Difference between revisions of "Trailer 2"

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* The Spy has a pocket on the left side of his suit which is not present now.
 
* The Spy has a pocket on the left side of his suit which is not present now.
 
* When the Spy cloaks, he doesn't have his team color transition.
 
* When the Spy cloaks, he doesn't have his team color transition.
* The [[Intelligence]] isn't spinning around as it does in the final game.
+
* The [[Capture the Flag#Intelligence|Intelligence]] isn't spinning around as it does in the final game.
 
* The emblems on the class' arms are solid circles instead of class emblems.
 
* The emblems on the class' arms are solid circles instead of class emblems.
 
* The [[Sniper Rifle]] uses the [http://counterstrike.wikia.com/wiki/Scout Schmidt Scout] hit sound from ''Counter-Strike Source''.
 
* The [[Sniper Rifle]] uses the [http://counterstrike.wikia.com/wiki/Scout Schmidt Scout] hit sound from ''Counter-Strike Source''.

Revision as of 23:32, 28 January 2012

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

First revealed at GC 06, Trailer 2 showcased the various abilities of Team Fortress 2's player classes. Showing an early rendition of the game, the trailer contains several differences from the final product.

Video

Changes

Class

  • The Scout is wielding the Nailgun, from Team Fortress Classic, which was replaced by the Scattergun in the finished game.
  • The Soldier's Rocket Launcher has a rocket sticking out of the end when loaded. The Soldier bots are also scripted, both to fire and to die on cue.
  • The Demoman is shown throwing a MIRV instead of a package of dynamite. This would be a stay-over from Team Fortress Classic. This was removed from the game following the beta and replaced with stickybombs.
  • The Demoman's ability to remotely detonate his grenades hadn't yet been moved to his stickybombs.
  • The Demoman's grenades from the Grenade Launcher didn't flash.
  • The Heavy's Minigun firing animation includes an even more cartoonish muzzle flash coming out of the barrel, while the bullet animation is thinner with less of a spread effect. He doesn't actually hit the Soldier on the far left.
  • The Heavy's movement speed is much slower in the finished game.
  • The Engineer's Shotgun has a slower, more "choppy" firing animation, and shells can be seen ejecting from the left side of the gun instead of the right. The Shotgun also fires more than six shells.
  • The Engineer's viewmodel Wrench animation is different.
  • The Level 1 Sentry Gun has slightly different textures, different firing and building sounds, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
  • The charge symbol seen when the Sniper Rifle is scoped has a different design.
  • The Spy's Knife has a much longer and more intricate switching animation.
  • The Spy has a pocket on the left side of his suit which is not present now.
  • When the Spy cloaks, he doesn't have his team color transition.
  • The Intelligence isn't spinning around as it does in the final game.
  • The emblems on the class' arms are solid circles instead of class emblems.
  • The Sniper Rifle uses the Schmidt Scout hit sound from Counter-Strike Source.

2Fort

  • The bridge in the center of the map is uncovered, which is now covered.
  • The spawns have separate exits and entrances, similar to Team Fortress Classic.
  • The Entrances to the BLU and RED base have stairs, these were later replaced by ramps.

General changes

  • The explosion graphics are different in the finished game.
  • Source 2006-styled blood is used when players are gibbed.
  • The bone-cracking sounds for falling uses sounds from Counter-Strike and Half-Life 2 (when shot).
  • The footstep sounds were recycled from Half-Life 2.
  • All characters have the same voice and stock dying noises including the infamous Wilhelm scream. The generic voice was going to be used for the Civilian.

See also