Difference between revisions of "Trailer 1"

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* The tips of the bullets in his pocket are team-colored instead of yellow.
 
* The tips of the bullets in his pocket are team-colored instead of yellow.
  
====Sniper====
+
====Spy====
 
* His suit is slightly paler, with a team-colored pocket protector, and a team-colored striped tie. And has class emblems with team-colored armbands.
 
* His suit is slightly paler, with a team-colored pocket protector, and a team-colored striped tie. And has class emblems with team-colored armbands.
 
* Is shown wielding the [[Tranquilizer Gun]].
 
* Is shown wielding the [[Tranquilizer Gun]].

Revision as of 11:19, 17 August 2016

Trailer 1
Tf2 pyro-june07.png
Video Info
Released: July 19th, 2006
Run time: 1:11
Hey You! Yeah you — Action fan! Buckle up and hunker down as Valve launches an A-tomic jet fueled knuckle sandwich right into the doughy bread baskets of the world's battle game blowhards!
Those other feeble fight games (and the old maids that play'em and the momma's boys that make'em!) better head for the fainting couch, because this one's the gut-grabbinest, gut-rippenest,
strangle-you-with-your-own-grabbed-gutsiest battle thriller ever seared onto your monitor — with pixels that are 5% human blood!
— Valve

First revealed on July 19, 2006 at the EA Summer Showcase event, Trailer 1 showcases the player classes of Team Fortress 2. The video, as it shows an early rendition of the game, contains several differences from the final product.

Video

Changes

Class

  • The general design of all of the classes is somewhat different.

Scout

  • Appears to have more upper-body build than the current model does.
  • Is shown wielding the Submachine Gun which was later replaced with the Nailgun and then the Scattergun. The Submachine Gun was given to the Sniper as a Stock secondary weapon.
  • Has two team-colored stripes near the tops of his socks. And his shoes do not have the white stripes.
  • His ear piece is team-colored instead of yellow.

Soldier

  • His coat is a pale grayish team-color, with a bright team-color armbands aroud his class emblems. And the grenades are fully black.
  • His Rocket Launcher is visually a single-shot frontloaded RPG much like it is in Team Fortress Classic. The RPG was removed in the final version.
  • Does not scream before beating his helmet with the Shovel as he does during his finalized taunt.
  • The Shovel also looks rustic and old.

Pyro

  • Gloves are fully black
  • Tank on his back, is fully grey.
  • The Fire from the Flame Thrower has a slightly different patteren, when moving it around.

Engineer

  • His shirt much like Soldier's coat, is a pale grayish team-color, with a bright Team-colored armbands aroud his class emblems.
  • His glove and knee caps are team-colored.

Heavy

  • Has no gloves and class emblems.
  • His ammo belt is slightly different in color and shape.
  • His vest is light brown instead of deep grey.
  • His Minigun has an even more cartoony muzzle flash when firing.

Demoman

Medic

  • Is shown wielding a giant syringe which was later replaced by the Medi Gun.
  • Glasses are slightly larger and thicker.
  • Is shown wearing a stethoscope which was later removed, although it can be seen in his cubby in the spawn rooms, and a similar community-made stethoscope "Surgeon's Stethoscope" was later added to the game as a cosmetic item.
  • Class emblems are slightly different, with armbands.

Sniper

  • His hat and vest are slightly different shades.
  • His glasses are bright orange.
  • Has no class emblem.
  • The tips of the bullets in his pocket are team-colored instead of yellow.

Spy

  • His suit is slightly paler, with a team-colored pocket protector, and a team-colored striped tie. And has class emblems with team-colored armbands.
  • Is shown wielding the Tranquilizer Gun.

2Fort

  • The Train outside of BLU's base uses a different model and is not boarded up.
  • There are a few props missing outside of RED base.
  • The bridge between the RED and BLU bases has no roof.

General changes

  • The muzzle flashes are opaque and hard-edged.
  • There is a skull insignia behind the Pyro that has not reappeared anywhere in the final game. This was the RED logo in Team Fortress Classic

See also