Difference between revisions of "Dynamite Sapper"
GrampaSwood (talk | contribs) (Dynamite Pack is only related by name, but that's not really related enough, I feel. "It is probable" sounds overly formal. Other mc) |
(Added more information.) |
||
Line 10: | Line 10: | ||
| numbered = no | | numbered = no | ||
}} | }} | ||
− | {{Quotation|'''The Spy''' upon | + | {{Quotation|'''The Spy''' upon blowing up the [[Engineer]]'s building|'Kaboom' to you, sir.|sound=Spy DominationDemoMan03.wav}} |
− | The '''Dynamite Sapper''' is a [[Unused content|scrapped]] Spy [[Sapper]], referenced in certain places within the code. It likely worked similar to the normal Sapper, but instead of simply destroying the building, it would also create a [[damage|damaging]] explosion upon completion. The internal name for the | + | The '''Dynamite Sapper''' is a [[Unused content|scrapped]] Spy [[Sapper]], referenced in certain places within the code. It likely worked similar to the normal Sapper, but instead of simply destroying the building, it would also create a [[damage|damaging]] explosion upon completion. The internal name for the attribute related to this weapon is <code>sapper_explodes_on_det</code>. It would've made a ticking sound while sapping instead of the normal Sapper's usual static sound,<ref>game/server/tf/tf_obj_sapper.cpp:L497</ref> making a bell ringing sound as well when the sapped building had under 60 health.<ref>game/server/tf/tf_obj_sapper.cpp:L641</ref> When it finished sapping a building, the resulting explosion would've had a radius of 200 [[Hammer unit|Hammer units]], and dealt 150% of the sapped building's max health as its base damage.<ref>game/server/tf/tf_obj_sapper.cpp:L397</ref> |
+ | == References == | ||
+ | <references/> | ||
{{Unused Content Nav}} | {{Unused Content Nav}} |
Latest revision as of 19:16, 11 June 2024
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | 'Kaboom' to you, sir.
Click to listen
— The Spy upon blowing up the Engineer's building
|
” |
The Dynamite Sapper is a scrapped Spy Sapper, referenced in certain places within the code. It likely worked similar to the normal Sapper, but instead of simply destroying the building, it would also create a damaging explosion upon completion. The internal name for the attribute related to this weapon is sapper_explodes_on_det
. It would've made a ticking sound while sapping instead of the normal Sapper's usual static sound,[1] making a bell ringing sound as well when the sapped building had under 60 health.[2] When it finished sapping a building, the resulting explosion would've had a radius of 200 Hammer units, and dealt 150% of the sapped building's max health as its base damage.[3]
References
|