Bleeding

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Wehhhhhh!
It's only gonna get worse, mate.
— The Sniper

Bleeding is an attrition damage effect similar to Afterburn that causes a gradual loss of health until it stops. Bleed duration does not stack on multiple hits: Being struck again by a bleed-inflicting weapon does not increase the bleed time, but rather 'resets' it to full duration (8 seconds). The only way to stop Bleeding is by using a resupply cabinet, though it can be stemmed by a health source.

Indications of bleeding

If you are bleeding:

  • You will notice a red drop on your Health display, which will indicate that you have been wounded with a Bleed-inflicting weapon.
  • You will flinch, as with fire, each time the Bleeding inflicts damage.

If a teammate or enemy is bleeding:

  • Blood will drip from the teammate and they will flinch as their Health drains away.
  • Spies will bleed as well, even if they're cloaked or disguised.

Tribalman's shiv

The Tribalman's shiv is the only weapon currently capable of inflicting bleeding damage. The initial blow will inflict 42 damage, and cause the player to bleed. Dealing 3 to 5 damage per tick (every half-second), the bleed-out will inflict 64 additional damage, for a total of 106 damage.

Key differences between Bleeding and Afterburn

Bleeding differs in a few key ways to Afterburn:

  • Bleeding cannot be extinguished. Therefore it cannot be negated by:
  • Bleeding cannot be stopped by Medpacks of any size.
  • Indication of bleeding damage on the HUD is much more subtle (shown to the right).