Difference between revisions of "Crowbar"

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m (Auto: WordFilter(==+ ?See also ?==+ -> == See also ==) (Review RC#650042))
(Trivia: sound of a critical hit on what? Every item has a different CH sound)
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==Trivia==
 
==Trivia==
*The Crowbar's sounds are re-used for many of the other weapons. It is also the sound of a [[critical hit]].
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*The Crowbar's sounds are re-used for many other weapons.  
 
*The Crowbar uses the same textures as the Crowbar in [http://half-life.wikia.com/wiki/Half-Life ''Half-Life''].
 
*The Crowbar uses the same textures as the Crowbar in [http://half-life.wikia.com/wiki/Half-Life ''Half-Life''].
  

Revision as of 23:13, 25 September 2011

The Crowbar is a scrapped melee weapon for Team Fortress 2. It is likely that it was intended to be the standard melee weapon for all classes, just as in Team Fortress Classic, but was scrapped upon deciding each class should possess unique melee weapons. This hypothesis is reinforced by the model's quality and polygon count, indicating it was scrapped early on before the developers started working with a higher polygon allowance.

Trivia

  • The Crowbar's sounds are re-used for many other weapons.
  • The Crowbar uses the same textures as the Crowbar in Half-Life.

See also