or wait for the enemy ÜberCarga to end before activating their own.

Conquistas relacionadas

Leaderboard class pyro.png Pyro

Combustão Espontânea
Combustão Espontânea
Incendeie 10 Spies camuflados.



Leaderboard class demoman.png Demoman

Cabeça Invisível
Cabeça Invisível
Decapite um Spy camuflado.



Leaderboard class heavy.png Heavy

Materialismo Spyalético
Materialismo Spyalético
Mate ou ajude a matar 10 Spies camuflados.



Leaderboard class engineer.png Engineer

Mecanismo De Busca
Mecanismo De Busca
Mate 3 Spies camuflados com uma Sentinela sob controle do seu Peão.



Leaderboard class sniper.png Sniper

Transição Humilhante
Transição Humilhante
Use Jarratê para revelar um Spy camuflado.


Tiro ao Vento
Tiro ao Vento
Mate um Spy completamente invisível em um único tiro.



Leaderboard class spy.png Spy

Queima de Arquivo
Queima de Arquivo
Sobreviva por 30 segundos depois de ser incendiado enquanto camuflado.


Dois Espiões e um Acidente
Dois Espiões e um Acidente
Enquanto camuflado, se esbarre com outro Spy camuflado.


Histórico de atualizações

Atualização de 9 de outubro de 2007
  • Spies can no longer reload their Revólver while cloaked.

Atualização de 25 de outubro de 2007

  • Fixed flailing at the low end of the Cloak meter when the player gets uncloaked automatically.

Atualização de 20 de dezembro de 2007

  • Fixed first person spectator view of the Spy watch not showing the correct Cloak value.

Atualização de 21 de dezembro de 2007

  • Fixed cloaked/disguised/disguising Spy reporting his conquistas to everyone else.

Atualização de 31 de dezembro de 2007

  • Removed an obscure rendering setting that would allow players to make cloaked Spies appear fully black.

Atualização de 29 de abril de 2008 (Gold Rush Update)

  • Teleporter effect no longer shows up on invisible or disguised Spies.

Atualização de 11 de dezembro de 2008

  • Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.

Atualização de 15 de dezembro de 2008

  • Fixed overheal particle effect showing up incorrectly on disguised or cloaked Spies.

Atualização de 28 de janeiro de 2009

  • Fixed cloaked Spies having a particle-beam effect while standing next to a Dispenser that's healing them.

Atualização de 2 de fevereiro de 2009

  • Cloaked Spies are no longer able to pick up the intelligence.

Atualização de 8 de junho de 2009

  • Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.

Atualização de 13 de agosto de 2009

  • Cloaked Spies standing in valid backstab positions no longer raise their Faca.

Atualização de 7 de maio de 2010

  • Fixed players seeing cloaked Spies when they should be fully cloaked.

Atualização de 19 de maio de 2010

  • Fixed a case where the Spy could start taunting and Cloak at the same time.

Atualização de 11 de junho de 2012

Atualização de 23 de dezembro de 2014

  • Fixed the Regen powerup preventing players from picking up ammo packs.

Atualização de 2 de julho de 2015 #1 (Gun Mettle Update)

  • While invisible, Spy receives 20% less damage from all damage sources.
  • While invisible, Spy has reduced timer on debuffs (fire, Jarate, milk, bleed).

Atualização de 15 de julho de 2015 #1

  • Fixed an issue with Incomum Revolvers where the incomum effect would sometimes not disappear when the Spy would feign death, disugise, cloak, etc.
  • Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked.
  • Fixed speed particles on the Spy not disappearing when cloaking.

Atualização de 17 de dezembro de 2015 (Tough Break Update)

  • The interface 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively.

Atualização de 28 de julho de 2016

  • Fixed Spy cloak causing the interface 3D Character to cloak for the player the Spy is disguised as.

Atualização de 3 de dezembro de 2020 (Natal 2020)

  • Updated Spy invis materials with community fixes from Liam Stone (boba)

Atualização de 9 de dezembro de 2020

  • Updated Spy invis materials with community fixes from Liam Stone (boba)

Atualização de 11 de dezembro de 2020

  • Fixed the Spy's arms not cloaking

Atualização de 16 de setembro de 2021

  • Updated Spy invis materials with community fixes from Liam Stone (boba)

Atualização de 13 de agosto de 2024

  • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies.

Bugs

  • When a Spy is invisible and disguised, the inspect key (tecla padrão: F) can still be used to view the disguise's loadout.[2]

Curiosidades

  • Cloaking was developed by the Australians sometime before 1850.[3]
  • As a result of the Atualização de 29 de outubro de 2013, any class has the ability to become invisible for 8 seconds by using the Invisibility spell. Unlike the Spy's normal Cloak however, the caster can still attack but cannot push carts or capture points.

Veja também

Referências

  1. game\shared\tf\tf_weapon_invis.cpp:L211
  2. Inspect bug
  3. Loose Canon comic, page 09