Difference between revisions of "Badwater Basin/zh-hans"

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</gallery>
 
</gallery>
  
=== Final Checkpoint ===
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=== 最终检查点 ===
* '''Alley''': The last chokepoint before the final checkpoint. Both BLU and RED use this area as a base, and the corners are the focus of the fighting during the assault on the final checkpoint.
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* '''小巷''': 最终检查点前的最后一个咽喉地带。蓝队和红队双方都会以此地为据点,此处也是进攻最终检查点的至关重要之处。
* '''Pit''': The entire lower level is often called this. This is where most of the action takes place.
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* '''''':下层区域被经常称为“坑”。大多数行动都以此为场所。
* '''Sniper Hut''': (also '''Sniper Tower''') Up a short flight of stairs, with an open window overlooking part of the Pit, this is the final [[Sniper]] deck for [[BLU]]. Demomen and Soldiers often come here as well. Engineers will also occasionally forward-base here.
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* '''狙击手小屋''':(也被称为'''狙击塔''') 爬一小段楼梯,通过窗户来俯瞰一部分坑,这个地方是[[BLU/zh-hans|蓝队]]最后一处[[Sniper/zh-hans|狙击]]点。爆破手和士兵也时常光顾此处。工程师也会偶尔在此建设前线基地。
* '''Map Room''': (also called the '''Window Room''') These two rooms branch off the alley and lead to open windows that overlook the final checkpoint. The windows are frequently utilized by BLU to avoid the second corner of the alley. The room has a big map on its wall, lending it the name "Map Room." The room between the map room and the third checkpoint is commonly called "The Outer Map Room."
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* '''地图房''':(也被称为 '''窗户房''')这两个房间从小巷分支出来,通向打开的窗户,俯瞰最终检查点。蓝队经常使用窗户房来避开小巷的第二个转角。房间的墙上有一张大地图,因此得名“地图房”。地图房和第三检查点之间的房间通常称为“外部地图房”。
* '''Overhangs''': (also '''Garages''') Underneath the map room and underneath decking across from the map room are two sheltered areas that face the checkpoint. Almost always the site of Engineer nests.
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* '''机房''':(也被称为'''车库''') 位于地图房和狙击手小屋下方是两处有掩护的地区,直面向最终检查点。基本上每次都会有工程师在这里建造巢穴。
* '''Spiral''': (also '''Spiral Staircase''') A spiral staircase rising from the lower level of the checkpoint to a deck off to the side of the Sniper Hut. RED can flank into and through the Back Yard and Chicken Wire Room this way when BLU holds the Alley. The deck is elevated enough to limit the classes on BLU that can access this flank.
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* '''楼梯间'''(也被称为 '''螺旋楼梯''') 一段螺旋上升的楼梯,连接着检查点的最底层和狙击手小屋外的一处平台。红队可以在蓝队占领小巷时从此处到后院和栅栏房。平台的高度使一些蓝队职业无法从此处反向进入红队基地。
* '''Back Yard''': This is the area between the Sniper Hut and the Spiral. Small skirmishes often occur here.
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* '''后院''': 位于狙击手小屋和楼梯间中间的一个开阔地区。时常会有红队蓝队玩家撞脸产生小冲突。
* '''Chicken Wire Room''': This is the room located between the third checkpoint and the Sniper Hut. RED often tries to flank through this room.
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* '''栅栏房''': 位于狙击手小屋和第三检查点中间的一个房间。红队会经常由此处突击蓝队侧翼。
* '''Platform''': The platform is a small pathway that curves around the Pit, stretching from the front of RED's upper spawn to the back yard.
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* '''上层平台''': 上层平台是一段围绕着坑的小路,由红队的上层出生点延伸到后院。
* '''RED Spawn #1''': RED team has two separate spawns for this map. The first is located on the top floor, with two exits. One exit leads to a one-way door shortcut to B and the staircase to C, and the other exit to D. The shortcut door locks when B is captured by BLU.
+
* '''红队出生点 #1''': 在这张地图上红队有两个分开的出生点。第一个出生点位于上层,有两个出口。其中一个直通向一个通往B检查点的单向捷径,另一个出口通向最终检查点。捷径会在蓝队占领B检查点后关闭。
* '''RED Spawn #2''': A small, single room spawn located on the floor below the first spawn, with a single exit up a slope behind D. RED players will not spawn here until B has been captured by BLU.
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* '''红队出生点 #2''': 一个单独的小出生点,位于1号出生点下方,只有一个出口通往最终检查点。红队玩家不会在这里复活直到蓝队占领检查点B。
 
 
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
Image:Badwater_final_point_blu.jpg|Final Checkpoint (Offensive View)
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Image:Badwater_final_point_blu.jpg|最终检查点 (进攻方视角)
Image:badwater_final_point_red.jpg|Final Checkpoint (Defensive View)
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Image:badwater_final_point_red.jpg|最终检查点 (防守方视角)
Image:badwater_alley.jpg|The Alley
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Image:badwater_alley.jpg|小巷
Image:badwater_sniper_hut.jpg| Back Yard (The area behind the Sniper Hut)
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Image:badwater_sniper_hut.jpg| 后院 (狙击手小屋后方的区域)
 
</gallery>
 
</gallery>
  
==Helpful overview==
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==辅助俯视图==
 
[[Image:Badwater1 with lines.png|Badwater's locations|left|400px]]
 
[[Image:Badwater1 with lines.png|Badwater's locations|left|400px]]
  <big>1.Side path        
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  <big>1.侧边小路        
  2.Cliffs      
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  2.山崖      
  3.Rocks          
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  3.岩山          
  4.Bunker        
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  4.地堡        
  5.Front Steps    
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  5.前楼梯间    
  6.Back-Roof 
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  6.后方屋顶 
  7.Backyard     
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  7.后院(第二检查点)   
  8.Roof         
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  8.屋顶         
  9.Back Steps 
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  9.后楼梯间
  10.Alcove     
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  10.壁龛   
  11.Side Room
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  11.侧路
  12.Bridge
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  12.
  13.Attic
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  13.阁楼
  14.Map Room
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  14.地图房
  15.Alley
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  15.小巷
  16.Chicken Wire Room
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  16.栅栏房
  17.Sniper Hut
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  17.狙击手小屋
  18.Back Yard
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  18.后院(最终检查点)
  19.Pit
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  19.
  20.Platforms</big>
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  20.平台</big>
 
{{clr}}
 
{{clr}}
== Strategy ==
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== 策略 ==
 
{{main|Community Badwater Basin strategy}}
 
{{main|Community Badwater Basin strategy}}
 
{{community strategy stub link}}
 
{{community strategy stub link}}
  
== Update history ==
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== 更新历史 ==
 
{{Update history | '''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
 
{{Update history | '''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
* Added Badwater Basin to the game.
+
* Badwater Basin被添加入游戏
  
 
'''{{Patch name|7|18|2011}}'''
 
'''{{Patch name|7|18|2011}}'''
* {{Undocumented}} Added a "[[Grocket]]" to this map.
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* {{未记载}} 在地图中添加了一支 "[[Grocket/zh-hans|葛保诺火箭]]"
  
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
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'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011/zh-hans|澳大利亚圣诞节 2011]])
* {{undocumented}} Removed the crashed rocket from this map.
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* {{未记载}} 移除了坠毁的火箭
  
 
'''{{Patch name|8|10|2012}}'''
 
'''{{Patch name|8|10|2012}}'''
* {{Undocumented}} Added a "[[Carrier tank]]" to this map.
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* {{未记载}} 在地图中添加了一个 "[[Carrier tank/zh-hans|运输坦克]]"
 
 
 
'''{{Patch name|7|10|2013}}'''
 
'''{{Patch name|7|10|2013}}'''
 
* Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
 
* Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
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* Fixed being able to build outside the map on Badwater Basin.}}
 
* Fixed being able to build outside the map on Badwater Basin.}}
  
== Bugs ==
+
== 漏洞 ==
 
*Teleporter exits built very close to the white pipe near the first checkpoint will clip players into the wall.
 
*Teleporter exits built very close to the white pipe near the first checkpoint will clip players into the wall.
 
*Players can get stuck in the signs that pop up on capture of C.
 
*Players can get stuck in the signs that pop up on capture of C.
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*In BLU spawn, it's possible to get stuck in between the hand truck and the wall pipes, resulting in a falling glitch. The player will build up velocity, and take increased fall damage when they exit the glitch.
 
*In BLU spawn, it's possible to get stuck in between the hand truck and the wall pipes, resulting in a falling glitch. The player will build up velocity, and take increased fall damage when they exit the glitch.
  
== Trivia ==
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== 细枝末节 ==
 
* The [[Badlands (Region)|Badlands]] area of Badwater Basin is referenced in maps presented in ''TF2'' media:
 
* The [[Badlands (Region)|Badlands]] area of Badwater Basin is referenced in maps presented in ''TF2'' media:
 
** In the [[Map of Badlands|"The Map of Mann Land"]]<ref>[[:File:Mannslandmap.png|The Map of Mann Land]]</ref> of the [[Engineer Update#Update Gallery|Engineer Update]], Badwater Basin is depicted in the shape of Australia.
 
** In the [[Map of Badlands|"The Map of Mann Land"]]<ref>[[:File:Mannslandmap.png|The Map of Mann Land]]</ref> of the [[Engineer Update#Update Gallery|Engineer Update]], Badwater Basin is depicted in the shape of Australia.

Revision as of 03:08, 12 March 2023

Badwater Basin
300px
基本信息
地图变种: 血水之盆(Bloodwater)
开发者: 未知
地图资料
环境: 沙漠
设定: 白天,晴朗
地图照片
Loading screen photos.
地图俯视图
Badwater Basin overview.png

Badwater Basin(恶水盆地)是一张单阶段的推车地图,图中共有4处检查点需占领 。蓝队需要有组织地进行推车,并护送战车前往不同的检查点,而红队的任务则是想方设法阻止蓝队的战车达到最后的控制点。这张地图是第一张单阶段的推车地图,在机枪手更新的第三天实装于游戏中。

介绍影片

地点

如果你在寻找特点地点时遇到困难,你可以滑倒 Helpful overview来查看特定地点。

检查点A

被占领后增加的时长:4分钟30秒。

  • 蓝队出生点: 蓝队的第一个出生点有4个出口。左侧出口与中部出口的左分出口相对。中部出口有两个分出口分别向左,右,其左分出口面向左侧的小路,右分出口面对着目标战车。右出口是主要出口,同时也是最大的出口,也是面对目标战车。由于过大这个出口对敌方火力的抵抗力很低。
  • 山丘:一段上坡路,与蓝队的右出口相连,位于炸弹车的起始位置。除了在蓝队基地旁的一块大石头,这个区域没有别的遮挡,因此这个地方很受双方狙击手的欢迎。
  • 侧边小路: 一段小路连接着蓝队的左出口到场中山崖处。
  • 山崖: (也被称为 山脊, 上路) 这处高地连接着蓝队基地和第一检查点,中途有些岩石作为掩护,但除此之外此地没有其他掩体所以此地易于攻击或者易于被攻击,因此此地也是释放闪电战暴击的优良地点,特别对于 士兵和[[Demomen/zh-hans|爆破手]。.
  • 隧道: 战车的轨道会经过一段正位于山崖下的狭长隧道。隧道会轻微扭转两次,因为扭转的角度不大,可以在隧道的两方互相看到对面。除非躲在战车后方,隧道中的玩家很容易被狙击。
  • 岩山: 一个U形岩石地形,在为狙击手提供掩护的同时,让狙击手直面向蓝队出生点。工程师有时也会在此处建造。这里还有一个中医疗包和一个大弹药箱。部分岩石可以通过蹲跳爬上,但是这会使玩家对来自敌人攻击非常脆弱。
  • 地堡: (也被称为 车库壁龛)一个陷入地下的小型混凝土制建筑,直面向第一检查点。红队工程师经常在其上或其中建造建筑。

检查点B

被占领后增加的时长:4分钟。

  • 大厅: 在屋顶下是数个连接在一起的房间。蓝队会经常从楼梯向上冲击屋顶处。
  • 屋顶: 俯瞰B检查点的建筑顶部。与A检查点的山脊处相似,占领此处基本等同于占领整个检查点区域,所以红队工程师会试图守住这个区域。
  • 前楼梯间后楼梯间:通往屋顶的两个楼梯。前楼梯间入口位于第一检查点附近,后楼梯间入口位于第二检查点和后院处。
  • 后方屋顶: 这片广阔的区域拥有出色的掩护和几个医疗包。这是蓝队用火箭和榴弹轰炸屋顶的理想场所。
  • 后院: (也被称为 庭院)一片位于屋顶后方的广阔区域。
  • 壁龛: 位于屋顶对面的开放空间。
  • 蓝队前线出生点: 当蓝队占领C点时,蓝队的出生点会移动到B点前面。出生点有一个出口,走过一小段楼梯就能到达B点。

检查点C

被占领后增加的时长:5分钟。

  • 大桥:这个封闭的桥在上方穿过中部的低矮地形,逼迫蓝队向下前进并面对红队的火力。
  • 桥内房间: 在桥内的房间经常是工程师建造建筑的地点,毕竟此处易守难攻。
  • 侧路: 连通B检查点和大桥,外侧是一个平台,经常有蓝队狙击手在此处。
  • 阁楼:(也被称为阳台二楼) 一个有两层且蓝队无法轻易进入除非占领C点的建筑物。红队防守C点的核心。二楼经常代表后方区域而阳台经常代表前线区域。

最终检查点

  • 小巷: 最终检查点前的最后一个咽喉地带。蓝队和红队双方都会以此地为据点,此处也是进攻最终检查点的至关重要之处。
  • :下层区域被经常称为“坑”。大多数行动都以此为场所。
  • 狙击手小屋:(也被称为狙击塔) 爬一小段楼梯,通过窗户来俯瞰一部分坑,这个地方是蓝队最后一处狙击点。爆破手和士兵也时常光顾此处。工程师也会偶尔在此建设前线基地。
  • 地图房:(也被称为 窗户房)这两个房间从小巷分支出来,通向打开的窗户,俯瞰最终检查点。蓝队经常使用窗户房来避开小巷的第二个转角。房间的墙上有一张大地图,因此得名“地图房”。地图房和第三检查点之间的房间通常称为“外部地图房”。
  • 机房:(也被称为车库) 位于地图房和狙击手小屋下方是两处有掩护的地区,直面向最终检查点。基本上每次都会有工程师在这里建造巢穴。
  • 楼梯间:(也被称为 螺旋楼梯) 一段螺旋上升的楼梯,连接着检查点的最底层和狙击手小屋外的一处平台。红队可以在蓝队占领小巷时从此处到后院和栅栏房。平台的高度使一些蓝队职业无法从此处反向进入红队基地。
  • 后院: 位于狙击手小屋和楼梯间中间的一个开阔地区。时常会有红队蓝队玩家撞脸产生小冲突。
  • 栅栏房: 位于狙击手小屋和第三检查点中间的一个房间。红队会经常由此处突击蓝队侧翼。
  • 上层平台: 上层平台是一段围绕着坑的小路,由红队的上层出生点延伸到后院。
  • 红队出生点 #1: 在这张地图上红队有两个分开的出生点。第一个出生点位于上层,有两个出口。其中一个直通向一个通往B检查点的单向捷径,另一个出口通向最终检查点。捷径会在蓝队占领B检查点后关闭。
  • 红队出生点 #2: 一个单独的小出生点,位于1号出生点下方,只有一个出口通往最终检查点。红队玩家不会在这里复活直到蓝队占领检查点B。

辅助俯视图

Badwater's locations
1.侧边小路       
2.山崖     
3.岩山         
4.地堡        
5.前楼梯间    
6.后方屋顶  
7.后院(第二检查点)    
8.屋顶          
9.后楼梯间 
10.壁龛    
11.侧路
12.桥
13.阁楼
14.地图房
15.小巷
16.栅栏房
17.狙击手小屋
18.后院(最终检查点)
19.坑
20.平台

策略

主条目: Community Badwater Basin strategy

更新历史

2008年8月19日补丁 (Heavy Update)
  • Badwater Basin被添加入游戏

2011年7月18日补丁

2011年12月15日补丁 (澳大利亚圣诞节 2011)

2012年8月10日补丁

2013年7月10日补丁

  • Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
  • Fixed player clip smoothing
  • Fixed fence collisions
  • Fixed floating rocks in skybox
  • Fixed lighting on props
  • Fixed lighting on canyon vista
  • Handrails no longer collide with bullets and projectiles
  • Performance increase through poly reduction, model collision reduction and model fade distances
  • Players can no longer build inside Blu spawn room
  • Players can no longer be trapped with Teleporters under the sign by the first capture point
  • Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
  • Players will now be crushed by closing doors upon the capture of point 2

2015年7月15日补丁

  • Fixed an exploit related to the final control point and dropped weapons on Badwater Basin, Barnblitz, Borneo, and Gold Rush.

2015年9月10日补丁

  • [未记载] Added saucers and posters to Badwater Basin.

2015年11月25日补丁

  • [未记载] Removed Saucers and Posters from all maps.

2016年10月21日补丁 (Scream Fortress 2016)

  • Added pl_badwater to the Competitive maps list.

2017年10月30日补丁

  • Updated pl_badwater to improve hit detection around some of the staircases.

2018年3月28日补丁 #1

  • Fixed a few cases where Pyros could shoot through spawn doors.

2019年4月17日补丁

  • Fixed being able to build outside the map on Badwater Basin.

漏洞

  • Teleporter exits built very close to the white pipe near the first checkpoint will clip players into the wall.
  • Players can get stuck in the signs that pop up on capture of C.
    • It is also possible to get stuck between the two vents that exchange position after the second point is captured.
  • Bots may get stuck in a corner in BLU's forward spawn after the third point is captured, this is shown here.
  • In BLU spawn, it's possible to get stuck in between the hand truck and the wall pipes, resulting in a falling glitch. The player will build up velocity, and take increased fall damage when they exit the glitch.

细枝末节

画廊

更新页面

官方截图