Difference between revisions of "Mortar Launcher"

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{{Quotation|'''The Soldier''' sizing up his targets|Any man comes at me airborne, I am turning into a meat cloud!|sound=Cm soldier pregamefirst 05.mp3}}
  
 
The '''Mortar Launcher''' is an unused [[Weapons#Soldier|primary weapon]] for the [[Soldier]]. Upon right clicking, all active rockets would immediately redirect to the point the player was looking at.<ref>game\shared\tf\tf_weapon_rocketlauncher.cpp:L612-697</ref> A console command called <code>tf_mortar_allow_fulltracking</code> would also be introduced. When set to 1, the player would be able to infinitely redirect all rockets fired at any time.<ref>game\shared\tf\tf_weapon_rocketlauncher.cpp:L158</ref> A reference to the texture for the "Mortar Launcher" can be found in {{code|texture_preload_list.txt}}, a file added to the game in the {{Patch name|10|28|2015}}: {{code|models/workshop/weapons/c_models/c_mortar_launcher/c_mortar_launcher}}.
 
The '''Mortar Launcher''' is an unused [[Weapons#Soldier|primary weapon]] for the [[Soldier]]. Upon right clicking, all active rockets would immediately redirect to the point the player was looking at.<ref>game\shared\tf\tf_weapon_rocketlauncher.cpp:L612-697</ref> A console command called <code>tf_mortar_allow_fulltracking</code> would also be introduced. When set to 1, the player would be able to infinitely redirect all rockets fired at any time.<ref>game\shared\tf\tf_weapon_rocketlauncher.cpp:L158</ref> A reference to the texture for the "Mortar Launcher" can be found in {{code|texture_preload_list.txt}}, a file added to the game in the {{Patch name|10|28|2015}}: {{code|models/workshop/weapons/c_models/c_mortar_launcher/c_mortar_launcher}}.

Latest revision as of 14:52, 29 May 2024

Any man comes at me airborne, I am turning into a meat cloud!
The Soldier sizing up his targets

The Mortar Launcher is an unused primary weapon for the Soldier. Upon right clicking, all active rockets would immediately redirect to the point the player was looking at.[1] A console command called tf_mortar_allow_fulltracking would also be introduced. When set to 1, the player would be able to infinitely redirect all rockets fired at any time.[2] A reference to the texture for the "Mortar Launcher" can be found in texture_preload_list.txt, a file added to the game in the October 28, 2015 Patch: models/workshop/weapons/c_models/c_mortar_launcher/c_mortar_launcher.

Update history

October 28, 2015 Patch

  • [Undocumented] VTF filename strings related to the Mortar Launcher were added with the inclusion of texture_preload_list.txt.

References

  1. game\shared\tf\tf_weapon_rocketlauncher.cpp:L612-697
  2. game\shared\tf\tf_weapon_rocketlauncher.cpp:L158